GEFORCE

NVIDIA GeForce MX250

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1038
MHz Boost
10W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,038 MHz
Shaders 384
Bus Width 64-bit
TDP 10W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2019

NVIDIA GeForce MX250 Specifications

GeForce MX250 GPU Core

Shader units and compute resources

The NVIDIA GeForce MX250 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
16
SM Count
3

MX250 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce MX250's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX250 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
937 MHz
Base Clock
937 MHz
Boost Clock
1038 MHz
Boost Clock
1,038 MHz
Memory Clock
1502 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce MX250 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX250's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
48.06 GB/s

GeForce MX250 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the MX250, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
512 KB

MX250 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX250 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
797.2 GFLOPS
FP64 (Double)
24.91 GFLOPS (1:32)
FP16 (Half)
12.46 GFLOPS (1:64)
Pixel Rate
16.61 GPixel/s
Texture Rate
24.91 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce MX250 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX250 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP108B
Process Node
14 nm
Foundry
Samsung
Transistors
1,800 million
Die Size
74 mm²
Density
24.3M / mm²

NVIDIA's GeForce MX250 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce MX250 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX250 to maintain boost clocks without throttling.

TDP
10 W
TDP
10W
Power Connectors
None

GeForce MX250 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce MX250 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce MX250. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce MX250 Product Information

Release and pricing details

The NVIDIA GeForce MX250 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX250 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2019
Production
End-of-life

GeForce MX250 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX250 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #448 of 650
6,800
2%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX250 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #421 of 446
3,481
1%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce MX250 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce MX250 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce MX250 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce MX250 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce MX250 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g2d #183 of 186
239
16%
Max: 1,487

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce MX250 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #174 of 186
2,387
5%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce MX250 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #174 of 184
1,006
4%
Max: 28,396

About NVIDIA GeForce MX250

The NVIDIA GeForce MX250 is a Pascal-architecture mobile graphics solution designed for thin-and-light laptops, built on Samsung's 14 nm process with 1,800 million transistors on a 74 mm² die. It targets basic GPU acceleration and light gaming, but benchmark data shows it sits near the very bottom of the current GPU landscape, holding only the 14th percentile among all GPUs.

Benchmark Performance

The MX250's average benchmark score of 2449 places it in extremely close competition with several older or integrated solutions, rather than standing apart as a dedicated performer. The data shows a 1.1% lead over the NVIDIA GeForce GT 710M, which scores 2422, and a 1.2% edge over the NVIDIA GeForce 710M at 2419. These margins are effectively negligible, meaning the MX250 offers no meaningful generational improvement over those legacy parts. Against the Intel HD Graphics 510, which scores 2483, the MX250 is actually 1.4% slower, an awkward position for a discrete GPU when an integrated solution keeps pace.

More telling is the comparison to the AMD Radeon RX 6750 GRE 12 GB, which scores 2402, the MX250 leads it by 2%. That delta might look like a win on paper, but the RX 6750 GRE is a far more capable part in real-world workloads; the 2% figure here reflects the average across all benchmark types, not gaming or compute headroom. The practical takeaway is that the MX250 trades blows with parts from a completely different performance class, and its scores cluster tightly within a 3% band, indicating no decisive advantage in any direction.

Looking at individual tests, the MX250's best showing is in Passmark DirectX 9 with a score of 39, which suggests it handles older API workloads relatively better than modern ones. Passmark DirectX 11 scores 18, DirectX 12 drops to 12, and DirectX 10 falls to 9. This pattern indicates diminishing returns as API complexity increases, a typical trait for a low-end Pascal chip with limited resources. The Passmark G3D score of 2387 and GPU compute score of 1006 reinforce that this is a basic 3D accelerator, not a compute workhorse. Geekbench OpenCL and Vulkan scores of 9309 and 9026, respectively, show moderate general-purpose and API-level performance, but neither approaches figures that would suggest smooth high-fidelity gaming.

Ray Tracing and Feature Set

The MX250 has no dedicated ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is entirely absent from its feature set. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which means it can run modern titles that rely on these APIs, but it will do so using traditional rasterization only. DirectX 12_1 support covers features like conservative rasterization and rasterizer-ordered views, but without RT cores, any ray-traced effects in games will either be disabled or fall back to software implementations, which is impractical on a chip with this performance level. Vulkan 1.4 support is a positive for compatibility with newer engines, but the lack of tensor cores also rules out DLSS or any AI-accelerated upscaling, leaving the MX250 reliant on raw rendering power that its 797.2 GFLOPS FP32 throughput simply does not provide. The texture rate of 24.91 GTexel/s and pixel rate of 16.61 GPixel/s are modest figures that cap fill-rate-heavy workloads, and FP16 performance of 12.46 GFLOPS at a 1:64 ratio confirms this is not designed for mixed-precision tasks.

