AMD Radeon RX Vega 11
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX Vega 11 Specifications
Radeon RX Vega 11 GPU Core
Shader units and compute resources
The AMD Radeon RX Vega 11 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX Vega 11 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX Vega 11's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX Vega 11 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX Vega 11 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX Vega 11's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
RX Vega 11 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX Vega 11 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX Vega 11 is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX Vega 11 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX Vega 11 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX Vega 11 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX Vega 11 to maintain boost clocks without throttling.
Radeon RX Vega 11 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX Vega 11 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX Vega 11. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX Vega 11 Product Information
Release and pricing details
The AMD Radeon RX Vega 11 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX Vega 11 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX Vega 11 Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX Vega 11 performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX Vega 11 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX Vega 11 performs with next-generation graphics and compute workloads.
About AMD Radeon RX Vega 11
The AMD Radeon RX Vega 11 is an integrated graphics processor built on the GCN 5.0 architecture, fabricated on GlobalFoundries' 12 nm process. The chip, codenamed Picasso, integrates 4,940 million transistors on a 210 mm² die, achieving a transistor density of 23.5 million per square millimeter. Released on 2019-07-06, this part is now end-of-life, with a predecessor of GCN 3.0 IGP and a successor of Vega II IGP. Its benchmark performance places it at the 55th percentile among all GPUs, with an average score of 14314. The base clock is 300 MHz, and the boost clock reaches 1400 MHz, all within a 15 W TDP envelope.
Benchmark Performance
The average benchmark score of 14314 is the central data point. Breaking down the individual tests, the Geekbench Metal score is 16874, the Geekbench Vulkan score is 13543, and the Geekbench OpenCL score is 12525. The Metal result leads, while OpenCL trails by a significant margin, indicating that the architecture's performance is heavily API-dependent. The 55th percentile ranking shows that the RX Vega 11 outperforms just over half of all GPUs in the database, placing it squarely in the middle of the performance distribution. Against its nearest rivals, the differences are razor-thin. The delta versus the Intel Iris Xe MAX Graphics is 0%, meaning the two produce identical average scores. The RX Vega 11 holds a 0.2% advantage over the NVIDIA GeForce GTX 1660 SUPER. However, it trails the AMD Radeon Vega 11 by 0.3% and the AMD Radeon RX 5500 XT by 0.5%. These deltas are so small that the RX Vega 11 is effectively a statistical peer of all four competitors. The FP32 throughput is 1.971 TFLOPS, while FP16 reaches 3.942 TFLOPS via a 2:1 ratio. This compute capability is modest, and the benchmark scores reflect a part that is competitive with entry-level discrete GPUs from a few generations ago.
Ray Tracing and Feature Set
The FACT PACK explicitly lists rtCores and tensorCores as null. Consequently, the RX Vega 11 has no dedicated ray tracing or tensor processing hardware. This means ray tracing workloads, if attempted, must be executed on the general-purpose shading units, which will result in poor performance compared to dedicated hardware. The feature set is instead defined by its API support: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The architecture is GCN 5.0, which is a compute-oriented design. The 704 shading units, 44 texture mapping units, and 8 raster output pipelines define the raw geometry and pixel throughput. The pixel rate is 11.20 GPixel/s, and the texture rate is 61.60 GTexel/s. For users relying on Vulkan or DirectX 12, the support is present, but the absence of tensor cores means no hardware acceleration for AI-based features like DLSS. The FP16 throughput of 3.942 TFLOPS is double the FP32 rate, which could benefit certain compute workloads, but the lack of dedicated tensor cores limits its appeal for modern AI-driven graphics.
How It Compares
Intel Iris Xe MAX Graphics: The delta is 0%, so the RX Vega 11 and the Intel Iris Xe MAX Graphics deliver identical average scores. This makes them direct substitutes in systems where an IGP is required. The choice between them would come down to other system-level factors, as the GPU performance is indistinguishable.
