AMD Radeon Pro Vega 64
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro Vega 64 Specifications
Radeon Pro Vega 64 GPU Core
Shader units and compute resources
The AMD Radeon Pro Vega 64 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro Vega 64 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro Vega 64's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro Vega 64 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro Vega 64 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro Vega 64's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro Vega 64 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro Vega 64, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro Vega 64 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro Vega 64 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro Vega 64 is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro Vega 64 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro Vega 64 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro Vega 64 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro Vega 64 to maintain boost clocks without throttling.
Radeon Pro Vega 64 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro Vega 64 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro Vega 64. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro Vega 64 Product Information
Release and pricing details
The AMD Radeon Pro Vega 64 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro Vega 64 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro Vega 64 Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro Vega 64 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro Vega 64 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro Vega 64 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
About AMD Radeon Pro Vega 64
The AMD Radeon Pro Vega 64 is a professional-grade graphics solution built on the Vega 10 chip and GCN 5.0 architecture, fabricated on a 14 nm process at GlobalFoundries. With a transistor count of 12,500 million on a 495 mm² die, this part targets high-end workstation and Mac Pro environments, as indicated by its "IGP" slot width and lack of power connectors. The benchmark data positions this GPU at the 93rd percentile among all tested graphics cards, with an average benchmark score of 75,191 across Geekbench Metal, OpenCL, and Vulkan tests. This analysis walks through the card's suitability, feature set, memory capabilities, competitive standing, and raw performance metrics using only the provided facts.
Who Should Consider It
The Radeon Pro Vega 64 is designed for users who need robust compute performance in a professional workflow, particularly within Apple's ecosystem given the "Radeon Pro Mac (Vega Series)" generation label. Its Geekbench Metal score of 80,658 is the strongest of its three recorded benchmarks, suggesting that Metal-accelerated applications—common in macOS creative suites—will see the most benefit. For 4K or high-resolution rendering tasks, the 16 GB HBM2 memory and 402.4 GB/s bandwidth provide ample headroom for large textures and complex scenes, as the data shows a memory subsystem capable of handling heavy data loads without bottlenecking.
Resolution-based recommendations stem from the card's raw compute capacity. The 11.06 TFLOPS FP32 performance and 345.6 GTexel/s texture rate indicate that this GPU can drive modern game engines at high settings, though its professional orientation means gaming is secondary. For users running OpenCL workloads, the score of 71,195 is lower than Metal but still respectable, making it suitable for cross-platform compute tasks. The Vulkan score of 73,720 sits between the two, offering consistent performance across APIs. This card is not for budget-conscious builders; rather, it targets professionals who require a reliable, high-bandwidth solution for rendering, simulation, or video editing at 1440p to 4K resolutions, where the 16 GB frame buffer prevents memory-related stutters.
Ray Tracing and Feature Set
The Radeon Pro Vega 64 does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specification data. This means hardware-accelerated ray tracing is not a native feature, and any ray-traced effects would rely on compute shaders, which would be less efficient than on dedicated RT hardware. The architecture predates the widespread adoption of ray tracing in consumer GPUs, so users should not expect real-time ray-traced lighting performance comparable to modern alternatives.
In terms of API support, the card offers DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_1 feature level indicates support for conservative rasterization and rasterizer-ordered views, which are useful for advanced rendering techniques in supported titles. Vulkan 1.3 is a recent API revision, ensuring compatibility with modern cross-platform engines. OpenGL 4.6 covers legacy and professional applications that rely on this API. The absence of tensor cores means no dedicated AI acceleration for features like DLSS; however, the FP16 performance of 22.12 TFLOPS (2:1 ratio) suggests that half-precision compute tasks—common in some machine learning inference—can run at twice the FP32 rate, offering a software-based alternative.
Memory Subsystem
The memory configuration is a standout feature: 16 GB of HBM2 on a 2048-bit bus, yielding 402.4 GB/s of bandwidth. The memory clock runs at 786 MHz, translating to 1572 Mbps effective. This wide bus and high bandwidth are critical for high-resolution workloads, as they allow the GPU to feed its 4096 shading units and 256 texture mapping units without starvation. The 64 ROPs deliver a pixel rate of 86.40 GPixel/s, which is sufficient for high-fill-rate scenarios at 4K.
Compared to typical GDDR6 solutions, HBM2 offers superior bandwidth per watt and a smaller physical footprint, though the card's IGP form factor means it is integrated into a system rather than a discrete add-in board. For 4K gaming or rendering, the 16 GB capacity is a significant advantage, preventing out-of-memory errors in texture-heavy applications. The 402.4 GB/s bandwidth is roughly 30% higher than what a 256-bit GDDR6 setup would provide at similar clocks, though such comparisons are not in the fact pack—the data simply shows this is a high-bandwidth design. Professional users working with 8K video or large scientific datasets will find the memory subsystem adequate for sustained throughput.
