AMD Radeon RX 560X
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 560X Specifications
Radeon RX 560X GPU Core
Shader units and compute resources
The AMD Radeon RX 560X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 560X Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 560X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 560X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 560X Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 560X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 560X by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 560X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 560X Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 560X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 560X is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 560X will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 560X Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 560X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 560X to maintain boost clocks without throttling.
Radeon RX 560X by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 560X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 560X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 560X Product Information
Release and pricing details
The AMD Radeon RX 560X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 560X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 560X Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 560X handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 560X performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
About AMD Radeon RX 560X
The AMD Radeon RX 560X is a discrete mobile graphics solution built on the Polaris 21 chip, utilizing the GCN 4.0 architecture fabricated on a 14 nm process at GlobalFoundries. It packs 3,000 million transistors onto a 123 mm² die, resulting in a transistor density of 24.4M per mm². The card was released in April 2018 and is now designated as end-of-life, with its predecessor being the original Polaris generation and its successor being the Vega architecture. This analysis examines its specifications and benchmark data to understand its position in the current hardware landscape.
Memory Subsystem
The RX 560X is equipped with 4 GB of GDDR5 memory, a capacity that was considered mainstream at its release. The memory operates at 1750 MHz, which translates to 7 Gbps effective data rate. The 128-bit memory bus is the key limiting factor here, producing a total memory bandwidth of 112.0 GB/s. This figure is modest by modern standards, and the data suggests it will be a constraint at higher resolutions. While 4 GB of VRAM is sufficient for 1080p gaming with moderate texture settings, the 112.0 GB/s bandwidth may cause performance dips when large amounts of data need to be streamed, particularly in open-world titles or when high-resolution texture packs are enabled. The narrow 128-bit interface means that the card cannot feed its 1024 shading units as quickly as wider-bus competitors might, making it more suited to 1080p rather than 1440p or 4K gaming, where the memory subsystem would likely become the bottleneck before the compute units do.
Ray Tracing and Feature Set
The RX 560X does not include dedicated ray tracing cores or tensor cores, as these hardware units are absent from the specifications. This places the card firmly in the pre-ray tracing era of graphics hardware, meaning any ray-traced effects would have to be computed on the standard shader units, which is impractical for real-time performance. The card does support DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.3, giving it access to modern API features for traditional rasterization workloads. The Vulkan 1.3 support is notable, as it allows for lower-level hardware access that can improve performance in properly optimized titles. Its display outputs include 1x DVI, 1x HDMI 2.0b, and 1x DisplayPort 1.4a, which permits modern monitor connectivity. Without ray tracing hardware or DLSS-style tensor core acceleration, the feature set is limited to conventional rendering techniques, making it a poor choice for gamers seeking next-generation visual effects.
Benchmark Performance
The benchmark results place the RX 560X in a narrow performance band. It scores 16600 in Geekbench OpenCL and 20086 in Geekbench Vulkan, resulting in an average benchmark score of 18343. This average score places it at the 60th percentile among all GPUs, indicating it outperforms the majority of graphics cards in the database but is far from top-tier hardware. The nearest rivals provide a clear picture of its standing. The Intel Arc A770M scores 18383, which is only 0.2% higher than the RX 560X, making the two essentially equivalent in performance. The NVIDIA GeForce RTX 3060 Mobile scores 18159, meaning the RX 560X is 1% ahead of it. The AMD Radeon RX 7600M XT scores 17888, and here the RX 560X is 2.5% faster. Conversely, the NVIDIA Quadro RTX 4000 scores 18852, which is 2.7% higher, indicating the RX 560X trails this workstation card by a small margin. These deltas are remarkably small, all within a 5% performance envelope, suggesting that the RX 560X sits at a performance parity point with several other mobile GPUs. The data implies that in real-world gaming scenarios, the differences between these cards would be negligible, often falling within run-to-run variance. The Vulkan score of 20086 being notably higher than the OpenCL score of 16600 suggests the card responds well to low-level API access, potentially offering better performance in Vulkan-based games compared to OpenCL compute workloads.
