Intel Arc A530M
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc A530M Specifications
GPU Core
Shader units and compute resources
The Intel Arc A530M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
A530M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc A530M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A530M by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc A530M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A530M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Arc A530M by Intel Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the A530M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
A530M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc A530M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Arc A530M Ray Tracing & AI
Hardware acceleration features
The Intel Arc A530M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A530M capable of delivering both stunning graphics and smooth frame rates in modern titles.
Xe-HPG Architecture & Process
Manufacturing and design details
The Intel Arc A530M is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A530M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc A530M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A530M to maintain boost clocks without throttling.
Arc A530M by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc A530M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc A530M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc A530M Product Information
Release and pricing details
The Intel Arc A530M is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A530M by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Arc A530M
Intel Arc A530M is an Alchemist-generation mobile GPU built on the Xe-HPG architecture, with a DG2-256 chip manufactured on TSMC's 6 nm process. It carries 1536 shading units, 96 texture mapping units, 48 ROPs, 12 ray tracing cores, and 8 GB of GDDR6 memory. Its average benchmark score of 46614 places it at the 86th percentile of all GPUs in the database, a strong mid-range position among the four nearest rivals listed.
Benchmark Performance
The aggregate benchmark result is an average score of 46614 across the two recorded tests. In Geekbench OpenCL, the Arc A530M reaches 49735, while the Geekbench Vulkan result is 43492. That spread of 6243 points shows a meaningful difference between API workloads, with the OpenCL result carrying the higher score and the Vulkan result pulling the average lower. The card's FP32 throughput is 3.994 TFLOPS and FP16 throughput is 7.987 TFLOPS, with the FP16 figure listed as 2:1 relative to FP32.
The 86th percentile ranking places the Arc A530M above the large majority of GPUs in the database. Its closest rival is the AMD Radeon RX 6550M, which averages 46531, a figure the Arc A530M beats by 0.2%. The next closest is the AMD Radeon Pro 5500 XT at 45642, where the Arc A530M leads by 2.1%. The Intel Arc A730M averages 45592, and the A530M is 2.2% ahead. The only listed rival ahead of it is the NVIDIA RTX A1000 Mobile, which averages 47743; the Arc A530M trails that part by 2.4%.
These deltas are modest. The 0.2% gap to the RX 6550M is effectively a tie, while the 2.1% and 2.2% leads over the Radeon Pro 5500 XT and Arc A730M are consistent but not dominant. The 2.4% deficit to the RTX A1000 Mobile is similarly small in absolute terms, but it is the clearest ranking signal among the listed rivals. Clock behavior supports this tier: the base clock is 900 MHz and the boost clock is 1300 MHz. Pixel fill rate is 62.40 GPixel/s and texture fill rate is 124.8 GTexel/s.
Ray Tracing and Feature Set
The Arc A530M includes 12 dedicated ray tracing cores. No tensor core count is listed in the data, so AI-oriented acceleration figures are not available for this part. The architecture is Xe-HPG, and the generation field identifies it as Alchemist within the Arc 5 Mobile segment.
API support is broad. The GPU supports DirectX 12 Ultimate with the 12_2 feature level, OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate (12_2) is the high-level feature set in the fact pack, indicating compatibility with the latest API-generation workloads. OpenGL 4.6 and Vulkan 1.4 round out the supported interfaces. The 12 RT cores are the only ray tracing hardware specified; without a separate tensor core figure, the feature set is defined primarily by the RT core count and the API surface rather than by compute accelerator counts.
The underlying silicon details are also notable. The DG2-256 die contains 11,500 million transistors on a 269 mm² die, with a transistor density of 42.8M per mm². Those figures describe a 6 nm part with a large transistor budget for a 65 W design, but the benchmark performance, not the transistor count, is what drives its mid-range placement.
Memory Subsystem
The Arc A530M ships with 8 GB of GDDR6 memory on a 128-bit bus. Memory bandwidth is 224.0 GB/s, and the memory clock is listed as 1750 MHz with 14 Gbps effective data rate. The 128-bit bus is the limiting factor in the memory subsystem; the bandwidth figure of 224.0 GB/s is the direct product of that bus width and the effective memory speed.
