Archeage
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 71 | 105 | 117 |
| 1440p QHD | 85 | 124 | 183 | 205 |
| 1080p Full HD | 126 | 184 | 271 | 305 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5090, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The data shows a steep performance decline as resolution climbs, but the shape of that curve reveals that Archeage is not purely GPU-bound at lower settings. At 1080p Low, the combo produces 305 FPS average; stepping up to 1440p Low drops that to 205 FPS, and 4K Low lands at 117 FPS. That represents a 62% reduction from 1080p to 4K at Low settings — a substantial hit, but one that still leaves the system comfortably above 100 FPS at 4K.
The Medium settings tell a similar story: 271 FPS at 1080p, 183 FPS at 1440p, and 105 FPS at 4K. The percentage drop from 1080p to 1440p is 32%, and from 1440p to 4K it is 43%. These are large deltas, but they are not as severe as what a purely GPU-limited scenario would produce, where 4K typically halves the 1440p result. The fact that 4K Medium still holds 105 FPS average — with a minimum of 89 FPS and maximum of 120 FPS — suggests the RTX 5090 has headroom to spare even at this demanding resolution.
Ultra settings, however, change the picture dramatically. At 1080p Ultra, the average is 126 FPS; at 1440p Ultra, it falls to 85 FPS; and at 4K Ultra, it collapses to 48 FPS. The drop from 1440p to 4K on Ultra is 44%, which is nearly identical to the Medium scaling. But the absolute numbers are far lower: 48 FPS at 4K Ultra is below the 60 FPS threshold that many players consider the floor for smooth gameplay. This indicates that Ultra settings introduce rendering features that scale poorly with resolution, likely tied to the game's 2014-era engine being pushed beyond its intended limits.
The scaling pattern across all three resolutions and four settings tiers points to a system that is balanced at 1080p and 1440p, but becomes clearly GPU-limited at 4K Ultra. At 1080p Low, the 305 FPS result is so high that CPU overhead likely constrains further gains — the Ryzen 7 9850X3D's single-thread performance becomes the bottleneck. At 4K Ultra, the RTX 5090's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are still not enough to keep the frame rate high, indicating that the game's Ultra preset is exceptionally heavy on fill-rate and shading work.
A key observation: the gap between Low and Ultra at 1080p is 179 FPS (305 vs 126), but at 4K that gap narrows to 69 FPS (117 vs 48). This compression at higher resolutions is classic GPU-bound behavior — when the GPU is the limiting factor, settings differences matter relatively less because the resolution itself is the dominant cost. Conversely, at 1080p, the CPU can feed frames fast enough that settings have a larger proportional impact.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 brings a 32 GB GDDR7 frame buffer on a 512-bit bus, yielding 1.79 TB/s of memory bandwidth. In a game like Archeage, which launched in 2014, such memory resources are almost certainly overkill for the assets on screen — but the benchmark results show that raw bandwidth still matters at 4K Ultra, where the 48 FPS average suggests the GPU's shading units are the limiting factor rather than VRAM capacity.
The GPU's clock behavior is notable: a base clock of 2017 MHz and boost clock of 2407 MHz. The boost clock is what the silicon sustains under load, and the 4K Medium result of 105 FPS average (with a 120 FPS max) indicates that the card is able to hold near-boost frequencies even when pushing 8.3 million pixels per frame. The fact that 4K High (71 FPS) sits between 4K Medium (105 FPS) and 4K Ultra (48 FPS) shows a smooth scaling curve that tracks the GPU's computational workload.
The RTX 5090's 21,760 shading units and 104.8 TFLOPS of FP32 throughput are the specifications that most directly explain the 4K results. Archeage's rendering pipeline, built for 2014-era hardware, cannot fully utilize modern GPU features like the 170 ray tracing cores or 680 tensor cores — those units likely sit idle during most frames. This is why the card's raw rasterization throughput, rather than its specialized hardware, determines the frame rates.
Memory bandwidth becomes relevant when considering the 4K Ultra result. At 48 FPS average, the GPU is producing roughly 400 million pixels per second of rendered output. The 1.79 TB/s bandwidth provides ample headroom for texture fetches, but the game's Ultra preset likely introduces heavy post-processing effects that stress the ROPs (176 total) and pixel rate (423.6 GPixel/s). The 4K Ultra result of 48 FPS is close to what a pixel-rate-bound scenario would produce, suggesting the ROPs are the bottleneck at that setting.