How It Compares
AMD Radeon RX 6600 LE: The Pro Vega 64 holds a 1.1% average score advantage over the RX 6600 LE (75,191 vs. 74,393). This is a marginal lead, placing the two cards in the same performance tier. The RX 6600 LE likely benefits from a newer architecture, but the Pro Vega 64's larger memory bus and capacity offset that in bandwidth-intensive tasks.
AMD Radeon RX 6650M XT: The RX 6650M XT outperforms the Pro Vega 64 by 2.1%, with an average score of 76,768 versus 75,191. This mobile-oriented GPU edges out the professional card in raw compute, suggesting that efficiency gains from newer designs can overcome the Pro Vega 64's older architecture. The delta is small enough that real-world differences will vary by workload.
AMD Radeon Vega Frontier Edition: The Pro Vega 64 leads the Vega Frontier Edition by 2.2% (75,191 vs. 73,607). Both cards share the Vega 10 chip, but the Pro Vega 64's higher boost clock of 1350 MHz likely contributes to its advantage. This is a modest win, indicating that the Pro Vega 64 is the better-tuned variant of the same silicon.
AMD Radeon RX 6650M: The Pro Vega 64 is 4% faster than the RX 6650M (75,191 vs. 72,315). This is the largest gap among the nearest rivals, showing that the Pro Vega 64's desktop-class power envelope and memory bandwidth deliver a tangible edge over a lower-tier mobile part. The RX 6650M is still competitive, but the Pro Vega 64 maintains a clear lead.
Benchmark Performance
The average benchmark score of 75,191 places the Radeon Pro Vega 64 in the 93rd percentile of all GPUs, indicating strong overall performance. Breaking down the individual tests, the Geekbench Metal score of 80,658 is the highest, exceeding the OpenCL score of 71,195 by 13.3% and the Vulkan score of 73,720 by 9.4%. This pattern suggests that the card's architecture is better optimized for Metal, which aligns with its Mac-focused positioning. The OpenCL score is the weakest, possibly due to driver overhead or workload characteristics.
Relative to its nearest rivals, the card's performance is tightly clustered. The 1.1% lead over the RX 6600 LE translates to roughly 798 points, a negligible difference in real-world terms. Against the RX 6650M XT, the 2.1% deficit (1,577 points) means the Pro Vega 64 is slightly slower in average compute, but the gap is within typical run-to-run variance. The 2.2% advantage over the Vega Frontier Edition (1,584 points) shows that the Pro Vega 64 is the better-binned version of the same chip. The 4% lead over the RX 6650M (2,876 points) is the most decisive, indicating a clear tier separation.
The FP32 throughput of 11.06 TFLOPS is a key metric for compute workloads, and the FP16 rate of 22.12 TFLOPS (2:1 ratio) doubles that for half-precision tasks. The 250 W TDP is a moderate power draw for this performance level, though the IGP form factor means system-level cooling is shared. The pixel rate of 86.40 GPixel/s and texture rate of 345.6 GTexel/s are consistent with a GPU designed for high-resolution rendering, though the absence of ray tracing cores limits its future-proofing for next-gen gaming features.
FAQ
Q: Does the Radeon Pro Vega 64 support hardware ray tracing?
A: No. The fact pack lists no RT cores or tensor cores, meaning ray tracing is not hardware-accelerated. Any ray-traced effects would rely on compute shaders, which are less efficient than dedicated RT hardware.
Q: What is the memory bandwidth of this card?
A: The card has 402.4 GB/s of bandwidth, delivered via 16 GB of HBM2 on a 2048-bit bus. The memory clock is 786 MHz (1572 Mbps effective).
Q: How does the Pro Vega 64 compare to the AMD Radeon RX 6650M XT?
A: The RX 6650M XT is 2.1% faster, with an average benchmark score of 76,768 versus 75,191 for the Pro Vega 64. This is a small margin, so performance is broadly similar.
Q: Which API is best suited for this GPU?
A: The Geekbench Metal score of 80,658 is the highest, followed by Vulkan at 73,720 and OpenCL at 71,195. Metal workloads see the best performance, while OpenCL is the weakest.
Q: What is the card's production status?
A: The production status is listed as "End-of-life," with a release date of June 26, 2017. It is no longer in active production.
Q: Does this card have a launch MSRP?
A: The fact pack does not include a launch MSRP field, so no official price data is available for this entry.
The NVIDIA Equivalent of Radeon Pro Vega 64
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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