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NVIDIA Quadro RTX 6000

NVIDIA graphics card specifications and benchmark scores

24 GB
VRAM
1770
MHz Boost
260W
TDP
384
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 24 GB
Boost Clock 1,770 MHz
Shaders 4,608
Bus Width 384-bit
TDP 260W
Memory Type GDDR6
RT Cores 72
Architecture Turing
nm
Process 12 nm
Released Aug 2018

NVIDIA Quadro RTX 6000 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 6000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
4,608
Shaders
4,608
TMUs
288
ROPs
96
SM Count
72

Quadro RTX 6000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 6000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 6000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1440 MHz
Base Clock
1,440 MHz
Boost Clock
1770 MHz
Boost Clock
1,770 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 6000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 6000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
24 GB
VRAM
24,576 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
672.0 GB/s

Quadro RTX 6000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 6000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
6 MB

Quadro RTX 6000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 6000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
16.31 TFLOPS
FP64 (Double)
509.8 GFLOPS (1:32)
FP16 (Half)
32.62 TFLOPS (2:1)
Pixel Rate
169.9 GPixel/s
Texture Rate
509.8 GTexel/s

Quadro RTX 6000 Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 6000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 6000 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
72
Tensor Cores
576

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 6000 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 6000 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU102
Process Node
12 nm
Foundry
TSMC
Transistors
18,600 million
Die Size
754 mm²
Density
24.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 6000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 6000 to maintain boost clocks without throttling.

TDP
260 W
TDP
260W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
600 W

Quadro RTX 6000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 6000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x DisplayPort 1.4a1x USB Type-C
Display Outputs
4x DisplayPort 1.4a1x USB Type-C

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 6000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 6000 Product Information

Release and pricing details

The NVIDIA Quadro RTX 6000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 6000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2018
Launch Price
6,299 USD
Production
End-of-life
Predecessor
Quadro Volta
Successor
Workstation Ampere

About NVIDIA Quadro RTX 6000

NVIDIA Quadro RTX 6000 is a professional workstation GPU built on the Turing architecture, designed for demanding visualization, rendering, and compute workloads. With a 95th percentile ranking among all GPUs and an average benchmark score of 101,108, its performance sits in a competitive tier, though the data shows it is outpaced by some AMD workstation rivals while maintaining a clear lead over NVIDIA's own RTX A4500.

Power and Cooling

The Quadro RTX 6000 carries a TDP of 260 W, which is a substantial power requirement for a workstation card. The manufacturer recommends a 600 W power supply for systems using this GPU, ensuring adequate headroom for the card under sustained loads. The board relies on two power connectors — a single 6-pin and a single 8-pin — so users must verify their power supply includes both connector types before installation.

Cooling is handled by a dual-slot design, which is typical for high-performance workstation cards of this generation. The physical dimensions are 267 mm in length (10.5 inches) and 111 mm in height (4.4 inches), meaning the card will fit in most full-size workstation chassis but may pose clearance issues in smaller or densely populated systems. The 260 W TDP, combined with the dual-slot cooler, indicates the card is designed for sustained professional workloads rather than compact builds.

Ray Tracing and Feature Set

This GPU is equipped with dedicated hardware for ray tracing and AI acceleration. It includes 72 RT cores for ray-traced rendering and 576 tensor cores for deep learning and inference tasks. The architecture is Turing, manufactured on a 12 nm process at TSMC, with a die size of 754 mm² and 18,600 million transistors.

API support is comprehensive for modern graphics workloads. The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with the latest game engines and professional 3D applications that leverage these APIs. The display outputs consist of four DisplayPort 1.4a connectors and one USB Type-C port, allowing multi-monitor setups and VR headset connectivity without additional adapters.

The tensor cores enable features such as AI-accelerated denoising and DLSS-style upscaling in supported applications, while the RT cores provide hardware-accelerated ray tracing for realistic lighting and shadows in real-time viewports and final renders. The combination of these dedicated cores positions the Quadro RTX 6000 as a capable solution for hybrid rendering workflows that mix rasterization, ray tracing, and AI processing.

Benchmark Performance

The Quadro RTX 6000 achieves an average benchmark score of 101,108 across the two recorded tests — Geekbench OpenCL (74,179) and Geekbench Vulkan (128,037). This places it in the 95th percentile of all GPUs, indicating strong overall performance, but the comparison against its nearest rivals reveals a nuanced competitive position.

Against the AMD Radeon Pro W6600X, the Quadro RTX 6000 trails by 5.8%. The W6600X scores 107,342 on average, a margin that suggests the AMD card holds a modest but consistent advantage in general compute and rendering tasks. Similarly, the AMD Radeon Pro Vega II leads by 8.1%, achieving an average score of 109,967 — a more pronounced gap that puts the Quadro RTX 6000 at a clear disadvantage in raw throughput.

However, the picture improves when compared to NVIDIA's own lineup. The RTX A4500 scores 92,145 on average, which puts the Quadro RTX 6000 ahead by 9.7%. This is a significant lead, indicating that the older Quadro card outperforms its newer sibling in overall benchmark results. The gap widens further against the AMD Radeon RX 7900M, which scores 91,713, placing the Quadro RTX 6000 10.2% ahead. The Vulkan score of 128,037 is particularly strong, suggesting the card excels in low-level API workloads that are common in professional visualization tools.

FAQ

Q: What is the average benchmark score of the Quadro RTX 6000?

