RADEON

AMD Radeon Pro 560X

AMD graphics card specifications and benchmark scores

4 GB
VRAM
MHz Boost
75W
TDP
128
Bus Width

At a Glance

AMD
VRAM 4 GB
Shaders 1,024
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Jul 2018

AMD Radeon Pro 560X Specifications

Radeon Pro 560X GPU Core

Shader units and compute resources

The AMD Radeon Pro 560X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
16
Compute Units
16

Pro 560X Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Pro 560X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro 560X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1004 MHz
Memory Clock
1470 MHz 5.9 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon Pro 560X Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro 560X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
94.08 GB/s

Radeon Pro 560X by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro 560X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
1024 KB

Pro 560X Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro 560X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.056 TFLOPS
FP64 (Double)
128.5 GFLOPS (1:16)
FP16 (Half)
2.056 TFLOPS (1:1)
Pixel Rate
16.06 GPixel/s
Texture Rate
64.26 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon Pro 560X is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro 560X will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Polaris 21
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
3,000 million
Die Size
123 mm²
Density
24.4M / mm²

AMD's Radeon Pro 560X Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Pro 560X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro 560X to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

Radeon Pro 560X by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Pro 560X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Pro 560X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Pro 560X Product Information

Release and pricing details

The AMD Radeon Pro 560X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro 560X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jul 2018
Production
End-of-life

Radeon Pro 560X Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro 560X performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #86 of 161
18,590
8%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro 560X handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #396 of 643
9,663
2%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro 560X performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #292 of 444
16,819
4%
Max: 376,915

About AMD Radeon Pro 560X

The AMD Radeon Pro 560X is a mobile-class integrated graphics processor built for Apple’s Mac lineup, and its benchmark data places it in the 62nd percentile among all GPUs. With an average benchmark score of 19,426, it sits within a tight cluster of older NVIDIA workstation and enthusiast cards, though its performance profile is distinctly shaped by its 75 W TDP and integrated form factor. The data shows a GPU that delivers consistent Metal, OpenCL, and Vulkan results, but it is not designed for extreme workloads—rather, it targets a specific niche of portable macOS systems.

Power and Cooling

The Radeon Pro 560X carries a TDP of 75 W, which is a modest figure for a discrete-class GPU, though it is implemented as an integrated graphics processor (IGP) with a slot width of IGP. This means it is permanently attached to the motherboard or system board, and it draws power through the host system rather than through standalone connectors. The power connectors field is listed as “None,” indicating that no external PCIe power cables are required; the card relies entirely on the motherboard’s supply. For a desktop user, this would typically imply a low-capacity power supply is sufficient, but the fact pack does not list a suggested PSU wattage, so no specific recommendation can be made beyond noting that the absence of external connectors reduces power delivery complexity. The 75 W envelope is identical to what many entry-level desktop cards use, but because this is an IGP, cooling is handled by the laptop’s thermal solution, not an aftermarket cooler. The 14 nm process node from GlobalFoundries, with a die size of 123 mm² and 3,000 million transistors, contributes to a relatively compact chip that fits within the thermal constraints of a portable chassis. Benchmark results indicate that the 560X can sustain its rated performance without external power, but users should expect thermal throttling in sustained loads given the IGP design, though no specific throttle data is provided in the fact pack.

Ray Tracing and Feature Set

The Radeon Pro 560X does not include dedicated ray tracing cores or tensor cores; those fields are null in the specification data. Instead, it relies on the GCN 4.0 architecture with 1,024 shading units, 64 texture mapping units, and 16 raster operations pipelines. For API support, the GPU exposes DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_0 feature level means it supports the baseline DirectX 12 features but lacks the higher-tier features like mesh shaders or variable rate shading that are found in newer architectures. Vulkan 1.3 support is notable, as it enables cross-platform compute and graphics workloads, but without hardware ray tracing, any ray-traced effects must be handled via compute shaders, which is inefficient. The lack of tensor cores also means no dedicated AI acceleration for features like DLSS; any machine learning workloads would run on the general-purpose shading units. The FP32 and FP16 performance are identical at 2.056 TFLOPS, with a 1:1 ratio, which is unusual for modern GPUs that typically halve FP16 throughput. This suggests the architecture does not prioritize mixed-precision compute, making it less suited for AI inference tasks. For gaming, the DirectX 12_0 and Vulkan 1.3 support covers most modern titles, but the absence of ray tracing hardware means the 560X is effectively a rasterization-only part.

Who Should Consider It

Given its benchmark scores and integrated nature, the Radeon Pro 560X is best suited for users who need moderate GPU acceleration in a thin-and-light Mac laptop. The Geekbench Metal score of 23,778 is the highest among the three tests, indicating that macOS-native Metal applications—such as video editing in Final Cut Pro or 3D rendering in Blender—will see the best relative performance. The OpenCL score of 17,547 and Vulkan score of 16,953 are lower, suggesting that cross-platform APIs like OpenCL and Vulkan do not extract as much performance, possibly due to driver overhead or the architecture’s design. For gaming, the 560X can handle 1080p titles at medium to high settings in older or less demanding games, but the fact pack does not provide specific frame rate data. Instead, the percentile ranking of 62% indicates that it outperforms a majority of GPUs in the database, but it is far from top-tier. Users targeting 4K gaming or high-refresh-rate esports should look elsewhere, as the 16.06 GPixel/s pixel rate and 64.26 GTexel/s texture rate suggest limited fill-rate headroom. The 4 GB GDDR5 memory with a 128-bit bus and 94.08 GB/s bandwidth is adequate for 1080p textures but will struggle with high-resolution texture packs or large datasets. This is a GPU for content creators who prioritize macOS compatibility and low power draw over raw performance.

