Intel UHD Graphics 630
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 630 Specifications
GPU Core
Shader units and compute resources
The Intel UHD Graphics 630 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 630 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 630's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 630 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 630 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 630's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 630 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 630 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 9.5 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 630 is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 630 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 630 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 630 to maintain boost clocks without throttling.
UHD Graphics 630 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 630 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 630. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 630 Product Information
Release and pricing details
The Intel UHD Graphics 630 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 630 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel UHD Graphics 630
The Intel UHD Graphics 630 is an IGP built on Intel's Generation 9.5 architecture, manufactured on the 14 nm+++ process. It uses the Comet Lake GT2 chip with 184 shading units, 23 TMUs, and 3 ROPs. Core clocks are 350 MHz base and 1150 MHz boost. Memory capacity, type, and bus width are all listed as System Shared, with bandwidth described as System Dependent. The part is end-of-life, with a release date of 2020-04-29 in the data.
Memory Subsystem
The VRAM specification is entirely System Shared. There is no dedicated frame buffer size, no dedicated memory type, and no dedicated bus width in the data. Instead, the GPU uses the host system's memory, and the effective bandwidth is listed as System Dependent. This means high-resolution behavior cannot be judged from a fixed VRAM figure; it depends on the platform's memory subsystem and how much memory is allocated to the GPU.
For high resolutions, this is a constraint. A dedicated GPU has its own memory bandwidth, but the UHD Graphics 630 does not. Frame buffer capacity and bandwidth are shared with the rest of the system, so heavy memory pressure from the CPU can reduce graphics performance. The data does not list a memory clock or a memory interface width, which is consistent with a design where those values are not fixed. In practical terms, the UHD Graphics 630 is not built around a large dedicated memory pipeline; it relies on whatever system memory is available.
Ray Tracing and Feature Set
The data lists no RT core count and no tensor core count. Hardware-accelerated ray tracing is not represented in the specification. The feature set is defined primarily by API support: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are all listed. These are modern API levels, and the Vulkan 1.3 support in particular is notable for an IGP, but API support alone does not imply dedicated ray tracing hardware.
Display outputs are motherboard dependent, and the bus interface is Ring Bus. There are no dedicated power connectors listed, and the slot width is IGP. The practical meaning is that this is a graphics solution integrated into the host platform rather than a discrete card with its own expansion slot and output circuitry.
Benchmark Performance
The average benchmark score is 1799, placing the UHD Graphics 630 at the 9th percentile of all GPUs. The individual results vary widely by workload:
- Geekbench Metal: 5809
- Geekbench OpenCL: 4662
- Geekbench Vulkan: 5440
- PassMark DirectX 9: 25
- PassMark DirectX 10: 5
- PassMark DirectX 11: 10
- PassMark DirectX 12: 5
- PassMark G2D: 298
- PassMark G3D: 1232
- PassMark GPU Compute: 503
The compute-oriented Geekbench scores are far higher than the DirectX PassMark scores. For example, the Geekbench Metal score of 5809 and OpenCL score of 4662 are much larger than the DirectX scores, which are all in single digits except DirectX 9 at 25. This pattern suggests that general compute API workloads are less demanding than the fixed-function graphics paths evaluated by the PassMark DirectX tests.
Fixed-function throughput is also modest. The pixel rate is 3.450 GPixel/s, texture rate is 26.45 GTexel/s, and FP32 output is 423.2 GFLOPS. FP16 is listed as 846.4 GFLOPS with a 2:1 ratio. These are not large numbers in absolute terms, and the low DirectX 11 and DirectX 12 scores reflect that.
The PassMark G3D score of 1232 and G2D score of 298 indicate that 2D and basic 3D workloads are more realistic than modern game workloads. The GPU Compute score of 503 is also low. In the aggregate, the UHD Graphics 630 sits near the bottom of the benchmark distribution, with average score 1799 and percentile 9.
How It Compares
The nearest rival by average score is the NVIDIA GeForce RTX 2060 12 GB. Both parts have an average benchmark score of 1799, and the delta is 0%. This is an unusual pairing: the UHD Graphics 630 and the RTX 2060 12 GB are identical in this aggregate metric. The data does not break out gaming performance separately, so this parity is specific to the database's average score.
The NVIDIA GeForce GT 720 is 1% behind the UHD Graphics 630 in average score. The UHD's 1799 average beats the GT 720's 1781 by a narrow margin. The deltaPct of 1% is small, and in practical terms the two are close in this metric. Neither is a strong performer by modern standards, but the data puts the UHD slightly ahead.
The NVIDIA NVS 510 is 1.8% behind, with an average score of 1767 compared to 1799. This is still a narrow gap. The UHD Graphics 630 leads the NVS 510 by less than 2% in average score. The NVS 510 is a low-profile workstation-oriented card, and the benchmark data places the UHD just ahead of it.
The NVIDIA Quadro K420 is the only rival in the list that beats the UHD Graphics 630. The K420 has an average score of 1846, while the UHD has 1799, giving a deltaPct of -2.5%. That means the UHD is 2.5% behind the Quadro K420 in average benchmark score. The gap is still small, but it is the one negative comparison in the nearest rival group.
Who Should Consider It
The UHD Graphics 630 is not a GPU for high-resolution gaming. The 9th percentile position, the low DirectX 11 score of 10, and the DirectX 12 score of 5 all point to very limited modern graphics capability. The DirectX 9 score of 25 is the highest of the DirectX results, but it is still low in absolute terms. Users should expect only lightweight workloads.
Because memory is System Shared and bandwidth is System Dependent, high-resolution rendering will be constrained by the host memory subsystem. There is no dedicated VRAM figure to rely on. The data suggests this is best suited to systems where a discrete GPU is not present and the workload is mostly 2D desktop use, legacy 3D applications, or compute tasks that align with the Geekbench scores.
The compute scores are higher: Geekbench Metal 5809, OpenCL 4662, and Vulkan 5440. That makes the UHD Graphics 630 more credible for compute-oriented tasks than for game rendering. The PassMark G3D score of 1232 is not a gaming score, but it does show basic 3D acceleration is present. With a TDP of 15 W and an IGP slot width, this is a low-power integrated solution for platforms that need display output without a discrete card.
Power and Cooling
The TDP is 15 W. That is a low power envelope, and the slot width is IGP, meaning the graphics processor is integrated rather than a discrete expansion card. No power connectors are listed, and no suggested PSU is provided in the data. The bus interface is Ring Bus, and display outputs are motherboard dependent.
Cooling is not specified separately, but the 15 W TDP implies a modest thermal load. Since there are no power connector requirements, the platform's existing power delivery is the relevant constraint. The data does not include a recommended PSU wattage, so there is no PSU figure to report. Builders should treat the UHD Graphics 630 as a low-power integrated option whose cooling and output behavior depend on the motherboard it is attached to.
Detailed benchmark scores and charts for the Intel UHD Graphics 630 are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how Intel UHD Graphics 630 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 630 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 630 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests Intel UHD Graphics 630 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests Intel UHD Graphics 630 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests Intel UHD Graphics 630 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests Intel UHD Graphics 630 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel UHD Graphics 630 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of Intel UHD Graphics 630 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of Intel UHD Graphics 630 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
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