Archeage

Archeage

AVERAGE FPS
146
excellent

This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 76 112 125
1440p QHD 90 132 193 201
1080p Full HD 134 190 220 229

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 125
3840x2160 Medium 112
3840x2160 High 76
3840x2160 Ultra 52
2560x1440 Low 201
2560x1440 Medium 193
2560x1440 High 132
2560x1440 Ultra 90
1920x1080 Low 229
1920x1080 Medium 220
1920x1080 High 190
1920x1080 Ultra 134

Archeage with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

# Archeage with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090 D

This combo ranks 74th out of 2,761 tested combinations in Archeage, placing it in the top 2.7% of all tested systems. The pairing of AMD's Zen 3-based 8-core processor with NVIDIA's flagship Blackwell 2.0 GPU produces frame rates that range from a playable 52 FPS at 4K Ultra to a blistering 229 FPS at 1080p Low. What makes this data particularly interesting is how the performance curve behaves across resolutions and settings, revealing a system that is clearly GPU-bound at higher presets but begins to show CPU limitations at lower resolutions and settings. The measured FPS values are actual observed results, not estimates, giving this analysis a solid empirical foundation.

How This Combo Ranks

The 74th position out of 2,761 tested combos places this configuration in the 97.3rd percentile of all tested systems in Archeage. This is an exceptionally strong showing, though it is importantly the rank is relative to all CPU-GPU pairings tested, not just high-end combinations. The RTX 5090 D alone sits in the 92nd percentile among all GPUs, while the Ryzen 7 5800X ranks in the 81st percentile among all CPUs. The gap between the GPU's percentile and the combo's percentile suggests that the CPU is the limiting factor in achieving an even higher rank.

When examining the CPU's nearest rivals, the Ryzen 7 5800X's average benchmark score of 29,123 is remarkably close to its competitors. The Intel Core Ultra 5 135H scores 29,093, just 0.1% lower, while the AMD Ryzen 5 5600XT scores 28,940, a 0.6% deficit. Interestingly, the Intel Xeon Phi 7210 and Intel Core i5-13500HX both score slightly higher at 29,245 and 29,270 respectively, representing 0.4% and 0.5% advantages. These margins are within noise for most workloads, but in a game like Archeage where frame pacing matters, even small CPU differences can affect minimum FPS.

The GPU's nearest rivals tell a different story. The RTX 5090 D's average benchmark score of 77,712 is 1.1% ahead of the AMD Radeon RX 6650M XT (76,904) but trails the AMD Radeon RX 6850M XT by 1.6% (78,940) and the NVIDIA Tesla P100 variants by 2.1% and 2.4%. This is surprising—the RTX 5090 D is a desktop flagship while these rivals include mobile and datacenter parts. The data suggests that raw benchmark scores don't always translate directly to gaming performance, as Archeage's specific engine characteristics can favor different architectures.

FAQ

Q: What is the best resolution for this combo in Archeage?

A: The data shows 1440p as the sweet spot. At High settings, 1440p delivers 132 FPS average compared to 190 FPS at 1080p and 76 FPS at 4K. The 1440p results maintain high frame rates while offering significantly more visual detail than 1080p, and the gap from 1080p to 1440p (58 FPS drop) is more acceptable than the 4K drop (56 FPS from 1440p).

Q: How does the Ultra preset compare to High?

A: Ultra settings cause a substantial performance hit at every resolution. At 1080p, Ultra drops from High's 190 FPS to 134 FPS (a 29.5% reduction). At 1440p, the drop is from 132 FPS to 90 FPS (31.8% reduction). At 4K, Ultra falls to 52 FPS from 76 FPS (31.6% reduction). The consistent ~30% penalty suggests Ultra adds significant visual effects that tax the GPU uniformly across resolutions.

Q: Is the RTX 5090 D bottlenecked by the Ryzen 7 5800X?

A: Evidence suggests yes at lower resolutions. The 1080p Low result of 229 FPS versus 1440p Low's 201 FPS shows only a 12.2% improvement when pixel count drops by 44%. This smaller-than-expected gain indicates the CPU is limiting performance at 1080p. At higher resolutions like 4K, the GPU becomes the primary constraint, as shown by the larger frame rate differences between presets.

Q: What is the minimum FPS behavior at Medium settings?

A: The only preset with reported minimum and maximum FPS values is Medium. At 1080p, the range spans 187 to 253 FPS (average 220). At 1440p, it ranges from 164 to 222 FPS (average 193). At 4K, the range narrows to 95 to 128 FPS (average 112). This tightening range at higher resolutions indicates more consistent frame pacing when the GPU is more heavily utilized.

Q: How does this combo's rank compare to its component percentiles?