Memory Subsystem

The MX250 comes with 2 GB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 48.06 GB/s. The memory clock runs at 1502 MHz with 6 Gbps effective data rate. This configuration is the primary bottleneck for any modern gaming scenario. A 64-bit bus is narrow by any standard, and 2 GB of VRAM is insufficient for high-resolution textures or large scenes in contemporary titles. At 1080p, many games will exceed 2 GB of usage, causing the driver to swap data to system memory, which kills frame pacing. The 48.06 GB/s bandwidth is roughly a quarter of what mid-range GPUs offered even several years ago, so high-resolution rendering is not viable. For 720p or low-detail 1080p in older games, the memory subsystem can keep up, but any attempt to raise resolution or texture quality will saturate the bus quickly. The pixel rate of 16.61 GPixel/s further limits how much memory traffic can be effectively utilized, so the VRAM size is not the only constraint, the bandwidth is equally restrictive.

Who Should Consider It

Benchmark results indicate the MX250 is only suitable for users with minimal GPU demands. The 14th percentile ranking means it outperforms roughly one in seven GPUs, but that pool includes integrated graphics and very old discrete parts. For 720p gaming with low settings in esports titles or games from the early 2010s, the Passmark DirectX 9 score of 39 suggests acceptable performance, while the DirectX 12 score of 12 implies that modern AAA titles will be unplayable at any reasonable quality. Users who primarily need video playback, basic photo editing, or office productivity will find the MX250 adequate, but even then, the Intel HD Graphics 510 matching its average score shows that a discrete GPU is not strictly necessary for those tasks. For anyone considering this for 1080p gaming, the data does not support that use case; the 2 GB VRAM and 64-bit bus are simply too constrained. This is an end-of-life part, released on 2019-02-19, so it should only be considered in budget laptops where no alternative exists, and expectations must be set to legacy titles and low resolutions.

Power and Cooling

The MX250 has a TDP of just 10 W, which makes it an extremely power-efficient chip. This low power draw means it can be passively cooled or paired with a minimal fan solution, and it is designated as an IGP slot width, indicating it is integrated directly onto the motherboard rather than a removable card. It requires no power connectors, drawing all its power from the PCIe 3.0 x4 bus interface. The x4 interface is narrower than the standard x16, but given the 10 W TDP and modest bandwidth needs, this is not a practical limitation. No suggested PSU is listed, and given the 10 W draw, any laptop battery or standard mobile power delivery can handle it without issue. The lack of discrete power connectors also means no special cabling is needed, simplifying system integration. Cooling requirements are minimal, which is a genuine advantage for thin-and-light designs, but it also underscores that this is not a performance part, the low power envelope is a direct consequence of the limited compute resources.

FAQ

Q: How does the MX250 compare to the Intel HD Graphics 510?

A: The MX250 scores 2449 on average, while the Intel HD Graphics 510 scores 2483, making the MX250 1.4% slower. This means the integrated Intel solution matches or slightly beats the discrete MX250 in overall benchmark performance.

Q: Can the MX250 handle ray tracing?

A: No. The MX250 has no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is not supported. It does support DirectX 12_1 and Vulkan 1.4, but ray-traced effects would require software fallbacks, which are impractical given its performance level.

Q: What is the memory configuration of the MX250?

A: It has 2 GB of GDDR5 memory on a 64-bit bus, with a bandwidth of 48.06 GB/s. The memory runs at 1502 MHz with a 6 Gbps effective rate. This configuration is too limited for high-resolution gaming.

Q: Is the MX250 faster than the AMD Radeon RX 6750 GRE 12 GB?

A: According to average benchmark scores, the MX250 leads by 2%, 2449 versus 2402. However, this is misleading, as the RX 6750 GRE has far more VRAM and compute resources; the delta reflects the specific benchmark suite, not real-world gaming capability.

Q: What power connectors does the MX250 need?

A: None. The MX250 has a 10 W TDP and draws power entirely from the PCIe 3.0 x4 bus interface, making it suitable for systems without dedicated GPU power cables.

Q: What APIs does the MX250 support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This allows compatibility with modern game engines, but performance will be limited to basic settings and older titles.

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