AMD Radeon Pro Vega II
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro Vega II Specifications
Radeon Pro Vega II GPU Core
Shader units and compute resources
The AMD Radeon Pro Vega II GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro Vega II Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro Vega II's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro Vega II by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro Vega II Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro Vega II's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro Vega II by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro Vega II, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro Vega II Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro Vega II against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.1 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro Vega II is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro Vega II will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro Vega II Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro Vega II determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro Vega II to maintain boost clocks without throttling.
Radeon Pro Vega II by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro Vega II are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro Vega II. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro Vega II Product Information
Release and pricing details
The AMD Radeon Pro Vega II is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro Vega II by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro Vega II Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro Vega II performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro Vega II handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro Vega II performs with next-generation graphics and compute workloads.
About AMD Radeon Pro Vega II
AMD Radeon Pro Vega II is an end-of-life workstation graphics solution built on TSMC's 7 nm process, featuring the Vega 20 chip with GCN 5.1 architecture and 13,230 million transistors on a 331 mm² die. Its benchmark profile places it in the 96th percentile among all GPUs, with an average benchmark score of 109,967 across Geekbench Metal, OpenCL, and Vulkan tests.
Benchmark Performance
The Radeon Pro Vega II's average benchmark score of 109,967 positions it as a solid mid-to-high performer in the workstation segment, though the data reveals a nuanced competitive picture. In Geekbench Metal, the card achieves 130,183, while OpenCL and Vulkan scores land at 99,405 and 100,312 respectively — indicating a notable strength in Apple's Metal API, which aligns with its Radeon Pro Mac generation targeting.
Against its nearest rivals, the Vega II sits in a tight cluster. The AMD Radeon Pro W6600X posts an average score of 107,342, which is 2.4% lower — a marginal gap that suggests near-parity in general compute workloads. Meanwhile, the NVIDIA RTX A5500 Mobile leads the Vega II by 3.5% with a score of 113,944, and the dual-chip AMD Radeon Pro Vega II Duo is 4.3% ahead at 114,878. The strongest competitor in this group is the NVIDIA RTX 4000 SFF Ada Generation, which outperforms the Vega II by 6.1% with a score of 117,088.
These deltas are relatively small, indicating that the Radeon Pro Vega II remains competitive in raw throughput despite being an older architecture. The 2.4% edge over the W6600X is within typical run-to-run variance, so benchmark results indicate these two cards are effectively interchangeable in many compute scenarios. However, the 6.1% deficit to the RTX 4000 SFF Ada Generation is more substantial, suggesting that newer workstation cards have a measurable performance advantage.
The FP32 compute rate of 14.09 TFLOPS and FP16 rate of 28.18 TFLOPS (2:1) provide context for these scores. The pixel rate of 110.1 GPixel/s and texture rate of 440.3 GTexel/s are consistent with a card designed for high-resolution rendering tasks rather than pure gaming throughput.
Memory Subsystem
The Radeon Pro Vega II comes equipped with 32 GB of HBM2 memory on a 4096-bit bus, yielding a bandwidth of 825.3 GB/s. This is an exceptionally wide memory interface, and the effective memory speed is listed at 1612 Mbps (with a memory clock of 806 MHz).
For high-resolution workloads, this memory configuration is a defining feature. The 32 GB capacity is substantial for large datasets, complex 3D scenes, or multi-display setups, where frame buffers can easily exceed 8 or 16 GB. The 4096-bit bus width is among the widest available in the workstation market, and the resulting 825.3 GB/s bandwidth ensures that texture streaming, geometry processing, and compute operations are not bottlenecked by memory throughput.
In practice, the combination of 32 GB capacity and 825.3 GB/s bandwidth means the card can handle 4K and 8K rendering with large texture sets without spilling to system memory. The bandwidth figure is particularly relevant for memory-intensive compute tasks like neural network training or scientific simulations, where data movement often dominates execution time. Compared to the rival cards in the nearestRivals list, the Vega II's memory subsystem is likely its strongest differentiator — though the FACT PACK does not provide rival memory specifications, the 4096-bit bus is a clear architectural advantage that is not commonly found in the W6600X, RTX A5500 Mobile, or RTX 4000 SFF Ada Generation.
