GEFORCE

NVIDIA Quadro M600M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
876
MHz Boost
30W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 876 MHz
Shaders 384
Bus Width 128-bit
TDP 30W
Memory Type GDDR5
Architecture Maxwell
nm
Process 28 nm
Released Aug 2015

NVIDIA Quadro M600M Specifications

Quadro M600M GPU Core

Shader units and compute resources

The NVIDIA Quadro M600M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
16
ROPs
8

Quadro M600M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro M600M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M600M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
837 MHz
Base Clock
837 MHz
Boost Clock
876 MHz
Boost Clock
876 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro M600M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M600M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.19 GB/s

Quadro M600M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro M600M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
2 MB

Quadro M600M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M600M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
672.8 GFLOPS
FP64 (Double)
21.02 GFLOPS (1:32)
Pixel Rate
7.008 GPixel/s
Texture Rate
14.02 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA Quadro M600M is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M600M will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM107
Process Node
28 nm
Foundry
TSMC
Transistors
1,870 million
Die Size
148 mm²
Density
12.6M / mm²

NVIDIA's Quadro M600M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro M600M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M600M to maintain boost clocks without throttling.

TDP
30 W
TDP
30W
Power Connectors
None

Quadro M600M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro M600M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro M600M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

Quadro M600M Product Information

Release and pricing details

The NVIDIA Quadro M600M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M600M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2015
Production
End-of-life
Predecessor
Quadro Kepler-M
Successor
Quadro Pascal-M

Quadro M600M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M600M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #472 of 650
5,970
2%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M600M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #404 of 446
4,356
1%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro M600M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro M600M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro M600M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro M600M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro M600M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro M600M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #176 of 186
2,232
5%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro M600M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #178 of 184
830
3%
Max: 28,396

About NVIDIA Quadro M600M

The NVIDIA Quadro M600M is a mobile professional graphics solution built on the 28 nm Maxwell architecture, specifically the GM107 chip fabricated by TSMC. It belongs to the Quadro Maxwell-M generation and is positioned as an end-of-life product, released in August 2015. The GPU integrates 1,870 million transistors on a 148 mm² die, resulting in a transistor density of 12.6M per mm². With an average benchmark score of 1179, it sits at the 4th percentile of all GPUs, indicating that the vast majority of modern or even contemporary parts outperform it. This analysis examines its power characteristics, feature set, memory subsystem, and competitive standing based solely on the available benchmark data.

Power and Cooling

The Quadro M600M carries a thermal design power (TDP) of 30 W, a figure that classifies it as a low-power solution suitable for compact mobile workstations. This modest power envelope is consistent with its MXM Module slot width, a form factor designed for laptop and portable system integration rather than desktop expansion. The board requires no auxiliary power connectors, drawing all its operating power from the MXM-A (3.0) bus interface. Consequently, the FACT PACK provides no suggested PSU rating, as the card is not intended for systems with a dedicated power supply unit. The absence of external power connectors simplifies installation in compatible chassis, but the 30 W TDP also caps the performance ceiling, as the data shows a pixel rate of 7.008 GPixel/s and a texture rate of 14.02 GTexel/s. These figures are modest by any standard, and the lack of a PSU recommendation underscores that this is a drop-in module for pre-engineered laptops, not a user-upgradeable desktop component. Thermal management is not specified in the data, but the low TDP suggests that a capable air cooler, even a thin one, would suffice to maintain operational temperatures under sustained load. The power delivery is entirely dependent on the host system's MXM slot design, meaning that system integrators must ensure their power circuitry meets the 30 W requirement; no additional headroom for overclocking or transient spikes is indicated by the specifications.

Ray Tracing and Feature Set

The Quadro M600M's architecture is Maxwell, which predates dedicated ray tracing and tensor core hardware; the FACT PACK lists no RT cores and no tensor cores, confirming that this GPU relies on traditional shading units for all rendering tasks. The chip provides 384 shading units, 16 texture mapping units, and 8 raster operation pipelines. Its API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, which are the software interfaces available to applications. The DirectX 12 support is notable for a 2015 part, but the "11_0" qualification indicates that it does not expose the full feature level of DirectX 12 Ultimate; it is functionally a DirectX 11-class device with a 12-compatible driver path. In practical terms, this means the card can run modern APIs at baseline compatibility, but it lacks the hardware acceleration for ray-traced effects, such as reflections, shadows, or global illumination, that require RT cores. Similarly, the absence of tensor cores precludes any AI-accelerated features like DLSS or neural network inference within the GPU. Benchmark data reflects this limited feature set: the PassMark DirectX 12 score is a mere 8, while the DirectX 11 score is 16, and the DirectX 9 score is 47. These scores are extremely low, indicating that the GPU struggles even with legacy APIs. The OpenGL and Vulkan numbers are not provided in the benchmark list, but the DirectX figures collectively show that the M600M is a compute-light part; its PassMark GPU Compute score of 830 corroborates this, being less than half of its DirectX 11 score. For applications relying on modern graphics features like mesh shaders or variable rate shading, the M600M offers no support, and its Maxwell-era fixed-function units are the sole means of rasterization.

