RADEON

AMD Radeon Vega 11

AMD graphics card specifications and benchmark scores

VRAM
1400
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,400 MHz
Shaders 704
TDP 15W
Memory Type System Shared
Architecture GCN 5.0
nm
Process 12 nm
Released Sep 2019

AMD Radeon Vega 11 Specifications

Radeon Vega 11 GPU Core

Shader units and compute resources

The AMD Radeon Vega 11 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
704
Shaders
704
TMUs
44
ROPs
8
Compute Units
11

Vega 11 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Vega 11's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Vega 11 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1400 MHz
Boost Clock
1,400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Vega 11 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Vega 11's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Vega 11 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Vega 11 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.971 TFLOPS
FP64 (Double)
123.2 GFLOPS (1:16)
FP16 (Half)
3.942 TFLOPS (2:1)
Pixel Rate
11.20 GPixel/s
Texture Rate
61.60 GTexel/s

GCN 5.0 Architecture & Process

Manufacturing and design details

The AMD Radeon Vega 11 is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vega 11 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.0
GPU Name
Picasso
Process Node
12 nm
Foundry
GlobalFoundries
Transistors
4,940 million
Die Size
210 mm²
Density
23.5M / mm²

AMD's Radeon Vega 11 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Vega 11 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Vega 11 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

Radeon Vega 11 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Vega 11 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Vega 11. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Vega 11 Product Information

Release and pricing details

The AMD Radeon Vega 11 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Vega 11 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2019
Production
End-of-life
Predecessor
GCN 3.0 IGP
Successor
Vega II IGP

Radeon Vega 11 Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Vega 11 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #90 of 161
17,392
8%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Vega 11 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #346 of 643
13,392
3%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Vega 11 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #316 of 444
12,273
3%
Max: 376,915
Compare with other GPUs

About AMD Radeon Vega 11

The AMD Radeon Vega 11 is an integrated graphics processor based on GCN 5.0, manufactured by GlobalFoundries on a 12 nm process. The Picasso chip contains 4,940 million transistors on a 210 mm² die, for a transistor density of 23.5 million per mm². It is an end-of-life IGP released on September 29, 2019, with a 15 W TDP, no power connectors, and no suggested PSU in the data. Its average benchmark score is 14,352, and it sits at the 55th percentile of all GPUs. The four closest listed rivals are separated from it by no more than the 0.5% delta recorded in the data.

Power and Cooling — TDP, PSU recommendation, connector requirements

At 15 W, the data places this part at a deliberately low power level. The slot width is listed as IGP, and the bus interface is also IGP, confirming that this is not a separate expansion card. Power connectors are recorded as None, and the suggested PSU field is null, so the data does not define a separate power supply requirement. The base clock is 300 MHz and the boost clock is 1400 MHz, with the memory clock marked System Shared. There is no separate game clock in the data, only the base and boost clocks.

Because the dimensions fields are all null, the listing contains no card length, height, or width. That is consistent with an integrated part rather than a discrete board. The 15 W TDP and IGP slot width mean the thermal and power delivery context is the host processor, not a standalone graphics card. The practical takeaway from the connector field is direct: no auxiliary power connector is needed.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The generation field is Vega IGP (Picasso), and the architecture is GCN 5.0. The rtCores and tensorCores fields are both null, so the database does not assign any dedicated ray tracing cores or tensor cores to this part. API support is DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The feature set also includes 704 shading units, 44 texture mapping units, and 8 ROPs.

Compute throughput is listed at 1.971 TFLOPS for FP32 and 3.942 TFLOPS for FP16, with the FP16 path running at a 2:1 ratio. Pixel throughput is 11.20 GPixel/s, and texture throughput is 61.60 GTexel/s. Display outputs are motherboard dependent, which means the actual video outputs come from the host board rather than from the GPU alone. The API list gives the Vega 11 modern driver-facing support across DirectX, OpenGL, and Vulkan, even though dedicated ray tracing hardware is not part of the specification.

Benchmark Performance — analyze scores vs rivals with exact % deltas

Benchmark results are available for three GeekBench workloads. Metal scores 17,392, OpenCL scores 13,392, and Vulkan scores 12,273. The average benchmark score is 14,352, and the percentile versus all GPUs is 55. Metal is the highest score among the three, Vulkan is the lowest, and OpenCL sits between them. That spread shows API-dependent behavior: the same hardware can rank differently depending on which compute or graphics interface is used.

