AMD Radeon HD 6850
AMD graphics card specifications and benchmark scores
AMD Radeon HD 6850 Specifications
Radeon HD 6850 GPU Core
Shader units and compute resources
The AMD Radeon HD 6850 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6850 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6850's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6850 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6850 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6850's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6850 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6850, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6850 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6850 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6850 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6850 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6850 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6850 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6850 to maintain boost clocks without throttling.
Radeon HD 6850 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6850 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6850. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6850 Product Information
Release and pricing details
The AMD Radeon HD 6850 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6850 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6850 Benchmark Scores
passmark_directx_10Source
DirectX 10 tests AMD Radeon HD 6850 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests AMD Radeon HD 6850 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests AMD Radeon HD 6850 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests AMD Radeon HD 6850 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon HD 6850 handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon HD 6850 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon HD 6850 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
About AMD Radeon HD 6850
The AMD Radeon HD 6850 launched on October 21, 2010, positioning itself as a budget-friendly entry into the mid‑range market. Built on the 40 nm TeraScale 2 architecture, it utilizes a PCIe 2.0 x16 interface to communicate with the host system. With a 1024 MB GDDR5 memory pool, the card offers a respectable 5 Gb/s memory bandwidth for its class. Its 127 W TDP keeps power draw modest, allowing integration into compact builds without demanding exotic power supplies. The GPU’s core features a 40‑stage pipeline and 800 Mhz shader clock, which were competitive at the time of release. Priced at $179 USD, the Radeon HD 6850 aimed to deliver solid gaming performance without breaking the bank.
In synthetic testing, the card scores 1,945 points in PassMark’s 3D Graphics benchmark, placing it firmly in the low‑mid tier of its era. Compute workloads register 750 points, while the G2D score of 436 points reflects its modest rasterisation capabilities. DirectX 9 and DirectX 10 scores are 50 and 15 points respectively, indicating that the 6850 struggles with newer APIs but still holds up in older titles. Gaming performance is best observed at 1080p with medium settings, where titles like World of Warcraft and Diablo III run smoothly. The card’s GDDR5 memory delivers faster data transfers than its DDR3‑based rivals, which translates into a noticeable edge in texture‑heavy scenes. Power consumption remains under 130 W under load, meaning a single‑rail 500 W PSU can comfortably support a system built around this GPU. For enthusiasts who enjoy tweaking, the 6850 offers a decent overclock headroom of around 10 % on both core and memory clocks.
- Gaming performance: Handles older DirectX 9/10 titles at 1080p with medium settings.
- Advanced graphics: TeraScale 2 pipeline with GDDR5 memory for smoother texture handling.
- Video memory: 1 GB of fast GDDR5 provides sufficient bandwidth for mid‑range workloads.
When pairing the Radeon HD 6850 with a modest CPU, the bottleneck often shifts to the processor, making it a good match for quad‑core CPUs from the same generation. Its low TDP also makes it suitable for HTPC builds where noise and heat are critical concerns. The card shines in scenarios where power efficiency outweighs raw horsepower, such as casual e‑sports titles and older DirectX 9 games. However, modern AAA releases will demand significant compromises in resolution or visual fidelity. The 6850 remains an attractive option for retro‑gaming rigs looking to recapture the feel of the early 2010s era. In short, the 6850 delivers a balanced mix of performance, power draw, and price that still appeals to hardware hobbyists who enjoy building on a shoestring budget.
The NVIDIA Equivalent of Radeon HD 6850
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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