NVIDIA Quadro RTX 3000 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro RTX 3000 Mobile Specifications
Quadro RTX 3000 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro RTX 3000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro RTX 3000 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro RTX 3000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 3000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro RTX 3000 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 3000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro RTX 3000 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro RTX 3000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro RTX 3000 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 3000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Quadro RTX 3000 Mobile Ray Tracing & AI
Hardware acceleration features
The NVIDIA Quadro RTX 3000 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 3000 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA Quadro RTX 3000 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 3000 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro RTX 3000 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro RTX 3000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 3000 Mobile to maintain boost clocks without throttling.
Quadro RTX 3000 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro RTX 3000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 3000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro RTX 3000 Mobile Product Information
Release and pricing details
The NVIDIA Quadro RTX 3000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 3000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro RTX 3000 Mobile Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA Quadro RTX 3000 Mobile with cutting-edge rendering techniques.
About NVIDIA Quadro RTX 3000 Mobile
NVIDIA Quadro RTX 3000 Mobile is an end-of-life mobile workstation graphics solution built on the 12 nm Turing architecture, featuring 1,920 shading units, 30 RT cores, and 240 tensor cores. Benchmark results place this GPU in the 6th percentile of all tested graphics cards, with a single 3DMark Steel Nomad DX12 score of 1,285, indicating that it is firmly positioned as an entry-level performer in the modern landscape rather than a competitive workstation part.
Benchmark Performance
The 3DMark Steel Nomad DX12 score of 1,285 represents the sole benchmark data point for this GPU, and it establishes a clear performance baseline. This result places the Quadro RTX 3000 Mobile in the 6th percentile of all GPUs, meaning that approximately 94% of tested graphics cards deliver higher raw performance. The score itself reflects a GPU that can handle basic 3D workloads but will struggle with demanding modern applications, especially at higher resolutions or with advanced graphical features enabled.
Examining the delta percentages against the nearest rivals reveals a tightly clustered performance group. The Quadro RTX 3000 Mobile is a mere 0.3% faster than the NVIDIA GeForce GT 610, which scores 1,281. This negligible margin is within run-to-run variance and effectively places both GPUs at the same performance tier. Against the AMD FirePro M5950, the lead expands slightly to 0.5%, with that rival scoring 1,279. The Quadro RTX 3000 Mobile trails the AMD Radeon R9 380 by 0.6%, as that card achieves 1,293 points. Finally, the margin over the NVIDIA GeForce GT 520 is 0.7%, with the GT 520 scoring 1,276.
These deltas, all under 1%, demonstrate that the Quadro RTX 3000 Mobile sits in an extraordinarily narrow performance band alongside decade-old entry-level and low-end desktop GPUs. The data shows no meaningful performance separation between this mobile workstation part and those legacy rivals. In practical terms, a 0.3% lead over the GT 610 translates to less than one frame per second in most workloads, making the performance difference imperceptible in real-world usage. The average benchmark score of 1,285 reinforces this position as a baseline-level performer.
How It Compares
NVIDIA GeForce GT 610: The Quadro RTX 3000 Mobile leads this rival by 0.3%, a margin that is statistically insignificant. Both GPUs deliver nearly identical Steel Nomad scores (1,285 vs. 1,281), placing them in the same performance class despite the Quadro's vastly newer architecture and feature set. The data suggests that raw rasterization performance has not advanced meaningfully for this segment.
AMD FirePro M5950: A 0.5% advantage over the FirePro M5950 (1,285 vs. 1,279) again shows no practical performance difference. This rival, like the Quadro, is a mobile workstation GPU, but the benchmark data indicates that the Quadro RTX 3000 Mobile offers only a marginal edge. The similarity in scores implies that generational architectural improvements have not translated into higher frame rates in this specific workload.
AMD Radeon R9 380: The Quadro RTX 3000 Mobile trails this desktop GPU by 0.6%, with the R9 380 scoring 1,293. While the R9 380 is a desktop part with higher power delivery, the performance gap remains negligible. The data shows that the Quadro's mobile power constraints and older architecture place it slightly behind this mid-range desktop card from the same era.
NVIDIA GeForce GT 520: The largest delta in the rival group is a 0.7% lead over the GT 520 (1,285 vs. 1,276). Even this largest margin is far below what would constitute a meaningful performance advantage. The GT 520 is an ultra-budget card, and the Quadro RTX 3000 Mobile barely edges it out, underscoring the GPU's low absolute performance ceiling.
Memory Subsystem
The Quadro RTX 3000 Mobile is equipped with 6 GB of GDDR6 memory on a 192-bit bus, yielding a memory bandwidth of 336.0 GB/s. The effective memory speed is 14 Gbps, with a base memory clock of 1750 MHz. For high-resolution workloads, this configuration is limiting. At 4K resolutions, the 6 GB capacity is sufficient for many current titles at medium settings, but the 192-bit bus width constrains bandwidth compared to wider-memory parts.