A: The combo ranks in the 97.3rd percentile (74th of 2,761), while the GPU is in the 92nd percentile and the CPU in the 81st percentile. The combo ranking higher than either component's individual percentile suggests that the combination works particularly well for Archeage's specific workload, possibly due to the CPU's strong single-thread performance (3dmark single-thread score of 943) benefiting the game's engine.

Q: Is this combo more CPU-bound or GPU-bound in Archeage?

A: The data indicates a dual-nature profile. At 1080p, the system appears CPU-bound, evidenced by the modest FPS gains when dropping from High to Low (190 to 229 FPS, only 20.5% improvement). At 4K, the system becomes GPU-bound, with the same settings change producing a larger relative gain (76 to 125 FPS, 64.5% improvement). The CPU's 8-core, 16-thread configuration with a 4.70 GHz boost clock provides solid single-thread performance for the game's primary thread, but the massive GPU headroom at low resolutions exposes this limitation.

CPU Role

The AMD Ryzen 7 5800X brings 8 cores and 16 threads based on the Zen 3 architecture, codenamed Vermeer, fabricated on TSMC's 7 nm process. Its base clock of 3.80 GHz can boost up to 4.70 GHz, and the 32 MB L3 cache provides substantial on-die storage for game assets. The processor's 105 W TDP and Socket AM4 compatibility position it as a mainstream desktop part, though its benchmark scores show it competes well beyond its segment.

In Archeage, the CPU's role appears significant at lower resolutions. The jump from 1080p Low (229 FPS) to 1440p Low (201 FPS) represents a 28 FPS drop when rendering 44% more pixels. If the system were purely GPU-bound at Low settings, the FPS difference would be much larger. This suggests the CPU is either hitting a thread bottleneck or memory bandwidth limitation around the 200-230 FPS range.

The 3dmark multi-threaded scores reveal the CPU's scaling characteristics: 2 threads score 1,846, 4 threads score 3,543, 8 threads score 6,035, and max threads score 7,578. The near-linear scaling from 2 to 8 threads indicates good parallelization, but the small gain from 8 to max threads (6,035 to 7,578, or 25.6%) suggests diminishing returns beyond 8 threads. Archeage, as an MMORPG, likely uses fewer threads for its core game logic, which explains why the CPU's strong single-thread performance (943 in 3dmark single-thread) matters more than its multi-thread capabilities.

The Cinebench R23 scores further contextualize the CPU's capabilities: 15,476 multi-core and 1,574.5 single-core. The single-core result is particularly relevant for Archeage, as the game's rendering thread and game logic often rely on one or two high-frequency cores. The 4.70 GHz boost clock helps here, though the aging Zen 3 architecture (released in November 2020) may not match newer designs in instructions per clock.

Measured FPS Breakdown

At 1080p, the combo delivers its highest frame rates. Low settings produce 229 FPS average, Medium reaches 220 FPS with a range of 187 to 253 FPS, High hits 190 FPS, and Ultra drops to 134 FPS. The progression from Low to Ultra shows a total reduction of 95 FPS (41.5%). The Medium preset's minimum of 187 FPS indicates that even in demanding scenes, the system maintains high frame rates.

Moving to 1440p, the performance scales as expected but with interesting nuances. Low delivers 201 FPS (28 FPS less than 1080p), Medium averages 193 FPS with a 164-222 FPS range, High reaches 132 FPS, and Ultra drops to 90 FPS. The gap between Low and Medium narrows to just 8 FPS at 1440p, compared to a 9 FPS gap at 1080p—suggesting that the quality difference between Low and Medium is less impactful on performance than the difference between Medium and High (61 FPS gap at 1440p).

At 4K, the frame rates become more modest. Low settings average 125 FPS, which is still very playable, while Medium hits 112 FPS with a 95-128 FPS range. High drops to 76 FPS, and Ultra falls to 52 FPS. The 4K results show the GPU's raw power: even at 4K Ultra, the system maintains above-50 FPS, which is impressive for a 2014 MMORPG title. However, the gap between High and Ultra at 4K (24 FPS) is proportionally larger than at lower resolutions, indicating that Ultra's additional effects become more expensive at higher pixel counts.

Resolution Scaling

The resolution scaling behavior reveals where the bottleneck shifts. From 1080p to 1440p at Low settings, FPS drops from 229 to 201, a 12.2% decrease. From 1440p to 4K at Low, FPS drops from 201 to 125, a 37.8% decrease. The comparatively small drop at the first step suggests CPU limitation at 1080p—the CPU cannot feed the GPU enough frames to justify the lower resolution's reduced pixel workload.

