ARC

Intel Arc Pro B50

Intel graphics card specifications and benchmark scores

16 GB
VRAM
2600
MHz Boost
70W
TDP
128
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 16 GB
Boost Clock 2,600 MHz
Shaders 2,048
Bus Width 128-bit
TDP 70W
Memory Type GDDR6
RT Cores 16
Architecture Xe2-HPG
nm
Process 5 nm
Released Sep 2025

Intel Arc Pro B50 Specifications

GPU Core

Shader units and compute resources

The Intel Arc Pro B50 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
128
ROPs
16
Execution Units
16

Pro B50 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc Pro B50's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Pro B50 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1700 MHz
Base Clock
1,700 MHz
Boost Clock
2600 MHz
Boost Clock
2,600 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc Pro B50 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Pro B50's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
224.0 GB/s

Arc Pro B50 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro B50, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
8 MB

Pro B50 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc Pro B50 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
10.65 TFLOPS
FP64 (Double)
2.662 TFLOPS (1:4)
FP16 (Half)
21.30 TFLOPS (2:1)
Pixel Rate
41.60 GPixel/s
Texture Rate
332.8 GTexel/s

Arc Pro B50 Ray Tracing & AI

Hardware acceleration features

The Intel Arc Pro B50 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Pro B50 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
XMX Cores
128

Xe2-HPG Architecture & Process

Manufacturing and design details

The Intel Arc Pro B50 is built on Intel's Xe2-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro B50 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe2-HPG
GPU Name
BMG-G21
Process Node
5 nm
Foundry
TSMC
Transistors
19,600 million
Die Size
272 mm²
Density
72.1M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc Pro B50 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Pro B50 to maintain boost clocks without throttling.

TDP
70 W
TDP
70W
Power Connectors
None
Suggested PSU
250 W

Arc Pro B50 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc Pro B50 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Bus Interface
PCIe 5.0 x8
Display Outputs
4x mini-DisplayPort 2.1
Display Outputs
4x mini-DisplayPort 2.1

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc Pro B50. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc Pro B50 Product Information

Release and pricing details

The Intel Arc Pro B50 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Pro B50 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2025
Launch Price
349 USD
Production
Active

About Intel Arc Pro B50

Intel Arc Pro B50 is a professional graphics solution built on the Xe2-HPG architecture, using the BMG-G21 chip fabricated on a 5 nm process at TSMC. The card carries 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1M per mm². It is part of the Battlemage generation within the Pro Series, with a production status of Active and a release date of September 4, 2025, positioned at the 50th percentile among all GPUs in the database.

Benchmark Performance

The Intel Arc Pro B50 delivers a raw compute throughput of 10.65 TFLOPS for FP32 operations, which translates to 21.30 TFLOPS for FP16 when using the 2:1 ratio. The shading unit count stands at 2048, paired with 128 texture mapping units and 16 raster output units. The texture fill rate reaches 332.8 GTexel/s, while the pixel fill rate is 41.60 GPixel/s. These figures place the card in the middle of the overall GPU performance distribution, exactly at the 50th percentile, indicating balanced performance relative to the entire field of benchmarked graphics cards.

The average benchmark score for this card is recorded as zero, meaning no direct benchmark results exist in the database for comparison. However, the percentile ranking of 50 suggests that the card sits at the median point, outperforming half of all GPUs tracked while trailing the other half. The FP32 throughput of 10.65 TFLOPS is the primary indicator of general compute capability, and the FP16 figure of 21.30 TFLOPS doubles that throughput for workloads that can utilize reduced precision. The card's 128-bit memory bus with 16 GB of GDDR6 memory provides a bandwidth of 224.0 GB/s, which is substantial for a 70 W part but modest compared to higher-tier workstation cards.

The texture and pixel rates, derived from the core clock speeds of 1700 MHz base and 2600 MHz boost, show a strong scaling from base to boost. At the boost clock, the card sustains higher throughput in texture-bound and pixel-bound tasks, which is typical for professional applications that rely on fill-rate-heavy operations. The 50th percentile ranking indicates that while the card is not a performance leader, it offers a middle-ground solution that can handle a broad range of professional workloads without excelling in any single category. The absence of nearest rival data means no direct percentage deltas can be computed against specific competitors, but the percentile field alone tells a clear story of mid-tier positioning.

Ray Tracing and Feature Set

The Intel Arc Pro B50 includes 16 dedicated ray tracing cores, enabling hardware-accelerated ray tracing for compatible applications. The card supports DirectX 12 Ultimate (12_2), which encompasses the full feature set including ray tracing, mesh shaders, and variable rate shading. Vulkan 1.4 support is also present, providing cross-platform access to ray tracing and other modern graphics features. OpenGL 4.6 is supported for legacy and CAD applications that rely on this API.

The ray tracing core count of 16 is modest, suggesting that the card can handle ray-traced workloads but is not optimized for the most demanding RT scenes. The FP32 throughput of 10.65 TFLOPS provides the compute foundation for ray tracing calculations, while the dedicated RT cores offload the bounding volume hierarchy traversal and ray intersection tests. The 16 GB of GDDR6 memory is advantageous for ray tracing, as it allows larger scenes and more complex geometry to reside in memory without spilling to system RAM.

The absence of tensor core data in the fact pack means no inference on AI-accelerated features can be made. The card does not list tensor cores, so any AI or machine learning acceleration would rely solely on the general compute units. The 4x mini-DisplayPort 2.1 outputs support high-resolution displays with the latest display standard, enabling multi-monitor professional setups. The PCIe 5.0 x8 bus interface provides ample bandwidth for data transfer between the CPU and GPU, though the 224.0 GB/s memory bandwidth is the limiting factor for data-intensive workloads rather than the PCIe link.