Against the nearest rivals, the margins are very narrow. Intel Iris Xe MAX Graphics averages 14,315, with a deltaPct of 0.3. AMD Radeon RX Vega 11 averages 14,314, also with a deltaPct of 0.3. NVIDIA GeForce GTX 1660 SUPER averages 14,286, with a deltaPct of 0.5. AMD Radeon RX 5500 XT averages 14,389, with a deltaPct of -0.3. Read directly, the Vega 11 is 0.3% ahead of the Intel part, 0.3% ahead of the RX Vega 11 rival, 0.5% ahead of the GTX 1660 SUPER, and 0.3% behind the RX 5500 XT.

The negative delta for the RX 5500 XT makes it the only listed rival that leads the Vega 11. Even that lead is small. The data describes a tightly packed cluster of results rather than a clear performance hierarchy. The Vega 11’s 55th percentile position sits just above the database midpoint, reinforcing the idea that this is a middle-tier result in aggregate terms.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

Because this is an IGP with a 15 W TDP, no power connectors, and no discrete PSU specification, it belongs in systems that do not use a separate graphics card. The display outputs are motherboard dependent, so connectivity depends on the host board. The production status is end-of-life, and its predecessor is GCN 3.0 IGP while its successor is listed as Vega II IGP, which frames the Vega 11 as one step in a line of integrated GPUs rather than a forward-looking component.

The 55th percentile places the average score above half of the GPUs in the database. At the same time, all four nearest rivals are within 0.5%, so the Vega 11 does not stand apart from comparable hardware. Users with moderate graphical demands can use the aggregate score as a baseline for expectation setting. The data contains no per-game resolution or settings results, so specific high-resolution settings cannot be quoted from this listing. What the facts do support is a modest performance tier, with the main caveat being the memory subsystem described below.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory size, type, and bus width are all listed as System Shared. The memory clock is also System Shared, and bandwidth is System Dependent. There is no dedicated VRAM capacity, no fixed bus width, and no fixed bandwidth number in the fact pack. This means the GPU relies on host system memory rather than on a private memory pool.

The fixed throughput limits are 11.20 GPixel/s and 61.60 GTexel/s, driven by 8 ROPs and 44 TMUs. For high resolutions, the absence of a fixed memory bandwidth is important. Because bandwidth is System Dependent, two systems using the same Vega 11 could behave differently depending on the host memory configuration. The data does not provide a single memory bandwidth figure to use for resolution scaling, so high-resolution expectations have to be platform dependent rather than strictly GPU dependent.

FAQ

Q: What architecture does the AMD Radeon Vega 11 use?

A: It uses GCN 5.0, with the Picasso chip built on GlobalFoundries' 12 nm process.

Q: Does it have dedicated ray tracing or tensor cores?

A: No. The data lists rtCores as null and tensorCores as null, so no dedicated ray tracing or tensor hardware is specified.

Q: What is the TDP and power connector requirement?

A: TDP is 15 W. Power connectors are None, and no suggested PSU is listed.

Q: How much VRAM does it have?

A: It has no dedicated VRAM. Memory size, type, and bus width are all System Shared, and bandwidth is System Dependent.

Q: What are the supported APIs?

A: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: What is its current production status?

A: It is end-of-life. The predecessor is GCN 3.0 IGP and the successor is Vega II IGP.

How It Compares

Intel Iris Xe MAX Graphics: The Intel part averages 14,315, and the deltaPct is 0.3. The Vega 11 is 0.3% ahead in the aggregate data, so the two effectively occupy the same performance position.

AMD Radeon RX 5500 XT: With an average score of 14,389 and a deltaPct of -0.3, the RX 5500 XT is the only listed rival ahead of the Vega 11. The lead is small, but the ordering puts this rival at the top of the group.

AMD Radeon RX Vega 11: The similarly named rival averages 14,314, with a deltaPct of 0.3. The Vega 11 is 0.3% ahead, meaning the close names are matched by close average scores.

NVIDIA GeForce GTX 1660 SUPER: The NVIDIA part averages 14,286, with a deltaPct of 0.5. The Vega 11 is 0.5% ahead, which is the largest positive delta in the rival list. Even so, the gap remains small.

The NVIDIA Equivalent of Radeon Vega 11

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080 SUPER

NVIDIA • 8 GB VRAM

View Specs Compare

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