NVIDIA GeForce MX150
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX150 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce MX150 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX150 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX150's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX150 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX150 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX150's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX150 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX150, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX150 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX150 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX150 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX150 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX150 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX150 to maintain boost clocks without throttling.
GeForce MX150 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX150 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX150. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX150 Product Information
Release and pricing details
The NVIDIA GeForce MX150 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX150 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce MX150
The NVIDIA GeForce MX150 is a mobile-only graphics processor built on the 14 nm Pascal architecture, specifically the GP108 chip, which contains 1,800 million transistors on a 74 mm² die. With 384 shading units, 24 texture mapping units, and 16 raster output pipelines, this end-of-life part is positioned as an entry-level solution for thin-and-light laptops, operating at a base clock of 1469 MHz and a boost clock of 1532 MHz. The 2 GB GDDR5 memory on a 64-bit bus delivers a bandwidth of 48.06 GB/s, which fundamentally shapes its performance ceiling across the benchmark results analyzed below.
Benchmark Performance
The aggregate benchmark data places the MX150 at an average score of 2377 points, which corresponds to a percentile rank of just 14 among all GPUs tracked in the database. This is a low position, indicating that the card sits comfortably in the lower quartile of performance, outperforming only a small fraction of the broader GPU landscape. The most representative score is the Passmark G3D result of 2256, which is the primary gaming-oriented metric, while the Geekbench OpenCL score of 9577 and Vulkan score of 8314 show its compute potential is relatively stronger than its rasterization capabilities.
Comparing the MX150 to its nearest rivals by average score reveals a tightly clustered group where the differences are marginal. The nearest competitor, the NVIDIA GeForce GT 630M, scores 2367, which is a delta of 0.4% in favor of the MX150 — effectively a statistical tie. The GeForce GT 550M scores 2363, putting the MX150 ahead by 0.6%, again a negligible difference. The AMD Radeon RX 6750 GRE 12 GB, despite its much larger memory pool, scores 2402, which places the MX150 1% behind. The NVIDIA GeForce 710M scores 2419, making the MX150 1.7% slower than that part. These deltas are all within a two-percentage-point band, meaning the MX150 is neither a leader nor a laggard in its immediate competitive set; it is simply one point in a continuum of similarly-performing legacy parts.
The Passmark sub-tests provide a more granular view of the MX150’s strengths and weaknesses. For DirectX 10, the score is 9, while DirectX 11 yields 17, and DirectX 12 drops to 11 — indicating that the architecture handles older API workloads with relatively better efficiency but struggles with more modern, feature-heavy APIs. The DirectX 9 score of 36 is the highest of the group, reinforcing this pattern. The 2D performance score of 212 and the compute score of 959 further suggest that the card is not designed for compute-heavy tasks, as its FP32 throughput of 1,176.6 GFLOPS is modest, and FP16 performance is severely limited at 18.38 GFLOPS, reflecting a 1:64 ratio. The pixel rate of 24.51 GPixel/s and texture rate of 36.77 GTexel/s are consistent with a 64-bit memory interface, which bottlenecks fill-rate-bound scenarios.
Who Should Consider It
Given the benchmark results, the MX150 is suited for users who prioritize portability and basic graphical output over gaming performance. The Passmark G3D score of 2256 places it in a range where 1080p gaming is possible only at low to medium settings for undemanding titles, and even then, frame rates will be inconsistent. For esports titles that rely on DirectX 9 or 11, the relatively higher scores of 36 and 17, respectively, suggest a playable experience at reduced resolutions, such as 720p, where the memory bandwidth and fill rates are less stressed. Users should avoid 1440p or higher resolutions, as the 48.06 GB/s bandwidth and 2 GB memory capacity will quickly become limiting factors, causing texture thrashing and stutter in modern games.
The card is better suited for productivity tasks, office applications, and media consumption where the 2D score of 212 is adequate. For users who occasionally play older games or lightweight indie titles, the MX150 can serve as a competent companion, but it is not a gaming card by any modern standard. The DirectX 12 score of 11 indicates that newer AAA games with advanced rendering features will run poorly, even at low settings. The Geekbench Vulkan score of 8314 suggests some headroom for Vulkan-based titles, but the overall hardware limitations (2 GB memory, 64-bit bus) will cap playability at casual levels. In short, the target audience is the mobile user who needs a discrete GPU for basic acceleration, not the enthusiast gamer.
