AMD Radeon Pro Vega 64X
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro Vega 64X Specifications
Radeon Pro Vega 64X GPU Core
Shader units and compute resources
The AMD Radeon Pro Vega 64X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro Vega 64X Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro Vega 64X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro Vega 64X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro Vega 64X Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro Vega 64X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro Vega 64X by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro Vega 64X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro Vega 64X Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro Vega 64X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro Vega 64X is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro Vega 64X will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro Vega 64X Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro Vega 64X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro Vega 64X to maintain boost clocks without throttling.
Radeon Pro Vega 64X by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro Vega 64X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro Vega 64X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro Vega 64X Product Information
Release and pricing details
The AMD Radeon Pro Vega 64X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro Vega 64X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro Vega 64X Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro Vega 64X performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro Vega 64X handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About AMD Radeon Pro Vega 64X
The AMD Radeon Pro Vega 64X is a Vega 10 part built on the GCN 5.0 architecture at GlobalFoundries' 14 nm process. It belongs to the Radeon Pro Mac (Vega Series) generation and packs 12,500 million transistors into a 495 mm² die, yielding a transistor density of 25.3M / mm². Its average benchmark score is 80611, which places it in the 93rd percentile of all GPUs in the database. The listed Geekbench results are 82656 in Metal and 78565 in OpenCL, with base and boost clocks of 1250 MHz and 1468 MHz. Production status is End-of-life, and the release date is 2019-03-18.
Power and Cooling — TDP, PSU recommendation, connector requirements
The TDP is 250 W. The suggested PSU field is null, so the FACT PACK supplies no recommended power supply size for this card. The power connector requirement is listed as None, meaning no auxiliary PCIe power connectors are specified. The slot width is classified as IGP, which is consistent with a board that is not a traditional discrete expansion card. Display outputs are Portable Device Dependent, so the physical display connection path is determined by the host device rather than by the card itself.
The bus interface is PCIe 3.0 x16. The dimension fields for length, height, and width are all null, so no physical cooler compatibility measurements are provided. The power profile is therefore defined by the 250 W TDP, the absence of power connectors, and the IGP slot width. The underlying silicon context comes from the 14 nm process, the 495 mm² die, and the 12,500 million transistor count. No other cooling specification exists in the data set, so thermal solution details cannot be derived beyond the TDP and form factor.
Who Should Consider It
This card is best considered for users who need high-resolution rendering capacity with a large local memory pool. The 16 GB HBM2 frame buffer and 512.0 GB/s bandwidth are the memory resources that matter most when textures, geometry, and compute working sets grow large. The average benchmark score of 80611 and 93rd percentile standing indicate that the card sits well above the majority of GPUs in the database, even though it trails its nearest listed rivals.
Workload API matters here. The Metal score of 82656 is higher than the OpenCL score of 78565, suggesting Metal-first applications are the more favorable environment for this hardware. OpenCL-based pipelines may not extract the same level of performance. Users who can target Metal should see better results; users tied to OpenCL should weigh the lower OpenCL score. The listed pixel rate of 93.95 GPixel/s and texture rate of 375.8 GTexel/s provide additional capacity for fill-heavy scenes, while the 12.03 TFLOPS FP32 throughput supports substantial shading work. The FPGA-style FP16 throughput of 24.05 TFLOPS (2:1) is also present for mixed-precision workloads.
Because the production status is End-of-life, this is not a forward-looking new purchase. The Portable Device Dependent output field also means the card cannot be expected to drive arbitrary desktop displays on its own. The target user is one with a compatible host platform, a Metal-centric workload, and a need for a high-capacity memory subsystem at high resolution.
Benchmark Performance
The Geekbench results are 82656 in Metal and 78565 in OpenCL. The average benchmark score is 80611. The compute configuration behind these scores includes 4096 shading units, 256 texture mapping units, and 64 ROPs. The base clock is 1250 MHz and the boost clock is 1468 MHz. Pixel fill rate is 93.95 GPixel/s, and texture fill rate is 375.8 GTexel/s.
The average score of 80611 places the Radeon Pro Vega 64X slightly below each of its four nearest rivals. Against the NVIDIA RTX 2000 Ada Generation, the delta is -1.6%. Against the AMD Radeon 8060S, the delta is -2.4%. Against the AMD Radeon PRO W6600, the delta is -3.1%. Against the NVIDIA GeForce RTX 5050 Mobile, the delta is -4.2%. In each case, the rival average score is higher: the RTX 2000 Ada Generation averages 81916, the Radeon 8060S averages 82555, the Radeon PRO W6600 averages 83209, and the GeForce RTX 5050 Mobile averages 84171.
The largest listed performance gap is 4.2%, which is a narrow spread for a group of GPUs at this level. The 93rd percentile standing remains notable even while the card finishes below all four specified competitors. In short, the benchmark data shows a card that is competitive with a tight cluster of modern rivals, but not the leader of that cluster.
How It Compares
NVIDIA RTX 2000 Ada Generation: This is the closest listed rival, with an average score of 81916. The Radeon Pro Vega 64X trails by 1.6%. The two cards are close enough that the test workload and API selection could plausibly determine which one comes out ahead in a given application.
AMD Radeon 8060S: The Radeon 8060S averages 82555, which is 2.4% higher than the Vega 64X's average. This is a moderate gap within the nearest-rival group, but still within a small percentage range.
AMD Radeon PRO W6600: The Radeon PRO W6600 averages 83209, giving it a 3.1% advantage over the Vega 64X. The gap widens further in this comparison, but remains in the same single-digit percentage territory as the other rivals.
NVIDIA GeForce RTX 5050 Mobile: The RTX 5050 Mobile averages 84171, the highest rival average in the list. The Vega 64X is 4.2% behind this card, which is the largest listed delta. Even so, the Vega 64X retains its 93rd percentile position in the overall GPU distribution.
Memory Subsystem
The memory subsystem is built around 16 GB of HBM2. The bus width is 2048 bits, and the resulting bandwidth is 512.0 GB/s. The memory clock is 1000 MHz, listed as 2 Gbps effective. This architecture moves a very large amount of data per memory clock cycle, which is a key advantage for high-resolution workloads where frame buffers and texture sets can become large.
For high-resolution rendering, the relevant constraints are capacity and bandwidth. The 16 GB capacity allows large textures, render targets, and compute buffers to remain resident, reducing the need for spills to slower memory. The 512.0 GB/s bandwidth provides sustained throughput for those buffers during rendering. The 2048-bit bus is the mechanism that makes that bandwidth possible despite the modest per-pin data rate. In practical terms, the memory subsystem is well suited for data-heavy workloads that require both large working sets and consistent memory throughput.
FAQ
Q: What is the TDP of the AMD Radeon Pro Vega 64X?
A: The TDP is 250 W.
Q: Does it require auxiliary power connectors?
A: No. The power connectors field is listed as None.
Q: What is the bus interface?
A: The bus interface is PCIe 3.0 x16.
Q: What are its Geekbench scores?
A: It scores 82656 in Geekbench Metal and 78565 in Geekbench OpenCL. The average benchmark score is 80611.
Q: What display outputs does it provide?
A: The display outputs field is Portable Device Dependent, so the output configuration depends on the host portable device.
Q: What API levels are supported?
A: The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
The NVIDIA Equivalent of Radeon Pro Vega 64X
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 Mobile Refresh offers comparable performance and features in the NVIDIA lineup.
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