RADEON

AMD Radeon RX 6600

AMD graphics card specifications and benchmark scores

8 GB
VRAM
2491
MHz Boost
132W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 8 GB
Boost Clock 2,491 MHz
Shaders 1,792
Bus Width 128-bit
TDP 132W
Memory Type GDDR6
RT Cores 28
Architecture RDNA 2.0
nm
Process 7 nm
Released Oct 2021

AMD Radeon RX 6600 Specifications

GPU Core

Shader units and compute resources

The AMD Radeon RX 6600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
64
Compute Units
28

RX 6600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6600 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1626 MHz
Base Clock
1,626 MHz
Boost Clock
2491 MHz
Boost Clock
2,491 MHz
Game Clock
2044 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
224.0 GB/s

Radeon RX 6600 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6600, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB
Infinity Cache
32 MB

RX 6600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.928 TFLOPS
FP64 (Double)
558.0 GFLOPS (1:16)
FP16 (Half)
17.86 TFLOPS (2:1)
Pixel Rate
159.4 GPixel/s
Texture Rate
279.0 GTexel/s

Radeon RX 6600 Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6600 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6600 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
28

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6600 is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6600 will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 23
Process Node
7 nm
Foundry
TSMC
Transistors
11,060 million
Die Size
237 mm²
Density
46.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6600 to maintain boost clocks without throttling.

TDP
132 W
TDP
132W
Power Connectors
1x 8-pin
Suggested PSU
300 W

Radeon RX 6600 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
190 mm 7.5 inches
Height
110 mm 4.3 inches
Bus Interface
PCIe 4.0 x8
Display Outputs
1x HDMI 2.13x DisplayPort 1.4a
Display Outputs
1x HDMI 2.13x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Radeon RX 6600 Product Information

Release and pricing details

The AMD Radeon RX 6600 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6600 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2021
Launch Price
329 USD
Production
End-of-life
Predecessor
Navi
Successor
Navi III

About AMD Radeon RX 6600

The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with the Navi 23 chip, delivers a balanced 1080p experience, yet its competitive standing is defined by razor-thin margins against a surprisingly close field of rivals. Its overall average benchmark score of 25235 places it in the 69th percentile of all GPUs, indicating a solid mid-range performer that is nearly indistinguishable from its nearest competitors in aggregate testing. The data reveals a GPU that excels in specific workloads but does not dominate its price-adjacent segment, making its feature set and memory configuration critical differentiators.

Memory Subsystem

The RX 6600 is equipped with 8 GB of GDDR6 memory on a 128-bit bus interface, yielding a total memory bandwidth of 224.0 GB/s. This configuration is notably modest for a modern graphics card, as the 128-bit bus width constrains the data throughput available to the GPU core. At high resolutions such as 1440p or 4K, the memory bandwidth becomes a limiting factor, particularly in texture-heavy scenes where the GPU must rapidly access large amounts of data. The 8 GB capacity is adequate for current titles at 1080p with high detail settings, but it may require texture quality reductions in some newer games that exceed this capacity. The effective memory speed is listed at 14 Gbps, which is standard for the GDDR6 generation. The combination of a narrow bus and moderate clock speeds means the RX 6600 is best suited for resolutions where the 224.0 GB/s bandwidth does not become a bottleneck; benchmark results suggest this is squarely at 1080p rather than higher resolutions.

How It Compares

The RX 6600’s average benchmark score of 25235 places it in a tight cluster with four other GPUs, where the maximum delta is only 0.5 percent. This indicates that the RX 6600 is effectively performance-equivalent to its closest rivals, with differences that are within normal run-to-run variance.

Against the AMD Radeon 890M, the RX 6600 shows a delta of 0 percent, meaning the two GPUs produce virtually identical average scores. The 890M’s average score is 25246, just 11 points higher than the RX 6600’s 25235. This is a statistical tie, suggesting that in aggregate workloads, the discrete RX 6600 offers no measurable advantage over the integrated 890M, which is a surprising result given the former’s dedicated memory and higher power budget.

Compared to the AMD Radeon RX 580 2048SP, the RX 6600 trails by 0.2 percent. The RX 580 2048SP’s average score is 25287, which is 52 points higher. This is a negligible difference, indicating that the older RX 580 2048SP matches the RX 6600 in overall benchmark performance despite its older architecture. The RX 6600’s newer RDNA 2.0 features do not translate into a higher aggregate score in this comparison.

The AMD Radeon RX 6700M is 0.2 percent ahead of the RX 6600, with an average score of 25180 versus 25235. This mobile GPU is slightly slower in the averaged results, but again the 55-point gap is within the margin of error. The RX 6600 effectively trades blows with a mobile part, highlighting that its performance class is not defined by a clear generational or tier advantage.

The closest discrete rival is the NVIDIA GeForce RTX 3060 Ti, which sits 0.5 percent ahead with an average score of 25120. The RX 6600 is actually 115 points behind the RTX 3060 Ti, meaning the NVIDIA card holds a slight edge in aggregate benchmarks. However, a 0.5 percent delta is minor, and the RX 6600’s lower TDP may offset this small performance difference in system-level considerations.