Who Should Consider It

The Intel Arc Pro B50 is suited for professionals who need a balance of compute performance and memory capacity without requiring top-tier speed. The 16 GB memory size is a key differentiator, allowing large datasets, high-resolution textures, and complex 3D scenes to be loaded entirely into VRAM. This makes the card a candidate for workloads such as architectural visualization, product design, and video editing where memory capacity often matters more than raw throughput.

The 10.65 TFLOPS FP32 performance and 21.30 TFLOPS FP16 performance indicate the card can handle moderate compute tasks, including simulation and rendering, but will not be the fastest option for lengthy render times. The 50th percentile ranking suggests the card is an average performer, meaning users with demanding deadlines may find it slow for heavy workloads but adequate for interactive previews and moderate final renders. The 224.0 GB/s bandwidth is sufficient for 1080p and 1440p workloads, but 4K texturing with extreme detail may strain the memory subsystem.

The card's dual-slot design and 70 W TDP mean it generates minimal heat and noise, making it suitable for quiet workstations or compact builds. The lack of power connectors simplifies installation, as the card draws power solely from the PCIe slot. Users with multi-monitor setups will benefit from the 4x mini-DisplayPort 2.1 outputs, supporting high refresh rates and high resolutions across multiple displays. The card is not designed for gaming in the traditional sense, but its DirectX 12 Ultimate and Vulkan 1.4 support mean it can run modern games at reasonable settings, though the 16 ROPs and 128-bit bus may limit performance at high resolutions.

Power and Cooling

The Intel Arc Pro B50 has a TDP of 70 W, which is exceptionally low for a card with 16 GB of memory and 2048 shading units. This low power draw is reflected in the absence of power connectors; the card draws all power from the PCIe 5.0 x8 slot, eliminating the need for external power cables. The suggested power supply unit rating is 250 W, which is a conservative recommendation that leaves ample headroom for the rest of the system components.

The dual-slot cooling solution is more substantial than the 70 W TDP would require, suggesting the card runs cool and quiet under typical loads. The dimensions of 167 mm in length, 69 mm in height, and 40 mm in width make it a compact card that fits in most chassis, including small form factor cases. The lack of power connectors also simplifies cable management, as there are no additional cables to route or secure.

The 70 W TDP is a significant advantage for multi-GPU configurations or systems with power constraints, as multiple cards can be installed without exceeding PSU capacity. The 250 W PSU recommendation is low enough to be compatible with entry-level power supplies, but users should verify their PSU has the necessary PCIe power connectors for the rest of the system. The card's cooling solution is adequate for the 2600 MHz boost clock, ensuring sustained performance without thermal throttling in well-ventilated cases.

How It Compares

The Intel Arc Pro B50 currently has no nearest rivals listed in the database, meaning no direct comparison data exists for this card. The percentile ranking of 50 indicates it sits exactly at the median of all GPUs, outperforming half of the tracked cards and underperforming the other half. This positioning suggests the card is neither a budget-oriented low performer nor a high-end flagship, but rather a middle-ground solution.

Without rival names or scores, the card cannot be directly compared to specific competitors. The lack of benchmark scores and nearest rival data means the card's performance is defined solely by its architectural specifications and the global percentile rank. The 50th percentile is a useful reference point, indicating that users upgrading from a GPU below the 25th percentile will see a substantial improvement, while those coming from a card above the 75th percentile will notice a significant downgrade.

The card's 16 GB memory capacity is a standout feature at this performance level, as many cards in the 50th percentile range offer only 8 GB or 12 GB. This memory advantage makes the card more suitable for memory-hungry professional workloads than its raw compute performance might suggest. The FP16 performance of 21.30 TFLOPS is double the FP32 rate, which is beneficial for workloads that can utilize mixed precision, though the lack of tensor cores limits AI acceleration compared to cards with dedicated tensor hardware.

FAQ

Q: What is the memory capacity and type of the Intel Arc Pro B50?

A: The card has 16 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth.

Q: How many ray tracing cores does the card have?

A: The Intel Arc Pro B50 includes 16 dedicated ray tracing cores, supporting hardware-accelerated ray tracing in DirectX 12 Ultimate and Vulkan 1.4.

Q: What is the recommended power supply wattage for this card?

A: The suggested PSU rating is 250 W, and the card requires no external power connectors, drawing all power from the PCIe 5.0 x8 slot.

Q: Does the card support multiple monitors?

A: Yes, it has 4x mini-DisplayPort 2.1 outputs, allowing up to four displays to be connected simultaneously.

Q: What is the FP32 performance of the Intel Arc Pro B50?

A: The card delivers 10.65 TFLOPS for FP32 operations and 21.30 TFLOPS for FP16 operations using a 2:1 ratio.

Q: What is the physical size of the card?

A: The card measures 167 mm in length, 69 mm in height, and 40 mm in width, with a dual-slot design.

Detailed benchmark scores and charts for the Intel Arc Pro B50 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc Pro B50 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict Intel Arc Pro B50 performance in demanding AAA games at 4K resolution.

3dmark_3dmark_steel_nomad_dx12 #123 of 188
1,604
9%
Max: 18,355

passmark_directx_10Source

DirectX 10 tests Intel Arc Pro B50 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests Intel Arc Pro B50 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests Intel Arc Pro B50 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests Intel Arc Pro B50 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel Arc Pro B50 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of Intel Arc Pro B50 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #113 of 186
12,553
28%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of Intel Arc Pro B50 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #101 of 184
6,037
21%
Max: 28,396

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