RADEON

AMD Radeon 660M

AMD graphics card specifications and benchmark scores

VRAM
1900
MHz Boost
40W
TDP
Bus Width
Ray Tracing

At a Glance

AMD
VRAM System Shared
Boost Clock 1,900 MHz
Shaders 384
TDP 40W
Memory Type System Shared
RT Cores 6
Architecture RDNA 2.0
nm
Process 6 nm
Released Jan 2022

AMD Radeon 660M Specifications

GPU Core

Shader units and compute resources

The AMD Radeon 660M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
16
Compute Units
6

660M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 660M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 660M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1500 MHz
Base Clock
1,500 MHz
Boost Clock
1900 MHz
Boost Clock
1,900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon 660M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 660M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon 660M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 660M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB

660M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 660M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,459.2 GFLOPS
FP64 (Double)
91.20 GFLOPS (1:16)
FP16 (Half)
2.918 TFLOPS (2:1)
Pixel Rate
30.40 GPixel/s
Texture Rate
45.60 GTexel/s

Radeon 660M Ray Tracing & AI

Hardware acceleration features

The AMD Radeon 660M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 660M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
6

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 660M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 660M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Rembrandt
Process Node
6 nm
Foundry
TSMC
Transistors
13,100 million
Die Size
208 mm²
Density
63.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 660M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 660M to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None

Radeon 660M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 660M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 660M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.0
Shader Model
6.8

Radeon 660M Product Information

Release and pricing details

The AMD Radeon 660M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 660M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2022
Production
End-of-life
Predecessor
Vega II IGP
Successor
Navi III IGP

About AMD Radeon 660M

The AMD Radeon 660M is an integrated graphics processor that delivers desktop-class performance in a 40-watt package, with benchmark data showing it sits in the 54th percentile of all GPUs. Its average benchmark score of 13,812 places it in a dead heat with the NVIDIA GeForce GTX 680, a discrete card from a previous generation, indicating that modern integrated graphics have closed a significant gap. The 660M is an end-of-life product from the Rembrandt generation, built on TSMC's 6 nm process with RDNA 2.0 architecture, and it offers a compelling combination of features and performance for portable devices.

Benchmark Performance

The data shows the Radeon 660M achieving an average benchmark score of 13,812, which places it in the 54th percentile of all GPUs. This is a strong result for an integrated processor, as it outperforms roughly half of all discrete graphics cards ever benchmarked. In the individual tests, the 660M scores 12,876 in Geekbench OpenCL and 14,748 in Geekbench Vulkan, showing a noticeable advantage in the Vulkan API which suggests the architecture scales well with modern, lower-overhead graphics interfaces.

When compared directly to its nearest rivals, the 660M's performance is remarkably balanced. It shows a 0% delta against the NVIDIA GeForce GTX 680, meaning the two are exactly matched in average score. Against the NVIDIA RTX A2000 Mobile, the 660M trails by only 0.1%, a margin that is effectively imperceptible in real-world usage. The AMD Radeon RX 570X is 0.4% faster, again a negligible difference. The only rival where the 660M holds a clear lead is the NVIDIA P106-090, which the 660M beats by 0.7%. These sub-1% deltas indicate that the 660M performs in a very tight performance band, and any of these GPUs would deliver nearly identical frame rates in most scenarios.

The FP32 compute throughput of 1,459.2 GFLOPS, combined with a texture rate of 45.60 GTexel/s and a pixel rate of 30.40 GPixel/s, supports these benchmark results. The 384 shading units and 24 texture mapping units provide enough raw processing power to handle modern game engines at reduced settings, while the 16 raster operation units keep pixel throughput competitive with entry-level discrete solutions.

Ray Tracing and Feature Set

The Radeon 660M includes 6 dedicated ray tracing cores, making it one of the few integrated GPUs capable of hardware-accelerated ray tracing. This is a significant feature for an IGP, as it allows portable devices to run games with ray-traced effects enabled, albeit at lower resolutions and with performance compromises. The ray tracing cores work in conjunction with the RDNA 2.0 architecture to accelerate the BVH traversal and ray-intersection calculations required for real-time ray tracing.

The feature set is further bolstered by support for DirectX 12 Ultimate (12_2), which is the most recent DirectX feature level. This enables the 660M to support advanced rendering techniques such as variable rate shading, mesh shaders, and sampler feedback, all of which are part of the DirectX 12 Ultimate specification. The GPU also supports Vulkan 1.4 and OpenGL 4.6, ensuring broad compatibility with modern and legacy applications alike. Notably, the 660M lacks tensor cores, meaning it has no dedicated hardware for AI acceleration or deep learning super sampling; any such features would rely on the general-purpose shading units.

The memory interface is system shared, meaning the GPU accesses main system memory rather than having its own dedicated VRAM. This design choice is typical for integrated processors and keeps the overall system cost and power consumption lower, but it does mean that memory performance is system dependent. The bus interface is PCIe 4.0 x8, which provides sufficient bandwidth for most integrated graphics workloads.

Power and Cooling

The Radeon 660M has a thermal design power of 40 watts, which is remarkably low for the level of performance it delivers. This low TDP makes it suitable for thin and light laptops where cooling is limited and battery life is a priority. The GPU requires no power connectors, drawing all its power through the motherboard, and the slot width is listed as IGP, confirming its integrated nature.

