ARC

Intel UHD Graphics 630

Intel graphics card specifications and benchmark scores

VRAM
1150
MHz Boost
15W
TDP
Bus Width

Intel UHD Graphics 630 Specifications

⚙️

UHD Graphics 630 GPU Core

Shader units and compute resources

The Intel UHD Graphics 630 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
184
Shaders
184
TMUs
23
ROPs
3
Execution Units
23
⏱️

UHD Graphics 630 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 630's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 630 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1150 MHz
Boost Clock
1,150 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 630 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 630's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
📈

UHD Graphics 630 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 630 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
423.2 GFLOPS
FP64 (Double)
105.8 GFLOPS (1:4)
FP16 (Half)
846.4 GFLOPS (2:1)
Pixel Rate
3.450 GPixel/s
Texture Rate
26.45 GTexel/s
🏗️

Generation 9.5 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 630 is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 630 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.5
GPU Name
Comet Lake GT2
Process Node
14 nm+++
Foundry
Intel
🔌

Intel's UHD Graphics 630 Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 630 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 630 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
📐

UHD Graphics 630 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 630 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
🎮

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 630. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.5
📦

UHD Graphics 630 Product Information

Release and pricing details

The Intel UHD Graphics 630 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 630 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2020
Production
End-of-life

UHD Graphics 630 Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how Intel UHD Graphics 630 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #111 of 147
5,809
3%
Max: 222,653

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 630 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #463 of 582
4,662
1%
Max: 380,114
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 630 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #333 of 386
5,440
1%
Max: 379,571

passmark_directx_10Source

DirectX 10 tests Intel UHD Graphics 630 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_10 #161 of 162
5
2%
Max: 231

passmark_directx_11Source

DirectX 11 tests Intel UHD Graphics 630 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_11 #159 of 162
10
3%
Max: 371

passmark_directx_12Source

DirectX 12 tests Intel UHD Graphics 630 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests Intel UHD Graphics 630 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_directx_9 #159 of 162
25
6%
Max: 434

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel UHD Graphics 630 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of Intel UHD Graphics 630 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #162 of 164
1,232
3%
Max: 44,065
Compare with other GPUs

passmark_gpu_computeSource

GPU compute tests parallel processing capability of Intel UHD Graphics 630 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #161 of 162
503
2%
Max: 28,396

The NVIDIA Equivalent of UHD Graphics 630

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1650 Ti Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1650 Ti Mobile

NVIDIA • 4 GB VRAM

View Specs Compare

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