Archeage
This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 75 | 109 | 119 |
| 1440p QHD | 88 | 126 | 187 | 205 |
| 1080p Full HD | 127 | 188 | 223 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090, In-Depth Analysis
Archeage is an older MMORPG, but the benchmark results for the AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5090 reveal a configuration that scales predictably across resolutions, with the CPU becoming a significant factor at lower settings. The data shows a clear hierarchy where the GPU is the dominant component at 4K, but the processor's capabilities are exposed at 1080p.
Resolution Scaling
The transition from 1080p to 4K produces a dramatic drop in frame rates, which is typical for a title with a heavy graphical load. At High settings, the average frame rate falls from 187.9 FPS at 1920x1080 to 126.3 FPS at 2560x1440, and finally to 74.8 FPS at 3840x2160. This represents a 60% reduction in performance from 1080p to 4K, indicating that the RTX 5090's rendering workload scales steeply with pixel count. The scaling from 1440p to 4K is less severe, with a 41% drop, suggesting that the GPU is still managing the increased resolution without hitting a hard architectural ceiling.
Looking at the Low settings, the pattern shifts. At 1080p Low, the system pushes 232.9 FPS, but at 1440p Low it drops to 204.6 FPS, and at 4K Low it falls to 118.6 FPS. The gap between 1080p and 1440p at Low settings is only 12%, which is surprisingly small. This compression suggests that at lower graphical fidelity, the CPU becomes a limiting factor, preventing the GPU from fully stretching its legs at 1080p. The 4K Low result is 49% lower than 1440p Low, showing that even with reduced settings, the pixel throughput demand of 4K still overwhelms the processor's ability to feed the GPU.
The Ultra settings tell a different story. At 1080p Ultra, the system achieves 127.1 FPS, which drops to 88.1 FPS at 1440p, and then to 50.4 FPS at 4K. The scaling from 1080p to 1440p is a 31% decline, while 1440p to 4K is a 43% decline. This indicates that at Ultra, the GPU is consistently the bottleneck, as the frame rate drops are more proportional to the pixel count increase. The fact that 1080p Ultra (127.1 FPS) is lower than 1080p High (187.9 FPS) by 32% shows that the Ultra preset's additional effects are computationally expensive, not just resolution-bound.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its benchmark scores reflect a strong single-threaded performer, with a 3dmark single-thread score of 959 and a Cinebench R23 single-core score of 3359. This is relevant for Archeage, which is an older MMORPG that often relies on a few heavily loaded threads for game logic and network handling. The data shows that at 1080p Low, the system only achieves 232.9 FPS, which is not a massive leap over the 223.2 FPS at Medium settings. This small delta suggests that the CPU is nearing its limit in feeding the GPU at lower resolutions.
The processor's multi-threaded capabilities are also robust, with a Cinebench R20 multicore score of 9993 and a Passmark multithread score of 27988. However, Archeage does not appear to scale well with all 16 threads, as the 3dmark 16-thread score of 7683 is nearly identical to the max-thread score of 7680. This indicates that the game's engine likely saturates around 8 threads, which aligns with the 8-core design. The 5800XT's performance relative to its nearest rivals is tight: it is 0.1% ahead of the AMD Ryzen 7 PRO 5755GE and 0.3% behind the AMD Ryzen 7 6800HS. This places it in a competitive bracket, but not a dominant one.
The L3 cache is 32 MB, which can help with the asset streaming common in MMORPGs, but the benchmark results do not show a clear advantage in the frame rate data. At 4K Ultra, the CPU is largely irrelevant, as the 50.4 FPS result is firmly GPU-bound. The processor's role is most evident at 1080p Low, where the 232.9 FPS result is likely constrained by the CPU's single-thread throughput, not the GPU's capability.
GPU Role
The NVIDIA GeForce RTX 5090 is a massive GPU with 32 GB of GDDR7 memory on a 512-bit bus, delivering a bandwidth of 1.79 TB/s. Its boost clock is 2407 MHz, and it features 21760 shading units. The benchmark data shows that this GPU is exceptionally powerful, with a 3dmark Steel Nomad DX12 score of 14411 and a Passmark G3D score of 39650. In Archeage, the GPU's role is clearly dominant at higher resolutions and settings, as evidenced by the 4K Ultra result of 50.4 FPS, which is the lowest measured score in the entire dataset.
