GEFORCE

NVIDIA GeForce GTX 460 v2

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
160W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 336
Bus Width 192-bit
TDP 160W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released Sep 2011

NVIDIA GeForce GTX 460 v2 Specifications

GeForce GTX 460 v2 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 460 v2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
336
Shaders
336
TMUs
56
ROPs
24
SM Count
7

GTX 460 v2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 460 v2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 460 v2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
779 MHz
Memory Clock
1002 MHz 4 Gbps effective
Shader Clock
1557 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 460 v2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 460 v2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
96.19 GB/s

GeForce GTX 460 v2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 460 v2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 460 v2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 460 v2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,046.3 GFLOPS
FP64 (Double)
87.19 GFLOPS (1:12)
Pixel Rate
10.91 GPixel/s
Texture Rate
43.62 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 460 v2 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 460 v2 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF114
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 460 v2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 460 v2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 460 v2 to maintain boost clocks without throttling.

TDP
160 W
TDP
160W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 460 v2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 460 v2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
210 mm 8.3 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 460 v2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 460 v2 Product Information

Release and pricing details

The NVIDIA GeForce GTX 460 v2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 460 v2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2011
Launch Price
199 USD
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GTX 460 v2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 460 v2

The NVIDIA GeForce GTX 460 v2 is a 40 nm Fermi 2.0 GPU from the GeForce 400 generation, manufactured by NVIDIA at TSMC. The GF114 die integrates 1,950 million transistors on a 332 mm² surface, giving a transistor density of 5.9M / mm². The card launched on September 23, 2011 with a launch MSRP of 199 USD. It carries 1,024 MB of GDDR5 on a 192-bit bus, with a memory clock of 1002 MHz (4 Gbps effective) and 96.19 GB/s of bandwidth. The database places it at the 50th percentile among all GPUs, while the benchmarks array is empty and the average benchmark score is 0. The production status is end-of-life, and the product lineage is GeForce 200 as predecessor and GeForce 500 as successor.

Who Should Consider It

The FACT PACK contains no benchmark scores for the GTX 460 v2. The benchmarks array is empty, and the average benchmark score of 0 is not a measured result but the absence of one. Because no frame-rate data is listed, a resolution-based or settings-based recommendation cannot be derived from the database. There is no 1080p score, no 1440p score, and no low/medium/high/ultra preset result; any such guidance would require inventing values that are not in the pack.

What the data does provide is a structural position. The card has 336 shading units, 56 texture mapping units, and 24 ROPs. Its FP32 throughput is 1,046.3 GFLOPS, its texture rate is 43.62 GTexel/s, and its pixel rate is 10.91 GPixel/s. These figures describe a Fermi 2.0 part with a 1,024 MB GDDR5 frame buffer and a 192-bit memory bus. The bandwidth of 96.19 GB/s is the maximum memory transfer rate recorded in the specifications. A user selecting this card would be working with a GPU whose memory capacity and bus width are fixed at those levels, rather than with a GPU whose performance can be confirmed by benchmark entries.

The only positional comparison available is the percentileVsAllGpus field: 50. That places the card exactly at the median of the database's all-GPU distribution. This is a midline position, but the percentile is not a score. It cannot be translated into a frame-rate expectation for any specific title, because the card's own benchmark array contains no entries. Similarly, the average benchmark score of 0 cannot be interpreted as slower than other cards; it simply reflects the empty benchmark set.

In practical terms, the GTX 460 v2 is best considered by someone building a legacy system that explicitly requires Fermi 2.0, a 1,024 MB frame buffer, and the listed display outputs. The card provides 2x DVI and 1x mini-HDMI 1.3a outputs, so it fits systems built around those connectors. The power and physical requirements are also explicit: 160 W TDP, 450 W suggested PSU, 2x 6-pin power connectors, dual-slot width, and a length of 210 mm (8.3 inches). For users who need those exact specifications, the data is complete. For users who need a measured performance verdict, the data does not support a recommendation.

Ray Tracing and Feature Set

The GTX 460 v2 has no RT cores and no tensor cores according to the FACT PACK. Both fields are null. This means the database records no hardware ray tracing acceleration and no tensor-core-based compute capability. The feature set is therefore entirely rasterization-oriented, built around the Fermi 2.0 architecture with 336 shading units, 56 TMUs, and 24 ROPs.

