AMD Radeon Pro 580X
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro 580X Specifications
Radeon Pro 580X GPU Core
Shader units and compute resources
The AMD Radeon Pro 580X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro 580X Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro 580X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro 580X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro 580X Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro 580X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro 580X by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro 580X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro 580X Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro 580X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro 580X is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro 580X will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro 580X Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro 580X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro 580X to maintain boost clocks without throttling.
Radeon Pro 580X by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro 580X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro 580X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro 580X Product Information
Release and pricing details
The AMD Radeon Pro 580X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro 580X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro 580X Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro 580X performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro 580X handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro 580X performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About AMD Radeon Pro 580X
The AMD Radeon Pro 580X is an end-of-life professional GPU built on GCN 4.0 architecture at a 14 nm process node, with 5,700 million transistors on a 232 mm² die. It features 2,304 shading units, 144 texture mapping units, and 32 ROPs, with base and boost clocks of 1100 MHz and 1200 MHz. The memory subsystem comprises 8 GB of GDDR5 on a 256-bit bus, delivering 218.9 GB/s of bandwidth. In benchmark testing, it achieves an average score of 41,991 across Geekbench Metal, OpenCL, and Vulkan tests, placing it in the 84th percentile of all GPUs. Designed for Apple's MPX bus interface, the card offers two HDMI 2.0b outputs and supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. Released in March 2019, it remains a relevant option for Apple-centric compute workloads.
Benchmark Performance
The Radeon Pro 580X's benchmark results place it in a tight cluster with its nearest rivals. Its average score of 41,991 is 0.2% higher than the NVIDIA Tesla M40's 41,897, 0.7% higher than the GeForce RTX 5070's 41,687, 0.9% higher than the AMD Radeon Pro 5300's 41,610, and 1.3% higher than the GeForce RTX 3090's 41,441. These deltas are all under two percent, meaning the 580X is statistically indistinguishable from those cards in these specific tests. The 84th percentile ranking indicates it outperforms 84% of all GPUs in the database, a strong position for a card from its era.
Among the three Geekbench subtests, the Metal score of 50,082 is the highest, followed by Vulkan at 39,693 and OpenCL at 36,199. This pattern suggests the card is particularly well-tuned for Apple's Metal API, which aligns with its intended platform. The OpenCL deficit relative to Metal is notable, but the absolute scores remain competitive within the cluster. The Vulkan score sits between the two, indicating moderate cross-platform compute capability. For users comparing across APIs, the Metal advantage is the clearest takeaway.
Memory Subsystem
The 580X is equipped with 8 GB of GDDR5 memory, connected via a 256-bit bus. The memory runs at 1710 MHz, yielding an effective data rate of 6.8 Gbps and a total bandwidth of 218.9 GB/s. For high-resolution workloads, the 8 GB capacity is sufficient for large texture sets and frame buffers, while the 256-bit bus provides a balanced throughput. The bandwidth figure of 218.9 GB/s is a key constraint: it determines how quickly data can be fed to the 2,304 shading units. At 4K resolutions, this bandwidth may become a limiting factor, but for 1440p and lower it is adequate. The use of GDDR5 rather than newer memory types means the card does not benefit from the higher bandwidth of HBM or GDDR6, but the 256-bit interface partially compensates. The effective 6.8 Gbps memory speed is a direct contributor to the overall bandwidth, and the card's memory architecture is a standard GDDR5 design with no exotic features.
Ray Tracing and Feature Set
The fact pack lists no dedicated ray tracing cores or tensor cores for this GPU. Consequently, any ray tracing workload would have to be handled through traditional shader-based compute, which is inefficient compared to dedicated hardware. The card does support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, so it can run modern APIs, but without hardware acceleration for ray tracing or AI tensor operations. The display outputs are two HDMI 2.0b ports, which support standard HDMI 2.0b resolutions and refresh rates. The bus interface is Apple MPX, indicating it is designed to plug into Apple's Mac Pro expansion architecture. The architecture is GCN 4.0, an older design without the dedicated RT/tensor units found in newer AMD and NVIDIA cards. This limits its appeal for ray-traced gaming or professional ray-tracing workloads, but for traditional rasterization and compute it remains functional.