The VRAM capacity of 32 GB is more than sufficient for this game, as the highest memory usage likely occurs at 4K Ultra, but the frame rate is not limited by memory capacity. The GPU's memory clock of 1750 MHz (28 Gbps effective) and bandwidth of 1.79 TB/s provide ample throughput for texture streaming. The RTX 5090's performance is closely matched by its nearest rivals: it is 0.1% ahead of the RTX 5090 D and 0.2% ahead of the RTX 5050 Mobile, but 1.6% behind the NVIDIA CMP 40HX in average benchmark score.
The GPU's scaling with settings is consistent. At 4K, moving from Low (118.6 FPS) to Medium (108.9 FPS) is a modest 8% drop, but from High (74.8 FPS) to Ultra (50.4 FPS) is a 33% drop. This suggests that the Ultra preset introduces effects like high-quality shadows and post-processing that are disproportionately expensive on the GPU. The 1080p results show a similar pattern, with Low at 232.9 FPS and Ultra at 127.1 FPS, a 45% reduction. This indicates that the GPU's architecture handles the game's draw calls efficiently at lower resolutions but becomes the limiting factor when pixel shader complexity increases.
How This Combo Ranks
In the benchmark database, this combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 ranks 37th out of 1727 tested combos in Archeage. This places it in the top 2.1% of all configurations, which is an excellent result. The high ranking is largely driven by the GPU's raw power, as the CPU is a mid-range option from 2024. The combo's percentile ranking for the CPU is 86, meaning it outperforms 86% of all CPUs, while the GPU's percentile is 94, outperforming 94% of all GPUs.
The ranking suggests that this pairing is well-balanced for this game, but the CPU is the weaker link. The data shows that at 1080p Low, the frame rate of 232.9 FPS is not far off from the 1440p Low result of 204.6 FPS, indicating that the CPU is limiting the GPU's potential at lower resolutions. If the CPU were stronger, the 1080p Low score might be higher, potentially improving the combo's rank. However, at 4K Ultra, the 50.4 FPS result is clearly GPU-bound, and the CPU's performance is sufficient to avoid being a bottleneck.
Compared to other combos, this pairing is likely competitive with systems using faster CPUs like the Ryzen 7 7800X3D, but the 5800XT's 3D V-Cache absent and 32 MB of L3 cache may cause it to lag in CPU-intensive scenarios. The rank of 37 out of 1727 is impressive, but it is not a top-10 result, suggesting that there are configurations with more headroom for high-refresh-rate gaming at 1080p.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. With Low settings, the average FPS is 232.9, which is the absolute maximum in the dataset. Medium settings produce 223.2 FPS, a 4% reduction, while High settings yield 187.9 FPS, a 19% drop from Low. Ultra settings are significantly more demanding, producing 127.1 FPS, which is 45% lower than Low. This shows that at 1080p, the GPU has enough headroom to maintain high frame rates, but the Ultra preset's effects cut deeply into performance.
Moving to 2560x1440, the frame rates decrease across all settings. Low settings are still playable at 204.6 FPS, but this is 12% lower than the 1080p Low result. Medium settings produce 186.9 FPS, a 9% reduction from Low at the same resolution. High settings yield 126.3 FPS, which is 33% lower than Medium. Ultra settings drop to 88.1 FPS, a 30% reduction from High. The delta between Low and Ultra at 1440p is 57%, showing that the Ultra preset's cost is magnified at higher resolutions.
At 3840x2160, the performance is more constrained. Low settings produce 118.6 FPS, which is still smooth, but Medium settings drop to 108.9 FPS, an 8% reduction. High settings yield 74.8 FPS, a 31% drop from Medium, and Ultra settings produce 50.4 FPS, a 33% drop from High. The gap between Low and Ultra at 4K is 57%, the same as at 1440p, indicating that the Ultra preset's relative cost is consistent across resolutions. The 4K Ultra result of 50.4 FPS is the only score below 60 FPS in the entire dataset, making it the most demanding scenario for this hardware combination.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.6 |
| 3840x2160 | Medium | 108.9 |
| 3840x2160 | High | 74.8 |
| 3840x2160 | Ultra | 50.4 |
| 2560x1440 | Low | 204.6 |
| 2560x1440 | Medium | 186.9 |
| 2560x1440 | High | 126.3 |
| 2560x1440 | Ultra | 88.1 |
| 1920x1080 | Low | 232.9 |
| 1920x1080 | Medium | 223.2 |
| 1920x1080 | High | 187.9 |
| 1920x1080 | Ultra | 127.1 |
Archeage with Ryzen 7 5800XT + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5090 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.