Because of this low power draw, there is no suggested PSU recommendation in the data, as the 660M is not intended for desktop use where a separate power supply would be required. The cooling solution is likewise portable device dependent, meaning the thermal solution is designed by the laptop manufacturer to fit their specific chassis. The 6 nm process node from TSMC contributes to the efficiency, allowing 13,100 million transistors on a 208 mm² die, resulting in a transistor density of 63.0 million transistors per square millimeter. This high density enables the 660M to pack a substantial amount of compute hardware into a small, power-efficient package.

How It Compares

vs. NVIDIA GeForce GTX 680: The 660M matches the GTX 680 exactly with a 0% delta in average score. This is a remarkable achievement for an integrated GPU, as the GTX 680 was a flagship discrete card in its time. The 660M achieves this parity while consuming a fraction of the power and taking up no expansion slot space, making it a superior choice for portable systems.

vs. NVIDIA RTX A2000 Mobile: The 660M trails the RTX A2000 Mobile by just 0.1%, putting the two within a hair's breadth of each other. The RTX A2000 Mobile is a professional mobile workstation GPU, so this near-parity suggests the 660M can handle professional workloads almost as well, though the 660M lacks the tensor cores that the A2000 Mobile likely uses for AI-accelerated tasks.

vs. AMD Radeon RX 570X: The RX 570X is 0.4% faster than the 660M. This is a negligible difference that would not be noticeable in any real-world application. The RX 570X is a discrete desktop card, so the fact that the 660M can nearly match it speaks to the efficiency of the RDNA 2.0 architecture in integrated form.

vs. NVIDIA P106-090: The 660M holds a 0.7% lead over the P106-090, a mining-oriented GPU with limited display outputs. This is the largest performance delta among the nearest rivals, but it is still under 1%. The 660M's advantage here is more about its full feature set and driver support than raw performance.

Memory Subsystem

The Radeon 660M uses system shared memory, meaning its VRAM size, type, and bus width are all listed as "System Shared." This is a fundamental design characteristic of integrated graphics, where the GPU dynamically allocates a portion of the system's main memory for graphics workloads. The bandwidth is listed as "System Dependent," which means the achievable memory bandwidth depends entirely on the system's memory configuration, including whether dual-channel memory is used and the speed of the RAM.

This memory architecture has significant implications for high-resolution gaming. At 1080p and above, the shared memory interface can become a bottleneck, as the GPU must compete with the CPU for memory bandwidth. However, the PCIe 4.0 x8 bus interface helps mitigate some of these concerns by providing a fast connection between the GPU and the memory controller. For users with fast dual-channel memory, the 660M can achieve adequate bandwidth for 1080p gaming, but at 1440p or higher, the shared memory subsystem will likely limit performance more than the GPU's compute capabilities.

Who Should Consider It

Based on the benchmark data, the Radeon 660M is well-suited for users who primarily play games at 1080p with medium to low settings. Its score of 14,748 in Geekbench Vulkan suggests it handles modern APIs well, and the 54th percentile ranking indicates it will run most titles at playable frame rates. The 6 ray tracing cores enable some ray-traced effects, but users should expect significant performance hits when enabling them, so ray tracing is best reserved for lighter titles or lower resolutions.

The 660M is an excellent choice for users who need a portable device that can handle light gaming, media consumption, and productivity tasks without requiring a discrete GPU. Its 40-watt TDP means it can be passively cooled in some chassis or paired with a quiet fan solution, making it ideal for ultrabooks and thin-and-light laptops. However, users who demand high-refresh-rate gaming at 1440p or above should look elsewhere, as the shared memory subsystem and 1,459.2 GFLOPS of FP32 performance will struggle at those resolutions. For the budget-conscious gamer who prioritizes portability and efficiency over maximum frame rates, the 660M delivers a balanced experience that punches well above its integrated weight class.

FAQ

Q: How does the Radeon 660M compare to the NVIDIA GeForce GTX 680?

A: The 660M matches the GTX 680 exactly in average benchmark score, with a 0% delta. Both GPUs achieve an average score of 13,812, indicating identical overall performance.

Q: Does the Radeon 660M support ray tracing?

A: Yes, the 660M includes 6 dedicated ray tracing cores based on the RDNA 2.0 architecture, which provides hardware acceleration for ray-traced effects in supported games.

Q: What is the power consumption of the Radeon 660M?

A: The 660M has a TDP of 40 watts and requires no power connectors, drawing all power through the motherboard. There is no suggested PSU because it is an integrated GPU.

Q: What API features does the Radeon 660M support?

A: It supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, enabling modern rendering techniques like variable rate shading and mesh shaders.

Q: How much VRAM does the Radeon 660M have?

A: The 660M has no dedicated VRAM; it uses system shared memory, with the size, type, and bus width all dependent on the host system's configuration.

Q: Is the Radeon 660M suitable for 1440p gaming?

A: The benchmark data indicates it performs in the 54th percentile of all GPUs, but the shared memory subsystem will likely bottleneck at higher resolutions. It is best suited for 1080p gaming at medium to low settings.

Detailed benchmark scores and charts for the AMD Radeon 660M are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon 660M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #357 of 650
12,876
3%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon 660M performs with next-generation graphics and compute workloads.

geekbench_vulkan #306 of 446
14,748
4%
Max: 376,915
Compare with other GPUs

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