Memory Subsystem

The Quadro M600M is equipped with 2 GB of GDDR5 memory, connected via a 128-bit bus. The memory clock is listed at 1253 MHz, which translates to 5 Gbps effective data rate, yielding a total bandwidth of 80.19 GB/s. This bandwidth is a critical bottleneck for the GPU's overall performance, especially at higher resolutions. The 128-bit bus width is narrow by contemporary standards, and the 2 GB capacity is similarly limited; it is adequate for 1080p workloads with modest texture requirements but will quickly exhaust capacity at 1440p or 4K, where frame buffers and geometry data demand more space. The bandwidth of 80.19 GB/s means that memory-intensive operations, such as high-resolution texture streaming, large compute buffers, or multi-sample anti-aliasing, will be constrained. For reference, the pixel rate of 7.008 GPixel/s and texture rate of 14.02 GTexel/s are low enough that the memory subsystem is not the primary limiter in most synthetic tests, but the PassMark G2D score of 317 suggests that even 2D desktop composition can be sluggish. In gaming or professional 3D workloads, the 2 GB VRAM will force the driver to swap data to system memory via the MXM-A bus, which is slower and introduces latency. The GDDR5 type is standard for the era, but the effective 5 Gbps speed is modest; higher-tier Maxwell parts reached 7 Gbps or more, though the FACT PACK does not provide such comparisons. For high-resolution scenarios, the data indicates that the M600M's memory subsystem is a limiting factor: the low DirectX scores (all below 50) imply that frame rates will be severely compromised when the frame buffer exceeds 2 GB, and even within that limit, the 80.19 GB/s bandwidth restricts fill-rate-heavy effects.

How It Compares

The Quadro M600M's nearest rivals, based on average benchmark scores, are a set of older and similarly low-powered parts, and the deltas between them are tiny. Against the ATI Mobility Radeon HD 5570, which scores 1186, the M600M trails by 0.6%. This is a negligible difference, placing the two cards within statistical noise of each other; in practice, neither holds a meaningful advantage in real-world tasks. The data shows the M600M's average score of 1179 is essentially tied with a GPU from an earlier generation, indicating that its performance class has not advanced significantly over time.

Compared to the AMD FirePro M2000, which scores 1168, the Quadro M600M leads by 0.9%. This is a marginal victory, but it does position the M600M as the slightly faster part in this pairing. The FirePro M2000 is a professional-grade mobile GPU as well, so the comparison is apt for workstation use, but the 0.9% delta is far too small to influence purchasing decisions; benchmark variance alone could reverse the order.

The ATI Radeon HD 5770, with a score of 1190, beats the M600M by 0.9%. This is the most significant gap among the listed rivals, yet still under one percent. The HD 5770 is a desktop-derived mobile part, and its slightly higher score suggests that the M600M's professional drivers do not translate into raw compute advantages over a consumer-class chip from the same era.

Finally, the AMD Radeon HD 7650M scores 1192, putting it 1.1% ahead of the M600M. This is the largest delta in the group, but again, it is a sub-2% difference. The HD 7650M is a mainstream mobile GPU, and its lead is small enough to be imperceptible in actual use. Across all four rivals, the mean score difference is roughly one percent, which means the M600M occupies a performance tier that is effectively interchangeable with these older parts, none of them can deliver playable frame rates in modern titles, and all are confined to legacy or low-resolution workloads.

Who Should Consider It

The Quadro M600M is a part for legacy systems or very specific low-demand environments. Given its 4th percentile ranking and average score of 1179, the data does not support its use for any modern gaming or professional 3D rendering task. At 1080p with low settings, the DirectX 9 score of 47 and DirectX 11 score of 16 suggest that even older titles from the early 2010s will struggle to maintain smooth frame rates, and the DirectX 12 score of 8 is effectively unusable. Users with a laptop that already contains this MXM module should limit expectations to basic 2D applications, spreadsheet work, or video playback, the PassMark G2D score of 317 indicates that desktop compositing is functional, if not snappy. For professional use, the OpenGL 4.6 support is present, but the low shading unit count (384) and 8 ROPs mean that CAD or GIS applications with moderate geometry will be slow. The 2 GB VRAM is insufficient for high-resolution displays; at 1440p or above, the memory subsystem becomes a hard stop. The only scenario where this card makes sense is as a drop-in replacement for a failed MXM module in a legacy laptop, provided the rest of the system is equally old. For any new purchase or upgrade, the nearest rival data shows that even a 0.6% to 1.1% difference against the listed competitors is irrelevant; they all fall in the same low-performance bucket. The M600M's 30 W TDP is a positive for battery life in a portable workstation, but that benefit is outweighed by the lack of RT cores, tensor cores, and the minimal bandwidth. In summary, this is a historical artifact: benchmark results indicate it is only suitable for non-demanding 2D tasks or very old 3D applications at low resolutions and settings.

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