ARC

Intel Iris Pro Graphics P580

Intel graphics card specifications and benchmark scores

VRAM
1000
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,000 MHz
Shaders 576
TDP 15W
Memory Type System Shared
Architecture Generation 9.0
nm
Process 14 nm+
Released Sep 2015

Intel Iris Pro Graphics P580 Specifications

GPU Core

Shader units and compute resources

The Intel Iris Pro Graphics P580 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
576
Shaders
576
TMUs
72
ROPs
9
Execution Units
72

Iris Pro Graphics P580 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Pro Graphics P580's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Pro Graphics P580 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1000 MHz
Boost Clock
1,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Pro Graphics P580 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Pro Graphics P580's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Pro Graphics P580 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Pro Graphics P580 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,152.0 GFLOPS
FP64 (Double)
288.0 GFLOPS (1:4)
FP16 (Half)
2.304 TFLOPS (2:1)
Pixel Rate
9.000 GPixel/s
Texture Rate
72.00 GTexel/s

Generation 9.0 Architecture & Process

Manufacturing and design details

The Intel Iris Pro Graphics P580 is built on Intel's Generation 9.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Pro Graphics P580 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.0
GPU Name
Skylake GT4e
Process Node
14 nm+
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Pro Graphics P580 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Pro Graphics P580 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Iris Pro Graphics P580 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Pro Graphics P580 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Pro Graphics P580. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

Iris Pro Graphics P580 Product Information

Release and pricing details

The Intel Iris Pro Graphics P580 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Pro Graphics P580 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2015
Production
End-of-life

About Intel Iris Pro Graphics P580

Intel Iris Pro Graphics P580 is an integrated graphics solution from Intel, built on the Skylake GT4e chip and fabricated on a 14 nm+ process. It is an end-of-life product that operates with system-shared memory, meaning its performance is heavily dependent on the host system's RAM and CPU. With an average benchmark score of 10,189 and a 48th percentile ranking among all GPUs, this iGPU sits squarely in the mid-range of the performance spectrum, making it a viable option for specific use cases rather than a general-purpose gaming powerhouse.

Who Should Consider It

The Intel Iris Pro Graphics P580 is best suited for users who primarily engage in light to medium-load productivity tasks and casual gaming at lower resolutions. Benchmark results indicate a Geekbench OpenCL score of 9,182 and a Vulkan score of 11,196, which place it in a territory where 1080p gaming is possible but only with reduced settings and older titles. For resolution-bound decisions, this GPU is not designed for 1440p or 4K gaming; the data suggests its compute capabilities are better aligned with 720p to 1080p workloads where texture detail and shadow quality are set to low or medium.

Users who prioritize power efficiency and have no need for a discrete graphics card will find this iGPU attractive, given its 15 W TDP. It is ideal for compact builds, office machines, or media centers where space and thermal output are constraints. However, for those expecting to play modern AAA titles at high settings, the scores indicate this is not the appropriate choice. The P580’s performance is comparable to entry-level discrete GPUs, so it can handle esports titles like older MOBAs or CS:GO-style shooters, but frame rates will be inconsistent in more demanding scenarios. The system-shared memory architecture means performance will scale with the speed and amount of system RAM; faster dual-channel memory will yield better results than single-channel configurations.

Ray Tracing and Feature Set

The Intel Iris Pro Graphics P580 does not include dedicated ray tracing cores or tensor cores, as these hardware units are absent from the specification data. This is a Generation 9.0 architecture part, which predates the hardware-level ray tracing acceleration found in newer discrete GPUs. Consequently, any ray-traced effects in games would have to be handled through software or compute shaders, which would severely impact frame rates given the available 1,152.0 GFLOPS of FP32 performance.

In terms of API support, the GPU is compliant with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. This feature set ensures broad compatibility with modern game engines and applications that rely on these APIs. The absence of tensor cores also means that AI-accelerated workloads like DLSS are not supported, but the Vulkan 1.3 support allows for access to modern rendering techniques and optimizations that can partially mitigate the lack of dedicated hardware. For productivity, the FP16 performance of 2.304 TFLOPS (2:1) is notably higher than FP32, which can benefit certain compute workloads that utilize half-precision arithmetic, though this is a niche advantage in gaming contexts.

Benchmark Performance

The benchmark data reveals a tightly clustered performance group, with the Intel Iris Pro Graphics P580 posting an average score of 10,189. This places it marginally behind the NVIDIA GeForce GTX 950A, which scores 10,220, representing a negligible delta of -0.3%. In practical terms, this difference is within run-to-run variance, meaning the two GPUs are effectively tied in raw compute throughput.

Against the NVIDIA Quadro P4000, the P580 trails by a mere 0.5%, with the Quadro scoring 10,134. This is a surprising result given the Quadro P4000’s professional positioning, but the data shows they are nearly identical in these synthetic benchmarks. The AMD Radeon RX 550X edges ahead with a score of 10,095, a 0.9% advantage over the Intel part. Again, this is a marginal difference that would not be perceptible in real-world usage.