The GPU's 92nd percentile ranking among all GPUs, with an average benchmark score of 79,842, places it in the top tier of tested hardware. Its nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB (within 0.3%) and the AMD Radeon RX 6850M XT (1.1% ahead) — but those are synthetic benchmark comparisons. In Archeage specifically, the measured FPS data shows the RTX 5090 performing at a level that no other GPU in the database approaches at 4K, given the 2761 tested combos.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific pairing of AMD Ryzen 7 9850X3D and NVIDIA GeForce RTX 5090 ranks 32nd out of 2,761 tested combos in Archeage. That places it in the top 1.2% of all system configurations — an elite result, but not the absolute best. The rank implies that 31 other combinations of CPUs and GPUs produce higher average frame rates in this game, which is noteworthy given that both components are near the top of their respective benchmark charts.
The CPU's average benchmark score of 58,386 places it in the 92nd percentile of all CPUs, while the GPU's average score of 79,842 also sits in the 92nd percentile of all GPUs. Yet the combo ranks only 32nd, not higher. This gap between component-level percentiles and the combo-level rank suggests that Archeage's performance is not solely determined by raw component power — the game's engine has quirks that favor certain CPU-GPU pairings over others.
The CPU's nearest rivals in synthetic benchmarks — Intel Xeon Platinum 8260M (0.1% ahead), Intel Xeon w5-2545 (0.2% behind), Intel Core i9-14900 (0.5% behind), and AMD Ryzen AI 9 HX 470 (0.7% behind) — all score within 1% of the Ryzen 7 9850X3D. This clustering means that CPU choice matters little for the synthetic score, but the combo rank of 32 suggests that the Ryzen's specific characteristics (8 cores, 16 threads, 96 MB L3 cache) interact with the RTX 5090 in a way that is very good, but not optimal, for Archeage.
The 4K Ultra result of 48 FPS is likely what prevents a higher combo rank. If the top 31 combos all achieve higher frame rates at 4K Ultra, it implies that either faster GPUs exist in the database, or that different CPU choices allow the RTX 5090 to stretch its legs further. Given that the RTX 5090 is one of the fastest GPUs available, the latter explanation is more plausible — the Ryzen 7 9850X3D's 5.60 GHz boost clock and Zen 5 architecture may not be the absolute best match for Archeage's frame pacing at Ultra settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce 305 FPS average, Medium yields 271 FPS (with a minimum of 231 FPS and maximum of 312 FPS), High drops to 184 FPS, and Ultra bottoms out at 126 FPS. The spread from Low to Ultra is 179 FPS, which is the largest range of any resolution tested. The Medium settings' minimum of 231 FPS shows that even in demanding scenes, the system never drops below the refresh rate of most 1080p monitors.
Moving to 2560x1440, the frame rates remain high but show the expected resolution penalty. Low settings average 205 FPS, Medium averages 183 FPS (min 155, max 210), High averages 124 FPS, and Ultra averages 85 FPS. The Medium minimum of 155 FPS is still above 144Hz refresh rates, making this resolution viable for high-refresh displays. The Ultra result of 85 FPS is playable but not ideal for competitive play.
At 3840x2160, the performance drops become more pronounced. Low averages 117 FPS, Medium averages 105 FPS (min 89, max 120), High averages 71 FPS, and Ultra averages 48 FPS. The Medium minimum of 89 FPS is the first instance where the system dips below 90 FPS, and the Ultra average of 48 FPS is the only setting across all resolutions that falls below the 60 FPS threshold. The 4K High result of 71 FPS is borderline — it exceeds 60 FPS but leaves little headroom for frame time spikes.
The scaling between settings at each resolution follows a consistent pattern: Low is always the fastest, followed by Medium, then High, then Ultra. However, the relative gaps vary. At 1080p, Medium is 11% slower than Low, High is 32% slower than Medium, and Ultra is 32% slower than High. At 4K, Medium is 10% slower than Low, High is 32% slower than Medium, and Ultra is 32% slower than High. The consistency of the High-to-Ultra gap (32% at both 1080p and 4K) suggests that Ultra settings impose a fixed additional cost regardless of resolution.
The Medium settings are the only tier where both minimum and maximum FPS were recorded. At 1080p Medium, the range is 231-312 FPS (a 35% spread); at 1440p Medium, 155-210 FPS (a 35% spread); at 4K Medium, 89-120 FPS (a 35% spread). This consistent 35% variance across resolutions indicates that the game's frame pacing is stable and not resolution-dependent.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9850X3D brings 8 cores and 16 threads based on Zen 5 architecture, running at a base clock of 4.70 GHz and boost clock of 5.60 GHz. The 96 MB of shared L3 cache is a defining feature of this chip, and it likely contributes to the high 1080p frame rates. Archeage, being an MMORPG, has substantial game-state data that benefits from large caches — the 96 MB L3 reduces memory latency when the CPU is handling many entities and player interactions.
