AMD Radeon Pro 560
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro 560 Specifications
GPU Core
Shader units and compute resources
The AMD Radeon Pro 560 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro 560 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro 560's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro 560 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro 560 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro 560's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro 560 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro 560, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro 560 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro 560 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro 560 is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro 560 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro 560 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro 560 to maintain boost clocks without throttling.
Radeon Pro 560 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro 560 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro 560. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro 560 Product Information
Release and pricing details
The AMD Radeon Pro 560 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro 560 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon Pro 560
The AMD Radeon Pro 560 sits in a peculiar spot: it is a mobile-class graphics processor from 2017, built on the 14 nm Polaris 21 chip with GCN 4.0 architecture, and it is now end-of-life. With an average benchmark score of 17,497, it places in the 59th percentile of all GPUs, meaning it outpaces the majority of the field but is hardly a champion. This is a part designed for portable workstations, not desktop towers or high-refresh gaming rigs, and the data reflects that reality.
Who Should Consider It
The benchmark results suggest a GPU that is competent for 1080p gaming at medium to high settings in older titles, but you should not expect to max out modern releases. In Metal (Apple’s API), the card scores 20,861, which is its strongest showing; OpenCL drops to 15,504, and Vulkan comes in at 16,125. The gap between Metal and the other APIs indicates that this card performs best in ecosystems that leverage its GCN 4.0 architecture efficiently, particularly macOS environments where Metal is the native path. For a builder targeting esports titles like CS:GO or League of Legends at 1080p, the 1.858 TFLOPS of FP32 compute will deliver smooth frame rates, but for AAA games from the last few years, you will need to dial back settings to maintain playability.
At 1440p, the data gets less encouraging. The 16 ROPs and 81.28 GB/s of memory bandwidth are the limiting factors here; those specs are simply too lean for high-resolution textures and heavy post-processing. The card’s pixel rate of 14.51 GPixel/s and texture rate of 58.05 GTexel/s reinforce the notion that this is a 1080p-class part. If you are building a system for 4K, look elsewhere — the 4 GB VRAM and 128-bit bus will choke on modern assets. The most sensible use case is a compact Mac Pro or hackintosh-style build where the IGP form factor (integrated into the motherboard, no power connectors) is a requirement, and where 1080p is the target resolution.
Ray Tracing and Feature Set
There are no ray tracing cores and no tensor cores in this chip. The Radeon Pro 560 relies entirely on the 1,024 shading units and 64 TMUs to handle graphics work, using traditional rasterization methods. This means any ray-traced effects in games or professional apps are off the table; you will need to rely on screen-space reflections and standard shadow mapping. API support is solid for its era: DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.3 are all present, which covers the vast majority of Windows and Linux software. The Vulkan 1.3 support is notably forward-looking for a 2017 part, allowing access to modern cross-platform engines. However, the lack of dedicated hardware for AI or ray tracing means that any workload leveraging those features will either run on the shaders (slowly) or not at all. For a professional buyer, this is a rasterization-only tool, best suited for CAD, 2D design, or light video editing where the feature set is sufficient.
Benchmark Performance
The average benchmark score of 17,497 places the Radeon Pro 560 in a tight cluster of rivals, all within a narrow performance band. The data shows a near-tie with the NVIDIA Tesla K40c, which scores 17,468 and trails by just 0.2%. That is a statistical dead heat, but consider the context: the Tesla K40c is a compute-focused card from an older generation, so the Radeon Pro 560 matching it in average scores says more about the Tesla’s age than the AMD part’s strength. The closest real comparison is the AMD Radeon Pro 460, the predecessor in the same Mac lineup, which scores 17,575 and leads the 560 by 0.4%. That delta is within run-to-run variance, meaning the 560 offers no meaningful generational uplift over the 460. Against the AMD Radeon HD 7790, the 560 trails by 1%, with the HD 7790 scoring 17,666. The AMD FirePro W7000 is ahead by 1.6% at 17,790, showing that even older workstation parts can edge out this chip.