A: The average benchmark score is 101,108, derived from Geekbench OpenCL (74,179) and Geekbench Vulkan (128,037) results.

Q: How does it compare to the NVIDIA RTX A4500?

A: The Quadro RTX 6000 is 9.7% faster than the RTX A4500, which scores 92,145 on average.

Q: What is the memory bandwidth of this card?

A: The memory bandwidth is 672.0 GB/s, provided by 24 GB of GDDR6 memory on a 384-bit bus.

Q: Does it support hardware ray tracing?

A: Yes, it includes 72 RT cores dedicated to ray tracing, supported by DirectX 12 Ultimate (12_2) API.

Q: What power supply is recommended?

A: A 600 W power supply is suggested, with the card requiring one 6-pin and one 8-pin power connector.

Q: What is the production status of this GPU?

A: The Quadro RTX 6000 is end-of-life, having been released in August 2018.

Who Should Consider It

The Quadro RTX 6000 is best suited for professionals who need high VRAM capacity and strong compute performance at resolutions up to 4K. With 24 GB of GDDR6 memory and a bandwidth of 672.0 GB/s, it can handle large 3D scenes, high-resolution textures, and complex scientific visualizations without running out of memory. The 95th percentile ranking indicates it outperforms the vast majority of GPUs, making it a viable option for rendering farms and CAD workstations.

The 9.7% lead over the RTX A4500 is notable, but the AMD Radeon Pro W6600X and Pro Vega II both surpass it by 5.8% and 8.1% respectively. Users prioritizing raw benchmark performance should consider those AMD alternatives, while those already invested in NVIDIA's ecosystem — such as CUDA-dependent workflows — will still find the Quadro RTX 6000 competitive, particularly in Vulkan-based applications where its 128,037 score is strong. For tasks that leverage tensor cores for AI denoising or deep learning inference, the 576 tensor cores provide a meaningful advantage over non-AI-accelerated rivals.

The dual-slot cooler and 260 W TDP mean it is not suitable for compact or low-power systems. It is a card for full-size workstations with adequate airflow and a 600 W power supply. Given its end-of-life status, buyers should weigh the performance benefits against the lack of future driver optimizations, though the current benchmark data shows it remains a formidable option for professional workloads.

Memory Subsystem

The Quadro RTX 6000 is equipped with 24 GB of GDDR6 memory, a generous capacity that is well above consumer GPU norms. The memory operates at 14 Gbps effective speed with a 384-bit bus width, yielding a total bandwidth of 672.0 GB/s. This combination of high capacity and bandwidth is critical for high-resolution rendering, where large texture datasets and complex geometry must be streamed to the GPU at high speeds.

At 4K resolution and beyond, the 24 GB frame buffer allows for loading entire scenes into memory without repeated disk swaps, reducing stutter and improving interactive viewport responsiveness. The 672.0 GB/s bandwidth ensures that the shader units — 4,608 in total — are kept fed with data, preventing bottlenecks in memory-intensive workloads. The pixel rate of 169.9 GPixel/s and texture rate of 509.8 GTexel/s further complement the memory subsystem, enabling high-fill-rate operations in multi-sample anti-aliasing and high-detail texture filtering.

For compute workloads, the 24 GB capacity also supports larger neural network models or scientific simulations that exceed the memory limits of 8-16 GB cards. The 384-bit bus width is wider than many competing workstation GPUs, contributing to the card's 10.2% advantage over the AMD Radeon RX 7900M, which scores 91,713. Memory bandwidth is a key differentiator in professional tasks, and the Quadro RTX 6000's 672.0 GB/s places it in a strong position for memory-hungry applications.

How It Compares

AMD Radeon Pro W6600X — The W6600X outperforms the Quadro RTX 6000 by 5.8%, scoring 107,342 versus 101,108. This is a modest but consistent lead across benchmark tests, indicating the AMD card offers better raw compute performance. However, the Quadro RTX 6000 counters with double the VRAM (24 GB vs. the W6600X's typical 16 GB), which may be more important for large-scale rendering projects.

AMD Radeon Pro Vega II — The Pro Vega II holds an 8.1% advantage, with an average score of 109,967. This is the largest performance gap among the rivals listed, suggesting the Vega II is a stronger choice for pure compute throughput. The Quadro RTX 6000's 576 tensor cores provide AI acceleration capabilities that the Vega II lacks, but for standard OpenCL/Vulkan workloads, the AMD card leads.

NVIDIA RTX A4500 — The Quadro RTX 6000 is 9.7% faster than the RTX A4500, which scores 92,145. This is a surprising result given the A4500 is a newer generation, but the benchmark data clearly shows the Quadro RTX 6000 holds a significant edge in average performance. The 24 GB memory capacity is also double that of the A4500, making the older card the better choice for memory-intensive tasks.

AMD Radeon RX 7900M — The Quadro RTX 6000 leads the RX 7900M by 10.2%, with the AMD card scoring 91,713. Despite the RX 7900M being a mobile-oriented GPU, the comparison shows the Quadro RTX 6000 maintains a comfortable advantage. The professional feature set, including RT cores and tensor cores, further differentiates the Quadro for workstation use cases over a gaming-focused chip.

Detailed benchmark scores and charts for the NVIDIA Quadro RTX 6000 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro RTX 6000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #147 of 650
74,179
19%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro RTX 6000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #54 of 446
129,564
34%
Max: 376,915

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