Ray Tracing and Feature Set
The Radeon Pro Vega II does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the FACT PACK. Instead, it relies on 4096 shading units, 256 texture mapping units, and 64 raster operation units for all rendering and compute work. This means ray tracing workloads must be handled through compute shaders or general-purpose pipelines rather than through fixed-function hardware acceleration.
On the API front, the card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, but it lacks the DirectX Raytracing (DXR) tier typically associated with hardware-accelerated ray tracing on newer GPUs. Vulkan 1.3 support is current and includes the latest compute and graphics features, but again, without dedicated RT cores, ray tracing performance will lag behind cards that have them.
The absence of tensor cores also means no hardware-accelerated AI inference or training acceleration, which is a significant consideration for modern workstation workloads that increasingly rely on machine learning. The FP16 performance of 28.18 TFLOPS (2:1) does provide some compute headroom for mixed-precision workloads, but it is not a substitute for dedicated tensor hardware.
Display connectivity includes 1x HDMI 2.0b and 4x Thunderbolt ports, which is a distinctive feature set for Mac-oriented workstations. The Apple MPX bus interface further indicates this card is designed for Apple's Mac Pro ecosystem rather than standard PCIe systems. The card is quad-slot in width and has a TDP of 475 W with a suggested PSU of 850 W — figures that place it in the high-power workstation category.
FAQ
Q: How does the Radeon Pro Vega II compare to the NVIDIA RTX A5500 Mobile?
A: The RTX A5500 Mobile has an average benchmark score of 113,944, which is 3.5% higher than the Vega II's 109,967. This indicates the NVIDIA card has a modest performance advantage in general compute workloads.
Q: What is the memory bandwidth of the Radeon Pro Vega II?
A: The card features 32 GB of HBM2 memory on a 4096-bit bus, providing a bandwidth of 825.3 GB/s. The effective memory speed is 1612 Mbps.
Q: Does the Radeon Pro Vega II support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores or tensor cores for this card. Ray tracing would need to be handled via compute shaders, which is less efficient than dedicated hardware.
Q: What is the card's performance percentile among all GPUs?
A: The Radeon Pro Vega II sits in the 96th percentile of all GPUs, based on its average benchmark score of 109,967.
Q: Which API versions are supported?
A: The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: What is the launch MSRP of the Radeon Pro Vega II?
A: The launch MSRP is 2,199 USD.
Q: How does the Vega II compare to the AMD Radeon Pro W6600X?
A: The Vega II scores 2.4% higher than the W6600X, with average scores of 109,967 and 107,342 respectively. This is a small margin, indicating similar performance.
Who Should Consider It
The Radeon Pro Vega II is best suited for professionals working in Apple's Mac Pro ecosystem who require large memory capacity and high memory bandwidth for GPU-accelerated rendering or compute. The 32 GB HBM2 memory and 825.3 GB/s bandwidth make it particularly well-suited for 4K or 8K video editing, complex 3D scene rendering, and scientific computing where datasets exceed what typical 8–16 GB cards can handle.
Given its 96th percentile standing and average score of 109,967, the card is competitive for its era but not at the top of the current workstation hierarchy. The data shows it outperforms the Radeon Pro W6600X by 2.4%, making it a viable choice for those who need more memory than the W6600X likely offers. However, the 6.1% gap behind the RTX 4000 SFF Ada Generation means users prioritizing raw compute speed over memory capacity might prefer newer NVIDIA options.
For gaming or real-time ray tracing, this card is not recommended — the lack of RT cores and tensor cores, combined with the 475 W TDP and quad-slot footprint, makes it a poor fit for consumer use cases. The DirectX 12_1 support and Vulkan 1.3 are adequate for professional visualization, but the absence of dedicated ray tracing hardware is a clear limitation.
The card's end-of-life status and 2019 release date mean it should be considered only if available at substantial discounts or if the specific 32 GB memory configuration is a hard requirement. The 4x Thunderbolt outputs and Apple MPX interface make it an excellent match for multi-display Mac Pro setups, but for standard PC workstations, the proprietary bus interface could be a compatibility barrier. In short, the Radeon Pro Vega II is a specialized tool for memory-hungry, Metal-optimized workflows in Apple environments, where its 825.3 GB/s bandwidth and 32 GB capacity remain compelling even against newer rivals.
The NVIDIA Equivalent of Radeon Pro Vega II
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 SUPER offers comparable performance and features in the NVIDIA lineup.
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