GEFORCE

NVIDIA GeForce GTX 950A

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1124
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,124 MHz
Shaders 640
Bus Width 128-bit
TDP 75W
Memory Type DDR3
Architecture Maxwell
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce GTX 950A Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 950A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16

GTX 950A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 950A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 950A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
993 MHz
Base Clock
993 MHz
Boost Clock
1124 MHz
Boost Clock
1,124 MHz
Memory Clock
1001 MHz 2 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 950A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 950A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
32.03 GB/s

GeForce GTX 950A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 950A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
2 MB

GTX 950A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 950A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,438.7 GFLOPS
FP64 (Double)
44.96 GFLOPS (1:32)
Pixel Rate
17.98 GPixel/s
Texture Rate
44.96 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 950A is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 950A will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM107
Process Node
28 nm
Foundry
TSMC
Transistors
1,870 million
Die Size
148 mm²
Density
12.6M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 950A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 950A to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 950A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 950A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 950A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

GeForce GTX 950A Product Information

Release and pricing details

The NVIDIA GeForce GTX 950A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 950A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800A

About NVIDIA GeForce GTX 950A

The NVIDIA GeForce GTX 950A belongs to the GeForce 900A generation and is listed as an end-of-life MXM Module based on the GM107 Maxwell chip, manufactured on TSMC’s 28 nm process. The die contains 1,870 million transistors within 148 mm², giving a transistor density of 12.6M per mm², with clocks set at 993 MHz base and 1124 MHz boost. Its single listed benchmark result is a Geekbench OpenCL score of 10,220, which places it at the 48th percentile of all GPUs in the database. All four nearest rivals sit within 2.2%, making this a tightly packed performance cluster.

Benchmark Performance

The data contains one benchmark entry: Geekbench OpenCL, where the GTX 950A scores 10,220. The 48th percentile placement is the key context: this is a middle-of-the-distribution result, not a low-end or high-end outlier. The compute resources behind that score are 640 shading units, 40 texture mapping units, and 16 ROPs, producing a texture rate of 44.96 GTexel/s and a pixel rate of 17.98 GPixel/s. Peak FP32 throughput is listed at 1,438.7 GFLOPS.

The nearest rival comparison reinforces the median position. Intel Iris Pro Graphics P580 averages 10,189, which is 0.3% lower. NVIDIA Quadro P4000 averages 10,134, or 0.8% lower. AMD Radeon RX 550X averages 10,095, or 1.2% lower. AMD Radeon R9 M375 averages 10,001, or 2.2% lower. No rival in the list is decisively behind; the spread from the GTX 950A to its farthest listed rival is just 2.2%. What does that imply? In the OpenCL workload captured by the benchmark, the GTX 950A and these four rivals are effectively in the same performance bin. A single test cannot establish a wide hierarchy, but it does show that the card competes with a specific set of mid-range parts rather than pulling ahead of them.

The percentile figure tells a similar story. Being at the 48th percentile means roughly half of all GPUs in the database sit above it, and half sit below. That is consistent with the near-tie delta values: the GTX 950A is not a performance leader, but it is also not far off the pace of its closest recorded competitors.

Memory Subsystem

The GTX 950A ships with 2 GB of DDR3 memory on a 128-bit bus, yielding 32.03 GB/s of bandwidth. The memory clock is listed as 1001 MHz with 2 Gbps effective. These numbers matter for how the card handles high-resolution work. The 2 GB frame buffer is a hard capacity limit: once textures, geometry, and render targets exceed that amount, performance degrades. Meanwhile, the 32.03 GB/s bandwidth is a throughput ceiling that limits how quickly the GPU can access textures and write framebuffer data.

The use of DDR3 rather than a faster memory type explains the modest bandwidth figure. For high-resolution scenes, the memory subsystem is likely to be the first bottleneck. A lower-resolution or texture-light workload keeps the card inside the 2 GB capacity and closer to the bandwidth the system can provide. The combination of 2 GB, a 128-bit interface, and DDR3 suggests that the GTX 950A is more comfortable with constrained scene complexity than with massive, high-resolution assets.

Power and Cooling

The listed TDP for the GTX 950A is 75 W. Power connectors are recorded as “None,” which indicates that the MXM slot itself is expected to supply power. The slot width field is “MXM Module,” and the bus interface is MXM-B (3.0). Display outputs are listed as “Portable Device Dependent,” meaning the actual video connectors depend on the host portable system rather than being fixed by the GPU module.