The largest gap in this group is against the AMD Radeon R9 M375, where the P580 is 1.9% behind, with the R9 M375 scoring 10,001. The overall picture is one of extreme parity among these four GPUs; the P580 is not dramatically faster or slower than any of them. The Vulkan score of 11,196 is notably higher than the OpenCL score, suggesting that the architecture responds well to modern, low-overhead APIs, which could translate to better performance in Vulkan-based games compared to older DirectX 11 titles.

How It Compares

NVIDIA GeForce GTX 950A: The P580 is effectively on par with the GTX 950A, with a performance delta of just -0.3%. In gaming scenarios, the two should deliver nearly identical frame rates, meaning the choice between them comes down to system-level factors like driver support and power consumption, rather than raw speed.

NVIDIA Quadro P4000: The Quadro P4000 is only 0.5% faster than the P580 in average benchmark scores. This is a notable finding because the Quadro is a professional workstation card with higher VRAM and certification, yet the synthetic compute scores show the Intel iGPU holding its own. For users who do not need professional driver optimizations, the P580 offers comparable compute performance at a fraction of the system complexity.

AMD Radeon RX 550X: The RX 550X is 0.9% ahead of the P580. This discrete GPU has the advantage of dedicated memory, which should provide more consistent performance in memory-bandwidth-sensitive tasks, but the benchmark scores do not reflect a significant superiority. The P580’s system-shared memory can be a bottleneck, but the compute results suggest it is well-optimized within its constraints.

AMD Radeon R9 M375: The R9 M375 leads the P580 by 1.9%, the largest gap in the comparison group. Even so, this delta is small enough to be considered negligible in most applications. The R9 M375 is an older mobile GPU, and the fact that the P580 competes with it demonstrates that Intel’s integrated solution has matured significantly in this generation.

FAQ

Q: Can the Intel Iris Pro Graphics P580 handle modern games?

A: The benchmark results indicate it can run lighter and older titles at 1080p with reduced settings, but modern AAA games will likely struggle. Its Vulkan score of 11,196 suggests better performance in Vulkan-optimized games, while its 48th percentile ranking among all GPUs places it in the lower-mid tier.

Q: Does this GPU support hardware ray tracing?

A: No, the specification data shows no dedicated ray tracing cores or tensor cores. The architecture is based on Generation 9.0, which lacks the specialized hardware found in newer GPUs, so ray tracing would be performed via software and would heavily impact performance.

Q: What is the difference between the OpenCL and Vulkan scores?

A: The OpenCL score is 9,182, while the Vulkan score is 11,196, showing a roughly 22% advantage for Vulkan. This indicates the GPU’s compute units are more efficiently utilized under the lower-overhead Vulkan API, which can translate to better frame rates in Vulkan-based titles.

Q: How much memory does the P580 have?

A: The GPU uses system-shared memory, meaning it has no dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent," so performance scales with the host system’s RAM configuration.

Q: Is the P580 suitable for professional workloads?

A: Its compute performance is comparable to the NVIDIA Quadro P4000, which is only 0.5% faster in average benchmarks. However, the lack of professional driver certifications and dedicated VRAM may limit its suitability for specialized CAD or scientific applications that rely on those features.

Q: What is the pixel and texture throughput of this GPU?

A: The pixel rate is 9.000 GPixel/s, and the texture rate is 72.00 GTexel/s. These figures are modest by modern standards and align with its positioning as an entry-level to mid-range integrated solution.

Power and Cooling

The Intel Iris Pro Graphics P580 has a maximum thermal design power (TDP) of 15 W, which is exceptionally low and typical for an integrated graphics processor. This low power draw means that no dedicated power connectors are required, as the specification lists no power connector requirements. The slot width is designated as IGP, indicating it is integrated into the motherboard or CPU package rather than being a separate card.

Because of the minimal power requirements, the suggested PSU is not listed in the data, but it is safe to assume that any standard power supply capable of running the host CPU will be more than sufficient. The cooling solution is likewise motherboard-dependent, and the low TDP means that a basic heatsink or even passive cooling solutions can adequately handle the thermal output. This makes the P580 an excellent choice for ultra-portable laptops or compact desktops where space and cooling are at a premium. The bus interface is a Ring Bus, which is an internal interconnect rather than a PCIe slot, further confirming its integrated nature. Display outputs are also motherboard-dependent, so the available ports will vary based on the specific motherboard or laptop design.

Detailed benchmark scores and charts for the Intel Iris Pro Graphics P580 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Iris Pro Graphics P580 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #411 of 650
9,082
2%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Iris Pro Graphics P580 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #382 of 446
5,258
1%
Max: 376,915

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