NVIDIA GeForce 930MX
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 930MX Specifications
GeForce 930MX GPU Core
Shader units and compute resources
The NVIDIA GeForce 930MX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
930MX Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 930MX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 930MX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 930MX Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 930MX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 930MX by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 930MX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
930MX Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 930MX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 930MX is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 930MX will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 930MX Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 930MX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 930MX to maintain boost clocks without throttling.
GeForce 930MX by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 930MX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 930MX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 930MX Product Information
Release and pricing details
The NVIDIA GeForce 930MX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 930MX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 930MX Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 930MX handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce 930MX performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce 930MX with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce 930MX with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce 930MX with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce 930MX performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce 930MX handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce 930MX across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce 930MX using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
About NVIDIA GeForce 930MX
The NVIDIA GeForce 930MX is a Maxwell-based mobile GPU from the GeForce 900M generation, manufactured on TSMC’s 28 nm process. The GM108S die contains 1,020 million transistors on a 77 mm² die, with a transistor density of 13.2M per mm². It sits at the 6th percentile of the database, with an average benchmark score of 1302, and its nearest rivals are the NVIDIA RTX A2000 12 GB, AMD Radeon R9 380, NVIDIA GeForce GT 520M, and NVIDIA Quadro RTX 3000 Mobile.
Benchmark Performance
The 930MX’s average benchmark score of 1302 places it inside a very tight cluster of four nearest rivals. It is 0.5% below the RTX A2000 12 GB’s score of 1309, 0.8% below the GeForce GT 520M’s score of 1313, 0.7% above the Radeon R9 380’s score of 1293, and 1.3% above the Quadro RTX 3000 Mobile’s score of 1285. The four nearest rivals span from 1285 to 1313, and the 930MX lands in the middle of that range. In short, the database groups it with GPUs that are close in aggregate score, even though their architectures and intended markets differ.
Within its own benchmark set, the results are uneven. Geekbench OpenCL returns 5532, while Geekbench Vulkan returns 3967. In Passmark, the G3D score is 1285, the GPU compute score is 697, and the G2D score is 196. The direct API-specific Passmark results show a clear pattern: DirectX 9 scores 21, DirectX 10 scores 5, and both DirectX 11 and DirectX 12 score 7. The DirectX 9 result is the highest of the four, which suggests the 930MX is comparatively stronger on legacy DirectX 9 workloads than on later DirectX paths in this benchmark.
The raw shading resources are modest. The chip contains 384 shading units, 24 texture mapping units, and 8 ROPs. FP32 throughput is 783.4 GFLOPS, texture rate is 24.48 GTexel/s, and pixel rate is 8.160 GPixel/s. Those figures align with a small GPU designed around a 17 W envelope rather than high-end desktop throughput. The benchmark data as a whole supports the same conclusion: this is a low-position part, but one that is closely matched in aggregate score to the specific rivals listed in the database.
Ray Tracing and Feature Set
The fact pack lists no RT cores and no tensor cores for the GeForce 930MX. That means hardware-accelerated ray tracing and tensor-based processing are not part of its feature set. The GPU’s API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 entry is specifically at the 11_0 feature level, which is a lower feature level than later DirectX 12 hardware targets.
The 930MX is a Maxwell part, and its bus interface is PCIe 3.0 x8. Display outputs are listed as “Portable Device Dependent,” so the physical display connections are determined by the host portable system rather than by the GPU itself. Production status is end-of-life, and the release date is 2016-02-29. The predecessor is GeForce 800M and the successor is GeForce 10 Mobile, placing this chip near the end of the 900M generation.
Memory Subsystem
Memory is one of the clearest constraints for the 930MX. It ships with 2 GB of DDR3 on a 64-bit memory bus. The memory clock is 900 MHz, with 1800 Mbps effective data rate, yielding 14.40 GB/s of bandwidth. That bandwidth figure is low by the standards of the database, and the 64-bit bus width limits the amount of data that can move between the GPU and frame buffer in a given cycle.
For high-resolution work, the memory subsystem is likely to be a bottleneck. A 2 GB frame buffer can hold only a limited amount of texture and geometry data, and 14.40 GB/s restricts how quickly that data can be fed to the shading units. The pixel rate of 8.160 GPixel/s and texture rate of 24.48 GTexel/s further indicate that the GPU is not designed for high-resolution rendering demands. The memory figures should be read as a warning to keep workloads small and to avoid large textures or high-resolution render targets.
Power and Cooling
The 930MX has a TDP of 17 W, which is a low power target. The power connector field is “None,” meaning the module does not require any supplementary PCIe power connector. The slot width is listed as “MXM Module,” so the physical integration is built around the MXM form factor. The suggested PSU field is null, so the database provides no power supply recommendation for this GPU.
The bus interface is PCIe 3.0 x8. With no separate power connector and a 17 W TDP, the GPU is positioned for portable systems where the host platform supplies power. Because the slot width is an MXM module, cooling is tied to the host device’s thermal solution rather than to a standalone graphics card design. The low TDP means the thermal load is small, but the fact pack does not include an aftermarket cooler specification.
Who Should Consider It
The 930MX occupies the 6th percentile of all GPUs in the database, so it should be considered only for workloads that sit near the low end of the performance spectrum. The benchmark evidence is especially favorable for DirectX 9: the Passmark DirectX 9 score of 21 is three times the DirectX 10 score of 5 and exactly three times the DirectX 11 and DirectX 12 scores of 7. Users running older DirectX 9-based software are the most plausible fit for this GPU.
The OpenCL score of 5532 and Vulkan score of 3967 show some compute capability, but the 2 GB DDR3 memory and 14.40 GB/s bandwidth limit the size of usable data sets. The GPU is an end-of-life product released on 2016-02-29, and display outputs are portable-device dependent. This is not a GPU for high-resolution or heavy modern workloads; rather, it fits a notebook environment where legacy application support and low power draw matter more than raw frame rates.
FAQ
Q: What is the average benchmark score of the NVIDIA GeForce 930MX?
A: The average benchmark score is 1302, and the GPU sits at the 6th percentile of all GPUs.
Q: How does the GeForce 930MX compare to its nearest rivals?
A: The 930MX is 0.5% below the RTX A2000 12 GB’s 1309, 0.8% below the GeForce GT 520M’s 1313, 0.7% above the Radeon R9 380’s 1293, and 1.3% above the Quadro RTX 3000 Mobile’s 1285.
Q: Does the GeForce 930MX support hardware ray tracing?
A: No. The fact pack lists no RT cores and no tensor cores for this GPU.
Q: What APIs does the GeForce 930MX support?
A: It supports DirectX 12 at the 11_0 feature level, OpenGL 4.6, and Vulkan 1.4.
Q: How much memory bandwidth does the GeForce 930MX have?
A: It has 2 GB of DDR3 memory on a 64-bit bus, with 14.40 GB/s of bandwidth.
Q: Does the GeForce 930MX require a separate power connector?
A: No. The power connector field is “None,” and the TDP is 17 W.
The AMD Equivalent of GeForce 930MX
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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