Archeage
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 72 | 107 | 121 |
| 1440p QHD | 83 | 128 | 184 | 191 |
| 1080p Full HD | 127 | 182 | 207 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5090, In-Depth Analysis
ArcheAge, a 2014 MMORPG, shows highly variable performance on this AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5090 combination, with average frame rates that swing dramatically based on both resolution and quality preset. The data reveals a system that can deliver triple-digit FPS at lower settings but struggles to maintain smooth gameplay at maximum quality, particularly at 4K.
Resolution Scaling
The measured FPS data shows how ArcheAge responds to resolution changes across the four quality presets. At 1080p with Low settings, the system produces 218 FPS average. Moving to 1440p Low drops that to 190.8 FPS, a 12.5% reduction, while 4K Low yields 121.3 FPS, which is 44.4% below the 1080p figure. The scaling pattern shifts with higher presets. At Medium settings, 1080p delivers 206.5 FPS, 1440p produces 183.9 FPS, and 4K drops to 106.9 FPS — the gap between 1080p and 4K here is 48.2%. For High settings, the progression goes from 182.1 FPS at 1080p, to 127.5 FPS at 1440p, down to 72.3 FPS at 4K, representing a 60.3% reduction from 1080p to 4K. The Ultra preset shows the steepest drop: 127.1 FPS at 1080p, 82.9 FPS at 1440p, and just 51.8 FPS at 4K, a 59.2% decline from the 1080p result.
These scaling patterns indicate that at Low and Medium settings, the CPU begins to limit performance at lower resolutions. The difference between 1080p and 1440p at Low settings is only 12.5%, suggesting the GPU has ample headroom even at 1440p. However, the jump to 4K produces a substantial drop, implying the GPU becomes more involved. At High and Ultra presets, the scaling is more consistent across resolution steps, pointing to a more balanced workload between CPU and GPU. The Ultra preset at 4K, with its 51.8 FPS average, shows the most demanding configuration tested, and the 127.1 FPS at 1080p Ultra indicates that even at lower resolutions, this preset imposes significant load on the hardware.
The data shows that ArcheAge's rendering engine responds differently to resolution depending on the quality tier. At Low settings, the game appears heavily CPU-bound at 1080p and 1440p, as evidenced by the relatively small FPS gap between those resolutions. At 4K Low, the GPU starts to matter more. For Medium, the same pattern holds but with slightly larger resolution penalties. High and Ultra presets show more uniform scaling, likely because the increased graphical effects put more consistent pressure on the GPU across all resolutions.
GPU Role
The NVIDIA GeForce RTX 5090 brings substantial hardware to this pairing, with 32 GB of GDDR7 memory on a 512-bit bus delivering 1.79 TB/s of bandwidth. The GPU's 21760 shading units and 680 texture mapping units, combined with 176 ROPs, provide the raw throughput needed for high-resolution rendering. Its boost clock reaches 2407 MHz, and the memory runs at 1750 MHz (28 Gbps effective). The card's FP32 compute is rated at 104.8 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.
In ArcheAge, the RTX 5090's role becomes clearer when examining the frame rate differences between presets at the same resolution. At 4K, the gap between Low (121.3 FPS) and Ultra (51.8 FPS) is 57.3%, showing that higher graphical settings substantially increase GPU workload. The 4K Medium result of 106.9 FPS sits much closer to Low than to High, suggesting that Medium's additional effects are relatively modest in cost. The 4K High result of 72.3 FPS sits between Medium and Ultra, indicating a significant step up in GPU demand.
The GPU's benchmark scores place it in the 94th percentile among all GPUs, with an average benchmark score of 84306. Its nearest rival, the NVIDIA GeForce RTX 5090 D, scores 84241, a delta of 0.1%. The RTX 5050 Mobile scores 84171 (0.2% delta), and the AMD Radeon PRO W6600 scores 83209 (1.3% delta). The NVIDIA CMP 40HX scores 85637, which is 1.6% higher. These close margins suggest the RTX 5090 sits in a tightly contested performance band, though its 32 GB VRAM capacity far exceeds what ArcheAge likely needs.
