Intel UHD Graphics 750
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 750 Specifications
GPU Core
Shader units and compute resources
The Intel UHD Graphics 750 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 750 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 750's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 750 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 750 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 750's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 750 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 750 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 12.1 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 750 is built on Intel's Generation 12.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 750 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 750 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 750 to maintain boost clocks without throttling.
UHD Graphics 750 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 750 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 750. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 750 Product Information
Release and pricing details
The Intel UHD Graphics 750 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 750 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel UHD Graphics 750
Intel UHD Graphics 750 is an integrated graphics solution from Intel, built on the Generation 12.1 architecture and manufactured on a 14 nm+++ process. It is part of the Rocket Lake family, with a base clock of 300 MHz and a boost clock of 1300 MHz, featuring 256 shading units, 16 texture mapping units, and 8 raster output units. The GPU holds an average benchmark score of 6966 across its tested workloads, placing it in the 38th percentile of all GPUs, indicating entry-level performance suited for basic computing tasks rather than demanding gaming or professional workloads. The data shows a part that sits at the lower end of the performance spectrum, with its closest competitors separated by margins of less than two percent in either direction.
How It Compares
Against the AMD Radeon R5 M240, the Intel UHD Graphics 750 is virtually tied, with the AMD part scoring 6984 and a delta of -0.3 percent relative to the Intel GPU. This effectively places the two products on equal footing, meaning users transitioning between these two will see no meaningful change in frame rates or compute throughput. In practical terms, the benchmark results indicate that neither holds a decisive advantage, and both should be considered baseline options for light usage scenarios.
The NVIDIA GeForce GTX 560 SE presents a slightly stronger opponent, scoring 7032 with a delta of -0.9 percent. While the Intel UHD Graphics 750 trails by just under one percent, this gap remains within the margin of noise for most real-world applications. The data suggests that the GTX 560 SE, despite being an older discrete solution, manages to edge out the integrated Intel part by a hair, though the difference is unlikely to be perceptible outside of synthetic benchmarks.
Comparing to the NVIDIA T600, the Intel UHD Graphics 750 falls behind by 1.4 percent, with the T600 scoring 7068. This is the largest deficit among the listed rivals, yet it still amounts to a negligible performance gap. The T600 is a professional-oriented card, but its raw compute scores here are only marginally higher, indicating that the Intel integrated solution competes closely in general-purpose benchmarks despite its different positioning.
The AMD FirePro M5100 is the only rival that the Intel UHD Graphics 750 outperforms, with the FirePro scoring 6837 and a delta of 1.9 percent in favor of the Intel part. This advantage, while still small, is the most substantial in the comparison set. The benchmark results indicate that Intel's integrated GPU holds a slight edge over this older mobile workstation part, which may be relevant for legacy system upgrades or comparisons involving older professional laptops.
Ray Tracing and Feature Set
The FACT PACK lists no dedicated ray tracing cores and no tensor cores for the Intel UHD Graphics 750, meaning hardware-accelerated ray tracing is not available on this GPU. This is consistent with its integrated, low-power design, as such features are typically reserved for higher-end discrete parts. Users expecting ray-traced lighting or effects in modern games will find no support from this hardware.
API support is limited but covers essential modern standards. The GPU supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. This allows the Intel UHD Graphics 750 to run applications built on these APIs, though performance will be constrained by its modest compute resources. The Vulkan 1.4 support is notable for a part of this class, as it enables compatibility with newer titles that leverage this low-overhead API, but the underlying hardware limits will still cap achievable frame rates.
The memory subsystem relies entirely on system shared memory, with bandwidth listed as system dependent. This means performance scales with the host system's RAM speed and configuration, introducing variability across different platforms. The pixel rate is 10.40 GPixel/s and the texture rate is 20.80 GTexel/s, which are low figures that reflect the GPU's entry-level positioning. Floating-point performance is rated at 665.6 GFLOPS for FP32 and 1,331.2 GFLOPS for FP16 (2:1 ratio), providing a baseline for compute workloads but no headroom for intensive tasks.
Who Should Consider It
Based on the benchmark scores, the Intel UHD Graphics 750 is suited for users running lightweight applications at modest resolutions. The Geekbench OpenCL score of 6431 and Vulkan score of 7501 indicate that the GPU can handle basic 2D workloads, office productivity, and video playback without issue. For gaming, the data suggests that only older or less demanding titles at 720p with low settings would be playable, as the GPU lacks the raw throughput for 1080p high-detail scenarios.
Users with systems that rely on integrated graphics for everyday tasks—such as web browsing, document editing, or media streaming—will find the Intel UHD Graphics 750 adequate. The 38th percentile ranking confirms it is below the median of all GPUs, so it should not be considered for any form of competitive or high-fidelity gaming. However, for a secondary machine or a basic home office setup, the performance profile is sufficient.
Those who require Vulkan 1.4 support in an integrated solution may find this part relevant, as compatibility with modern APIs is present. Nevertheless, any workload that pushes beyond simple 2D rendering or light 3D acceleration will quickly exceed the capabilities of this GPU. The data does not support recommendations for content creation, 3D modeling, or video editing beyond basic tasks, as the compute scores are far below what those workloads demand.
FAQ
Q: What is the average benchmark score for the Intel UHD Graphics 750?
A: The average benchmark score is 6966, based on the Geekbench OpenCL score of 6431 and the Geekbench Vulkan score of 7501.
Q: How does the Intel UHD Graphics 750 compare to the AMD Radeon R5 M240?
A: The AMD Radeon R5 M240 scores 6984, which is 0.3 percent lower than the Intel part, making the two effectively equal in performance.
Q: Does the Intel UHD Graphics 750 support hardware ray tracing?
A: No, the FACT PACK lists no ray tracing cores, so hardware-accelerated ray tracing is not supported.
Q: What is the TDP of the Intel UHD Graphics 750?
A: The thermal design power is 15 W, which is typical for an integrated graphics processor.
Q: Which API versions does the Intel UHD Graphics 750 support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What is the boost clock speed of the Intel UHD Graphics 750?
A: The boost clock speed is 1300 MHz, with a base clock of 300 MHz.
Benchmark Performance
The Geekbench OpenCL score of 6431 places the Intel UHD Graphics 750 in a tight cluster with its nearest rivals. The AMD Radeon R5 M240, with an average score of 6984, is a mere 0.3 percent ahead, which translates to a difference of roughly 553 points on the OpenCL test. This is a negligible margin, and the data shows that neither GPU can claim a meaningful advantage in compute-heavy workloads.
The NVIDIA GeForce GTX 560 SE scores 7032, putting it 0.9 percent ahead of the Intel part. While this is a larger gap than the AMD rival, it still falls well below the threshold where a user would notice a difference in everyday tasks. The Intel UHD Graphics 750 trails by approximately 601 points on average, but the variance across different applications likely outweighs this fixed delta.
Against the NVIDIA T600, the Intel part is 1.4 percent behind, with the T600 scoring 7068. This is the largest deficit in the comparison set, yet the absolute difference remains small. The benchmark results indicate that the T600, despite its professional branding, does not offer a substantial performance uplift over an integrated solution in these specific tests, which is surprising given its discrete nature.
The AMD FirePro M5100 is the one rival that the Intel UHD Graphics 750 beats, scoring 6837 with a 1.9 percent delta in favor of Intel. This advantage of roughly 129 points on average is the most decisive result in the group. The data suggests that Intel's integrated GPU is slightly more capable in OpenCL and Vulkan workloads than this older mobile workstation part, which may be relevant for users comparing legacy systems.
The Vulkan score of 7501 is notably higher than the OpenCL score, indicating that the GPU performs relatively better under the Vulkan API. This aligns with its Vulkan 1.4 support, which may allow for more efficient driver overhead in compatible applications. However, the overall percentile rank of 38 indicates that these scores are still low in absolute terms, reinforcing the entry-level classification of the Intel UHD Graphics 750.
Power and Cooling
The Intel UHD Graphics 750 has a thermal design power of 15 W, which is consistent with its integrated nature and the absence of dedicated power connectors. As an IGP, it draws power from the motherboard and shares the system's cooling solution, meaning no separate fan or heatsink is required. The slot width is listed as IGP, confirming that it occupies no expansion slot and relies entirely on the host platform for both power delivery and thermal management.
The FACT PACK provides no suggested PSU rating, and the power connectors field is null, so the GPU imposes no direct power supply requirements. This simplifies system integration, as any standard desktop or laptop power supply that supports the motherboard will suffice. The low TDP also means that the GPU contributes minimally to overall system heat, making it suitable for compact or passively cooled builds where discrete graphics would be impractical.
Memory bandwidth is system dependent, which means the GPU's performance can be influenced by the host system's RAM configuration. Faster dual-channel memory setups will yield better results than slower single-channel configurations, but the FACT PACK does not provide specific figures for this variability. The bus interface is listed as Ring Bus, which is typical for Intel integrated solutions, and display outputs are motherboard dependent, so the available ports vary by platform implementation.
Detailed benchmark scores and charts for the Intel UHD Graphics 750 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 750 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 750 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
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