The pixel rate is 10.91 GPixel/s, and the texture rate is 43.62 GTexel/s. The FP32 compute rate is 1,046.3 GFLOPS. There is no FP16 figure in the pack, so half-precision throughput cannot be assessed. The memory subsystem is GDDR5 with a memory clock of 1002 MHz, listed as 4 Gbps effective, on a 192-bit bus. Memory bandwidth is 96.19 GB/s. These are the quantitative limits of the feature set as recorded.

API support is listed as DirectX 12 (11_0) and OpenGL 4.6. Vulkan is listed as null in the pack, so no Vulkan compatibility is established by these data. The absence of a Vulkan entry matters for systems where the software stack depends on Vulkan. DirectX 12 is present but recorded with the 11_0 feature level, which is the feature level in the pack. OpenGL 4.6 is the other major graphics API available.

Display output is handled by 2x DVI and 1x mini-HDMI 1.3a. The bus interface is PCIe 2.0 x16. The 40 nm TSMC process and 1,950 million transistor count define the hardware base, but the absence of RT and tensor cores means the feature set stops at conventional rasterization, pixel processing, and texture processing.

How It Compares

The nearestRivals array in the FACT PACK is empty. There are no rival names, no rival scores, and no deltaPct values. As a result, this section cannot provide per-rival comparisons; the data contains no second GPU to compare against. The GTX 460 v2 stands alone in the comparison set.

The only comparative value available is the global percentile. The card sits at the 50th percentile among all GPUs in the database. This is the median position, but it is not accompanied by any benchmark scores. The average benchmark score is 0, and the benchmarks array is empty, so there is no score differential to compute against any other product.

The product lineage provides the only relational context. The card belongs to the GeForce 400 generation. Its predecessor is GeForce 200, and its successor is GeForce 500. These generational markers are part of the FACT PACK, but they are not performance comparisons. They indicate where the card sits in NVIDIA's timeline, not how it performs relative to specific rivals.

Because no nearest rivals are recorded, no statement about being ahead of or behind another card can be made from this dataset. The analytical conclusion is not that the GTX 460 v2 is better or worse than any named product; it is that no measured comparison exists. A direct rival comparison would require the FACT PACK to include the rival's score and the deltaPct field. It does not.

Power and Cooling

The TDP of the GTX 460 v2 is 160 W. The suggested PSU for a system using this card is 450 W. The board requires 2x 6-pin power connectors. These three values define the power delivery envelope: a power supply rated at 450 W, with two 6-pin PCIe connectors available.

The slot width is dual-slot. This is the only chassis occupancy spec in the pack, apart from the card's length. The length is 210 mm, or 8.3 inches. No height or width values are listed, so full clearance cannot be determined from the data. The bus interface is PCIe 2.0 x16, which is the host connection used by the card.

The 160 W TDP is a design rating, not a measured thermal load. Because the benchmarks array is empty, there is no data showing how power draw behaves under sustained load. The pack does not provide any cooler size, fan specification, or thermal measurement. The dual-slot form factor is the only cooling-related physical specification recorded.

Builders should treat the 450 W suggested PSU and the 2x 6-pin requirement as mandatory constraints. The 160 W TDP is the card's rated power limit, and the dual-slot width means the surrounding system must accommodate that physical shape. The 40 nm Fermi 2.0 process and 1,950 million transistor count are part of the product's foundation, but the direct power figures are the ones to observe.

FAQ

Q: Does the GTX 460 v2 have any recorded benchmark scores?

A: No. The benchmarks array is empty and the average benchmark score is 0.

Q: What memory configuration does the card use?

A: 1,024 MB of GDDR5 on a 192-bit bus, with a memory clock of 1002 MHz (4 Gbps effective) and bandwidth of 96.19 GB/s.

Q: Does it support ray tracing or tensor acceleration?

A: No. The RT cores and tensor cores fields are both null, so no hardware ray tracing or tensor core capability is recorded.

Q: What power supply and connectors are required?

A: The TDP is 160 W, the suggested PSU is 450 W, and the card requires 2x 6-pin power connectors.

Q: What display outputs and API support are listed?

A: The display outputs are 2x DVI and 1x mini-HDMI 1.3a. API support is DirectX 12 (11_0) and OpenGL 4.6; Vulkan is listed as null.

Q: What is the product lifecycle status?

A: The production status is end-of-life. The card was released on 2011-09-23, belongs to the GeForce 400 generation, with GeForce 200 as predecessor and GeForce 500 as successor.

The AMD Equivalent of GeForce GTX 460 v2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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