For high resolutions, the 8 GB capacity is a useful asset, especially for holding large textures and frame buffers. The bandwidth figure of 224.0 GB/s is more modest, and it will constrain scenarios that are heavily dependent on memory throughput. The host interface is PCIe 4.0 x8, which is enough to feed the GPU in its mobile package but is narrower than a full x16 link. The combination of 8 GB capacity, 128-bit bus, and 224.0 GB/s bandwidth puts the memory subsystem in line with other cards in its benchmark neighborhood.
How It Compares
Against the AMD Radeon RX 6550M, the Arc A530M is 0.2% ahead in average benchmark score. With the RX 6550M averaging 46531, the two are effectively peer products in this database, and the difference is not large enough to separate them in practical terms.
Against the AMD Radeon Pro 5500 XT, the Arc A530M leads by 2.1%. The Radeon Pro 5500 XT averages 45642, so the Arc A530M's 46614 average is a measurable but modest advantage. It is the second-smallest lead among the four listed rivals.
Against the Intel Arc A730M, the Arc A530M is 2.2% ahead. The Arc A730M averages 45592, the lowest score among the nearest rivals, making this the largest positive delta for the A530M. It is still a narrow gap, but it means the two Intel Arc mobile parts are close neighbors in performance ranking.
Against the NVIDIA RTX A1000 Mobile, the Arc A530M is 2.4% behind. The RTX A1000 Mobile averages 47743, the highest score in the nearest rival group. That makes the Arc A530M the second-best performer in this particular group, trailing only the NVIDIA part by a small margin.
FAQ
Q: What is the Arc A530M's average benchmark score?
A: The average benchmark score is 46614, with 49735 in Geekbench OpenCL and 43492 in Geekbench Vulkan.
Q: How much memory does the Arc A530M have?
A: It has 8 GB of GDDR6 on a 128-bit bus, with 224.0 GB/s of bandwidth and a memory clock of 1750 MHz rated at 14 Gbps effective.
Q: Does it have dedicated ray tracing hardware?
A: Yes, it has 12 ray tracing cores. No tensor core count is listed in the data.
Q: What APIs are supported?
A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: Which rival is closest in performance?
A: The AMD Radeon RX 6550M is the closest, scoring 0.2% lower in average benchmark score. The NVIDIA RTX A1000 Mobile is the only listed rival that scores higher, by 2.4%.
Q: What is the TDP?
A: The TDP is 65 W. The slot width is listed as IGP, with no separate power connector or suggested PSU data present.
Who Should Consider It
The Arc A530M is a mobile part with a 65 W TDP and IGP-class slot width, so it is suited to portable devices where the cooling solution is integrated into the system rather than a discrete card. The 8 GB GDDR6 memory and 224.0 GB/s bandwidth make it a plausible option for workloads that need more VRAM capacity than bandwidth. The 86th percentile ranking means it sits above most GPUs in the database, and its average score of 46614 places it just behind the NVIDIA RTX A1000 Mobile's 47743 while leading the three AMD/Intel rivals listed.
The benchmark data does not include resolution-specific or settings-specific tests, so positioning is based on aggregate scores and the memory fields. The OpenCL score of 49735 is the stronger result, while the Vulkan score of 43492 is lower; users with OpenCL-heavy workloads will see the card performing closer to the upper end of its range. The 3.994 TFLOPS FP32 figure and 7.987 TFLOPS FP16 (2:1) also indicate a mid-range compute envelope. The Arc A530M is best considered for mainstream 3D workloads and high-resolution asset handling in a power-limited mobile system, rather than for tasks that demand the higher throughput of the one listed rival ahead of it.
Power and Cooling
The TDP is 65 W, a modest figure for a GPU with 11,500 million transistors on a 269 mm² die. The slot width is listed as IGP, meaning it is not a discrete add-in board and is instead integrated into a portable device. The display outputs are labeled as "Portable Device Dependent," which reinforces the mobile design.
No power connector data is listed, and no suggested PSU figure is included in the fact pack. As a result, there is no separate external power requirement specified for this part. Cooling is tied to the host system rather than to an aftermarket solution. The 65 W power envelope is the chief thermal constraint, and the 6 nm process at TSMC is the manufacturing basis for that efficiency. The PCIe 4.0 x8 interface is the connection path, and the absence of discrete connector and PSU details leaves system-level power planning entirely dependent on the portable device's design.
Detailed benchmark scores and charts for the Intel Arc A530M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc A530M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc A530M performs with next-generation graphics and compute workloads.
Popular Intel Arc A530M Comparisons
See how the Arc A530M stacks up against similar graphics cards from the same generation and competing brands.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs