RADEON

AMD Radeon RX 590 GME

AMD graphics card specifications and benchmark scores

8 GB
VRAM
1420
MHz Boost
175W
TDP
256
Bus Width

At a Glance

AMD
VRAM 8 GB
Boost Clock 1,420 MHz
Shaders 2,304
Bus Width 256-bit
TDP 175W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Mar 2020

AMD Radeon RX 590 GME Specifications

Radeon RX 590 GME GPU Core

Shader units and compute resources

The AMD Radeon RX 590 GME GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,304
Shaders
2,304
TMUs
144
ROPs
32
Compute Units
36

RX 590 GME Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 590 GME's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 590 GME by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1257 MHz
Base Clock
1,257 MHz
Boost Clock
1420 MHz
Boost Clock
1,420 MHz
Memory Clock
2000 MHz 8 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 590 GME Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 590 GME's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
256.0 GB/s

Radeon RX 590 GME by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 590 GME, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
2 MB

RX 590 GME Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 590 GME against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
6.543 TFLOPS
FP64 (Double)
409.0 GFLOPS (1:16)
FP16 (Half)
6.543 TFLOPS (1:1)
Pixel Rate
45.44 GPixel/s
Texture Rate
204.5 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 590 GME is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 590 GME will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Polaris 20
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
5,700 million
Die Size
232 mm²
Density
24.6M / mm²

AMD's Radeon RX 590 GME Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 590 GME determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 590 GME to maintain boost clocks without throttling.

TDP
175 W
TDP
175W
Power Connectors
1x 8-pin
Suggested PSU
450 W

Radeon RX 590 GME by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 590 GME are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Display Outputs
1x HDMI 2.0b3x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 590 GME. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX 590 GME Product Information

Release and pricing details

The AMD Radeon RX 590 GME is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 590 GME by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2020
Production
End-of-life
Predecessor
Arctic Islands
Successor
Vega

Radeon RX 590 GME Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 590 GME with cutting-edge rendering techniques.

3dmark_3dmark_steel_nomad_dx12 #152 of 188
1,001
5%
Max: 18,355

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 590 GME handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #228 of 643
37,490
10%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 590 GME performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #150 of 444
60,508
16%
Max: 376,915

About AMD Radeon RX 590 GME

The AMD Radeon RX 590 GME is a late-generation Polaris card whose benchmark data places it in a peculiar spot: it effectively trades blows with high-end NVIDIA cards from previous generations, yet its underlying architecture is decidedly older. With an average benchmark score of 30,755, this card sits at the 74th percentile of all GPUs, indicating it outperforms roughly three-quarters of the database. The data shows a product that is end-of-life but still competitive in raw rasterization, though its feature set and memory subsystem tell a story of a design from a different era.

Memory Subsystem

The RX 590 GME is equipped with 8 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 256.0 GB/s. This configuration was generous for its launch period and remains adequate for 1080p gaming, where texture loads rarely exceed the frame buffer capacity. The memory operates at a 2000 MHz clock with an effective data rate of 8 Gbps, which is standard for the GDDR5 generation.

For high resolutions, the data indicates a mixed outlook. The 256-bit bus provides enough bandwidth for 1440p in most titles, but the 256.0 GB/s figure is a limiting factor compared to newer memory technologies. Benchmark results show the card scoring 1001 in 3DMark Steel Nomad DX12, a modern test that stresses memory throughput; this score suggests the memory subsystem can keep pace with the GPU's compute units at 1080p but will bottleneck at 4K. The 8 GB capacity, however, prevents the card from being immediately disqualified for high-resolution textures, though users should expect to dial back settings in the most demanding scenarios.

Who Should Consider It

Based on the percentile ranking of 74 and the benchmark scores, the RX 590 GME is best suited for gamers targeting 1080p with high settings. The Geekbench Vulkan score of 60,508 indicates strong compute performance that translates well to modern API-based titles. At this resolution, the card's 6.543 TFLOPS of FP32 performance is sufficient for 60+ fps in most games, provided the user is willing to adjust a few settings from ultra to high.

For 1440p, the card remains viable but requires compromise. The data suggests that while the GPU can render frames at this resolution, the memory bandwidth and 32 ROPs will create occasional dips in frame pacing. This is not a card for 4K gaming; the 45.44 GPixel/s pixel rate and 256.0 GB/s bandwidth are simply insufficient for consistent 4K performance. The ideal candidate is a user with a 1080p 60Hz or 144Hz monitor who wants a capable card without needing the latest features.

Benchmark Performance

The average benchmark score of 30,755 places the RX 590 GME in a tight cluster with several rivals. Against the NVIDIA GeForce RTX 3070 Ti, the RX 590 GME is just 0.3% behind (30,755 vs 30,849), a negligible difference that falls within run-to-run variance. This is remarkable given the significant generational gap between the two architectures.

The card edges out the NVIDIA GeForce RTX 2080 Ti by 1% (30,755 vs 30,459), demonstrating that in pure rasterization workloads, the older Polaris chip can hold its own against a former flagship. Similarly, it matches the AMD Radeon RX 590 exactly with a 1% delta (30,755 vs 30,457), which is expected since the GME variant is a modest refresh of the same core.

The closest competitor is the AMD Radeon RX 6700, which leads by 1.1% (30,755 vs 31,112). This small margin suggests that architectural improvements in the newer RDNA cards are real but not overwhelming in average workloads. The 3DMark Steel Nomad DX12 score of 1001 is particularly telling: it shows the card can handle modern DirectX 12 titles, but the score is far below what the top percentile GPUs achieve, reinforcing its mid-range positioning.

How It Compares

NVIDIA GeForce RTX 3070 Ti: The data shows a near tie, with the RX 590 GME trailing by just 0.3%. The RTX 3070 Ti has a higher average score of 30,849, but the delta is so small that most users would not notice a difference in real-world gaming. However, the RTX 3070 Ti offers ray tracing and DLSS, features the RX 590 GME lacks entirely, which is not reflected in these pure rasterization scores.

NVIDIA GeForce RTX 2080 Ti: The RX 590 GME leads by 1% (30,755 vs 30,459). This is a surprising result for a card that costs a fraction of the RTX 2080 Ti's original price. The benchmark data suggests that for non-ray-traced games, the older AMD card delivers comparable frame rates. The RTX 2080 Ti still wins on features and power efficiency, but the raw score parity is notable.

AMD Radeon RX 590: The GME variant matches its predecessor within 1% (30,755 vs 30,457). This effectively confirms that the GME is a rebadged version with minimal performance changes. The benchmark data does not show any meaningful uplift, so buyers should not expect a generational improvement over the standard RX 590.

AMD Radeon RX 6700: The RX 6700 leads by 1.1% (31,112 vs 30,755). This is the only rival that clearly outperforms the RX 590 GME, though the margin is modest. The RX 6700 benefits from a newer architecture and more efficient memory, but the average score difference is small enough that the RX 590 GME remains competitive in price-conscious builds.

Power and Cooling

The RX 590 GME carries a TDP of 175 W, which is substantial for a card of this performance class. The data recommends a 450 W power supply, a figure that is accessible for most mid-range systems. The card requires a single 8-pin power connector, simplifying installation in existing builds.

Cooling is handled by a dual-slot design, which is standard for this power envelope. The 175 W TDP means the card will generate noticeable heat under load, but the dual-slot cooler is sufficient for maintaining stable operation. The card measures 241 mm in length (9.5 inches), making it compatible with most mid-tower cases. Users with smaller form factor cases should verify clearance, as the length is slightly above average for compact builds.

The 14 nm process node from GlobalFoundries is not power-efficient by modern standards, but the 175 W TDP is manageable. This is not a card for silent builds; the cooling solution will be audible under sustained gaming loads, but the data does not indicate any thermal throttling concerns at stock settings.

FAQ

Q: Is the RX 590 GME faster than the RTX 3070 Ti?

A: No. The benchmark data shows the RX 590 GME is 0.3% slower on average, with scores of 30,755 vs 30,849 for the RTX 3070 Ti. In practice, the two are effectively tied for rasterization performance.

Q: Can this card handle 1440p gaming?

A: Yes, but with caveats. The 8 GB GDDR5 memory and 256.0 GB/s bandwidth are sufficient for 1440p, but the 45.44 GPixel/s pixel rate suggests users will need to lower settings to maintain smooth frame rates in demanding titles.

Q: Does the RX 590 GME support DirectX 12 Ultimate?

A: No. The card supports DirectX 12 (12_0), which is the base feature level, not the Ultimate tier that includes ray tracing and mesh shaders. Its Vulkan 1.3 support is current, however.

Q: What power supply is required?

A: The data recommends a 450 W power supply. The card draws 175 W under load and requires a single 8-pin PCIe power connector.

Q: How does the RX 590 GME compare to the RX 6700?

A: The RX 6700 is 1.1% faster on average (31,112 vs 30,755). The margin is small, but the RX 6700 benefits from a newer architecture and better power efficiency.

Q: Is this card still relevant for modern games?

A: The 74th percentile ranking indicates it outperforms most GPUs in the database. The 3DMark Steel Nomad DX12 score of 1001 shows it can run modern DirectX 12 titles, though at 1080p rather than higher resolutions.

Ray Tracing and Feature Set

The RX 590 GME does not include any dedicated ray tracing cores or tensor cores, as indicated by the null values in the fact pack. This means hardware-accelerated ray tracing is entirely absent, and any ray-traced effects must rely on compute shaders, which would severely impact performance. The card's 6.543 TFLOPS of FP32 compute is its primary asset, but that power cannot be redirected efficiently for real-time ray tracing.

The feature set is anchored by its API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The Vulkan 1.3 support is particularly notable, as it ensures compatibility with modern titles that leverage this API for lower overhead. The card has 2304 shading units, 144 texture mapping units, and 32 ROPs, which define its rasterization throughput.

Display connectivity is adequate with 1x HDMI 2.0b and 3x DisplayPort 1.4a, allowing for multi-monitor setups up to 4K. The PCIe 3.0 x16 interface is older but does not bottleneck this class of GPU. The architecture is GCN 4.0 on a 14 nm process, with 5,700 million transistors on a 232 mm² die. This is an end-of-life product with no future driver optimizations expected, but the existing Vulkan and DirectX 12 support ensures it remains functional for the current game library. The lack of tensor cores also means no DLSS or similar AI-based upscaling, limiting its longevity in an era where upscaling has become a standard feature.

The NVIDIA Equivalent of Radeon RX 590 GME

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2070 Mobile Refresh offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2070 Mobile Refresh

NVIDIA • 8 GB VRAM

View Specs Compare

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