FAQ

Q: Does the Radeon Pro 560X support hardware ray tracing?

A: No. The fact pack lists no ray tracing cores, and the architecture is GCN 4.0, which predates ray tracing hardware. Any ray-traced effects must be computed via shaders.

Q: What is the maximum memory bandwidth of the 560X?

A: The memory bandwidth is 94.08 GB/s, derived from 4 GB of GDDR5 memory on a 128-bit bus running at 1470 MHz (5.9 Gbps effective).

Q: Can the 560X run Vulkan applications?

A: Yes, it supports Vulkan 1.3, and its Geekbench Vulkan score is 16,953, which is lower than its Metal score of 23,778.

Q: What is the power consumption of this GPU?

A: The TDP is 75 W, and it uses no external power connectors, relying entirely on the host system’s power delivery.

Q: How does the 560X compare to the GeForce GTX 1080 Ti in average score?

A: The 560X’s average score of 19,426 is 0.1% higher than the GTX 1080 Ti’s 19,402, making them statistically equivalent despite the massive difference in their desktop positioning.

Q: What is the transistor density of the Polaris 21 chip?

A: The chip has 3,000 million transistors on a 123 mm² die, yielding a transistor density of 24.4 million transistors per square millimeter.

How It Compares

NVIDIA GeForce GTX 780: The 560X edges out the GTX 780 by 0.1% in average score (19,426 vs. 19,405). This is a remarkable result given that the GTX 780 is a desktop card from 2013 with a much larger power envelope, but the 560X’s newer architecture and higher memory efficiency offset the raw compute advantage. The delta is within noise, so the two are effectively tied in synthetic benchmarks.

NVIDIA GeForce GTX 1080 Ti: The 560X also sits 0.1% ahead of the GTX 1080 Ti (19,426 vs. 19,402). This is counterintuitive because the GTX 1080 Ti is a flagship desktop GPU from 2017, but the benchmark data shows that the average scores are nearly identical. This likely reflects the fact that the GTX 1080 Ti’s score is averaged across many test configurations, some of which may be bottlenecked by other system components, while the 560X is tested in a controlled Mac environment.

NVIDIA Tesla K40m: The Tesla K40m posts an average score of 19,519, which is 0.5% higher than the 560X’s 19,426. The Tesla K40m is a compute-focused accelerator with much higher memory capacity, but its older Kepler architecture limits its API support. The 560X is more versatile for general graphics workloads, even though it loses slightly in raw score.

NVIDIA Quadro K5200: The Quadro K5200’s average score of 19,623 is 1% higher than the 560X’s. This is the largest delta among the nearest rivals, but it is still a narrow margin. The Quadro K5200 is a professional workstation card with more memory, but the 560X’s modern GCN 4.0 features and lower power draw make it a more practical choice for portable systems.

Memory Subsystem

The Radeon Pro 560X is equipped with 4 GB of GDDR5 memory, which is a standard capacity for its generation and class. The memory bus is 128 bits wide, and the memory clock is listed at 1470 MHz with an effective data rate of 5.9 Gbps. Multiplying the bus width by the effective clock yields a bandwidth of 94.08 GB/s, which is a moderate figure for a 75 W GPU. For context, the pixel rate of 16.06 GPixel/s and texture rate of 64.26 GTexel/s suggest that the memory bandwidth is sufficient for 1080p rendering but will become a bottleneck at higher resolutions like 1440p or 4K. The 4 GB capacity is also a limiting factor for modern games that require more than 4 GB for high-resolution textures; users will need to reduce texture quality or resolution in such titles. The GDDR5 type is older than GDDR6 or HBM, but it is adequate for the GPU’s compute throughput of 2.056 TFLOPS. The 128-bit bus is narrower than many desktop cards of the same era, which is a trade-off for the low power consumption and integrated design. Overall, the memory subsystem is balanced for the GPU’s intended use case—accelerating macOS applications at 1080p—but it is not future-proof for heavy 1440p or 4K workloads.

Benchmark Performance

The benchmark results for the Radeon Pro 560X show a clear hierarchy across the three test types. The Geekbench Metal score of 23,778 is its strongest showing, reflecting the GPU’s optimization for Apple’s Metal API. This is 35.5% higher than the OpenCL score of 17,547 and 40.2% higher than the Vulkan score of 16,953. These deltas indicate that the 560X is heavily tuned for Metal, which is expected given its target market of Mac laptops. The OpenCL score, while lower, is still respectable and places the GPU in the same ballpark as its nearest rivals. The Vulkan score is the weakest, suggesting that Vulkan drivers are not as mature or that the architecture’s GCN 4.0 design does not map efficiently to Vulkan’s low-level interface. The average benchmark score of 19,426 combines these three tests, and when compared to the nearest rivals, the 560X is effectively tied with the GTX 780 (0.1% higher) and GTX 1080 Ti (0.1% higher), while trailing the Tesla K40m by 0.5% and the Quadro K5200 by 1%. These deltas are all within a narrow 1.5% band, meaning that the 560X’s performance is statistically indistinguishable from these older high-end cards in synthetic workloads. However, the 560X achieves this performance at a fraction of the power draw (75 W vs. the 250 W+ typically required by those desktop cards), which underscores its efficiency. The percentileVsAllGpus of 62% means that it outperforms 62% of all GPUs in the database, which is a solid mid-range position. For users, this translates to reliable 1080p gaming and smooth 4K video playback, but not high-refresh-rate or high-detail 4K gaming. The data confirms that the 560X is a competent, energy-efficient GPU for macOS users who prioritize portability over raw performance.

The NVIDIA Equivalent of Radeon Pro 560X

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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