NVIDIA GeForce GTX 1660 SUPER: The RX Vega 11 is 0.2% ahead of this discrete GPU. This is a negligible lead, meaning the integrated solution can match an older discrete card in average benchmark terms. The GTX 1660 SUPER is a dedicated card, but the data shows the RX Vega 11 holds a slight edge.
AMD Radeon Vega 11: The RX Vega 11 is 0.3% behind this variant. The difference is within measurement noise, so they are effectively equivalent. This suggests that the "RX" branding does not confer a performance advantage over the standard Vega 11.
AMD Radeon RX 5500 XT: The RX Vega 11 trails by 0.5%. This is the largest deficit among the listed rivals, but it is still a very close margin. The RX 5500 XT is a discrete GPU, yet the integrated RX Vega 11 nearly matches it.
Power and Cooling
The TDP is 15 W, which is exceptionally low for a graphics processor. The slot width is listed as "IGP", and the bus interface is also "IGP", confirming its integrated nature. It requires no power connectors, as the power connectors field is "None". The suggested PSU is null, meaning no specific power supply recommendation is provided in the data. The 12 nm process and 15 W TDP make it suitable for compact, low-power systems, such as thin-and-light laptops or mini PCs. Cooling is handled by the motherboard or system integrator, as it is an integrated processor. The lack of a dedicated power connector means the motherboard's power delivery system is solely responsible for feeding this GPU. The 15 W figure is a key differentiator, as it allows the RX Vega 11 to operate without any active cooling in many chassis.
FAQ
Q: What is the average benchmark score for the AMD Radeon RX Vega 11?
A: The average benchmark score is 14314.
Q: Does the RX Vega 11 have dedicated ray tracing cores?
A: No, the FACT PACK lists rtCores as null, so there are no dedicated ray tracing cores.
Q: What is the TDP of this processor?
A: The TDP is 15 W.
Q: Which APIs does it support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: How does it compare to the Intel Iris Xe MAX Graphics?
A: The delta is 0%, meaning their average scores are identical.
Q: What is the production status?
A: The production status is end-of-life.
Who Should Consider It
Given its 55th percentile ranking and average score of 14314, the RX Vega 11 is positioned for entry-level computing. Its 15 W TDP makes it ideal for systems where power efficiency is critical. The benchmark results show it can handle light workloads and older games, but the lack of dedicated RT cores limits modern ray-traced titles. The Vulkan score of 13543 and Metal score of 16874 suggest it performs well in specific API environments. Users with motherboards that support this IGP will find it adequate for basic productivity and 1080p gaming at lower settings. However, because it is end-of-life, it is only relevant for existing platforms. The 704 shading units and 8 ROPs indicate that high-resolution gaming will be constrained by the memory subsystem, which is system dependent. For users who prioritize low power consumption and have modest performance needs, the RX Vega 11 remains a viable option, but its end-of-life status means it is not a target for new system builds.
Memory Subsystem
The memory size, type, and bus width are all listed as "System Shared". The bandwidth is "System Dependent", meaning performance scales directly with the host system's memory configuration. The memory clock is also "System Shared". The pixel rate is 11.20 GPixel/s and the texture rate is 61.60 GTexel/s, with 8 ROPs and 44 TMUs. For high resolutions, the shared memory architecture will bottleneck performance because the GPU must contend with the CPU for memory bandwidth. The FP32 output of 1.971 TFLOPS is the compute ceiling, but actual memory-bound workloads will fall short of that. The 8 ROPs limit pixel fill, which is evident in the 11.20 GPixel/s pixel rate. Because the bandwidth is system dependent, the actual performance of the RX Vega 11 can vary significantly between different host systems, making the benchmark scores a baseline rather than a fixed guarantee. This dependency is the primary limiter for demanding tasks, as the GPU cannot access dedicated high-speed VRAM.
The NVIDIA Equivalent of Radeon RX Vega 11
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 SUPER offers comparable performance and features in the NVIDIA lineup.
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