GEFORCE

NVIDIA T550 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1665
MHz Boost
23W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,665 MHz
Shaders 1,024
Bus Width 64-bit
TDP 23W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm

NVIDIA T550 Mobile Specifications

GPU Core

Shader units and compute resources

The NVIDIA T550 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
SM Count
16

T550 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the T550 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The T550 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1065 MHz
Base Clock
1,065 MHz
Boost Clock
1665 MHz
Boost Clock
1,665 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's T550 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The T550 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
96.00 GB/s

T550 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the T550 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

T550 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA T550 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.410 TFLOPS
FP64 (Double)
106.6 GFLOPS (1:32)
FP16 (Half)
6.820 TFLOPS (2:1)
Pixel Rate
53.28 GPixel/s
Texture Rate
106.6 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA T550 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the T550 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA T550 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the T550 Mobile to maintain boost clocks without throttling.

TDP
23 W
TDP
23W
Power Connectors
None

T550 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA T550 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA T550 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

T550 Mobile Product Information

Release and pricing details

The NVIDIA T550 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the T550 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

About NVIDIA T550 Mobile

The NVIDIA T550 Mobile is an end-of-life professional laptop GPU built on the 12 nm Turing architecture, specifically the TU117 chip with 4,700 million transistors on a 200 mm² die. It positions itself as a low-power mobile workstation solution, scoring 33,161 on the average benchmark metric and placing in the 76th percentile of all GPUs. The data reveals a card that is essentially performance-neutral against its closest rivals, with deltas of less than 1% across the board, making it a curious option for niche professional workloads rather than a performance leader.

Who Should Consider It

Benchmark results indicate that the T550 Mobile is tailored for users who need professional-grade reliability in a compact, power-efficient package rather than raw frame rates. With an FP32 performance of 3.410 TFLOPS and a pixel rate of 53.28 GPixel/s, the data suggests this GPU is best suited for 1080p resolution gaming and light creative workloads at medium to low settings. The 4 GB GDDR6 memory and 96.00 GB/s bandwidth are adequate for older titles or less demanding esports games, but users targeting high refresh rates at 1440p or 4K will find the scores insufficient. The 76th percentile ranking places it above the median GPU, so it can handle mainstream productivity tasks like photo editing and CAD software, but the 3.410 TFLOPS compute ceiling means heavy 3D rendering or video encoding will strain the hardware. Given the 23 W TDP and IGP slot width, this is a clear choice for thin-and-light mobile workstations where battery life and thermals take precedence over gaming performance. Users who frequently play competitive shooters at reduced graphical presets may find the 1024 shading units sufficient, while those needing higher visual fidelity should look at options with greater bandwidth and memory capacity.

Ray Tracing and Feature Set

The T550 Mobile does not include dedicated ray tracing cores or tensor cores, as the FACT PACK lists both as null values. This omission is significant because it means the GPU relies entirely on traditional rasterization techniques via its 1024 shading units. The Turing architecture does support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 APIs, so software-based ray tracing is theoretically possible through compute shaders, but the 3.410 TFLOPS FP32 throughput limits practical ray-traced effects to minimal usage. Benchmark data shows Vulkan scores of 30,801 and OpenCL scores of 35,521, indicating that compute-heavy workloads can still be executed, but without tensor cores, any AI-enhanced features like DLSS are unavailable. The absence of RT cores means the GPU cannot accelerate the BVH traversal and ray intersection math required for real-time ray tracing, so users should not expect playable ray-traced experiences in modern titles. For professional applications, the API support ensures compatibility with most OpenGL-based CAD tools and Vulkan-enabled software, but the lack of specialized hardware for machine learning inference will limit some next-generation workloads.

Benchmark Performance

The average benchmark score of 33,161 places the T550 Mobile in a tight cluster of near-identical performers. The closest rival, the NVIDIA GeForce RTX 3050 Mobile, scores 33,170, which is a 0% delta — meaning the two GPUs are statistically indistinguishable in aggregate performance. This is surprising given that the RTX 3050 Mobile typically targets a different market segment, yet the data shows no practical advantage for either card. The NVIDIA GeForce MX550 scores 33,209, putting it 0.1% ahead of the T550 Mobile, a negligible margin that falls within normal run-to-run variance. The AMD Radeon Pro 570 achieves 33,258, which is 0.3% higher, and the NVIDIA RTX A5000 scores 33,294, leading by 0.4%. These minuscule deltas suggest that the T550 Mobile is part of a performance plateau where all four GPUs deliver nearly identical results in mixed workloads. The Geekbench OpenCL score of 35,521 is notably higher than the Vulkan score of 30,801, indicating that the GPU performs better under OpenCL's compute model, possibly due to driver optimization or workload characteristics. This 15% gap between API scores is worth considering for users who rely on OpenCL-accelerated applications, as the T550 Mobile will outperform its Vulkan-based performance in those specific scenarios.

FAQ

Q: How does the T550 Mobile compare to the GeForce RTX 3050 Mobile?

