NVIDIA GeForce GTX 980
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 980 Specifications
GeForce GTX 980 GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 980 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 980 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 980's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 980 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 980 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 980's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 980 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 980, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 980 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 980 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 980 is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 980 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 980 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 980 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 980 to maintain boost clocks without throttling.
GeForce GTX 980 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 980 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 980. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 980 Product Information
Release and pricing details
The NVIDIA GeForce GTX 980 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 980 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 980 Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 980 with cutting-edge rendering techniques.
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 980 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 980 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 980 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce GTX 980 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce GTX 980 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce GTX 980 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce GTX 980 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 980 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 980 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce GTX 980 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
About NVIDIA GeForce GTX 980
The NVIDIA GeForce GTX 980, built on the GM204 chip with Maxwell 2.0 architecture, was released on September 18, 2014. Fabricated on TSMC's 28 nm process, it packs 5,200 million transistors into a 398 mm² die, achieving a transistor density of 13.1M per mm². The card operates at a base clock of 1127 MHz and a boost clock of 1216 MHz, with 2048 shading units, 128 texture mapping units, and 64 ROPs. It carries 4 GB of GDDR5 memory on a 256-bit bus, yielding 224.4 GB/s of bandwidth, and is rated at a TDP of 165 W. With a launch MSRP of 549 USD, the GTX 980 has since reached end-of-life status, succeeded by the GeForce 10 series.
Benchmark Performance
The GTX 980's average benchmark score stands at 9477, placing it in the 45th percentile of all GPUs in the database. This position indicates that the card sits slightly below the median, meaning the majority of modern GPUs outperform it. However, its nearest rivals reveal a tight performance cluster. Against the NVIDIA GeForce GTX 850M, which scores 9490, the GTX 980 is 0.1% slower—a negligible difference that puts the two within statistical noise. The GTX TITAN BLACK, with an average score of 9385, is 1% slower than the 980, making the 980 the faster card in that pairing. Conversely, the GTX 465 scores 9600, giving it a 1.3% advantage over the 980, and the Tesla M10 at 9634 is 1.6% faster. These deltas, all within 1.6%, demonstrate that the GTX 980 occupies a performance tier shared by a diverse set of cards from different generations and market segments, from a mobile GPU (850M) to a compute-oriented Tesla product.
Delving into individual benchmark results, the PassMark G3D score of 11095 provides a broad measure of 3D rendering capability, while the G2D score of 792 covers 2D operations. The GPU compute score of 4753 reflects general-purpose compute throughput. In Geekbench, the card achieves 15163 in Metal, 33457 in OpenCL, and 38172 in Vulkan—the Vulkan result being notably higher than the OpenCL and Metal figures, suggesting a strong affinity for that API. The 3DMark Steel Nomad DX12 score of 474 is comparatively low, aligning with the PassMark DX12 result of 46, which is the weakest of the four DirectX versions tested. PassMark scores for DX9, DX11, and DX10 are 164, 83, and 53 respectively, showing a clear regression as the API advances. This pattern indicates that the Maxwell 2.0 architecture delivers progressively lower relative performance under newer API workloads, with DX12 being the most challenging. The GTX 980's 4.981 TFLOPS of FP32 compute and 155.6 GTexel/s texture rate provide the raw throughput, but the API-level inefficiencies become apparent in modern titles that leverage DX12's low-level features.
Memory Subsystem
The GTX 980 is equipped with 4 GB of GDDR5 memory operating at 1753 MHz (7 Gbps effective) across a 256-bit bus, resulting in a memory bandwidth of 224.4 GB/s. This configuration was standard for high-end cards of its era, but the 4 GB capacity is a notable limitation for high-resolution rendering. The card's pixel rate of 77.82 GPixel/s and texture rate of 155.6 GTexel/s are directly tied to the available bandwidth; the 224.4 GB/s figure is sufficient to sustain these rates under typical workloads, but scenarios that exceed 4 GB of texture and geometry data will force memory swapping or compression, degrading performance. The 64 ROPs handle final pixel output, and their efficiency is contingent on memory bandwidth. For users targeting high resolutions with demanding texture packs, the 4 GB ceiling may become the primary bottleneck, though the benchmark data does not isolate memory-limited cases. The 256-bit bus width provides a balanced channel count for the GDDR5 modules, and the effective 7 Gbps speed is moderate by today's standards, but it was competitive at launch.
Power and Cooling
The GTX 980 has a TDP of 165 W, a figure that dictates its power and cooling requirements. The card is dual-slot and requires two 6-pin power connectors, with a suggested power supply rating of 450 W. This PSU recommendation provides a comfortable margin for the card's peak draw, and the dual-slot cooler design—measuring 267 mm in length, 111 mm in height, and 40 mm in width—is typical for a high-performance part of its generation. The 2x6-pin configuration is straightforward and compatible with most power supplies, avoiding the need for high-wattage 8-pin or 12-pin connectors. The 165 W TDP is moderate; it allows for a single-fan or dual-fan cooler, and the card's dimensions fit into most mid-tower cases, though the 267 mm length may require careful case selection. The PCIe 3.0 x16 interface provides adequate bandwidth for the card's data transfer needs, and the display outputs include 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.2, covering a range of monitor configurations.
Who Should Consider It
Given its 45th percentile placement and average benchmark score of 9477, the GTX 980 is a mid-range performer. It is well-suited for users who primarily play games built around DirectX 9, 10, or 11, as evidenced by the PassMark scores of 164, 53, and 83 respectively. The card's DX11 score of 83 is its strongest among the modern APIs, suggesting that it can handle DX11 titles at high settings in 1080p or 1440p resolutions, though no specific resolution data is provided. However, its DX12 performance (PassMark 46, 3DMark Steel Nomad 474) is markedly weaker, indicating that users who play the latest DX12-only titles will see reduced frame rates relative to other cards in its score range. The GTX 980 is also a candidate for compute workloads that leverage OpenCL or Vulkan, given its strong Geekbench Vulkan score of 38172 and OpenCL score of 33457. But for those seeking to run modern, API-heavy games or applications that require more than 4 GB of video memory, the card's limitations become apparent. The 45th percentile ranking means that a majority of GPUs in the database outperform it, so it is best considered for legacy gaming or as a budget secondary card, not for cutting-edge performance.
Ray Tracing and Feature Set
The GTX 980 does not include dedicated ray tracing (RT) cores or tensor cores; both fields are null in the specifications. This means any ray tracing or AI-based features must be executed on the general-purpose shading units, which deliver 4.981 TFLOPS of FP32 compute. In practice, ray tracing workloads would run extremely slowly, and the card lacks the specialized hardware for accelerated ray traversal or denoising. On the API front, the GTX 980 supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4. The DX12 support is limited to feature level 12_1, which omits some of the more advanced features found in DX12 Ultimate, such as mesh shaders and variable rate shading. OpenGL 4.6 and Vulkan 1.4 provide modern cross-platform capabilities, and the Vulkan score of 38172 suggests the card is reasonably proficient in that API. For users interested in ray tracing, the absence of RT cores is a decisive drawback; the card cannot accelerate these effects, and any implementation would rely on compute-based fallbacks that are impractical for real-time use. The feature set is otherwise solid for its time, with support for a wide range of display outputs and API standards, but the lack of dedicated AI and ray tracing hardware places it firmly in the pre-ray-tracing era of graphics cards.
The AMD Equivalent of GeForce GTX 980
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GTX 980 Comparisons
See how the GeForce GTX 980 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GTX 980 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs