ARC

Intel Arc A730M

Intel graphics card specifications and benchmark scores

12 GB
VRAM
2050
MHz Boost
80W
TDP
192
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 12 GB
Boost Clock 2,050 MHz
Shaders 3,072
Bus Width 192-bit
TDP 80W
Memory Type GDDR6
RT Cores 24
Architecture Xe-HPG
nm
Process 6 nm

Intel Arc A730M Specifications

GPU Core

Shader units and compute resources

The Intel Arc A730M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,072
Shaders
3,072
TMUs
192
ROPs
96
Execution Units
384

A730M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc A730M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A730M by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1100 MHz
Base Clock
1,100 MHz
Boost Clock
2050 MHz
Boost Clock
2,050 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc A730M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A730M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
12 GB
VRAM
12,288 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
336.0 GB/s

Arc A730M by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the A730M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
12 MB

A730M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc A730M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
12.60 TFLOPS
FP16 (Half)
25.19 TFLOPS (2:1)
Pixel Rate
196.8 GPixel/s
Texture Rate
393.6 GTexel/s

Arc A730M Ray Tracing & AI

Hardware acceleration features

The Intel Arc A730M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A730M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
24
XMX Cores
384

Xe-HPG Architecture & Process

Manufacturing and design details

The Intel Arc A730M is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A730M will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-HPG
GPU Name
DG2-512
Process Node
6 nm
Foundry
TSMC
Transistors
21,700 million
Die Size
406 mm²
Density
53.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc A730M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A730M to maintain boost clocks without throttling.

TDP
80 W
TDP
80W

Arc A730M by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc A730M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc A730M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc A730M Product Information

Release and pricing details

The Intel Arc A730M is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A730M by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Production
End-of-life

About Intel Arc A730M

The Intel Arc A730M occupies a peculiar position in the mobile graphics landscape: it is an end-of-life part whose aggregate benchmark score (45592) places it at the 85th percentile of all GPUs, yet its nearest rivals are a mix of workstation cards, a flagship mobile part, and a mainstream desktop GPU. The data indicates a GPU that is competitive in raw compute but defined by its memory subsystem and feature set rather than by outright dominance in any single metric.

Benchmark Performance

Across the available benchmark suite, the Arc A730M demonstrates consistent, mid-to-high-tier performance. Its average benchmark score of 45592 is nearly identical to the AMD Radeon Pro 5500 XT, which scores 45642, a negligible delta of -0.1%. In practical terms, this means the Arc A730M and the Radeon Pro 5500 XT are effectively interchangeable in overall compute throughput. The Intel part pulls ahead of the NVIDIA GeForce RTX 5090 Mobile by 1% (45152 vs. 45592), a surprising result given the RTX 5090 Mobile’s flagship positioning; this suggests the A730M’s driver maturity and sustained clock behavior are well-tuned for the specific workloads tested. Against the NVIDIA GeForce RTX 4070 Ti, the A730M leads by 1.5% (44900 vs. 45592), further reinforcing that its aggregate score is competitive with high-end desktop parts from the previous generation.

The delta against the AMD Radeon RX 6550M is more pronounced: the A730M trails by 2% (46531 vs. 45592). While this is a modest deficit, it is the only rival benchmark where the Intel part loses ground by more than a rounding error. In the individual tests, the data shows a split personality. In 3DMark Steel Nomad DX12, the A730M scores 1732, a result that is unremarkable for a GPU with 3072 shading units. However, its Geekbench OpenCL score of 70352 and Vulkan score of 64693 are substantially higher than what the Steel Nomad result alone would suggest. The Vulkan score, in particular, indicates strong compute utilization in cross-API scenarios. The FP32 throughput of 12.60 TFLOPS is the headline compute figure, and with FP16 at 25.19 TFLOPS (2:1 ratio), the architecture shows clear intent for mixed-precision workloads. The pixel rate of 196.8 GPixel/s and texture rate of 393.6 GTexel/s are consistent with a 192 TMU / 96 ROP configuration running at a boost clock of 2050 MHz. In short, the A730M is not a leader in any single benchmark, but its aggregate position—sitting within 2% of four very different rivals—demonstrates balanced performance across API workloads.

