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NVIDIA Quadro GV100

NVIDIA graphics card specifications and benchmark scores

32 GB
VRAM
1627
MHz Boost
250W
TDP
4096
Bus Width
Tensor Cores

At a Glance

NVIDIA
VRAM 32 GB
Boost Clock 1,627 MHz
Shaders 5,120
Bus Width 4096-bit
TDP 250W
Memory Type HBM2
Architecture Volta
nm
Process 12 nm
Released Mar 2018

NVIDIA Quadro GV100 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro GV100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
5,120
Shaders
5,120
TMUs
320
ROPs
128
SM Count
80

Quadro GV100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro GV100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro GV100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1132 MHz
Base Clock
1,132 MHz
Boost Clock
1627 MHz
Boost Clock
1,627 MHz
Memory Clock
848 MHz 1696 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro GV100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro GV100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 GB
VRAM
32,768 MB
Memory Type
HBM2
VRAM Type
HBM2
Memory Bus
4096 bit
Bus Width
4096-bit
Bandwidth
868.4 GB/s

Quadro GV100 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro GV100, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
6 MB

Quadro GV100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro GV100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
16.66 TFLOPS
FP64 (Double)
8.330 TFLOPS (1:2)
FP16 (Half)
33.32 TFLOPS (2:1)
Pixel Rate
208.3 GPixel/s
Texture Rate
520.6 GTexel/s

Quadro GV100 Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro GV100 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro GV100 capable of delivering both stunning graphics and smooth frame rates in modern titles.

Tensor Cores
640

Volta Architecture & Process

Manufacturing and design details

The NVIDIA Quadro GV100 is built on NVIDIA's Volta architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro GV100 will perform in GPU benchmarks compared to previous generations.

Architecture
Volta
GPU Name
GV100
Process Node
12 nm
Foundry
TSMC
Transistors
21,100 million
Die Size
815 mm²
Density
25.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro GV100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro GV100 to maintain boost clocks without throttling.

TDP
250 W
TDP
250W
Power Connectors
1x 8-pin
Suggested PSU
600 W

Quadro GV100 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro GV100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x DisplayPort 1.4a
Display Outputs
4x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro GV100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.0
Shader Model
6.8

Quadro GV100 Product Information

Release and pricing details

The NVIDIA Quadro GV100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro GV100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2018
Launch Price
8,999 USD
Production
End-of-life
Predecessor
Quadro Pascal
Successor
Quadro Turing

About NVIDIA Quadro GV100

The NVIDIA Quadro GV100 is a professional-grade GPU based on the Volta architecture, manufactured on TSMC's 12 nm process with 21,100 million transistors on an 815 mm² die. It features 5,120 shading units, 320 texture mapping units, 128 raster output units, and 640 tensor cores, delivering 16.66 TFLOPS of FP32 and 33.32 TFLOPS of FP16 (2:1) compute. Memory consists of 32 GB of HBM2 across a 4096-bit interface, providing 868.4 GB/s of bandwidth. With an average benchmark score of 34,677, the card sits in the 78th percentile of all GPUs. Its launch MSRP was 8,999 USD. The card uses a dual-slot design, requires a 600 W power supply, and is powered by a single 8-pin connector. It is now end-of-life, having been released on 2018-03-26.

Benchmark Performance

The GV100's benchmark results reveal a compute-oriented design. In Geekbench OpenCL, it scores 144,393, and in Geekbench Vulkan it reaches 137,547, indicating strong performance in parallel compute and modern graphics APIs. Passmark's G3D score is 19,650, with a GPU compute score of 9,069. However, the DirectX-specific tests are notably lower: DirectX 9 scores 207, DirectX 11 scores 168, DirectX 10 scores 140, and DirectX 12 scores only 84. This pattern suggests the card is not optimized for legacy or gaming-focused DirectX workloads, but rather for compute-heavy tasks that leverage OpenCL, Vulkan, or its tensor cores.

The overall average benchmark score of 34,677 places the GV100 within a tight performance band. It trails the AMD Radeon RX 9070 by 0.3% (34,780 vs. 34,677) and the NVIDIA A2 by 0.5% (34,866 vs. 34,677). Conversely, it leads the AMD Radeon HD 7970 by 0.4% (34,541 vs. 34,677) and the AMD Radeon PRO W6400 by 0.5% (34,511 vs. 34,677). These deltas are all within half a percent, meaning that across the aggregate benchmark suite, the GV100's performance is essentially indistinguishable from these rivals. Yet its underlying architecture and feature set differ substantially, as seen in the low DirectX scores and the presence of tensor cores.

The 78th percentile ranking indicates that the GV100 outperforms the majority of GPUs in the database, but it does not sit at the top. The combination of high compute scores and low DirectX results suggests that the card's value lies in professional applications rather than consumer gaming. The FP32 throughput of 16.66 TFLOPS and FP16 throughput of 33.32 TFLOPS (2:1) further reinforce this compute-first positioning.

How It Compares

AMD Radeon RX 9070 — The RX 9070 posts an average score of 34,780, which is 0.3% higher than the GV100's 34,677. This is a negligible margin, indicating that the two cards deliver comparable aggregate performance in the benchmark suite. However, the RX 9070 is a consumer gaming card, while the GV100 targets professional workloads, so their real-world usage patterns diverge significantly despite similar overall scores.

