AMD Radeon RX Vega M GL
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX Vega M GL Specifications
Radeon RX Vega M GL GPU Core
Shader units and compute resources
The AMD Radeon RX Vega M GL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX Vega M GL Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX Vega M GL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX Vega M GL by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX Vega M GL Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX Vega M GL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX Vega M GL by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX Vega M GL, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX Vega M GL Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX Vega M GL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX Vega M GL is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX Vega M GL will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX Vega M GL Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX Vega M GL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX Vega M GL to maintain boost clocks without throttling.
Radeon RX Vega M GL by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX Vega M GL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX Vega M GL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX Vega M GL Product Information
Release and pricing details
The AMD Radeon RX Vega M GL is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX Vega M GL by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX Vega M GL Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX Vega M GL handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX Vega M GL performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
About AMD Radeon RX Vega M GL
The AMD Radeon RX Vega M GL is a GCN 4.0 integrated GPU built on the Polaris 22 chip and manufactured at GlobalFoundries on a 14 nm process. It contains 5,000 million transistors across a 208 mm² die, producing a transistor density of 24.0M / mm², and is categorized in the Vega (Vega M) generation. The base clock is listed at 931 MHz with a 1011 MHz boost, while the memory clock is 700 MHz with a 1400 Mbps effective data rate. The 4 GB HBM2 memory is connected to a 1024-bit bus and delivers 179.2 GB/s of bandwidth. Benchmark results show an OpenCL score of 19549 and a Vulkan score of 22757, yielding an average score of 21153 and placing the part at the 64th percentile among all GPUs.
Who Should Consider It
The RX Vega M GL is best understood as an integrated, compact solution. Its slot width is IGP, its bus interface is IGP, and its TDP is 65 W, so it is not intended for expansion slots or modular desktop upgrades. Display outputs are listed as Portable Device Dependent, meaning the host platform defines the physical display connectivity. This makes the GPU a fit for portable or pre-integrated systems where the power envelope is a fixed design constraint.
On the performance side, the data places this GPU just above the midpoint of the benchmark database: the 64th percentile with an average score of 21153. The Geekbench Vulkan score of 22757 is higher than the Geekbench OpenCL score of 19549, so Vulkan-oriented workloads are the more favorable part of its profile. Users relying heavily on OpenCL compute should expect comparatively lower performance than the Vulkan figure suggests. The average score of 21153 is the middle reference for mixed workloads.
The memory configuration imposes a practical capacity ceiling. With 4 GB of HBM2 and 179.2 GB/s of bandwidth, texture-heavy scenes and high-resolution assets can exceed the available frame buffer even though the 1024-bit interface provides substantial bandwidth for the capacity. The compute and rasterization resources are also defined by the record: 1280 shading units, 80 texture units, 32 ROPs, 32.35 GPixel/s pixel rate, and 80.88 GTexel/s texture rate. These figures align with the GPU’s overall benchmark position rather than indicating a high-end part.
In short, the RX Vega M GL is appropriate for systems where an integrated GPU with a 65 W TDP must handle Vulkan-based workloads and where the 4 GB frame buffer is sufficient for the target application settings.
How It Compares
The nearest rival is the AMD Radeon Pro 5700 XT, which has an average score of 21054. The RX Vega M GL is 0.5% ahead of this part according to the deltaPct field. With such a small margin, the two GPUs sit in the same performance band for the averaged benchmark results.
The NVIDIA RTX A4000 Mobile averages 21379, and the deltaPct of -1.1% indicates that the RX Vega M GL trails this rival. This is the only nearest rival where the Vega M GL is on the losing side of the comparison. The gap is still narrow, but the direction is consistent: the RTX A4000 Mobile is the stronger part of the four.
The AMD Radeon RX 5600 XT averages 20925. Here the RX Vega M GL is 1.1% ahead, so the ordering flips relative to the NVIDIA part. The two AMD GPUs are close enough that workload-level variation could outweigh the aggregate difference.
The AMD Radeon RX 6700S has the lowest average score among the four rivals at 20811, and the deltaPct of 1.6% shows the RX Vega M GL with its largest lead of the group. Even so, 1.6% is a modest margin, and the result places both products in the same general performance cluster.
Benchmark Performance
The average benchmark score for the RX Vega M GL is 21153. This number sits exactly between the two recorded Geekbench results: OpenCL at 19549 and Vulkan at 22757. The Vulkan result is clearly the stronger of the two, while the OpenCL result is the lower bound of the pair.
Against the nearest rivals, the average score translates into a 0.5% lead over the AMD Radeon Pro 5700 XT, a 1.1% lead over the AMD Radeon RX 5600 XT, and a 1.6% lead over the AMD Radeon RX 6700S. The only negative delta is the -1.1% against the NVIDIA RTX A4000 Mobile. These deltas are all small, and the largest positive margin in the group is only 1.6%. This indicates that the RX Vega M GL is tightly packed with its nearest competition, rather than clearly separated from it.
The 64th percentile placement among all GPUs reinforces the mid-pack positioning. In global terms, the RX Vega M GL sits above 64 percent of the database but not near the top. The OpenCL and Vulkan scores used to compute the average are both within a narrow range of the rivals’ average scores, which explains why the deltaPct values are all below 2 percentage points in magnitude.
From a raw spec perspective, the FP32 throughput is 2.588 TFLOPS, and the FP16 throughput is also 2.588 TFLOPS at a 1:1 ratio. The texture rate is 80.88 GTexel/s, and the pixel rate is 32.35 GPixel/s. These figures are consistent with a GPU that performs around the 21153 average and sits in the immediate vicinity of the four rivals listed.
FAQ
Q: Which graphics APIs does the AMD Radeon RX Vega M GL support?
A: The GPU supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.
Q: Does this GPU have dedicated ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are null, so there is no dedicated ray tracing hardware or tensor core hardware listed in the record.
Q: What is the memory configuration of the RX Vega M GL?
A: It has 4 GB of HBM2 memory on a 1024-bit bus, with 179.2 GB/s of memory bandwidth and a memory clock of 700 MHz with a 1400 Mbps effective data rate.
Q: Is the RX Vega M GL still in production?
A: No. The production status is end-of-life, and the release date is 2018-01-31.
Q: How do the OpenCL and Vulkan benchmark scores compare?
A: The Geekbench Vulkan score is 22757, while the Geekbench OpenCL score is 19549. The average of the two scores is 21153.
Q: What is the TDP of this GPU?
A: The TDP is 65 W, and the slot width and bus interface are both listed as IGP.
Ray Tracing and Feature Set
The RX Vega M GL has no listed ray tracing cores. The rtCores field is null, and the tensorCores field is also null. As a result, the feature set does not include dedicated hardware-accelerated ray tracing or tensor processing in the record. Applications that rely on those specialized hardware blocks will not find them here.
The underlying architecture is GCN 4.0 on the Polaris 22 chip, with a 14 nm process from GlobalFoundries. The GPU includes 1280 shading units, 80 texture units, and 32 ROPs. The compute rates are identical for FP32 and FP16 at 2.588 TFLOPS each, with a 1:1 ratio. The pixel rate is 32.35 GPixel/s and the texture rate is 80.88 GTexel/s.
API support covers DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The DirectX 12 feature level is 12_0, which defines the feature set available to applications. Vulkan 1.3 support is notable because the GPU’s higher Vulkan benchmark score indicates that the Vulkan path is particularly effective for this hardware. The lack of dedicated RT and tensor blocks means the feature set is oriented around conventional rasterization and general-purpose compute rather than ray tracing or tensor-based acceleration.
The NVIDIA Equivalent of Radeon RX Vega M GL
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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