Power and Cooling
The RX 560X has a thermal design power (TDP) of 75 W, which is a low figure that makes it suitable for thinner laptops and systems with modest cooling solutions. The card requires no external power connectors, drawing all its power from the PCIe slot, which is consistent with its low power draw. The suggested power supply rating is 250 W, a very modest requirement that reflects the card's efficiency. It is a dual-slot design, measuring 170 mm (6.7 inches) in length, which is compact and should fit in most chassis. The 14 nm process from GlobalFoundries is not the most advanced node, but the low TDP suggests the clock speeds of 1175 MHz base and 1275 MHz boost are well within the power budget. The pixel rate is 20.40 GPixel/s, and the texture rate is 81.60 GTexel/s, with FP32 performance at 2.611 TFLOPS and FP16 at the same 2.611 TFLOPS (1:1 ratio). The equal FP16 and FP32 rates indicate no dedicated half-precision acceleration, which is typical for this architecture. The 75 W TDP means the card will run cool and quiet, but the data also indicates it cannot be overclocked heavily without exceeding its power envelope, as there is no headroom for additional power connectors.
Who Should Consider It
Given the benchmark data, the RX 560X is best suited for gamers who primarily play at 1080p resolution with medium to high settings in older or less demanding titles. Its 4 GB VRAM and 112.0 GB/s bandwidth are adequate for this use case, but the 60th percentile ranking suggests it will struggle with the latest AAA games at maximum settings. The card's performance parity with the Intel Arc A770M and NVIDIA RTX 3060 Mobile, as shown by the 0.2% and 1% deltas respectively, means it can handle similar workloads as those GPUs. However, the lack of ray tracing hardware makes it a poor choice for gamers who want to enable such effects, even if the performance were sufficient. For esports titles like CS:GO or League of Legends, the 2.611 TFLOPS of FP32 performance is more than enough to drive high frame rates at 1080p. The 75 W TDP also makes it an option for users with older or lower-wattage laptops who want a dedicated GPU without upgrading their power supply. Users targeting 1440p or 4K gaming should look elsewhere, as the memory bandwidth and 16 ROPs will likely cause significant frame rate drops at those resolutions. The card is a capable entry-level solution for legacy gaming and light content creation, but the benchmark data indicates it is not a future-proof investment.
FAQ
Q: How much VRAM does the RX 560X have, and what type is it?
A: The RX 560X has 4 GB of GDDR5 memory with a 128-bit bus width.
Q: What is the effective memory speed and resulting bandwidth?
A: The memory runs at 1750 MHz, which yields 7 Gbps effective speed and 112.0 GB/s bandwidth.
Q: Does the RX 560X support hardware ray tracing?
A: No, the specifications list no ray tracing cores or tensor cores, so it lacks dedicated hardware for these features.
Q: What is the performance difference between the RX 560X and the Intel Arc A770M?
A: The RX 560X scores 18343 on average, while the Intel Arc A770M scores 18383, making the Arc A770M 0.2% faster.
Q: What power supply is recommended for the RX 560X?
A: The suggested PSU is 250 W, and the card requires no external power connectors beyond the PCIe slot.
Q: Is the RX 560X faster than the AMD Radeon RX 7600M XT?
A: Yes, the RX 560X has an average score of 18343, which is 2.5% higher than the RX 7600M XT's score of 17888.
How It Compares
The RX 560X sits in a tight performance cluster with its rivals. Against the Intel Arc A770M, the RX 560X is nearly identical, with the Arc A770M leading by just 0.2% (18383 vs 18343). This effectively makes them interchangeable in performance terms, and the choice between them would come down to other factors like driver support or feature sets. The NVIDIA GeForce RTX 3060 Mobile is 1% slower than the RX 560X, scoring 18159 compared to 18343. This is a surprising result given the RTX 3060 Mobile's newer architecture, but the data shows the RX 560X holds a slight edge in these specific benchmarks. The AMD Radeon RX 7600M XT trails by a more noticeable 2.5%, scoring 17888, which reinforces that the RX 560X, despite its older Polaris architecture, can still outperform some newer offerings in raw compute benchmarks. On the other end, the NVIDIA Quadro RTX 4000 is 2.7% faster with a score of 18852, demonstrating that the RX 560X's lead over some rivals is not universal. Overall, the RX 560X occupies a narrow performance band where small percentage differences between it and its competitors mean that real-world gaming performance will be nearly indistinguishable across these four GPUs.
The NVIDIA Equivalent of Radeon RX 560X
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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