Archeage

Archeage

MMORPG 2014

FPS performance data for different CPU and GPU combinations

A sandbox MMORPG featuring open-world exploration, naval combat, and a unique class-building system set in the high-fantasy world of Erenor.

Minimum Requirements

  • CPU: Intel Core i3-2125 / AMD Phenom II X4 965
  • GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 4850 (1GB)
  • RAM: 4 GB
  • Storage: 70 GB available space
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FPS Performance Dashboard

Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.

About Archeage

ArcheAge is one of the oldest games in our benchmark library and still one of the most misunderstood. XL Games' sandbox MMORPG launched in the West in 2014, survived three publisher changes, a buy-to-play relaunch as ArcheAge Unchained, and a decade of engine patches, yet it behaves today much as it did at release: heavily dependent on the processor, only moderately interested in your graphics card, and prone to collapsing frame rates the moment a raid fills the screen. Across 3,708 measured CPU and GPU combinations in our database, the average system records 69 FPS at 1080p Ultra, 46 FPS at 1440p Ultra, and 27 FPS at 4K Ultra. The fastest combinations reach 720 FPS at 1080p Low; the slowest crawl at 17 FPS at 1080p Ultra. That 40-fold spread tells you more about ArcheAge than any single average can: this is a game where the specific hardware pairing matters enormously, and where generic build advice routinely points people at the wrong component.

A CryEngine 3 MMO with a permanent CPU problem

ArcheAge runs on CryEngine 3, an engine designed in the late 2000s for shooter set pieces, not for rendering two hundred armored players trading spells in a siege. The architectural consequences have followed the game for its entire life. The renderer leans hard on a small number of threads, so single-thread CPU speed and cache latency dominate performance in almost every real scenario. Draw calls pile up fast in towns, trade runs, and large-scale PvP, and the processor has to serialize that work while also handling the simulation, the network state, and the usual MMO interface overhead. Modern many-core CPUs help less than their core counts suggest; a chip with fewer, faster cores routinely beats a bigger processor on paper.

The graphics card is the second priority at 1080p and only becomes the main constraint at high resolutions with Ultra settings. Our data shows this clearly: dropping from 1080p Ultra to 1080p High moves the average from 69 to 101 FPS, a nearly 50 percent recovery from options that mostly unload the GPU and the draw pipeline, while the jump to Low (160 FPS average) shows how much headroom exists once rendering work is stripped back. Memory matters in the classic MMO way: 16 GB is the sensible floor, and because the engine is latency-sensitive, dual-channel DDR5 with decent timings contributes more to steady minimums than raw capacity beyond that. Storage is a quality-of-life issue more than a frame-rate one, but it is a real one, and we will come back to it.

One honest caveat before the numbers: like every MMO, ArcheAge's live performance depends on server load and player density in ways no controlled benchmark fully captures. Our figures are measured under consistent conditions; a packed siege on a fresh-start server will sit below them, and questing alone in an empty zone will sit above them. The averages are the right baseline for hardware planning, not a promise for raid night.

1080p: a wide field with a low floor

At 1920x1080, ArcheAge is playable on almost anything with a discrete GPU, but the experience varies wildly. The 69 FPS average at Ultra looks comfortable, yet the floor across our tested combinations is 17 FPS, recorded on the weakest pairings, and even mid-range systems feel that floor approach in crowded cities where the CPU wall asserts itself. The ceiling is equally dramatic: 720 FPS at 1080p Low on the fastest combinations, which is what happens when a modern high-clock processor meets an engine this old with the settings opened up.

The settings ladder at 1080p is instructive. Low averages 160 FPS, Medium 145, High 101, and Ultra 69. The big drop is between High and Ultra, where the expensive shadow, distance, and post-processing options live, so players chasing frame rate at 1080p should treat Ultra as a luxury preset rather than a starting point. For most builds, High at 1080p is the sweet spot: over 100 FPS on average, visually close to Ultra at normal viewing distances, and much kinder to the minimums that decide whether a siege feels smooth or slideshow-like. A 144Hz monitor is a realistic match for this game at 1080p on decent hardware; 240Hz is only meaningfully reachable at Low on top-tier CPUs, and even then only outside dense content.

The practical summary for 1080p: if your frame rate disappoints here, your processor is almost always the part to question first, and no graphics setting fully compensates for a weak one.

1440p and 4K: the GPU finally reports for duty

At 2560x1440 the averages fall to 112 Low, 100 Medium, 68 High, and 46 Ultra. Two things stand out. First, the gap between Low and Medium nearly vanishes (112 versus 100), which is the signature of a CPU limit that resolution changes cannot fix: the processor is holding the line at roughly the same frame rate regardless of how light the GPU work gets. Second, Ultra at 46 FPS is where the graphics card starts genuinely mattering, and a mid-range GPU paired with a strong CPU is the minimum sensible pairing for maxed 1440p play.

