AMD Radeon Pro Vega 56
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro Vega 56 Specifications
Radeon Pro Vega 56 GPU Core
Shader units and compute resources
The AMD Radeon Pro Vega 56 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro Vega 56 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro Vega 56's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro Vega 56 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro Vega 56 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro Vega 56's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro Vega 56 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro Vega 56, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro Vega 56 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro Vega 56 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro Vega 56 is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro Vega 56 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro Vega 56 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro Vega 56 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro Vega 56 to maintain boost clocks without throttling.
Radeon Pro Vega 56 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro Vega 56 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro Vega 56. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro Vega 56 Product Information
Release and pricing details
The AMD Radeon Pro Vega 56 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro Vega 56 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro Vega 56 Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro Vega 56 performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro Vega 56 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro Vega 56 performs with next-generation graphics and compute workloads.
About AMD Radeon Pro Vega 56
The AMD Radeon Pro Vega 56 is a professional-grade GPU built on the Vega 10 chip with GCN 5.0 architecture, fabricated on a 14 nm process at GlobalFoundries. It integrates 12,500 million transistors on a 495 mm² die, with a base clock of 1138 MHz and a boost clock of 1250 MHz. The card delivers 8.960 TFLOPS of FP32 compute and 17.92 TFLOPS of FP16 (2:1 ratio). In benchmark tests, it scores 73356 in Geekbench Metal, 61930 in OpenCL, and 66004 in Vulkan, yielding an average of 67097. That places it in the 91st percentile of all GPUs in the database, meaning it outperforms 91% of tested graphics processors.
Who Should Consider It
The Radeon Pro Vega 56 is a compute-first GPU. Its average benchmark score of 67097 and 91st percentile ranking indicate strong performance in shader-heavy and parallel workloads. For professionals running GPU-accelerated applications—such as 3D rendering, video transcoding, or scientific simulation—the card’s raw compute throughput and memory bandwidth are well suited to high-resolution output and large data sets. The 8 GB HBM2 frame buffer, paired with 402.4 GB/s of bandwidth, can handle large textures and multi-layer compositing without immediate capacity pressure. That makes it viable for work at high display resolutions, where memory bandwidth often becomes a bottleneck.
For gaming, the card’s FP32 performance of 8.960 TFLOPS suggests it can drive demanding titles at high settings, though no game-specific benchmarks are provided in the data. The lack of dedicated ray tracing cores means users who prioritize ray-traced effects should look elsewhere; the card will rely on compute shaders for such workloads, which is less efficient. Given its end-of-life status (production ended after its 2017 release), the Vega 56 is best considered for existing systems or as a used acquisition where modern feature support is not a priority. It is not a forward-looking purchase, but for compute tasks that fit within its 8 GB memory envelope, it remains a capable option.
Ray Tracing and Feature Set
The Radeon Pro Vega 56 has no dedicated ray tracing cores and no tensor cores—both fields are null in the specification. This means hardware-accelerated ray tracing and AI-based features such as those found on newer architectures are entirely absent. The card’s GCN 5.0 design relies on general-purpose compute shaders for any ray tracing tasks, which will perform at a fraction of the speed of dedicated RT hardware. Similarly, without tensor cores, there is no support for AI-accelerated denoising or upscaling.
On the API side, the card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. This gives it broad compatibility with modern applications and engines. The 14 nm process and 12,500 million transistor count reflect a mature design, but the absence of specialized cores limits its feature set compared to newer architectures that integrate RT and tensor units. For users who rely on standard rasterization or compute-based workflows, the API support is sufficient; for those expecting ray tracing or machine-learning acceleration, the Vega 56 will disappoint.
Power and Cooling
The Radeon Pro Vega 56 has a thermal design power (TDP) of 210 W. Notably, it requires no external power connectors—the specification lists “None” for power connectors. This indicates that the card draws power entirely through the motherboard or an integrated power delivery system, which is typical of the Radeon Pro Mac (Vega Series) modules designed for Apple’s Mac Pro. The slot width is listed as IGP (integrated graphics processor), suggesting a form factor that may not fit standard PCIe slots without an adapter. No PSU recommendation is provided in the data, so users must ensure their system’s power delivery can handle the 210 W load through the slot or a custom power circuit.
The absence of external power connectors simplifies cable management, but it also means the host platform must supply sufficient current. In a Mac Pro environment, this is handled by the system’s dedicated GPU power architecture. For other systems, the card’s IGP form factor may require proprietary mounting or power adapters, making it less flexible than a standard add-in card. The 210 W TDP is moderate for a high-performance GPU, and the card’s HBM2 memory contributes to power efficiency, but cooling must still be adequate to dissipate that heat in a constrained chassis.
How It Compares
The Radeon Pro Vega 56’s average score of 67097 places it in direct competition with several high-end professional and consumer GPUs. Against the NVIDIA Quadro P6000, the Vega 56 is 0.3% slower—the Quadro averages 67320. That difference is negligible, effectively making the two cards performance peers. The Quadro P6000 offers similar compute capabilities, though the Vega 56’s narrower memory bus may affect certain workloads.
The NVIDIA Tesla T4 averages 66733, which is 0.5% lower than the Vega 56. This puts the Vega slightly ahead in raw compute benchmarks. The Tesla T4 is a low-power inference-focused card, so the Vega’s lead in general compute is not unexpected, but the margin is small.
More surprisingly, the Radeon Pro Vega 56 edges out the GeForce RTX 4090 by 0.9% in average score—the RTX 4090 averages 66473. This is a notable result given the RTX 4090’s position as a top-tier consumer card. However, the benchmark suite here is compute-oriented (Geekbench Metal, OpenCL, Vulkan), which favors the Vega’s GCN architecture in certain parallel workloads. In gaming or ray tracing, the RTX 4090 would vastly outperform, but in raw compute, the older Vega holds its own.
Finally, the NVIDIA Tesla P40 averages 66127, which is 1.5% slower than the Vega 56. The P40 is a Pascal-based compute card, and the Vega’s wider memory bandwidth likely contributes to its lead. Across all four rivals, the performance differences are within 1.5%, meaning the Radeon Pro Vega 56 is effectively on par with a broad range of professional and high-end consumer GPUs in compute tasks.
Memory Subsystem
The Radeon Pro Vega 56 is equipped with 8 GB of HBM2 memory on a 2048-bit bus, delivering 402.4 GB/s of bandwidth. The memory clock is 786 MHz, with an effective data rate of 1572 Mbps. This configuration provides exceptionally high bandwidth relative to the card’s 210 W TDP, thanks to the efficiency of HBM2 technology. The 2048-bit interface is twice the width of many GDDR6-based cards, allowing the Vega 56 to sustain high throughput in memory-intensive workloads.
For high-resolution rendering, the 402.4 GB/s bandwidth is sufficient to handle large textures, multi-sample anti-aliasing, and high-resolution framebuffers without stalling the GPU. The 8 GB capacity is adequate for most professional applications at 4K or similar resolutions, though extremely large scenes or datasets may exceed it. In compute tasks that require frequent memory access, the wide bus and high bandwidth give the Vega 56 a distinct advantage over cards with narrower memory interfaces. The HBM2 stack also reduces PCB space and power consumption, contributing to the card’s compact IGP form factor. Overall, the memory subsystem is a strong point for this GPU, balancing capacity, bandwidth, and efficiency in a way that supports high-resolution workloads.
The NVIDIA Equivalent of Radeon Pro Vega 56
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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