RADEON

AMD Radeon R9 M360

AMD graphics card specifications and benchmark scores

4 GB
VRAM
925
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 4 GB
Boost Clock 925 MHz
Shaders 512
Bus Width 128-bit
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released May 2015

AMD Radeon R9 M360 Specifications

Radeon R9 M360 GPU Core

Shader units and compute resources

The AMD Radeon R9 M360 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
Compute Units
8

R9 M360 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R9 M360's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R9 M360 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
900 MHz
Base Clock
900 MHz
Boost Clock
925 MHz
Boost Clock
925 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R9 M360 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R9 M360's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
72.00 GB/s

Radeon R9 M360 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R9 M360, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R9 M360 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R9 M360 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
947.2 GFLOPS
FP64 (Double)
59.20 GFLOPS (1:16)
Pixel Rate
14.80 GPixel/s
Texture Rate
29.60 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R9 M360 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R9 M360 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Tropo
Process Node
28 nm
Foundry
TSMC
Transistors
1,500 million
Die Size
123 mm²
Density
12.2M / mm²

AMD's Radeon R9 M360 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R9 M360 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R9 M360 to maintain boost clocks without throttling.

Radeon R9 M360 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R9 M360 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R9 M360. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R9 M360 Product Information

Release and pricing details

The AMD Radeon R9 M360 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R9 M360 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2015
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

Radeon R9 M360 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R9 M360 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #420 of 643
8,211
2%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R9 M360 performs with next-generation graphics and compute workloads.

geekbench_vulkan #355 of 444
8,047
2%
Max: 376,915

About AMD Radeon R9 M360

The AMD Radeon R9 M360 is a mobile graphics solution built on the Tropo chip, using GCN 1.0 architecture and fabricated on a 28 nm process at TSMC. It houses 1,500 million transistors on a 123 mm² die, achieving a transistor density of 12.2 million per square millimeter. The card features 512 shading units, 32 texture mapping units, and 16 ROPs, with a base clock of 900 MHz and a boost clock of 925 MHz. Memory consists of 4 GB of GDDR5 on a 128-bit bus, delivering 72.00 GB/s of bandwidth. The card is listed as end-of-life, with a release date of May 4, 2015, and sits in the 40th percentile of all GPUs in the benchmark database.

Who Should Consider It

The R9 M360’s average benchmark score of 8006 places it in the 40th percentile, meaning it outperforms only 40% of all GPUs in the database. This is a mid-to-low standing, indicating that the card is not intended for demanding, high-end workloads. Its pixel rate of 14.80 GPixel/s and texture rate of 29.60 GTexel/s are modest figures that limit its ability to handle high-resolution rendering or heavy post-processing effects. The 4 GB GDDR5 memory, while sufficient for standard texture loads, is paired with a 128-bit bus and 72.00 GB/s bandwidth, which may become a bottleneck in games with large, detailed assets. FP32 compute is rated at 947.2 GFLOPS, a moderate level that supports basic compute tasks but not intensive scientific or machine-learning workloads.

Given these specifications, the R9 M360 is best suited for users who play at lower resolutions and are willing to reduce graphical settings to achieve playable frame rates. It is not designed for high-refresh-rate monitors or 4K gaming, as the fill rate and bandwidth are insufficient for such demands. The card’s Vulkan score of 7800 and OpenCL score of 8211 indicate that compute performance varies by API; OpenCL workloads are comparatively stronger, while Vulkan compute is weaker. For users with legacy applications that rely on OpenCL acceleration, this card may offer acceptable performance, but modern games that leverage Vulkan will likely see reduced efficiency. The 40th percentile also suggests that many other GPUs, both older and newer, provide superior performance, so the R9 M360 should be considered only for very modest usage scenarios.

Power and Cooling

The fact pack does not provide a TDP, slot width, or power connector specifications for the R9 M360. Consequently, no PSU recommendation can be derived from the data. The only power-related detail is the PCIe 3.0 x16 bus interface, which is the standard slot for this card. The card is built on a 28 nm process, a mature node, and the transistor count of 1,500 million suggests a moderate power envelope, but without an official TDP, any estimate would be speculative. The die size of 123 mm² and transistor density of 12.2M per mm² are physical characteristics that influence thermal behavior, but again, no thermal design power is listed. Users should ensure their system provides adequate airflow based on the card’s physical dimensions, which are also not specified. In summary, the absence of power and cooling specifications in the fact pack means that no quantitative guidance can be offered; only the bus interface and process node are known.

