RADEON

AMD Radeon RX 6550M

AMD graphics card specifications and benchmark scores

4 GB
VRAM
2840
MHz Boost
80W
TDP
64
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 4 GB
Boost Clock 2,840 MHz
Shaders 1,024
Bus Width 64-bit
TDP 80W
Memory Type GDDR6
RT Cores 16
Architecture RDNA 2.0
nm
Process 6 nm
Released Jan 2023

AMD Radeon RX 6550M Specifications

Radeon RX 6550M GPU Core

Shader units and compute resources

The AMD Radeon RX 6550M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Compute Units
16

RX 6550M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6550M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6550M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2840 MHz
Boost Clock
2,840 MHz
Game Clock
2560 MHz
Memory Clock
2250 MHz 18 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6550M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6550M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
144.0 GB/s

Radeon RX 6550M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6550M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
1024 KB
Infinity Cache
16 MB

RX 6550M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6550M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.816 TFLOPS
FP64 (Double)
363.5 GFLOPS (1:16)
FP16 (Half)
11.63 TFLOPS (2:1)
Pixel Rate
90.88 GPixel/s
Texture Rate
181.8 GTexel/s

Radeon RX 6550M Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6550M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6550M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6550M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6550M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 24
Process Node
6 nm
Foundry
TSMC
Transistors
5,400 million
Die Size
107 mm²
Density
50.5M / mm²

AMD's Radeon RX 6550M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6550M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6550M to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

Radeon RX 6550M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6550M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6550M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.2
Shader Model
6.8

Radeon RX 6550M Product Information

Release and pricing details

The AMD Radeon RX 6550M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6550M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2023
Production
Active
Predecessor
Polaris Mobile

Radeon RX 6550M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6550M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #209 of 643
42,536
11%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6550M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #169 of 444
50,867
13%
Max: 376,915

About AMD Radeon RX 6550M

The AMD Radeon RX 6550M is a mobile graphics solution built on the RDNA 2.0 architecture, featuring the Navi 24 chip manufactured on a 6 nm process at TSMC. It integrates 5,400 million transistors on a 107 mm² die. With an average benchmark score of 46,531, it sits at the 86th percentile among all GPUs, placing it in the upper tier of mobile graphics performance. The data shows a balanced position relative to its closest competitors, with a negligible 0.2% deficit behind the Intel Arc A530M and a 2.5% gap behind the NVIDIA RTX A1000 Mobile, while leading the AMD Radeon Pro 5500 XT by 1.9% and the Intel Arc A730M by 2.1%.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The RX 6550M is equipped with 4 GB of GDDR6 memory on a 64-bit bus interface. The memory operates at 2250 MHz, translating to 18 Gbps effective, which yields a total bandwidth of 144.0 GB/s. This is a modest memory configuration, particularly when considering modern game requirements at higher resolutions.

At 1080p, the 4 GB capacity is generally sufficient for most current titles, though texture-heavy scenes can approach the limit. The 144.0 GB/s bandwidth is adequate for this resolution, allowing the shading units to be fed without chronic starvation in typical gameplay. The 64-bit bus width, however, is a structural constraint that becomes more pronounced as resolution scales.

Benchmark results indicate that the GPU’s compute capabilities are strong enough to render frames at 1440p, but the memory subsystem is the limiting factor. The combination of 4 GB VRAM and 144.0 GB/s bandwidth means that at 1440p, texture streaming and frame buffer demands may exceed what the memory can efficiently manage. The data suggests that high-resolution textures and anti-aliasing techniques that rely on large frame buffers will cause performance to degrade more sharply than the raw compute scores would imply.

The GPU's pixel rate of 90.88 GPixel/s and texture rate of 181.8 GTexel/s are respectable, but they outpace the memory bandwidth’s ability to sustain them at higher resolutions. In practical terms, this means the RX 6550M is best suited for 1080p gaming with high settings, where the memory subsystem can keep up with the compute throughput. At 1440p, users would need to reduce texture quality or accept lower frame rates due to bandwidth limitations. The 18 Gbps effective memory speed is efficient, but the narrow bus width ultimately caps the data transfer rate, making the card less competitive in memory-intensive scenarios compared to its rivals with wider memory interfaces.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The RX 6550M includes 16 dedicated ray tracing cores, a feature inherited from the RDNA 2.0 architecture. This allows the GPU to handle hardware-accelerated ray tracing effects, though the implementation is entry-level for the RDNA family. The ray tracing performance is not specified in the benchmark data, but the presence of these cores indicates that the hardware supports the feature set.

In terms of API support, the GPU is fully compliant with DirectX 12 Ultimate (12_2), which encompasses ray tracing, variable rate shading, and other modern rendering features. It also supports OpenGL 4.6 and Vulkan 1.4. The Vulkan 1.4 support is notable, as it provides developers with a low-overhead API that can leverage the hardware efficiently.

