RADEON

AMD Radeon RX 560

AMD graphics card specifications and benchmark scores

4 GB
VRAM
1275
MHz Boost
75W
TDP
128
Bus Width

At a Glance

AMD
VRAM 4 GB
Boost Clock 1,275 MHz
Shaders 1,024
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Apr 2017

AMD Radeon RX 560 Specifications

GPU Core

Shader units and compute resources

The AMD Radeon RX 560 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
16
Compute Units
16

RX 560 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 560's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 560 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1175 MHz
Base Clock
1,175 MHz
Boost Clock
1275 MHz
Boost Clock
1,275 MHz
Memory Clock
1750 MHz 7 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 560 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 560's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.0 GB/s

Radeon RX 560 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 560, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
1024 KB

RX 560 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 560 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.611 TFLOPS
FP64 (Double)
163.2 GFLOPS (1:16)
FP16 (Half)
2.611 TFLOPS (1:1)
Pixel Rate
20.40 GPixel/s
Texture Rate
81.60 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 560 is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 560 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Polaris 21
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
3,000 million
Die Size
123 mm²
Density
24.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 560 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 560 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

Radeon RX 560 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 560 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
170 mm 6.7 inches
Bus Interface
PCIe 3.0 x8
Display Outputs
1x DVI1x HDMI 2.0b1x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.0b1x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 560. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX 560 Product Information

Release and pricing details

The AMD Radeon RX 560 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 560 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2017
Launch Price
99 USD
Production
End-of-life
Predecessor
Arctic Islands
Successor
Vega

About AMD Radeon RX 560

The AMD Radeon RX 560 is an entry-level graphics card built on the Polaris 21 chip using GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries with 3,000 million transistors on a 123 mm² die. It launched on April 17, 2017, with a launch MSRP of 99 USD, and is now end-of-life, succeeding the Arctic Islands generation and preceding Vega. The card measures 170 mm (6.7 inches) in length and occupies a dual-slot footprint. Its specifications place it in the lower tier of the GPU landscape, as reflected by its 28th percentile ranking among all GPUs.

Power and Cooling

The RX 560 has a TDP of 75 W, a figure that allows it to operate without any external power connectors; the specification sheet lists no power connectors at all. AMD recommends a 250 W power supply for systems using this GPU, which is modest by modern standards but entirely consistent with the card's low thermal envelope. The 14 nm process from GlobalFoundries, with a transistor density of 24.4 million per mm², contributes to this efficiency. The die size of 123 mm² and the 3,000 million transistor count indicate a compact, power-conscious design. The card's dual-slot cooler and 170 mm length suggest it can fit into small form factor cases, though the data does not provide height or width dimensions. Power is drawn entirely through the PCIe 3.0 x8 interface, which is the sole electrical connection. This combination of low TDP, no auxiliary power, and a modest PSU recommendation makes the RX 560 a straightforward installation for systems with limited power headroom.

Ray Tracing and Feature Set

The RX 560 does not include dedicated ray tracing cores or tensor cores; the specification sheet lists none for either category. Instead, it relies on the GCN 4.0 architecture, which provides 1024 shading units, 64 texture mapping units, and 16 raster output units. The pixel fill rate is 20.40 GPixel/s, and the texture fill rate is 81.60 GTexel/s. FP32 compute is rated at 2.611 TFLOPS, with FP16 performance identical at 2.611 TFLOPS (1:1 ratio). These numbers indicate a card designed for traditional rasterization workloads rather than hardware-accelerated ray tracing or AI-based features. For API support, the card is compatible with DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.3. The absence of RT and tensor cores means any ray tracing or machine learning tasks would have to be handled through software, which is not addressed in the provided data. The GCN 4.0 architecture, while older, offers broad API coverage that remains relevant for many current titles.

Memory Subsystem

The RX 560 comes with 4 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 112.0 GB/s. The memory clock runs at 1750 MHz, which translates to 7 Gbps effective. This configuration is typical for entry-level cards of its generation. For high-resolution gaming, the 4 GB capacity may become a limiting factor for texture-heavy titles, and the 112 GB/s bandwidth is modest compared to higher-end cards, though the benchmark data does not directly measure resolution scaling. The 128-bit bus width is half that of many mid-range cards, which can constrain performance at 1440p or above. However, for 1080p gaming, the memory subsystem is likely sufficient for moderate settings, as the card's average benchmark score of 5060 suggests. The effective memory speed of 7 Gbps is a standard figure for GDDR5 of that era, and the 112 GB/s bandwidth aligns with the card's overall performance tier.