No suggested PSU is provided in the fact pack, and no cooler specifications are recorded. The 75 W TDP and absence of auxiliary power connectors mean power delivery is relatively simple from a system-integration standpoint: the module does not require separate cabling. Because this is an end-of-life product released on 2015-03-12, the power and thermal behavior are tied to the original MXM platform era. The record also notes a predecessor of GeForce 800A, but no successor is listed.

How It Compares

Intel Iris Pro Graphics P580: With an average score of 10,189, the P580 trails the GTX 950A by only 0.3%. That is a near-tie in the recorded OpenCL benchmark. The delta is small enough that the two should be treated as equivalent in this workload.

NVIDIA Quadro P4000: The Quadro P4000 averages 10,134, which is 0.8% below the GTX 950A. Despite the different product naming and intended market positioning implied by the Quadro name, the benchmark data puts the two at essentially the same performance level in this test.

AMD Radeon RX 550X: The RX 550X averages 10,095, or 1.2% lower than the GTX 950A. The gap is still narrow, placing the RX 550X within the same cluster as the GTX 950A and the other rivals.

AMD Radeon R9 M375: The R9 M375 averages 10,001, 2.2% below the GTX 950A. This is the largest delta among the listed nearest rivals, yet it remains a small margin. In practical terms, the benchmark record does not show a meaningful performance separation between the GTX 950A and this card.

Ray Tracing and Feature Set

The fact pack records no rtCores and no tensorCores for the GTX 950A. That means the datasheet does not assign dedicated ray tracing hardware or tensor cores to this part. The architecture is Maxwell, a generation built around traditional rasterization and compute rather than the dedicated acceleration structures found in later designs.

API support is listed as DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX entry of “12 (11_0)” is notable: it indicates support for DirectX 12 at feature level 11_0, not a full 12_0 feature level. The core rendering resources are 640 shading units, 40 TMUs, and 16 ROPs, with FP32 performance of 1,438.7 GFLOPS and the pixel and texture rates already noted. For users interested in ray tracing, the data provides no evidence of dedicated RT cores, and the absence of tensor cores also means no listed AI-acceleration hardware.

FAQ

Q: What Geekbench OpenCL score does the GTX 950A achieve?

A: It scores 10,220, which places it at the 48th percentile of all GPUs in the database.

Q: How close are its nearest rivals?

A: The closest listed rival is Intel Iris Pro Graphics P580, which averages 10,189 and is 0.3% lower. The farthest listed rival is AMD Radeon R9 M375, which averages 10,001 and is 2.2% lower.

Q: What is the memory configuration?

A: The GTX 950A has 2 GB of DDR3 memory on a 128-bit bus, with 32.03 GB/s of bandwidth and a 1001 MHz memory clock, listed as 2 Gbps effective.

Q: Does the card require additional power connectors?

A: No. The power connectors field is “None,” and the TDP is 75 W. The slot width is an MXM Module with an MXM-B (3.0) bus interface.

Q: Which APIs are supported?

A: The listed APIs are DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4.

Q: What chip is inside the GTX 950A?

A: The chip is GM107, built on the Maxwell architecture using TSMC’s 28 nm process. It contains 1,870 million transistors on a 148 mm² die, with a transistor density of 12.6M per mm².

Who Should Consider It

The GTX 950A is a candidate for users whose workloads stay within a 2 GB frame buffer and a 32.03 GB/s memory ceiling. The 48th percentile OpenCL score indicates a mid-pack result, so it is not a card for settings that demand maximum texture detail or very large high-resolution render targets. Instead, the data points toward moderate settings and lower-resolution scenarios where the memory capacity and bandwidth constraints can be respected.

The listed lack of RT and tensor cores means ray tracing acceleration is not a reason to select this part. Users focused on traditional rasterization, DX11-era feature levels, or Vulkan-based lighter 3D loads may find the GTX 950A more relevant. Because the display outputs are portable-device dependent and the card is an MXM Module, it is best understood as a component for portable or modular systems that accept MXM-B (3.0) modules. Its 75 W TDP and absence of auxiliary power connectors make integration simpler from a power-delivery perspective, but the overall performance cluster remains firmly in the middle of the field.

Detailed benchmark scores and charts for the NVIDIA GeForce GTX 950A are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 950A handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #392 of 650
10,273
3%
Max: 388,405
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