A: The average benchmark scores are 33,161 for the T550 Mobile and 33,170 for the RTX 3050 Mobile, resulting in a 0% delta. The two GPUs deliver essentially identical performance in aggregate benchmarks.

Q: Does the T550 Mobile support ray tracing?

A: No. The FACT PACK lists no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is unavailable. The GPU relies on standard rasterization through its 1024 shading units.

Q: What is the memory bandwidth and how does it affect gaming?

A: The T550 Mobile has 4 GB of GDDR6 memory on a 64-bit bus, yielding 96.00 GB/s of bandwidth. This is sufficient for 1080p gaming at moderate settings but becomes a bottleneck at higher resolutions or with texture-heavy modern titles.

Q: Is the T550 Mobile good for professional workloads?

A: The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 APIs, making it compatible with many professional applications. The 3.410 TFLOPS FP32 performance and 106.6 GTexel/s texture rate can handle light CAD and photo editing, but the 4 GB VRAM limit restricts large datasets.

Q: What is the production status of the T550 Mobile?

A: The production status is listed as "End-of-life," meaning NVIDIA has discontinued manufacturing. It is the successor to the Quadro Pascal-M generation and follows the Ampere-MW series.

Q: How does the T550 Mobile rank among all GPUs?

A: It sits in the 76th percentile of all GPUs, meaning it outperforms roughly three-quarters of the GPUs in the benchmark database. This places it in the mid-range segment, suitable for mainstream tasks but not high-end gaming or rendering.

Power and Cooling

The T550 Mobile has a thermal design power of just 23 W, which makes it one of the most power-efficient GPUs in its performance class. This low TDP allows for fanless or ultra-thin cooling solutions, and the slot width is listed as "IGP," indicating it is integrated into the motherboard rather than a discrete card. The power connectors are listed as "None," meaning the GPU draws all power from the motherboard slot, eliminating the need for external PCIe power cables. No suggested PSU is provided in the FACT PACK, but given the 23 W draw and lack of connectors, any laptop chassis designed for this GPU will have sufficient power delivery. The 12 nm process node from TSMC contributes to this efficiency, with a transistor density of 23.5M per mm². The 1065 MHz base clock and 1665 MHz boost clock are modest, which keeps thermals low and allows sustained performance in thin form factors. Users upgrading from older Quadro Pascal-M predecessors will notice a significant reduction in power requirements, as the T550 Mobile's 23 W envelope enables longer battery life and quieter operation under load.

Memory Subsystem

The memory configuration is a 4 GB GDDR6 array with a 64-bit bus width, resulting in a bandwidth of 96.00 GB/s. The memory clock runs at 1500 MHz with 12 Gbps effective data rate. This bandwidth figure is modest, especially when compared to the requirements of modern high-resolution textures. At 1080p, 4 GB VRAM is sufficient for most games at medium settings, but the 64-bit bus limits the data throughput, causing performance drops in scenes with heavy geometry or high-resolution shadow maps. For 1440p gaming, the 96.00 GB/s bandwidth becomes a clear constraint, as the GPU cannot feed the shading units fast enough to maintain smooth frame rates. The 1024 shading units and 64 texture mapping units can process data quickly, but the memory subsystem starves them in bandwidth-intensive scenarios. Professional applications that require large working sets, such as 3D modeling with high-poly assets, will also hit the 4 GB ceiling. The texture rate of 106.6 GTexel/s suggests the GPU can fill pixels efficiently, but the pixel rate of 53.28 GPixel/s is the real limiter for high-resolution output. Overall, the memory subsystem is adequate for light workloads but clearly positions the T550 Mobile as an entry-level professional GPU.

How It Compares

NVIDIA GeForce RTX 3050 Mobile: The delta is 0%, meaning these two GPUs are effectively tied in average benchmark scores. This is notable because the RTX 3050 Mobile often carries a different feature set, but the data shows no performance gap. Users choosing between them should base decisions on other factors like driver support or display outputs.

NVIDIA GeForce MX550: The MX550 leads by 0.1%, which is a fractional advantage that no user will notice in real-world usage. Both GPUs share similar specifications, and the benchmark scores confirm they are interchangeable in terms of raw performance.

AMD Radeon Pro 570: The Radeon Pro 570 is 0.3% ahead, again a meaningless margin. This comparison highlights the homogeneity of this performance tier, where even AMD's professional offering matches NVIDIA's closely.

NVIDIA RTX A5000: The RTX A5000 leads by 0.4%, the largest delta among the nearest rivals, yet still under half a percent. This suggests that despite the A5000's higher positioning in NVIDIA's product stack, the average benchmark scores do not differentiate them meaningfully.

Detailed benchmark scores and charts for the NVIDIA T550 Mobile are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA T550 Mobile handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #243 of 650
35,521
9%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B300 SXM6 AC
369,831
#3 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA T550 Mobile performs with next-generation graphics and compute workloads.

geekbench_vulkan #241 of 446
30,801
8%
Max: 376,915
Compare with other GPUs

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