GEFORCE

NVIDIA GRID K2

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
MHz Boost
225W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Shaders 1,536
Bus Width 256-bit
TDP 225W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released May 2013

NVIDIA GRID K2 Specifications

GRID K2 GPU Core

Shader units and compute resources

The NVIDIA GRID K2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
128
ROPs
32

GRID K2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GRID K2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID K2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
745 MHz
Memory Clock
1250 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GRID K2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID K2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
160.0 GB/s

GRID K2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GRID K2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

GRID K2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID K2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.289 TFLOPS
FP64 (Double)
95.36 GFLOPS (1:24)
Pixel Rate
23.84 GPixel/s
Texture Rate
95.36 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GRID K2 is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID K2 will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK104
Process Node
28 nm
Foundry
TSMC
Transistors
3,540 million
Die Size
294 mm²
Density
12.0M / mm²

NVIDIA's GRID K2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GRID K2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID K2 to maintain boost clocks without throttling.

TDP
225 W
TDP
225W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
550 W

GRID K2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GRID K2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GRID K2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GRID K2 Product Information

Release and pricing details

The NVIDIA GRID K2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID K2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2013
Launch Price
5,199 USD
Production
End-of-life

GRID K2 Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GRID K2 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #124 of 161
5,557
2%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GRID K2 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #379 of 643
10,602
3%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

About NVIDIA GRID K2

The NVIDIA GRID K2 is a dual-slot, end-of-life workstation accelerator built on the Kepler architecture, specifically the GK104 chip manufactured on TSMC's 28 nm process. It packs 3,540 million transistors onto a 294 mm² die, yielding a transistor density of 12.0M per mm², and it targets virtualized environments rather than direct desktop use, as indicated by its lack of display outputs. Its benchmark presence is modest, holding a 41st percentile ranking among all GPUs, with an average benchmark score of 8,075 across its Geekbench Metal and OpenCL tests.

Memory Subsystem

The GRID K2 comes equipped with 4 GB of GDDR5 memory across a 256-bit bus, delivering a bandwidth of 160.0 GB/s. The memory operates at 1250 MHz, translating to an effective data rate of 5 Gbps per pin. This configuration is modest by modern standards, but for its intended workload—virtualized graphics and compute in data centers—the capacity is more critical than raw speed. At high resolutions, the 160.0 GB/s bandwidth becomes a limiting factor; the data suggests that 4K or multi-monitor virtual desktops would strain the memory subsystem, potentially causing frame pacing issues in graphics-intensive scenarios. The 256-bit bus width is adequate for the 4 GB frame buffer, but the effective bandwidth is roughly half of what contemporary gaming GPUs of that era offered, meaning texture-heavy workloads at 1440p or above would likely see diminishing returns. For compute tasks that rely on large datasets residing in VRAM, the 4 GB capacity is a clear asset, allowing larger working sets to remain local, but the throughput ceiling of 160.0 GB/s caps sustained throughput in memory-bound kernels.

Ray Tracing and Feature Set

The GRID K2 is built on the Kepler architecture, which predates dedicated ray tracing and tensor core hardware; neither rtCores nor tensorCores are present in the specification. This is a significant limitation for any modern ray-traced workload, as there is no hardware acceleration for BVH traversal or denoising. The GPU does support a DirectX 12 feature level of 11_0, which means it can run DirectX 12 applications but only with the feature set of DirectX 11, lacking features like bindless resources or conservative rasterization that higher feature levels enable. The OpenGL support is listed at 4.6, and Vulkan support is at 1.2.175, both of which are mature API versions that allow for modern compute and graphics pipelines. The shading units number 1,536, alongside 128 texture mapping units and 32 render output units, producing a pixel rate of 23.84 GPixel/s and a texture rate of 95.36 GTexel/s. The FP32 compute throughput is 2.289 TFLOPS, which is respectable for the era but far below what modern accelerators achieve. In practice, the GRID K2 can handle legacy DirectX 11 titles and OpenGL workloads comfortably, but any ray-traced effects—even software-based implementations—would run on the general-purpose shaders, resulting in poor performance relative to even entry-level dedicated RT hardware.