Ray Tracing and Feature Set

The R9 M360 does not include dedicated ray tracing cores or tensor cores; the fact pack lists null for both. This means the card relies entirely on traditional rasterization techniques and has no hardware acceleration for ray-traced effects or AI-based features such as DLSS. On the API side, the card supports DirectX 12 with a feature level of 11_1, which is a subset of full DirectX 12. It also supports OpenGL 4.6 and Vulkan 1.2.170. The Vulkan version is relatively recent, allowing for modern compute and graphics workloads, but the lack of ray tracing support limits its utility in titles that require RT hardware. The absence of tensor cores also means no dedicated neural network acceleration for tasks like image upscaling. For users who prioritize ray tracing or AI-enhanced rendering, this card is not suitable. However, for traditional rasterized games and compute workloads that leverage OpenCL or Vulkan, the card’s 512 shading units and 32 TMUs provide a baseline of functionality.

How It Compares

The nearest rivals, as listed in the fact pack, are four NVIDIA GPUs. The R9 M360’s average benchmark score is 8006. The NVIDIA GeForce GTX 650 Ti has an average score of 8018, which is 0.1% higher. This places the two cards essentially on par, with the R9 M360 trailing by a negligible margin. The GeForce GTX 970, a much larger chip, scores 8024, only 0.2% higher, indicating that the R9 M360 is surprisingly close in this specific benchmark aggregate. The NVIDIA GRID K2, a virtualization-oriented card, scores 8075, 0.9% higher. Finally, the GeForce GTX 675MX, a mobile GPU, scores 8094, 1.1% higher. In all cases, the R9 M360 is slightly slower, but the differences are all under 1.2%. This suggests that the R9 M360 is competitive with these older or mid-range NVIDIA parts in the tested workloads. The percentile of 40 also aligns with this positioning: the card sits just below the midpoint of the database.

Benchmark Performance

The R9 M360’s own benchmark results show an OpenCL score of 8211 and a Vulkan score of 7800. The OpenCL score is higher, indicating that the card’s compute performance through OpenCL is stronger than its Vulkan compute performance. The average of these two scores is 8006, which is the figure used for comparison against rivals. When compared to the GTX 650 Ti, which has an average of 8018, the R9 M360 is 0.1% slower. The GTX 970’s 8024 is 0.2% faster, and the GRID K2’s 8075 is 0.9% faster. The GTX 675MX’s 8094 is 1.1% faster. These deltas are all small, meaning that in the aggregate benchmark, the R9 M360 performs within a 1.1% band of its nearest competitors. However, the card’s own OpenCL score of 8211 is actually higher than the averages of all four rivals. For instance, the GTX 650 Ti’s average is 8018, so the R9 M360’s OpenCL score exceeds that average. The Vulkan score of 7800 is lower than all rival averages, indicating that Vulkan compute performance is a weakness. This suggests that the card’s overall standing is pulled down by its Vulkan results, while its OpenCL performance is comparatively strong. Users who rely on OpenCL workloads may find the card more capable than the average score implies, while Vulkan-heavy applications will see lower performance.

FAQ

Q: What is the process node of the R9 M360?

A: The R9 M360 is fabricated on a 28 nm process at TSMC, with a die size of 123 mm² and 1,500 million transistors.

Q: How much memory does the card have?

A: It has 4 GB of GDDR5 memory on a 128-bit bus, providing 72.00 GB/s of bandwidth.

Q: What API versions does it support?

A: It supports DirectX 12 (with feature level 11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: Does it have ray tracing cores?

A: No, the fact pack lists no ray tracing cores (null) and no tensor cores.

Q: What are its benchmark scores?

A: The OpenCL score is 8211, the Vulkan score is 7800, and the average is 8006.

Q: When was it released?

A: The release date is May 4, 2015, and the production status is end-of-life.

The NVIDIA Equivalent of Radeon R9 M360

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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