AMD Radeon 550
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon 550 Specifications
GPU Core
Shader units and compute resources
The AMD Radeon 550 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
550 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon 550's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 550 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon 550 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 550's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon 550 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 550, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
550 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon 550 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon 550 is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 550 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon 550 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 550 to maintain boost clocks without throttling.
Radeon 550 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon 550 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon 550. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon 550 Product Information
Release and pricing details
The AMD Radeon 550 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 550 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon 550
The AMD Radeon 550 is an end-of-life, entry-level discrete GPU built on the 14 nm GCN 4.0 architecture with the Lexa chip. It holds a 9th percentile ranking among all GPUs, indicating it is positioned firmly at the low end of the performance spectrum. Its average benchmark score of 1707 places it in direct competition with several older NVIDIA workstation and entry-level parts, where it leads some by small margins but trails others. Given its modest compute capabilities, this card is suited for basic desktop use, legacy system upgrades, and very light gaming at low resolutions and detail settings.
Who Should Consider It
The Radeon 550 is appropriate for users building or upgrading a system where the primary goal is enabling a display output rather than achieving high frame rates. Benchmark results indicate that in DirectX 9 workloads, the card scores 35, which is its strongest API result, suggesting it can handle older games and lightweight 2D titles reasonably well. For DirectX 10, 11, and 12, scores drop to 7, 15, and 14 respectively, which points to severe limitations in modern gaming scenarios. Users should consider this card only for 720p or 1080p gaming with the lowest possible settings, and even then, only for less demanding titles.
The 2 GB GDDR5 memory and 56.00 GB/s bandwidth are adequate for basic textures at low resolutions, but the 64-bit memory bus becomes a bottleneck when working with larger assets. Data shows a Passmark G2D score of 479, which confirms that 2D desktop acceleration, video playback, and general productivity tasks are within its capabilities. The 50 W TDP and lack of power connectors mean it can be installed in almost any system with a 250 W suggested PSU, making it a drop-in solution for older office machines that lack integrated graphics or have failed onboard video. It is not a practical choice for content creation, modern 3D gaming, or any workload that demands significant shader performance.
Memory Subsystem
The Radeon 550 ships with 2 GB of GDDR5 memory on a 64-bit bus, yielding a memory bandwidth of 56.00 GB/s. This configuration is extremely limited by modern standards, and the data reflects this in the card’s overall low average score of 1707. The 64-bit interface means that memory transactions are processed in narrow chunks, which severely restricts data throughput to the GPU cores. At 1080p, modern games often require more than 2 GB of VRAM for high-quality textures, and the bandwidth limitation will cause stuttering and texture pop-in when the buffer is exceeded.
Memory operates at 1750 MHz with a 7 Gbps effective data rate, which is standard for entry-level GDDR5 of that era. The combination of 2 GB capacity and 56.00 GB/s bandwidth is only sufficient for 720p gaming with reduced texture quality or for 2D desktop workloads. The Passmark G2D score of 479 corroborates that the memory subsystem handles basic framebuffer operations without issue, but the GPU compute score of 936 indicates that data-heavy tasks are not feasible. The 16 ROPs and 32 TMUs also limit pixel and texture throughput, with pixel rate at 18.93 GPixel/s and texture rate at 37.86 GTexel/s, further reinforcing that high-resolution rendering is beyond this card’s reach.
Ray Tracing and Feature Set
The Radeon 550 does not include dedicated ray tracing cores or tensor cores, as these are absent from the FACT PACK data for this GPU. Its architecture, GCN 4.0, predates hardware-accelerated ray tracing, and the 512 shading units are only capable of 1,211.4 GFLOPS of FP32 compute, which is far too low for software-based ray tracing in real-time applications. The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, meaning it can run modern API titles, but only in their rasterization paths. Users should not expect any ray-traced effects to be playable, even at low resolutions, given the compute throughput.
The feature set is otherwise minimal, with no power connectors required and a dual-slot cooler for thermal management. Display outputs include 1x DVI, 1x HDMI 2.0b, and 1x DisplayPort 1.4a, allowing for modern monitor connections, including high refresh rates at lower resolutions. The PCIe 3.0 x8 interface is a limitation for bandwidth-sensitive tasks, but it is sufficient for the card’s modest data demands. The 14 nm process node from GlobalFoundries houses 2,200 million transistors on a 103 mm² die, resulting in a transistor density of 21.4M per mm², which was typical for mid-2010s GPUs. This card is an end-of-life product, and its feature set reflects a time before ray tracing became a standard expectation.