How It Compares

The RX 560's average benchmark score is 5060, placing it in a tight cluster of comparable GPUs. Against the AMD Radeon R7 M340, the RX 560 is 0.2% slower, with the M340 scoring 5071. This difference is negligible in real-world terms, and the two cards are effectively tied in average performance. The Intel Iris Pro Graphics 5200 scores 5042, putting the RX 560 0.4% ahead. Again, the gap is tiny, and the RX 560's advantage is within the margin of measurement noise. The AMD Radeon HD 8670M scores 5012, and the RX 560 leads by 1%. This is still a small margin, but it indicates that the RX 560 holds a slight edge over this older mobile part. The NVIDIA Quadro 4000 scores 5000, with the RX 560 ahead by 1.2%. The Quadro 4000 is a workstation-oriented GPU, yet its average score is nearly identical to the RX 560's. All four rivals are within 1.2% of the RX 560, indicating that the card's performance is essentially on par with these older or lower-tier parts. The percentile rank of 28 means the RX 560 outperforms 28% of all GPUs in the database, a modest standing that reflects its entry-level positioning.

Benchmark Performance

The benchmark suite reveals a mixed profile across different API workloads. In Geekbench Metal, the RX 560 scores 23597, while in Geekbench OpenCL it scores 16234. The Metal score is notably higher, which may reflect the card's compatibility with Apple's API, though the data does not explain the discrepancy. Passmark results show a wide spread: DirectX 9 scores 57, DirectX 10 scores 16, DirectX 11 scores 25, and DirectX 12 scores 21. The DirectX 9 score is more than double any other DirectX test, suggesting that older API workloads run relatively better on this architecture. The Passmark G2D score is 485, and the G3D score is 3671. Compute performance is 1437 in Passmark GPU compute. The average benchmark score across all tests is 5060, which aligns with the rival comparisons. The 28th percentile ranking confirms that the RX 560 sits in the lower quarter of all GPUs. The delta percentages against rivals are all under 1.2%, so the card is statistically indistinguishable from its nearest competitors in average performance. This tight clustering suggests that the RX 560's performance is well understood and that any of these cards would deliver similar frame rates in real-world scenarios.

FAQ

Q: What is the TDP of the AMD Radeon RX 560?

A: The TDP is 75 W, and the suggested PSU is 250 W.

Q: Does the RX 560 require any external power connectors?

A: No, it has no power connectors; it draws power solely from the PCIe slot.

Q: What is the memory configuration?

A: It has 4 GB of GDDR5 memory on a 128-bit bus with 112.0 GB/s bandwidth, running at 1750 MHz (7 Gbps effective).

Q: Which APIs are supported?

A: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Q: How many shading units does it have?

A: It has 1024 shading units, along with 64 TMUs and 16 ROPs.

Q: What is the FP32 performance?

A: FP32 compute is rated at 2.611 TFLOPS, with FP16 at the same 2.611 TFLOPS (1:1).

Who Should Consider It

The RX 560 is positioned for entry-level gaming and light compute tasks. Its 28th percentile ranking means it outperforms 28% of all GPUs, and its average score of 5060 places it alongside the Radeon R7 M340, Intel Iris Pro 5200, Radeon HD 8670M, and Quadro 4000. With 4 GB of GDDR5 and 112 GB/s bandwidth, it can handle 1080p gaming at moderate settings in older or less demanding titles, though the data does not specify resolution-specific performance. The low 75 W TDP and absence of power connectors make it an easy drop-in for systems with a 250 W PSU, including small form factor builds. Its end-of-life status means it is no longer in production, but for users seeking a low-power, legacy card with Vulkan 1.3 and DirectX 12 support, the RX 560 remains a viable option based on benchmark results. The card's DirectX 9 performance is particularly strong, which could appeal to users running older games that rely on that API. However, for modern titles that demand higher VRAM or bandwidth, the RX 560's 4 GB capacity and 112 GB/s throughput may prove limiting. Ultimately, the data shows a card that is best suited for budget-conscious builds prioritizing low power consumption over peak performance.

Detailed benchmark scores and charts for the AMD Radeon RX 560 are below.

Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 560 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #83 of 161
18,941
8%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 560 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #335 of 650
16,472
4%
Max: 388,405
Compare with other GPUs

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 560 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 560 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 560 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 560 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 560 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 560 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #168 of 186
3,671
8%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 560 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #166 of 184
1,437
5%
Max: 28,396

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