AMD Radeon HD 7970 — The HD 7970 averages 34,541, which the GV100 surpasses by 0.4%. The HD 7970 is a much older architecture, yet the performance gap is minimal. This highlights how the GV100's compute-focused design does not translate into a large lead over older hardware in general-purpose benchmarks. The GV100's advantage would likely be more pronounced in workloads that utilize its tensor cores or large memory capacity.

AMD Radeon PRO W6400 — The PRO W6400 scores 34,511 on average, placing it 0.5% behind the GV100. Both are professional cards, but the W6400 is a lower-tier product. The small delta suggests that in this benchmark suite, the GV100's extra compute and memory resources do not yield a significant aggregate advantage, possibly because the tests are not fully stress the GV100's capabilities.

NVIDIA A2 — The A2 averages 34,866, which is 0.5% higher than the GV100. The A2 is a compact, low-power accelerator, yet it edges out the GV100 in the overall score. This is surprising given the GV100's larger die and higher power envelope (250 W TDP vs. the A2's unspecified). The close result underscores that aggregate benchmarks can mask architectural differences; the GV100's 32 GB VRAM and tensor cores are not fully exercised by these tests.

Who Should Consider It

The GV100 is not a card for gamers. Its DirectX scores are among the lowest in its class — DirectX 12 at 84, DirectX 11 at 168 — which would result in poor frame rates in modern titles. Instead, the card is suited for professionals who need massive memory capacity and high compute throughput. The 32 GB HBM2 memory and 868.4 GB/s bandwidth are ideal for large datasets, high-resolution textures, and complex simulations. The 640 tensor cores provide hardware acceleration for AI inference and training, particularly with FP16 workloads that double to 33.32 TFLOPS.

For users running OpenCL or Vulkan applications, the GV100's scores of 144,393 and 137,547 respectively demonstrate strong performance. The card also supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, making it compatible with modern graphics APIs, though its raw DirectX rasterization performance is limited. The absence of dedicated ray tracing cores (RT core count is null) means ray tracing must be handled via compute shaders, which is less efficient than on cards with dedicated RT hardware.

Given its end-of-life status, the GV100 is a legacy product. It is best suited for users who require its specific combination of high-capacity memory, tensor cores, and professional driver support, and who are working with software that leverages OpenCL, Vulkan, or CUDA-based compute. The card's 250 W TDP and 600 W suggested PSU are moderate for a workstation GPU, and its dual-slot, 267 mm length fits standard chassis.

FAQ

Q: What is the average benchmark score of the NVIDIA Quadro GV100?

A: The average benchmark score is 34,677, which places it in the 78th percentile of all GPUs.

Q: How much memory does the GV100 have and what is its bandwidth?

A: It has 32 GB of HBM2 memory on a 4096-bit bus, providing 868.4 GB/s of bandwidth.

Q: Does the GV100 support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: How many tensor cores does the GV100 have?

A: It has 640 tensor cores, which enable FP16 compute at 33.32 TFLOPS (2:1) and FP32 at 16.66 TFLOPS.

Q: What is the power consumption of the GV100?

A: The TDP is 250 W, with a suggested PSU of 600 W and a single 8-pin power connector.

Q: When was the GV100 released?

A: It was released on 2018-03-26 and is now end-of-life.

Ray Tracing and Feature Set

The GV100 does not include dedicated ray tracing cores; the RT core count is null. This means hardware-accelerated ray tracing is not available. Instead, the card relies on its 640 tensor cores for AI-accelerated tasks, such as denoising or inference. The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which allow for modern graphics features, but ray tracing would have to be implemented via compute shaders, incurring a performance penalty compared to dedicated RT hardware. The card also supports a 2:1 FP16 ratio, effectively doubling throughput for workloads that use half-precision arithmetic. The pixel rate is 208.3 GPixel/s and the texture rate is 520.6 GTexel/s, indicating strong rasterization capabilities for professional rendering, though the DirectX benchmark scores suggest that driver optimizations are not aligned with gaming workloads.

Memory Subsystem

The GV100 is equipped with 32 GB of HBM2 memory, connected via a 4096-bit bus. The memory clock runs at 848 MHz, with an effective data rate of 1696 Mbps, yielding a total bandwidth of 868.4 GB/s. This is an exceptionally high bandwidth figure, well-suited for memory-intensive applications such as large-scale scientific simulations, high-resolution rendering, and deep learning datasets. The 32 GB capacity allows loading massive models or textures that would exceed the memory of most consumer cards. For high-resolution work, the combination of capacity and bandwidth ensures that data can be fed to the GPU without bottlenecks. However, the memory clock and effective rate are modest compared to newer HBM3 implementations, but for a 2018 product, they were competitive. The card's memory subsystem is a key differentiator, as few rivals offer similar capacity and bandwidth in a single GPU.

Detailed benchmark scores and charts for the NVIDIA Quadro GV100 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro GV100 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #53 of 650
150,004
39%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro GV100 performs with next-generation graphics and compute workloads.

geekbench_vulkan #44 of 446
139,526
37%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro GV100 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro GV100 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro GV100 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro GV100 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro GV100 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro GV100 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro GV100 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #60 of 184
9,069
32%
Max: 28,396

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