How It Compares
The Radeon 550 sits within a tight cluster of low-end GPUs, where the performance deltas are measured in single-digit percentages. Against the NVIDIA Quadro K610M, the Radeon 550 holds a 2.2% advantage in average score (1707 vs 1671). This is a negligible difference, meaning the two cards are effectively interchangeable for any workload, and the choice would come down to driver support or display outputs rather than raw performance.
Compared to the NVIDIA GeForce 810M, the Radeon 550 is 2.5% faster, with average scores of 1707 and 1666 respectively. This margin is within run-to-run variance, and neither card is capable of modern gaming. The GeForce 810M is a rebranded entry-level mobile chip, while the Radeon 550 is a desktop part, but the benchmark data places them on par. Similarly, the NVIDIA GeForce GT 710 also scores 1665, giving the Radeon 550 a 2.5% lead. The GT 710 is a common low-profile card for office builds, and the Radeon 550 offers slightly better compute performance, though both are limited to basic tasks.
The only rival where the Radeon 550 loses is the NVIDIA NVS 510, which scores 1767, a 3.4% higher average. The NVS 510 is a workstation-oriented card with a focus on multi-display output, and its higher score reflects slightly better compute capabilities. However, a 3.4% delta is minor, and in real-world terms, the Radeon 550 is not meaningfully slower. Across all four rivals, the performance spread is only about 6 percentage points, placing the Radeon 550 in a very crowded field of low-end GPUs where no clear winner exists.
Benchmark Performance
The benchmark results for the Radeon 550 show a stark contrast between its 2D and 3D capabilities. The Passmark G2D score of 479 is respectable for desktop use, but the Passmark G3D score of 2124 is the headline number for gaming potential. This G3D score is the primary contributor to the average benchmark score of 1707, which is used for rival comparisons. In Geekbench OpenCL, the card scores 10049, which indicates that compute workloads, such as OpenCL-accelerated applications, perform better than the DirectX gaming scores suggest. The GPU compute score of 936 in Passmark further supports that the card has some utility for non-gaming tasks.
Breaking down the DirectX results, the card scores 35 in DirectX 9, which is its best API result, followed by 15 in DirectX 11, 14 in DirectX 12, and 7 in DirectX 10. The DirectX 10 score being the lowest is notable, as it suggests that the card’s drivers or architecture are less optimized for that specific API generation. The DirectX 12 score of 14 is only slightly better than the DirectX 11 score, indicating that modern API overhead is not well handled by the 512 shading units. Given the 9th percentile ranking, the Radeon 550 is outperformed by over 90% of all GPUs in the database, which places it at the very bottom of the performance hierarchy.
Relative to its nearest rivals, the Radeon 550’s average score is 2.2% higher than the Quadro K610M, 2.5% higher than the GeForce 810M, and 2.5% higher than the GT 710. It is 3.4% lower than the NVS 510. These deltas are all within a 6% band, making the Radeon 550 statistically tied with these competitors. In practical terms, the data shows that no card in this group can deliver a playable experience in any modern 3D game at default settings, and users must rely on low resolutions and minimal detail levels. The FP32 throughput of 1,211.4 GFLOPS and the 1:1 FP16 ratio confirm that the card has no compute advantage for AI or scientific workloads.
FAQ
Q: What is the average benchmark score of the AMD Radeon 550?
A: The average benchmark score is 1707, which places it in the 9th percentile of all GPUs.
Q: How does the Radeon 550 compare to the NVIDIA GeForce GT 710?
A: The Radeon 550 is 2.5% faster, with an average score of 1707 versus 1665 for the GT 710.
Q: What is the memory configuration of this card?
A: It has 2 GB of GDDR5 memory on a 64-bit bus, providing 56.00 GB/s of bandwidth.
Q: Does the Radeon 550 support ray tracing?
A: No, it has no dedicated ray tracing cores, and its FP32 compute of 1,211.4 GFLOPS is insufficient for real-time ray tracing.
Q: What APIs are supported?
A: The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.
Q: What is the launch MSRP?
A: The launch MSRP is 79 USD.
Q: What is the power requirement for this GPU?
A: The TDP is 50 W with no power connectors, and the suggested PSU is 250 W.
Detailed benchmark scores and charts for the AMD Radeon 550 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon 550 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon 550 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
passmark_directx_10Source
DirectX 10 tests AMD Radeon 550 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests AMD Radeon 550 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests AMD Radeon 550 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests AMD Radeon 550 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon 550 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon 550 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon 550 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
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