Breaking down the individual tests, the Metal score of 20,861 is the standout figure, roughly 20% higher than the OpenCL score and 29% higher than the Vulkan score. This suggests that the card is heavily optimized for Apple’s Metal API, which is unsurprising given its “Radeon Pro Mac (500 Series)” generation tag. In OpenCL, the 15,504 score is the weakest of the three, indicating that general compute workloads on non-Apple APIs will not shine. The Vulkan score of 16,125 sits between the two, but still lags Metal significantly. For practical purposes, if you are on Linux or Windows, expect performance closer to the OpenCL/Vulkan figures; if you are on macOS, expect the Metal uplift.
FAQ
Q: Is the AMD Radeon Pro 560 good for 4K gaming?
A: No. The 4 GB VRAM, 128-bit memory bus, and 81.28 GB/s bandwidth are inadequate for 4K textures and high resolutions. Its pixel rate of 14.51 GPixel/s also limits fill-rate-heavy scenes. Stick to 1080p.
Q: Does the card support hardware ray tracing?
A: No. It has no ray tracing cores or tensor cores. Ray-traced effects will not run in hardware; only traditional rasterization is supported via its 1,024 shading units.
Q: What APIs does the Radeon Pro 560 support?
A: It supports DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.3. This covers most modern games and professional applications, though its best benchmark result is in Metal (20,861).
Q: How does the Radeon Pro 560 compare to the Radeon Pro 460?
A: The Pro 460 scores 17,575 on average, which is 0.4% higher than the Pro 560’s 17,497. The difference is negligible; there is no practical performance gain between the two.
Q: Is this card still worth buying in a modern build?
A: It is end-of-life and offers no power connectors (75 W TDP, IGP form factor), making it only viable for systems that require integrated graphics. Its 59th percentile ranking means it beats many older cards, but modern entry-level parts will outperform it.
Q: What is the memory configuration?
A: It has 4 GB of GDDR5 memory on a 128-bit bus, delivering 81.28 GB/s of bandwidth. Memory speed is 1270 MHz (5.1 Gbps effective).
How It Compares
NVIDIA Tesla K40c: The Tesla scores 17,468, just 0.2% below the Radeon Pro 560. This is a statistical tie, but the Tesla is a compute-focused card from an older era. In practical terms, the Radeon Pro 560 offers similar average performance, but the Tesla lacks modern display outputs and is not a fair gaming comparison.
AMD Radeon Pro 460: This is the direct predecessor, scoring 17,575 and leading by 0.4%. The 560 essentially matches it, meaning there is no reason to upgrade from a 460 to a 560. Both share the same memory bandwidth (81.28 GB/s) and VRAM capacity (4 GB), so the performance delta is within noise.
AMD Radeon HD 7790: The HD 7790 scores 17,666, which is 1% higher than the 560. This is a desktop card from 2013, so the Radeon Pro 560’s newer architecture does not translate to a win. The HD 7790 also has a wider memory bus (128-bit vs. 128-bit, but different memory clocks), which helps it edge ahead in average scores.
AMD FirePro W7000: The FirePro W7000 leads by 1.6% with a score of 17,790. This is a workstation card with more ROPs and a larger memory bus, so its advantage in raw throughput is expected. The Radeon Pro 560 is not a suitable replacement for the W7000 in compute-heavy professional workloads.
Memory Subsystem
The memory subsystem is the Radeon Pro 560’s most obvious bottleneck. It uses 4 GB of GDDR5 on a 128-bit bus, which yields a bandwidth of 81.28 GB/s. The memory clock is 1270 MHz, translating to 5.1 Gbps effective. For 1080p gaming in 2017, this was adequate, but modern titles with high-resolution texture packs will exceed the 4 GB capacity quickly, causing stuttering and texture pop-in. The 128-bit bus is particularly limiting; a wider bus (e.g., 256-bit) would have doubled bandwidth, but that would have increased the die size and power draw beyond the 75 W TDP. The bandwidth of 81.28 GB/s is roughly half of what mid-range desktop cards from the same era offered, and it shows in benchmark scores. In high-resolution scenarios (1440p and above), the memory subsystem starves the 1,024 shading units, preventing them from reaching their theoretical 1.858 TFLOPS peak. For professional workloads like video editing, the 4 GB capacity is enough for 1080p timelines, but 4K multi-stream editing will run out of memory. The lack of any power connectors and the IGP slot width means this memory is fixed and not upgradable, so you are locked into that 4 GB for the life of the system.
Detailed benchmark scores and charts for the AMD Radeon Pro 560 are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro 560 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro 560 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro 560 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
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