At 3840x2160 the picture completes: 65 Low, 57 Medium, 39 High, and 27 Ultra. Again, Low and Medium sit within 8 FPS of each other because the engine cannot go faster no matter how much GPU work you remove, while Ultra at 27 FPS is a firmly GPU-bound result that demands a high-end card to make comfortable. Note the odd but telling pattern that 4K Low (65 FPS) nearly matches 1080p Ultra (69 FPS): resolution is nearly free in this engine until you stack expensive settings on top of it.

The honest advice about 4K in ArcheAge is the same caveat we apply to other aging engines. The game has no official DLSS or FSR support, since it predates modern upscaling entirely, so there is no free performance waiting in a checkbox; driver-level scaling can approximate it, but native rendering is the honest path. Given that 4K Ultra averages 27 FPS across 3,708 systems, and given that the engine's CPU ceiling caps the benefit anyway, 4K in ArcheAge is mostly for players who value screenshot sharpness over siege smoothness. A high-refresh 1440p monitor is the better pairing for almost everyone.

Recommended settings: our tested configuration

ArcheAge's settings menu rewards the same discipline as other CPU-bound games: cut the options that multiply draw calls and per-object work first, because those load the processor, and the processor is what runs out first. Start from High rather than Ultra, since that single step recovers roughly 45 percent at 1080p in our data for a visual cost most players stop noticing within an hour. Shadows are the next reduction, expensive in CryEngine and barely missed in the chaos of actual play. View distance deserves nuance: terrain distance at high values is mostly a GPU cost in open zones, but object and character density settings are a CPU cost everywhere, and lowering how many other players the client fully renders is the single most effective lever in raids and cities. Effects quality can come down one notch for siege nights, when hundreds of spell effects stack. Anti-aliasing at a light setting keeps distant players readable without the old engine's heavy options. Resolution scale should stay at 100 percent unless you are on a weak GPU at 4K. The profile above typically lifts a mid-range system from the 60s into the 90 to 110 FPS band at 1080p, and it does so by spending the CPU budget where it actually helps: keeping minimums stable when the screen fills up.

What hardware do you need?

Entry level (older quad-core, 8 to 16 GB RAM, aging mid-range card): expect the lower end of our data, roughly the 17 to 40 FPS band at 1080p Ultra, improving to the 50 to 80 range at Medium in quiet content. Playable for questing and trade runs, genuinely rough in sieges. This is the tier where ArcheAge's age is kindest, since the game predates every component in it, but do not mistake "it launches" for "it raids."

Mid-range (modern 6-core with strong clocks, 16 GB dual-channel, current mid-range GPU): the sensible target. Tuned 1080p in the 90 to 140 FPS band, 1440p High around the 60 to 80 band, and raid performance that dips without collapsing. Most of the player base should aim here; spending past this tier buys diminishing returns because of the engine's CPU ceiling.

High-end (fastest gaming CPUs, ideally large-cache X3D parts, 32 GB fast DDR5, upper-tier GPU): tuned 1080p at 144 FPS and beyond for high-refresh play, 1440p Ultra held near or above 60, and the steadiest siege minimums the game can deliver. This is the tier where the best graphics card for ArcheAge stops being the question and the processor becomes the whole answer.

Flagship: 4K High at the 50 to 65 band and 4K Ultra finally above the 27 FPS average into genuinely smooth territory, plus the highest ceilings in our data at 720 FPS Low. Even here, a full siege will find the floor. ArcheAge humbles everything eventually; flagships just get humbled at a higher frame rate.

Laptop playability

ArcheAge is friendlier to laptops than most CPU-bound MMOs, with one caveat. Gaming laptops with H-class or HX-class processors handle it well at 1080p, since their CPUs boost high enough to satisfy the engine's single-thread appetite, and their mobile GPUs are far beyond what a 2014 renderer needs at that resolution. Expect performance in line with our mid-range desktop tier. The caveat is thin-and-light machines and integrated graphics: modern integrated GPUs can push 1080p Low into the 40 to 60 band in open world, which sounds acceptable until a crowded town exposes the low clocks and shared memory these machines run on. If a laptop is your main machine, prioritize processor boost clocks and dual-channel memory configuration over GPU tier when choosing, and keep the machine plugged in, since ArcheAge's CPU load punishes battery power profiles immediately.

Streaming and content creation

ArcheAge's community produces a steady stream of siege footage, trade-run guides, and fresh-start server races, and the game broadcasts reasonably well with one planning decision made correctly: use a hardware encoder. NVENC on NVIDIA cards and AMF on AMD cards handle 1080p60 cleanly, and they matter here more than in GPU-bound games because ArcheAge already saturates a few CPU threads, leaving x264 software encoding to fight the game for exactly the resources it is short on. The result of x264 on a mid-range system is dropped frames on stream and stutter in game at the same time, usually during the raid you actually wanted to show. A sensible streaming setup for this game is hardware encoding, a frame cap 10 to 15 percent below your system's average to smooth the broadcast, and 16 GB of RAM as a floor, with 32 preferred if you keep a browser and chat tools open. For video editing of siege footage afterward, the good news is that a PC built to ArcheAge's tastes (fast per-core CPU, quick memory) is also a competent editing workstation, so no separate machine is required.

