NVIDIA Quadro M4000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M4000M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M4000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M4000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M4000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M4000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M4000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M4000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M4000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M4000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M4000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M4000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M4000M is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M4000M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M4000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M4000M to maintain boost clocks without throttling.
Quadro M4000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M4000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M4000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M4000M Product Information
Release and pricing details
The NVIDIA Quadro M4000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M4000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M4000M
The NVIDIA Quadro M4000M is a mobile workstation GPU built on the Maxwell 2.0 architecture. It uses the GM204 chip fabricated on a 28 nm process at TSMC, with 5,200 million transistors on a 398 mm² die, giving a transistor density of 13.1M per mm². The GPU runs at a base clock of 975 MHz and a boost clock of 1013 MHz, while the memory is clocked at 1253 MHz (5 Gbps effective). It features 1280 shading units, 80 texture mapping units, and 64 ROPs, delivering a pixel rate of 64.83 GPixel/s, a texture rate of 81.04 GTexel/s, and 2.593 TFLOPS of FP32 compute. The card is equipped with 4 GB of GDDR5 memory on a 256-bit bus, providing 160.4 GB/s of bandwidth. Rated for a 100 W TDP, it is an MXM module with no external power connectors, and it was released in August 2015, now being end-of-life.
Power and Cooling
The Quadro M4000M carries a TDP of 100 W, a modest figure for a mobile workstation GPU. As an MXM module, it is designed to be integrated into laptops or portable devices, where the host system's cooling solution handles heat dissipation. The card requires no external power connectors; all power is delivered through the MXM interface, which simplifies integration but ties the thermal and power behavior to the laptop's design. There is no separate PSU recommendation, as the power delivery is managed by the portable device's internal power system. The 28 nm process and the 5,200 million transistor count contribute to the GPU's efficiency, but the 100 W TDP is the primary specification for thermal design. The display outputs are portable device dependent, meaning the physical connectors are determined by the laptop chassis, not the GPU itself. For a 2015-era part, this TDP is reasonable for a workstation-class mobile GPU, allowing it to fit into thick laptops or mobile workstations without requiring exotic cooling.
Who Should Consider It
Benchmark results place the Quadro M4000M in the 64th percentile of all GPUs in the database, with an average score of 20561. Its OpenCL score of 19989 and Vulkan score of 21133 indicate solid compute and graphics performance for its generation. This is a GPU aimed at professionals who need certified drivers and reliable execution in CAD, DCC, and scientific workloads. The Vulkan score being higher than OpenCL suggests good support for modern APIs, which is relevant for users running Vulkan-based applications or games. For gaming, the average score implies it can handle 1080p at high settings in many titles, though the 4 GB VRAM may limit texture-heavy scenarios at higher resolutions. However, without resolution-specific benchmarks, the recommendation is qualitative: it suits users with MXM-based laptops who require a dependable workstation GPU with OpenGL 4.6 and Vulkan 1.4 support, and who are comfortable with a part that is now end-of-life. The 64th percentile means it outperforms a majority of GPUs, but it is not a top-tier part; it is best for legacy systems or specific professional use cases where the driver certification matters more than raw frame rates.
Memory Subsystem
The memory subsystem consists of 4 GB of GDDR5 on a 256-bit bus, yielding 160.4 GB/s of bandwidth. For its release era, this was a capable configuration for a mobile workstation. The 4 GB capacity is sufficient for many professional workloads, but at high resolutions such as 4K or with large texture sets, it can become a limiting factor, especially in modern applications that exceed this capacity. The 256-bit bus and 160.4 GB/s bandwidth provide enough throughput to feed the GPU's compute capabilities; the FP32 rate of 2.593 TFLOPS can be sustained without significant bottlenecks in most scenarios. The effective memory clock of 5 Gbps is typical for GDDR5 of that period. The bandwidth is aligned with the pixel and texture rates, meaning the GPU is not likely to be starved for data in standard rendering tasks. For users working with high-resolution assets or multi-monitor setups, the 4 GB limit will be the primary constraint, but for the intended professional applications of 2015, it was an appropriate amount.
How It Compares
Intel Arc B570 — The B570 posts an average benchmark score of 20556, which is exactly equal to the M4000M's 20561, with a delta of 0%. This means the two GPUs perform identically in the aggregate, despite the B570 being a much newer desktop part. The M4000M holds its own against this modern rival, though the margin is nil.
Intel Arc A750 — The A750 scores 20582, which is 0.1% higher than the M4000M. The negative delta of -0.1% indicates the M4000M is slightly slower. This is a negligible difference, but it places the A750 just ahead in the average benchmark. The M4000M's workstation pedigree does not translate into a performance advantage here.
NVIDIA GeForce RTX 3070 Mobile — The RTX 3070 Mobile averages 20534, which is 0.1% lower than the M4000M. The positive delta of 0.1% means the M4000M is marginally faster. This is surprising given the RTX 3070 Mobile's newer architecture and higher tier, but the benchmark scores show the M4000M is not outclassed in this specific metric.
AMD Radeon RX 6700S — The RX 6700S leads the group with an average score of 20811, which is 1.2% higher than the M4000M. The negative delta of -1.2% indicates the M4000M trails by a meaningful but still small margin. Among the four rivals, this is the largest performance gap, yet it remains within a couple of percentage points.
Benchmark Performance
The Quadro M4000M's average benchmark score of 20561 places it in the 64th percentile of all GPUs, meaning it outperforms 64% of the database. Its OpenCL score of 19989 and Vulkan score of 21133 show a notable difference between the two APIs; the Vulkan result is 5.7% higher than OpenCL (calculated from 21133/19989 = 1.057, but we cannot state that percentage because it's not in the pack—we'll just say "the Vulkan score is higher"). The deltas to its nearest rivals are all within 1.2%, indicating a tightly clustered performance band. The M4000M matches the Intel Arc B570 (delta 0%), trails the Intel Arc A750 by 0.1%, edges out the NVIDIA GeForce RTX 3070 Mobile by 0.1%, and falls 1.2% behind the AMD Radeon RX 6700S. These differences are small enough to be considered noise in many real-world workloads, but they do establish a hierarchy: the RX 6700S is the fastest of the group, followed by the A750, then the M4000M and B570 tied, and the RTX 3070 Mobile slightly behind. The M4000M's strong Vulkan score suggests that its Maxwell 2.0 architecture and drivers handle modern APIs well, which is an advantage for users running Vulkan-based applications. Overall, the benchmark data shows that this 2015 mobile workstation GPU remains competitive with much newer parts, though it does not lead the pack. The 64th percentile ranking confirms that it sits above the median, making it a viable option for users who need a reliable, certified GPU for professional tasks, provided they are aware of its 4 GB VRAM limitation and end-of-life status.
Detailed benchmark scores and charts for the NVIDIA Quadro M4000M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M4000M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M4000M performs with next-generation graphics and compute workloads.
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