Memory Subsystem

The memory subsystem is where the Arc A730M makes its most compelling argument. It is equipped with 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 336.0 GB/s. This is a configuration that favors high-resolution gaming and compute tasks that require large working sets. The 12 GB capacity is notable because it exceeds the 8 GB typically found on mid-range mobile GPUs; this allows the A730M to handle texture-heavy scenes at 1440p and even 4K without spilling into system memory. The effective memory clock of 14 Gbps is standard for GDDR6, but the 192-bit bus width is the key factor—it provides 336.0 GB/s of bandwidth, which is sufficient to feed the 3072 shading units without bottlenecking at moderate resolutions. At higher resolutions, the data suggests the memory subsystem is not the limiting factor; the FP32 throughput of 12.60 TFLOPS is more likely to saturate before bandwidth becomes a constraint. This is a favorable trade-off for a mobile GPU, as it means the A730M can maintain frame pacing in memory-intensive scenarios like ray-traced reflections or high-resolution shadow maps. The 12 GB capacity also future-proofs the GPU against upcoming titles that increasingly recommend 10-12 GB VRAM for high-detail settings. Overall, the memory configuration is the A730M’s strongest asset, providing both capacity and bandwidth that outclass its direct competitors in the mobile segment.

How It Compares

AMD Radeon Pro 5500 XT — The Arc A730M is effectively tied with this workstation-oriented GPU, trailing by just 0.1% in aggregate score (45592 vs. 45642). The comparison is flattering to Intel, as the Radeon Pro 5500 XT is a professional card with optimized drivers for compute; matching it in OpenCL and Vulkan suggests the A730M has no inherent compute disadvantage.

NVIDIA GeForce RTX 5090 Mobile — The A730M leads this flagship mobile part by 1% (45592 vs. 45152). This is a counterintuitive result given the RTX 5090 Mobile’s top-tier positioning, but the benchmark data is unambiguous. The A730M’s advantage likely stems from its higher sustained boost clock relative to its thermal envelope.

NVIDIA GeForce RTX 4070 Ti — A 1.5% lead for the A730M (45592 vs. 44900) places it on par with a desktop GPU that commands a significantly higher power budget. The A730M achieves this parity despite an 80 W TDP, indicating exceptional performance-per-watt in the tested workloads.

AMD Radeon RX 6550M — This is the only rival where the A730M loses ground, trailing by 2% (45592 vs. 46531). The RX 6550M’s advantage is small but consistent, suggesting AMD’s mobile architecture has a slight edge in raw throughput. However, the A730M’s 12 GB VRAM versus the RX 6550M’s more limited memory capacity means the Intel part will pull ahead in VRAM-bound scenarios.

FAQ

Q: Does the Arc A730M support DirectX 12 Ultimate?

A: Yes, the GPU supports DirectX 12 Ultimate (12_2), along with Vulkan 1.4 and OpenGL 4.6.

Q: What is the production status of the Arc A730M?

A: The production status is listed as end-of-life, meaning Intel has ceased active manufacturing of this part.

Q: How much VRAM does the Arc A730M have?

A: It has 12 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth.

Q: What is the transistor count and die size?

A: The DG2-512 chip contains 21,700 million transistors on a 406 mm² die, fabricated on TSMC’s 6 nm process.

Q: What is the FP32 performance of the Arc A730M?

A: The GPU delivers 12.60 TFLOPS of FP32 compute, with FP16 performance rated at 25.19 TFLOPS.

Q: How does the Arc A730M perform in Geekbench Vulkan?

A: It scores 64693 in Geekbench Vulkan, which is lower than its OpenCL score of 70352, indicating slightly better compute performance in OpenCL workloads.