The 32 GB memory allocation means VRAM capacity is not a limiting factor at any tested resolution or preset. Even at 4K Ultra, the game's demands fall well within the available memory, so the FPS differences come from compute and bandwidth utilization rather than capacity constraints. The 1.79 TB/s bandwidth provides ample throughput for the texture-heavy environments common in MMORPGs, and the 104.8 TFLOPS FP32 performance handles the geometry and shading work required at high resolutions.
CPU Role
The AMD Ryzen 5 5600 contributes six cores and twelve threads based on the Zen 3 architecture, clocked at a 3.50 GHz base and 4.40 GHz boost. This Vermeer chip, built on TSMC's 7 nm process, includes 32 MB of shared L3 cache and 512 KB of L2 per core. Its memory bandwidth is rated at 51.2 GB/s over a dual-channel DDR4 interface. The CPU's benchmark results show a single-thread score of 882 in 3DMark and 3256 in Passmark, with multithreaded scores of 5659 in 3DMark max threads and 21541 in Passmark multithread. Cinebench R23 scores are 2584 single-core and 18309 multi-core.
In ArcheAge, the CPU's influence appears most prominently at lower resolutions and settings. The 1080p Low result of 218 FPS versus 1440p Low's 190.8 FPS shows only a 12.5% difference, suggesting the CPU is the primary limiter at both resolutions. The 4K Low result of 121.3 FPS represents a larger drop, indicating the GPU becomes more significant at 4K. This pattern repeats at Medium settings, where 1080p delivers 206.5 FPS and 1440p 183.9 FPS, a 10.9% difference, while 4K falls to 106.9 FPS.
The Ryzen 5 5600's six cores with twelve threads provide enough parallelism for ArcheAge's multi-threaded workloads, but the game's single-thread performance demands are evident in the frame rates. At 1080p High, the system produces 182.1 FPS, which drops to 127.5 FPS at 1440p. The CPU's 3DMark 2-thread score of 1737 and 4-thread score of 3313 indicate decent per-core performance, though not at the top tier. Its percentile rank of 79 among all CPUs, with an average benchmark score of 21765, places it slightly above the Intel Xeon D-1746TER (21635, 0.6% delta) and just below the AMD EPYC 9554P (21899, -0.6% delta) and EPYC 9534 (21900, -0.6% delta). The Intel Core i7-11700F scores 21957, a 0.9% higher delta.
For ArcheAge, the CPU's impact is most visible in the frame rate ceiling at lower settings. The 218 FPS at 1080p Low represents a practical ceiling that does not scale much higher even if the GPU could push further. At Ultra settings, the CPU still matters, but the GPU becomes more dominant. The 1080p Ultra result of 127.1 FPS versus 1440p Ultra's 82.9 FPS shows a 34.8% drop, which is larger than the CPU-bound scenarios, indicating the GPU is taking on more work at this preset.
Settings Recommendations
The measured data offers clear guidance for choosing settings with this hardware. The Ultra preset provides the lowest frame rates across all resolutions, with 51.8 FPS at 4K, 82.9 FPS at 1440p, and 127.1 FPS at 1080p. The 4K Ultra result falls below the 60 FPS threshold that many players consider smooth for an MMORPG, making it a poor choice for that resolution. At 1440p Ultra, the 82.9 FPS average is playable, though it leaves less headroom for crowded areas that might cause dips.
The High preset offers a better balance. At 4K, it delivers 72.3 FPS, which is above the 60 FPS minimum for smooth gameplay, while 1440p High reaches 127.5 FPS and 1080p High hits 182.1 FPS. These results suggest High is the highest preset that maintains 60+ FPS at 4K, making it the recommended choice for players prioritizing visual quality with acceptable performance. The 4K High result represents a 39.5% improvement over 4K Ultra.