How It Compares
NVIDIA Tesla M40: The 580X edges the Tesla M40 by 0.2% in average benchmark score (41,991 vs 41,897). The Tesla M40 is a professional compute card from NVIDIA, and the two are effectively tied in these Geekbench tests. The margin is negligible, meaning users would see no practical difference in performance.
NVIDIA GeForce RTX 5070: The 580X leads the RTX 5070 by 0.7% (41,991 vs 41,687). Despite the RTX 5070 being a much newer consumer card with likely different feature support, the 580X's average score is slightly higher. This is surprising given the generational gap, but the benchmark suite may favor the 580X's architecture.
AMD Radeon Pro 5300: The 580X is 0.9% ahead of the Pro 5300 (41,991 vs 41,610). Both are AMD professional cards, but the Pro 5300 is from a later generation. The small delta suggests that the 580X remains competitive with its successor in these specific workloads.
NVIDIA GeForce RTX 3090: The 580X outperforms the RTX 3090 by 1.3% (41,991 vs 41,441). This is the largest gap among the nearest rivals, yet still under 1.5%. The RTX 3090 is a high-end card, but in these Geekbench compute tests, the 580X holds a slight edge. This illustrates that the 580X's performance is not to be underestimated despite its age.
Power and Cooling
The Radeon Pro 580X has a TDP of 185 W. The fact pack does not specify a suggested PSU or power connector requirements, so those details are unavailable. The slot width is listed as "IGP," which suggests it is not a standard discrete card but rather an integrated graphics processor module within Apple's MPX system. The bus interface is Apple MPX, further confirming its integration into Apple's modular Mac Pro. With a 185 W TDP, the card requires adequate cooling, but the specific cooler design is not detailed. The production status is end-of-life, meaning it is no longer manufactured, but it remains a viable option for existing Apple systems. The lack of a suggested PSU implies that the power delivery is handled by the host system's MPX slot, which is typical for Apple's modular architecture.
Who Should Consider It
The 580X is a strong performer for its time, sitting at the 84th percentile of all GPUs. Its highest benchmark score is in Metal (50,082), making it an excellent choice for macOS users who rely on Metal-accelerated applications such as video editing, 3D rendering, and compute tasks. The Vulkan score of 39,693 and OpenCL score of 36,199 are lower but still respectable. For users on Apple's MPX platform, this card offers a balance of memory capacity (8 GB) and bandwidth (218.9 GB/s) that can handle 1440p and moderate 4K workloads, though the bandwidth may become a bottleneck at extreme resolutions. Given its end-of-life status, it is most suitable for those upgrading or maintaining a Mac Pro that already supports the MPX interface. For Windows or Linux users, the lack of dedicated ray tracing and the Apple-specific interface make it less attractive, but its raw compute performance remains competitive.
FAQ
Q: What is the average benchmark score of the AMD Radeon Pro 580X?
A: The average score is 41,991 across Geekbench Metal, OpenCL, and Vulkan tests.
Q: How does the 580X compare to the NVIDIA GeForce RTX 3090?
A: It is 1.3% faster in average benchmark score (41,991 vs 41,441).
Q: Does the 580X have dedicated ray tracing cores?
A: No, the fact pack lists no ray tracing cores or tensor cores.
Q: What is the memory configuration?
A: It has 8 GB of GDDR5 on a 256-bit bus with 218.9 GB/s bandwidth.
Q: What is the TDP of the card?
A: The TDP is 185 W.
Q: What APIs are supported?
A: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.
The NVIDIA Equivalent of Radeon Pro 580X
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 Mobile Refresh offers comparable performance and features in the NVIDIA lineup.
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