The 336.0 GB/s bandwidth is adequate for 1080p gaming and light 1440p workloads, but it becomes a bottleneck at higher resolutions or when using high-resolution texture packs. The data shows that the memory subsystem, while modern in type (GDDR6), is sized and configured for entry-level performance. The pixel rate of 88.32 GPixel/s and texture rate of 165.6 GTexel/s further indicate that the GPU's memory interface is matched to its compute capabilities, neither component is disproportionately powerful. For workstation tasks involving large datasets or multi-monitor high-resolution setups, this memory configuration will likely be insufficient.
FAQ
Q: What is the performance percentile of the Quadro RTX 3000 Mobile?
A: The GPU sits in the 6th percentile of all GPUs, meaning it outperforms only 6% of tested graphics cards.
Q: How does it compare to the GeForce GT 610?
A: It is 0.3% faster, with a Steel Nomad score of 1,285 versus 1,281, a difference that is negligible in practice.
Q: What is the memory bandwidth and bus width?
A: The memory bandwidth is 336.0 GB/s, delivered over a 192-bit bus with 6 GB of GDDR6 memory at 14 Gbps effective speed.
Q: Does the GPU support DirectX 12 Ultimate?
A: Yes, it supports DirectX 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4.
Q: What is the power consumption?
A: The TDP is 80 W, with no power connectors required and an MXM Module slot width.
Q: What is the production status and release date?
A: The GPU is end-of-life, with a release date of 2019-05-26.
Ray Tracing and Feature Set
The Quadro RTX 3000 Mobile includes 30 RT cores and 240 tensor cores, marking it as a Turing-generation part with dedicated hardware for ray tracing and AI-accelerated workloads. The FP32 compute performance is 5.299 TFLOPS, while FP16 reaches 10.60 TFLOPS with a 2:1 ratio, indicating that tensor core acceleration can be leveraged for mixed-precision tasks. API support spans DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, covering the major modern graphics interfaces.
The presence of RT cores enables hardware-accelerated ray tracing, but the low overall performance ceiling means that ray-traced workloads will run at reduced resolutions or with lower quality settings. The tensor cores support DLSS and other AI-based features, though the GPU's 6th percentile standing suggests that such features are more about feature parity than practical high-end performance. The shading unit count of 1,920 and 120 TMUs with 64 ROPs provide the baseline rasterization throughput, but the data shows this is firmly entry-level. For professional workstation use, the RT and tensor cores add capability for rendering and AI inference, yet the raw performance constraints limit their utility.
Power and Cooling
The Quadro RTX 3000 Mobile has a TDP of 80 W, which is modest for a mobile workstation GPU, allowing for thinner laptop designs or more aggressive cooling solutions. The slot width is listed as MXM Module, indicating a replaceable graphics module form factor, and the power connectors are listed as "None," meaning the module draws power solely through the MXM interface. There is no suggested PSU listed in the data, which is consistent with a mobile part that does not require an external power supply.
The 80 W TDP means thermal management is relatively straightforward for laptop manufacturers, especially compared to higher-power desktop GPUs. The lack of discrete power connectors simplifies installation in MXM-compatible systems. The 12 nm process node, with 10,800 million transistors on a 445 mm² die, contributes to the thermal profile; while not as efficient as smaller nodes, the 80 W envelope keeps cooling requirements manageable. Users should ensure their laptop's cooling solution is adequate for sustained workloads, as the 80 W TDP under full load will generate significant heat in a compact chassis.
Who Should Consider It
The Quadro RTX 3000 Mobile is a GPU for users who need workstation-specific features, such as certified drivers, RT cores, and tensor cores, but who prioritize power efficiency and low cost over raw performance. Given its 6th percentile ranking and near-identical scores to legacy entry-level GPUs, it is suitable only for 1080p gaming at low-to-medium settings and light 3D modeling or CAD work. The 6 GB VRAM and 336.0 GB/s bandwidth can handle 1080p textures and moderate workloads, but 1440p gaming will require reduced settings, and 4K is largely impractical.
Users considering this GPU for modern AAA titles should note that the 0.3% delta over the GeForce GT 610 places it in the same performance class as that 2012-era card. It is not a viable choice for high-refresh-rate gaming or demanding creative applications like video editing or complex 3D rendering. The tensor cores and RT cores offer future-proofing for AI-assisted workflows, but the low compute throughput (5.299 TFLOPS FP32) limits their effectiveness. This GPU is best suited for legacy workstation applications, basic productivity, or as a placeholder in an MXM system where the form factor and 80 W TDP are priorities over benchmark performance.
The AMD Equivalent of Quadro RTX 3000 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.
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