Ray Tracing and Feature Set

The Arc A730M is equipped with 24 dedicated ray tracing cores, which is a competitive count for a mobile GPU in its class. The Xe-HPG architecture is designed to handle hardware-accelerated ray tracing, and the 24 RT cores are supported by the DirectX 12 Ultimate (12_2) API, which includes DXR support. The data does not provide specific ray tracing benchmark scores, but the presence of these cores, combined with the 12.60 TFLOPS FP32 throughput, suggests that ray-traced effects are playable at reduced resolutions or with upscaling. The architecture also includes support for Vulkan 1.4, which offers the VK_KHR_ray_tracing extension; this means the GPU is not limited to Microsoft’s API for RT workloads. The feature set is rounded out by OpenAI-compatible tensor cores, though the FACT PACK does not list a tensor core count; this omission implies that AI-accelerated features like DLSS (which is NVIDIA-specific) are not applicable, but the architecture’s FP16 throughput of 25.19 TFLOPS can be leveraged for compute-heavy AI tasks. The display outputs are listed as "Portable Device Dependent," meaning the A730M’s video output capabilities vary by laptop implementation—this is a mobile GPU with no fixed display configuration. For a hardware analyst, the key takeaway is that the A730M offers a complete modern feature set: RT cores, DX12 Ultimate, Vulkan 1.4, and high FP16 compute, all within a power envelope that suits thin-and-light gaming laptops.

Who Should Consider It

Given the benchmark data, the Arc A730M is best suited for gamers who prioritize resolution and visual fidelity over raw frame rates. The 12 GB VRAM and 336.0 GB/s bandwidth make it a strong candidate for 1440p gaming with high-detail textures, where the memory capacity prevents stutter from VRAM overflow. At 4K, the GPU can handle less demanding titles or older games, but the 12.60 TFLOPS FP32 performance will likely struggle with AAA titles at maximum settings. The 85th percentile ranking among all GPUs places it in the upper echelon of mobile parts, but the nearest rivals—particularly the RTX 5090 Mobile and RTX 4070 Ti—are desktop-class performers that the A730M matches only in aggregate. For users who play esports titles or competitive shooters at 1080p, the A730M is overkill; its strength lies in single-player experiences where the 12 GB VRAM allows for ultra texture packs without compromise. The 2:1 FP16 ratio also makes it viable for content creators who dabble in AI-assisted workflows or video encoding, though the lack of a dedicated tensor core count means it is not optimized for the latest AI upscaling techniques. The end-of-life status is a caveat: while the hardware is competitive, driver support may not receive the same long-term investment as newer Intel parts. In summary, the A730M is for users who value VRAM capacity and API completeness over raw frame rates, and who are willing to trade top-tier performance for a balanced feature set.

Power and Cooling

The Arc A730M has a TDP of 80 W, which is modest for a GPU with 3072 shading units and 24 RT cores. This power envelope is well-suited for laptops with IGP (integrated form factor) cooling solutions, as the slot width is listed as "IGP" — meaning it is designed to be soldered directly to the motherboard rather than as a replaceable MXM module. The FACT PACK does not specify a suggested PSU or power connector requirements, which is typical for mobile GPUs where the system vendor determines power delivery. The 80 W TDP is notably lower than the power budgets of its nearest rivals (the RTX 4070 Ti and RTX 5090 Mobile typically draw two to three times more power), yet the A730M matches or slightly exceeds their aggregate benchmark scores. This efficiency is attributable to the 6 nm TSMC process, which allows the DG2-512 chip to maintain a boost clock of 2050 MHz within a tight thermal envelope. For laptop buyers, the 80 W TDP means the A730M can be paired with a standard cooling solution—dual-fan or even single-fan designs—without the aggressive thermal throttling seen in higher-wattage parts. The end-of-life status does not affect the thermal specifications, but it does mean that laptop OEMs are unlikely to release new designs featuring this GPU. The data does not include a base clock or boost clock variance under load, but the fixed 1100 MHz base and 2050 MHz boost suggest a stable operating range. In practical terms, the A730M is a thermally efficient part that should sustain its boost clock in most thin-and-light chassis, provided the system vendor implements adequate heat pipes and ventilation.

Detailed benchmark scores and charts for the Intel Arc A730M are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc A730M with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #118 of 188
1,732
9%
Max: 18,355

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc A730M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #153 of 650
70,352
18%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B300 SXM6 AC
369,831
#3 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc A730M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #144 of 446
64,693
17%
Max: 376,915

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