Power and Cooling

The GRID K2 has a thermal design power (TDP) of 225 W, which is substantial for a dual-slot card but not extreme. The recommended power supply is rated at 550 W, and the card requires one 6-pin and one 8-pin power connector, indicating that it draws more than the 75 W supplied by the PCIe slot alone. The cooling solution is a dual-slot design, and the physical length is 267 mm, or 10.5 inches, which requires a reasonably spacious chassis. For a virtualized server environment, this power draw is manageable, but it does generate significant heat that must be exhausted effectively. The absence of display outputs means this is not a card for a standalone workstation; it is designed to be installed in a server chassis where cooling is handled by system fans. The 225 W TDP is notably higher than typical entry-level cards, and the data suggests that power delivery must be robust—the 550 W PSU recommendation accounts for the card's peak draw plus system overhead, though specific transient spikes are not documented. In a multi-GPU server configuration, the cumulative power and thermal load would require enterprise-grade cooling and power distribution.

How It Compares

Against the NVIDIA GeForce GTX 675MX, the GRID K2 is essentially tied, with a delta of -0.2% relative to the rival's average score of 8,094. This means the two perform within noise of each other in the aggregate benchmarks, despite the GRID K2's server-oriented design. The GTX 675MX is a mobile GPU, so the comparison underscores that the GRID K2's performance ceiling is roughly that of a high-end laptop part from the same generation, not a desktop flagship.

The NVIDIA GeForce 945M shows a similar situation, with a delta of -0.3% against its average score of 8,099. The 945M is a low-power mobile chip, yet it matches the GRID K2's compute output in these tests. This highlights that the GRID K2's value lies in its virtualization features and memory capacity, not raw speed, as a mainstream laptop GPU can match it in synthetic benchmarks.

The NVIDIA GeForce GTX 970 is a desktop part, and the GRID K2 actually edges it out by 0.6%, with the GTX 970 scoring 8,024. This is surprising given the GTX 970 is a newer architecture (Maxwell) and generally faster in gaming, but the aggregate benchmark scores here put them nearly identical. The GRID K2's advantage is marginal, suggesting that in compute workloads, the older Kepler architecture holds its own against a more modern mid-range desktop card.

The NVIDIA GeForce GTX 650 Ti is the weakest rival, with a score of 8,018, and the GRID K2 leads by 0.7%. The GTX 650 Ti is a budget desktop card, so the GRID K2's narrow victory is expected, but the small delta indicates that the GRID K2 does not dramatically outperform even entry-level desktop hardware in these benchmarks. The GRID K2's real differentiation is its 4 GB VRAM and server-oriented design, not processing speed, which is consistently just above or below these competitors.

Who Should Consider It

The benchmark data positions the GRID K2 as a card for virtualized infrastructure, not for direct gaming or workstation use. Its 41st percentile ranking and average score of 8,075 place it in the lower-mid tier of all GPUs, and its nearest rivals are a mix of mobile and budget desktop parts. For users running virtual desktops at 1080p resolution with moderate graphics settings, the GRID K2 provides sufficient compute headroom, as its scores are comparable to the GTX 675MX and 945M, both of which are capable of light gaming. However, at 1440p or higher, the 160.0 GB/s bandwidth and 2.289 TFLOPS FP32 throughput would struggle to maintain smooth framerates in modern titles, making it unsuitable for high-refresh or high-resolution virtual gaming. The 4 GB VRAM is a plus for multi-session virtual desktops, allowing several users to share the frame buffer, but the lack of RT cores and limited DirectX 11_0 feature level preclude any ray-traced content. Organizations deploying legacy OpenGL or DirectX 11 applications in a virtualized environment would find the GRID K2 adequate, especially given its mature Vulkan 1.2.175 and OpenGL 4.6 support. Conversely, users expecting modern gaming performance or compute-intensive AI workloads should look elsewhere, as the data shows the GRID K2 is effectively a mid-range part from 2013, suited only for niche server deployments where its specific feature set—dual-slot, no outputs, and 4 GB frame buffer—is a requirement rather than a preference.

The AMD Equivalent of GRID K2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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