The CPU's single-thread performance, as measured by Cinebench R23 single-core at 2,228, is strong but not class-leading. In Archeage, where the main game thread often becomes the bottleneck at high frame rates, this single-core score is critical. The 1080p Low result of 305 FPS suggests that the CPU can feed frames quickly enough to approach the GPU's limit, but the fact that 1080p Ultra (126 FPS) is less than half of 1080p Low indicates that the CPU is not the limiting factor when settings increase GPU load.
The multi-threaded performance is substantial: Cinebench R23 multi-core scores 22,807, and PassMark multi-thread scores 41,318. These numbers indicate that the CPU can handle heavy background workloads, but Archeage's engine likely does not utilize all 16 threads effectively. The PassMark physics score of 4,171 is more relevant to gameplay, as physics calculations often run on a separate thread. A higher physics score would help maintain minimum frame rates in crowded areas with many player characters.
The CPU's 92nd percentile ranking and average benchmark score of 58,386 place it slightly above the Intel Core i9-14900 (0.5% difference) and slightly below the AMD Ryzen AI 9 HX 470 (0.7% difference). These close margins mean that in the synthetic benchmarks, the choice between these CPUs is nearly irrelevant. However, in Archeage, the Ryzen 7 9850X3D's 4 nm process node and 5.60 GHz boost clock could provide an edge in the game's most CPU-intensive moments, such as large-scale PvP battles or crowded auction house areas.
The CPU's memory support for DDR5 with dual-channel configuration and 89.6 GB/s bandwidth is sufficient for the game's needs. Archeage's 2014 engine was designed for DDR3-era memory, so the bandwidth advantage of DDR5 is unlikely to be fully utilized. The 8 MB of L2 cache (1 MB per core) and 80 KB L1 per core are standard for modern CPUs and do not present any bottlenecks.
FAQ
Q: What is the best setting to play Archeage at 4K with this combo?
A: The data shows Medium settings at 3840x2160 produce 105 FPS average with a minimum of 89 FPS, which is the highest frame rate above 60 FPS for that resolution. High settings drop to 71 FPS, and Ultra falls to 48 FPS, which is below the 60 FPS threshold.
Q: How does this combo compare to other tested systems in Archeage?
A: This combo ranks 32nd out of 2,761 tested combinations, placing it in the top 1.2% of all systems. The CPU and GPU each sit in the 92nd percentile of their respective component benchmarks.
Q: Is the RTX 5090's 32 GB VRAM necessary for Archeage?
A: The benchmark results do not show any VRAM capacity limitations — the 32 GB GDDR7 frame buffer with 1.79 TB/s bandwidth is far more than a 2014 MMORPG requires. The 48 FPS result at 4K Ultra is likely due to shading unit or ROP throughput limits, not memory capacity.
Q: What frame rate can I expect at 1080p with this combo?
A: At 1920x1080, the data shows 305 FPS on Low, 271 FPS on Medium (min 231, max 312), 184 FPS on High, and 126 FPS on Ultra. All settings exceed 120 FPS, with Low and Medium exceeding 240 FPS.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The evidence suggests the CPU may limit at 1080p Low, where 305 FPS is achieved. The RTX 5090's 104.8 TFLOPS of FP32 throughput could likely render more frames if the CPU could feed them faster. At 4K Ultra (48 FPS), the GPU is clearly the limiting component.
Q: How does the Ryzen 7 9850X3D compare to its nearest CPU rivals?
A: The Ryzen 7 9850X3D scores 58,386 on average, which is 0.1% behind the Intel Xeon Platinum 8260M, 0.2% ahead of the Intel Xeon w5-2545, 0.5% ahead of the Intel Core i9-14900, and 0.7% behind the AMD Ryzen AI 9 HX 470. All four CPUs are within 1% of each other in synthetic benchmarks.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5090 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 117.0 |
| 3840x2160 | Medium | 105.0 |
| 3840x2160 | High | 71.0 |
| 3840x2160 | Ultra | 48.0 |
| 2560x1440 | Low | 205.0 |
| 2560x1440 | Medium | 183.0 |
| 2560x1440 | High | 124.0 |
| 2560x1440 | Ultra | 85.0 |
| 1920x1080 | Low | 305.0 |
| 1920x1080 | Medium | 271.0 |
| 1920x1080 | High | 184.0 |
| 1920x1080 | Ultra | 126.0 |
Archeage with Ryzen 7 9850X3D + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5090 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.