Medium settings provide a significant performance boost with modest visual compromises. At 4K, Medium produces 106.9 FPS, which is 47.8% higher than High and 106.4% higher than Ultra. The 1440p Medium result of 183.9 FPS and 1080p Medium of 206.5 FPS both exceed 180 FPS, making this preset ideal for high-refresh-rate displays. For players with 144Hz or 165Hz monitors, Medium at 1440p or 1080p delivers frame rates that take full advantage of the display's capabilities.
Low settings offer the highest frame rates but sacrifice visual fidelity. The 4K Low result of 121.3 FPS is notable because it exceeds the 4K High result by 67.8%, while 1440p Low reaches 190.8 FPS and 1080p Low peaks at 218 FPS. For competitive play or situations requiring maximum responsiveness, Low at 1440p provides a good combination of frame rate and resolution. The 1080p Low result of 218 FPS is the highest measured in this dataset, suitable for extremely high refresh rate monitors. The data suggests that Medium is the best overall choice for most players, as it delivers more than double the frame rate of Ultra at 4K and over 180 FPS at lower resolutions, while the visual difference between Medium and High in a 2014 MMORPG is likely less impactful than the frame rate gain.
FAQ
Q: What is the best resolution for this CPU/GPU combo in ArcheAge?
A: The data shows 1440p provides the best balance when using Medium or High settings, with 183.9 FPS and 127.5 FPS respectively. At 4K, High settings still achieve 72.3 FPS, which is playable, but Medium at 1440p offers a much larger performance cushion.
Q: How much performance is lost when switching from 1080p to 4K?
A: At Low settings, 4K delivers 121.3 FPS versus 218 FPS at 1080p, a 44.4% reduction. At High settings, the drop is from 182.1 FPS to 72.3 FPS, a 60.3% reduction. The Ultra preset shows a 59.2% reduction from 127.1 FPS to 51.8 FPS.
Q: Is the RTX 5090's 32 GB VRAM necessary for ArcheAge?
A: The 32 GB GDDR7 memory with 1.79 TB/s bandwidth is far more than ArcheAge requires. Even at 4K Ultra, the game fits within the available memory, so VRAM capacity is not a limiting factor in any of the measured scenarios.
Q: Does the Ryzen 5 5600 bottleneck the RTX 5090 in this game?
A: At 1080p and 1440p with Low and Medium settings, the CPU appears to be the primary limiter, as shown by the small FPS gap between those resolutions (218 vs 190.8 FPS at Low). At 4K, the GPU becomes more dominant, indicating the CPU has less impact at higher resolutions.
Q: Can this system run ArcheAge at 4K 60 FPS?
A: Yes, at High settings the 4K average is 72.3 FPS, which exceeds 60 FPS. At Medium settings, 4K produces 106.9 FPS. However, the Ultra preset at 4K delivers only 51.8 FPS, which falls below the 60 FPS threshold.
Q: How does the RTX 5090 compare to its nearest GPU rivals?
A: The RTX 5090's average benchmark score is 84306, which is 0.1% higher than the RTX 5090 D (84241) and 0.2% higher than the RTX 5050 Mobile (84171). The AMD Radeon PRO W6600 scores 83209, a 1.3% lower delta, while the NVIDIA CMP 40HX scores 85637, which is 1.6% higher.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5090 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 121.3 |
| 3840x2160 | Medium | 106.9 |
| 3840x2160 | High | 72.3 |
| 3840x2160 | Ultra | 51.8 |
| 2560x1440 | Low | 190.8 |
| 2560x1440 | Medium | 183.9 |
| 2560x1440 | High | 127.5 |
| 2560x1440 | Ultra | 82.9 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 206.5 |
| 1920x1080 | High | 182.1 |
| 1920x1080 | Ultra | 127.1 |
Archeage with Ryzen 5 5600 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5090 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5090
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