Benchmark Performance

The benchmark data shows a GPU that performs consistently across different API tests, with notable strengths and weaknesses. In PassMark’s DirectX 9 test, the RX 6600 scores 197, which is its highest PassMark result and indicates strong legacy API performance. The DirectX 10 score drops to 95, while DirectX 11 improves to 152. The DirectX 12 score falls to 51, which is the lowest PassMark API score, suggesting that the RX 6600 does not scale as well in the latest graphics API tests. The PassMark G3D score is 15096, while the GPU compute score is 6554, showing a solid compute capability relative to its graphics performance.

In 3DMark’s Steel Nomad DX12 test, the RX 6600 scores 1492, which provides a modern gaming workload reference. Geekbench results are considerably higher in absolute terms: the Vulkan score is 80492, the OpenCL score is 73130, and the Metal score is 99441. The Metal score is notably the highest Geekbench result, indicating strong performance in Apple’s graphics API, which is relevant for cross-platform comparisons. The FP32 performance is rated at 8.928 TFLOPS, with FP16 at 17.86 TFLOPS via a 2:1 ratio, which translates to the pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s. Relative to the nearest rivals, these scores reinforce the picture of near-parity: the RX 6600 is within 0.5 percent of all four competitors, with no single benchmark category showing a decisive victory or defeat.

Who Should Consider It

The RX 6600 is positioned for gamers targeting 1080p resolution with high refresh rates, given its 8 GB memory and 224.0 GB/s bandwidth. The 69th percentile ranking against all GPUs indicates it outperforms the majority of graphics cards in the database, but its memory subsystem is not designed for 4K gaming, where the 128-bit bus would severely limit texture streaming. At 1080p, the GPU’s 8.928 TFLOPS of FP32 compute is sufficient for high detail settings in most titles, and the DirectX 11 score of 152 suggests strong performance in older games. For those considering 1440p, the data indicates that the RX 6600 would require reduced settings, as the bandwidth and VRAM capacity are marginal for that resolution. The near-identical scores to the RX 580 2048SP and RTX 3060 Ti mean that users should not expect a significant performance uplift over these older or similarly-priced cards; the RX 6600 is a safe choice for a new 1080p build, but it offers no headroom for future resolution upgrades.

Ray Tracing and Feature Set

The RX 6600 includes 28 ray tracing cores, which is a modest count for the RDNA 2.0 architecture. The GPU supports DirectX 12 Ultimate (12_2), which is the baseline for hardware ray tracing and variable rate shading in modern games, along with Vulkan 1.4 and OpenGL 4.6. The presence of ray tracing cores means the hardware can accelerate ray-traced effects, but the 8.928 TFLOPS FP32 performance and 28 RT cores suggest that ray tracing workloads will be demanding. The data does not include a dedicated ray tracing benchmark, so the actual impact on frame rates is not quantified here; however, the relatively low RT core count compared to higher-tier RDNA 2.0 parts implies that ray tracing should be used sparingly, perhaps at 1080p with lower settings. The GPU does not list tensor cores, meaning it lacks dedicated AI acceleration hardware; this is relevant for features like DLSS, which are not supported. Instead, the RX 6600 relies on standard RDNA 2.0 features, including DirectX 12 Ultimate support, for its feature set.

Power and Cooling

The RX 6600 has a TDP of 132 W, which is modest for a discrete GPU and indicates efficient power consumption for its performance class. AMD recommends a 300 W power supply, which is a low requirement that makes the card compatible with a wide range of existing systems. The power connector is a single 8-pin, and the card occupies a dual-slot width, with dimensions of 190 mm in length, 110 mm in height, and 40 mm in width. This compact size allows it to fit in smaller cases, and the cooling solution is a standard dual-slot design. The 7 nm process node from TSMC contributes to the low power draw, with 11,060 million transistors on a 237 mm² die. The low TDP also means that the card does not require an elaborate cooling solution, so a capable air cooler is sufficient to manage temperatures under load.

FAQ

Q: How much VRAM does the RX 6600 have?

A: The RX 6600 is equipped with 8 GB of GDDR6 memory, which is adequate for 1080p gaming but may limit texture quality in some newer titles.

Q: What is the memory bandwidth of the RX 6600?

A: The memory bandwidth is 224.0 GB/s, derived from a 128-bit bus interface and 14 Gbps effective memory speed.

Q: How does the RX 6600 compare to the NVIDIA GeForce RTX 3060 Ti?

A: The RX 6600 has an average benchmark score of 25235, which is 0.5 percent lower than the RTX 3060 Ti’s score of 25120, indicating near-parity in aggregate performance.

Q: Does the RX 6600 support ray tracing?

A: Yes, the RX 6600 includes 28 ray tracing cores and supports DirectX 12 Ultimate (12_2), enabling hardware-accelerated ray tracing in compatible games.

Q: What power supply is recommended for the RX 6600?

A: AMD recommends a 300 W power supply for the RX 6600, which has a TDP of 132 W and requires a single 8-pin power connector.

Q: What is the launch MSRP of the RX 6600?

A: The launch MSRP is 329 USD.

Detailed benchmark scores and charts for the AMD Radeon RX 6600 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6600 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #130 of 188
1,492
8%
Max: 18,355

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 6600 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #24 of 161
88,398
39%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6600 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #271 of 650
28,850
7%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6600 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #138 of 446
67,623
18%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6600 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6600 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6600 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6600 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6600 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6600 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #91 of 186
15,096
34%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6600 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #89 of 184
6,554
23%
Max: 28,396

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