Ray Tracing and Feature Set
The MX150 does not include dedicated ray tracing cores or tensor cores, as evidenced by the null values in the data pack. This is consistent with its Pascal architecture, which predates NVIDIA’s RTX line and its hardware-accelerated ray tracing capabilities. Consequently, any ray tracing effects in games must be handled via software fallbacks, which would be severely performance-limited given the card’s low compute throughput. The FP32 performance of 1,176.6 GFLOPS is insufficient for real-time ray tracing computations, and the lack of tensor cores means no AI-accelerated features like DLSS are available.
On the API front, the MX150 supports DirectX 12 with feature level 12_1, which includes some advanced rasterization features but not the full DX12 Ultimate feature set. OpenGL 4.6 is supported, along with Vulkan 1.4, which is a broad API compatibility for its time. The bus interface is PCIe 3.0 x4, which is a reduced lane count compared to desktop cards, potentially limiting data transfer speeds from the CPU, though the card’s modest performance does not fully saturate even this interface. Display outputs are listed as “Portable Device Dependent,” meaning connectivity varies by laptop implementation, and the card is an integrated GPU package (IGP) with no dedicated slots.
Power and Cooling
The MX150 has a thermal design power (TDP) of 25 W, which is low enough to be passively cooled in some implementations, though most laptops will use a small active fan. The power connectors are listed as “None,” indicating that the card draws all its power from the motherboard slot — in this case, an integrated GPU package — eliminating the need for external PCIe power cables. The suggested PSU field is null, which is unsurprising given that this is a mobile part; end-users do not select a power supply for an IGP. The low power draw is a key selling point for thin-and-light laptops, as it enables sustained operation without significant thermal throttling, provided the laptop’s cooling solution is adequate. The 25 W envelope also means that the card is unlikely to cause excessive battery drain, making it suitable for all-day productivity use when paired with a capable battery.
How It Compares
NVIDIA GeForce GT 630M: The MX150 leads this rival by a mere 0.4% in average benchmark score (2377 vs 2367). The difference is negligible, indicating that the MX150 offers no meaningful performance improvement over the older GT 630M, and users upgrading from that part would see little gain in frame rates or compute workloads.
NVIDIA GeForce GT 550M: The MX150 is 0.6% faster than the GT 550M, which scores 2363. This is another statistically insignificant margin, suggesting that the two GPUs are functionally equivalent in real-world usage, despite the architectural generation gap.
AMD Radeon RX 6750 GRE 12 GB: The MX150 trails this AMD card by 1%, with scores of 2377 vs 2402. The RX 6750 GRE 12 GB, despite its much larger memory capacity, only edges out the MX150 by a hair in aggregate benchmarks, though the 12 GB memory would provide a substantial advantage in texture-heavy scenarios that the MX150’s 2 GB cannot handle.
NVIDIA GeForce 710M: The MX150 is 1.7% slower than the 710M, which scores 2419. This is the largest delta in the rival set, but still a small margin. The 710M outperforms the MX150 in the data, reversing the expected generational order, likely due to driver optimizations or platform differences in the benchmark environment.
FAQ
Q: What is the average benchmark score of the MX150?
A: The average benchmark score is 2377 points, placing it in the 14th percentile of all GPUs.
Q: How does the MX150 compare to the GeForce GT 630M?
A: The MX150 is 0.4% faster than the GT 630M, with an average score of 2377 versus 2367.
Q: Does the MX150 support ray tracing?
A: No, the MX150 has no ray tracing cores or tensor cores; it relies on the Pascal architecture without dedicated RT acceleration.
Q: What is the memory configuration of the MX150?
A: It has 2 GB of GDDR5 memory on a 64-bit bus, providing a bandwidth of 48.06 GB/s.
Q: What DirectX version does the MX150 support?
A: The MX150 supports DirectX 12 with feature level 12_1, as well as OpenGL 4.6 and Vulkan 1.4.
Q: What is the TDP of the MX150?
A: The thermal design power is 25 W, with no power connectors required, as it is an integrated GPU package.
Detailed benchmark scores and charts for the NVIDIA GeForce MX150 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX150 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX150 performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce MX150 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce MX150 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce MX150 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce MX150 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce MX150 handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce MX150 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce MX150 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
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