Common problems and fixes

Stuttering in towns and during sieges despite a strong GPU: the CPU wall. Lower character and object density settings, then shadows. No GPU-side option touches this.

Long load times and texture pop-in on zone changes: storage. CryEngine 3 streams constantly, and moving the game from a hard drive to an NVMe SSD is the single biggest quality-of-life upgrade ArcheAge offers, cutting load screens dramatically and smoothing teleport transitions.

Frame rate that decays over a long session: the classic MMO client creep. Memory and UI state accumulate; a client restart every few hours restores minimums measurably, and keeping background applications closed helps on 16 GB systems.

Good FPS alone, terrible FPS in a raid group: partly network and server tick, partly the density settings above. Also check that the game is not trying to render every damage number and nameplate; interface load is real CPU load in this engine.

Crashes or hitches after a Windows or driver update: the old renderer occasionally dislikes the newest driver branches. A clean driver install, and keeping the client on a stable rather than beta driver, resolves most cases.

Upgrade priorities for ArcheAge players

If your system falls short, ArcheAge has a firm upgrade order, and it is not the order most gaming PC build guides default to. First, the processor: single-thread speed and cache rule this engine, so a CPU upgrade aimed at per-core performance is the highest-impact spending for crowded content, and large-cache X3D chips hold the steadiest floors in CPU-bound games like this one. Second, memory configuration: if you are on a single stick or 8 GB, moving to 16 GB of dual-channel DDR5 (or the fastest DDR4 your platform takes) attacks the hitching directly for little money. Third, storage: an NVMe SSD for the game client if you do not already have one, cheap and immediately felt. Only fourth comes the graphics card, and only if you play at 1440p or 4K with Ultra ambitions; at 1080p behind a weak CPU, a new GPU is money spent on a bottleneck that is not yours. Most upgrade regret in ArcheAge comes from buying that list backwards.

Frequently asked questions

Q: Is ArcheAge more CPU or GPU intensive?

A: Strongly CPU-intensive at 1080p, on single-thread speed specifically, because CryEngine 3 serializes most rendering work. The GPU only becomes the primary constraint at 1440p and especially 4K Ultra, where our 27 FPS average is a graphics card result.

Q: Can ArcheAge run on a low-end PC?

A: Yes, with expectations set. The engine is from 2014, so weak modern hardware reaches playable frame rates at Low or Medium in open content. Crowded cities and sieges are where low-end systems, especially low-clock CPUs, hit the 17 FPS floor our weakest combinations recorded.

Q: Why is my FPS so much lower than the benchmark average?

A: Player density. Our 69 FPS 1080p Ultra average is measured under consistent conditions; a packed siege or a busy town on a fresh-start server loads the CPU far beyond that baseline. Quiet-zone performance will match or beat our numbers, raid-night performance will sit below them on the same machine.

Q: Does ArcheAge support DLSS or FSR?

A: No official support, since the engine predates modern upscaling. Driver-level scaling is a partial substitute at 4K, but at 1080p and 1440p the CPU limit means upscaling would not raise the ceiling anyway. Spend the effort on settings and processor instead.

Q: How much RAM does ArcheAge need?

A: 16 GB is the practical floor for smooth play, in dual-channel configuration, since the engine is sensitive to memory latency. 32 GB is comfortable for long sessions with streaming tools open but is not a frame-rate upgrade on its own.

Q: What is the single best upgrade for ArcheAge?

A: A faster per-core processor, with large-cache X3D parts leading CPU-bound tables. At 1080p the CPU sets both the average and the floor; a GPU upgrade only pays off at 1440p Ultra and above.

To summarize: ArcheAge in 2026

Twelve years after its Western launch, ArcheAge occupies an unusual position in our library. It is no longer a game anyone buys hardware for, yet it remains one of the most-searched MMOs in our data whenever a fresh-start server opens, because every returning wave of players rediscovers the same truth: this engine does not care how new your graphics card is. The measured grid is the honest guide. A 69 FPS average at 1080p Ultra with a 17 FPS floor means the floor, not the average, is what you are shopping for, and the floor is made of CPU clocks, cache, memory channels, and an SSD. Build or upgrade in that order and ArcheAge in 2026 runs better than its reputation suggests, smooth enough for high-refresh 1080p in everything except the sieges that stress every system ever benchmarked. Buy the GPU first, as most generic advice suggests, and you will join the long line of players wondering why a brand-new card changed nothing. The game is old, the engine is stubborn, and the hardware answer has been the same for a decade: feed the processor, and ArcheAge takes care of the rest.