At High settings, the scaling is more consistent with GPU-bound behavior. From 1080p to 1440p, FPS drops from 190 to 132 (30.5%), and from 1440p to 4K, it drops from 132 to 76 (42.4%). The larger relative drops at High settings indicate the GPU is the limiting factor, with the 4K resolution demanding four times the pixel throughput of 1080p.

Ultra settings show the most dramatic scaling. 1080p Ultra yields 134 FPS, 1440p Ultra drops to 90 FPS (32.8% reduction), and 4K Ultra falls to 52 FPS (42.2% reduction from 1440p). The consistent ~30-40% drops across each resolution step suggest that Ultra's effects scale uniformly with pixel count, placing the load squarely on the GPU's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth.

The limiting component analysis points to a clear pattern: at 1080p, the Ryzen 7 5800X's 8 cores and 4.70 GHz boost clock become the ceiling, preventing the RTX 5090 D from reaching its full potential. At 4K, the GPU's 104.8 TFLOPS FP32 performance is fully engaged, and the CPU's role diminishes. The 1440p results represent the balance point where both components contribute meaningfully to overall performance.

Settings Recommendations

For the best experience at each resolution, the data suggests different optimal presets. At 4K, Medium settings provide the best balance: 112 FPS average with a 95-128 FPS range. The jump from Medium to High costs 36 FPS (a 32.1% reduction), which is substantial. Ultra at 4K drops below 60 FPS, making it less suitable for smooth gameplay despite the visual improvements.

At 1440p, High settings deliver 132 FPS, which is excellent for a high-refresh-rate monitor. The Medium preset offers 193 FPS, but the visual difference between Medium and High may be noticeable. Ultra at 90 FPS is still playable, but the 42 FPS penalty from High to Ultra might not justify the visual gains for most users.

At 1080p, High settings produce 190 FPS, which is ideal for competitive play. The Medium preset's 220 FPS is marginally better but the difference may be imperceptible on most displays. Ultra at 134 FPS remains above 120 FPS, making it a viable option for users who prioritize image quality over maximum frame rates.

The Medium preset's reported minimum FPS values are particularly informative. At 4K, the minimum of 95 FPS indicates that even in demanding scenes, the system stays well above 60 FPS. At 1440p, the 164 FPS minimum ensures smooth gameplay. At 1080p, the 187 FPS minimum means the frame rate never drops below typical high-refresh-rate thresholds. These minimums suggest that Medium provides the most consistent experience across all resolutions.

GPU Role

The NVIDIA GeForce RTX 5090 D is a monster of a graphics card. Based on the Blackwell 2.0 architecture and the GB202 chip, it packs 21,760 shading units, 680 texture mapping units, and 176 raster operation pipelines. The card's 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is more than sufficient for Archeage's textures and assets. The boost clock of 2407 MHz and the 104.8 TFLOPS FP32 compute capability position this card as one of the most powerful consumer GPUs ever made.

In Archeage, the GPU's role becomes increasingly important at higher resolutions and settings. At 4K Ultra, the card produces 52 FPS, which is a surprisingly low result for a flagship GPU on a 2014 title. This suggests that Archeage's engine may not be optimized for modern GPU architectures, or that certain Ultra settings introduce effects that are particularly demanding on Blackwell's architecture.

The GPU's benchmark scores show strong performance: 44,065 in Passmark G3D and 14,326 in 3dmark Steel Nomad DX12. The Geekbench OpenCL score of 310,674 and Vulkan score of 376,915 indicate robust compute capabilities. However, the Passmark DirectX scores are modest (231 for DX10, 371 for DX11, 219 for DX12), which may reflect the card's driver optimization for newer APIs rather than legacy DirectX versions that Archeage might use.

The VRAM capacity of 32 GB is far beyond what Archeage requires, even at 4K Ultra. This means memory bandwidth, not capacity, is the more relevant factor. The 1.79 TB/s bandwidth allows the GPU to quickly access textures and geometry data, which helps maintain frame rates in complex scenes with many characters and effects. The card's 176 ROPs handle pixel output efficiently, contributing to the strong 1080p and 1440p results where pixel throughput is less demanding.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5090 D in Archeage

Resolution Settings Avg FPS
3840x2160 Low 125.0
3840x2160 Medium 112.0
3840x2160 High 76.0
3840x2160 Ultra 52.0
2560x1440 Low 201.0
2560x1440 Medium 193.0
2560x1440 High 132.0
2560x1440 Ultra 90.0
1920x1080 Low 229.0
1920x1080 Medium 220.0
1920x1080 High 190.0
1920x1080 Ultra 134.0

Archeage with Ryzen 7 5800X + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5090 D + Other CPUs

See how Archeage performs with the same GPU but different processors.

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