The GPU does not have tensor cores, as this is an AMD product and tensor cores are an NVIDIA-specific feature. Consequently, features like DLSS (Deep Learning Super Sampling) that rely on tensor cores are not available. However, the DirectX 12 Ultimate support ensures compatibility with FidelityFX Super Resolution (FSR) and other temporal upscaling techniques that do not require dedicated hardware. The Geekbench Vulkan score of 51,071 indicates that the GPU handles Vulkan workloads well, performing 21.6% better than its OpenCL score of 41,991. This suggests that the driver and hardware combination is particularly efficient under Vulkan’s explicit control, which is beneficial for modern game engines that utilize this API.

The lack of tensor cores is a differentiator when comparing to NVIDIA rivals, but the ray tracing cores provide a baseline level of RT capability. The data does not include specific RT benchmark scores, so a direct comparison of ray tracing performance against rivals is not possible from the available facts. However, the architectural support is confirmed, and the API compliance ensures that RT features can be enabled in supported titles.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

Based on the benchmark data, the RX 6550M is positioned for gamers who prioritize 1080p gaming with high graphical settings. The Geekbench OpenCL score of 41,991 and Vulkan score of 51,071 indicate strong compute performance that can handle modern game engines at this resolution. The 86th percentile ranking among all GPUs suggests that it outperforms the majority of mobile graphics solutions, making it a viable choice for a dedicated gaming laptop.

For 1080p gaming, the 4 GB VRAM and 144.0 GB/s bandwidth are sufficient for high settings in most titles, though ultra settings with heavy texture packs may cause stuttering. The 16 ray tracing cores allow for enabling RT effects at reduced settings, but users should expect a significant performance hit, as the memory bandwidth is not optimized for the extra load. The GPU’s 5.816 TFLOPS of FP32 compute provides ample raw power for rasterized rendering.

Users considering 1440p gaming should exercise caution. The data indicates that the memory subsystem would become a bottleneck at this resolution. While the compute cores are capable, the 64-bit bus and 4 GB capacity will force compromises on texture quality and post-processing effects. The RX 6550M is not recommended for 1440p gaming above medium settings, and even then, frame rates may be inconsistent in demanding scenes.

The GPU is also suitable for content creation tasks that rely on OpenCL acceleration, given its respectable compute scores. However, the 4 GB memory limit restricts its utility for large datasets or high-resolution image editing. For a laptop user who plays at 1080p and occasionally does light creative work, the RX 6550M offers a balanced feature set. The 80 W TDP makes it a power-efficient option for thinner laptops, though the exact thermal solution depends on the laptop design.

FAQ

Q: What is the average benchmark score of the AMD Radeon RX 6550M?

A: The average benchmark score is 46,531, which places it at the 86th percentile among all GPUs.

Q: How does the RX 6550M compare to the NVIDIA RTX A1000 Mobile?

A: The RX 6550M has an average score of 46,531, which is 2.5% lower than the NVIDIA RTX A1000 Mobile’s score of 47,743.

Q: What is the memory bandwidth of the RX 6550M?

A: The memory bandwidth is 144.0 GB/s, derived from 4 GB of GDDR6 memory on a 64-bit bus running at 18 Gbps effective.

Q: Does the RX 6550M support hardware ray tracing?

A: Yes, it has 16 dedicated ray tracing cores, and it supports DirectX 12 Ultimate (12_2), which includes ray tracing features.

Q: What is the boost clock speed of the RX 6550M?

A: The boost clock speed is 2840 MHz, with a base clock of 2000 MHz and a game clock of 2560 MHz.

Q: Is the RX 6550M suitable for 1440p gaming?

A: The data suggests that the 4 GB VRAM and 144.0 GB/s bandwidth are limiting factors at 1440p, so it is best suited for 1080p gaming with high settings.

How It Compares

vs. Intel Arc A530M: The RX 6550M trails the Intel Arc A530M by a marginal 0.2% in average benchmark score, with 46,531 versus 46,614. This difference is within the margin of error, indicating that the two GPUs are effectively performance equivalents in raw compute workloads. The choice between them would likely come down to driver maturity and feature support, as the hardware performance is nearly identical.

vs. AMD Radeon Pro 5500 XT: The RX 6550M leads the AMD Radeon Pro 5500 XT by 1.9%, with scores of 46,531 and 45,642 respectively. This is a modest advantage, suggesting that the RX 6550M offers slightly better compute performance despite being a newer, mobile-focused design. The Radeon Pro 5500 XT is a workstation-oriented card, so the RX 6550M’s lead in general benchmarks is notable.

vs. Intel Arc A730M: The RX 6550M outperforms the Intel Arc A730M by 2.1%, scoring 46,531 versus 45,592. This is a small but consistent lead, indicating that the RX 6550M has a slight edge in compute-bound tasks. The A730M is a higher-tier Intel part, so the RX 6550M punching above its weight here is a positive signal for its efficiency.

vs. NVIDIA RTX A1000 Mobile: The RX 6550M falls behind the NVIDIA RTX A1000 Mobile by 2.5%, with 46,531 versus 47,743. This is the largest gap among its nearest rivals, but it remains a close competition. The RTX A1000 Mobile’s lead suggests that NVIDIA’s mobile offering has a slight performance advantage, though the RX 6550M remains within striking distance in most real-world workloads.

The NVIDIA Equivalent of Radeon RX 6550M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 4060 Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 4060 Mobile

NVIDIA • 8 GB VRAM

View Specs Compare

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