Quality:

FPS Benchmarks

CPU GPU Resolution Settings Avg FPS
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5080 3840x2160 Low 267.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 Low 253.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5080 3840x2160 Medium 227.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 Medium 200.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5080 3840x2160 High 192.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5070 Ti 3840x2160 High 159.0
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 157.0
Intel Core i5-13400F NVIDIA GeForce RTX 5070 Ti 3840x2160 Low 157.0
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5070 3840x2160 Low 148.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5080 3840x2160 Ultra 145.0
Intel Core Ultra 5 235 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5500X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-14700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 7 265K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 7 265 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-12400 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-12700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-11400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 7500X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 9900X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-14700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 5 225 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-12400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 9850X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-14400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 7400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i3-12100F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-12600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 7 270K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-14600K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i5-13400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-12700KF NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core i7-13700K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5600F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 4600G NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 9700F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 7 3700X NVIDIA GeForce RTX 4080 3840x2160 Low 125.0
Intel Core i9-14900K NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 D 3840x2160 Low 125.0
AMD Ryzen 5 3600 NVIDIA GeForce RTX 5090 D 3840x2160 Low 124.0
Intel Core i5-10400F NVIDIA GeForce RTX 5090 D 3840x2160 Low 123.0
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 122.1
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 3840x2160 Low 121.9
Intel Core i7-12700K NVIDIA GeForce RTX 5090 3840x2160 Low 121.7
AMD Ryzen 5 3600 NVIDIA GeForce RTX 5090 3840x2160 Low 121.5
AMD Ryzen 5 4600G NVIDIA GeForce RTX 5090 3840x2160 Low 121.4
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5090 3840x2160 Low 121.3
Intel Core i7-14700K NVIDIA GeForce RTX 5090 3840x2160 Low 121.3
Intel Core i7-12700KF NVIDIA GeForce RTX 5090 3840x2160 Low 121.2
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 3840x2160 Low 121.2
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5070 3840x2160 Medium 121.0
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 3840x2160 Low 120.9
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 3840x2160 Low 120.8
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 3840x2160 Low 120.5
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 3840x2160 Low 120.4
Intel Core i5-12400 NVIDIA GeForce RTX 5090 3840x2160 Low 120.4
Intel Core i5-12400F NVIDIA GeForce RTX 5090 3840x2160 Low 120.4
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5090 3840x2160 Low 120.1
Intel Core i5-14400F NVIDIA GeForce RTX 5090 3840x2160 Low 119.9
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 3840x2160 Low 119.8
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 3840x2160 Low 119.7
Intel Core i5-13400F NVIDIA GeForce RTX 5090 3840x2160 Low 119.7
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 3840x2160 Low 119.6
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 119.6
AMD Ryzen 7 3700X NVIDIA GeForce RTX 5090 3840x2160 Low 119.4
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 3840x2160 Low 119.3
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 5090 3840x2160 Low 119.0
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 118.7
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 3840x2160 Low 118.6
Intel Core i5-10400F NVIDIA GeForce RTX 5090 3840x2160 Low 118.0
AMD Ryzen 5 5500 NVIDIA GeForce RTX 4090 3840x2160 Low 118.0
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 4090 3840x2160 Low 117.8
AMD Ryzen 9 7900X NVIDIA GeForce RTX 4090 3840x2160 Low 117.7
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 3840x2160 Low 117.7
Intel Core i5-9400 NVIDIA GeForce RTX 5090 3840x2160 Low 117.7
Intel Core i5-14600K NVIDIA GeForce RTX 4090 3840x2160 Low 117.6
AMD Ryzen 7 5700 NVIDIA GeForce RTX 4090 3840x2160 Low 117.6
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 3840x2160 Low 117.5
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 3840x2160 Low 117.4
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 3840x2160 Low 117.4
AMD Ryzen 5 8400F NVIDIA GeForce RTX 4090 3840x2160 Low 117.3
Intel Core i9-14900K NVIDIA GeForce RTX 4090 3840x2160 Low 117.2
Intel Core i5-10400F NVIDIA GeForce RTX 4090 3840x2160 Low 117.1
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
Intel Core Ultra 7 270K Plus NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
Intel Core i7-12700KF NVIDIA GeForce RTX 4090 3840x2160 Low 117.0
AMD Ryzen 5 7400F NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
Intel Core Ultra 9 290K Plus NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
AMD Ryzen 5 5500X3D NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
Intel Core i3-12100F NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
Intel Core Ultra 5 245 NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
AMD Ryzen 7 9700F NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 3840x2160 Low 117.0
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 3840x2160 Low 117.0

Game Information

Genre
MMORPG
Release Year
2014