ARC

Intel Arc B390

Intel graphics card specifications and benchmark scores

VRAM
2500
MHz Boost
80W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 2,500 MHz
Shaders 1,536
TDP 80W
Memory Type System Shared
RT Cores 12
Architecture Xe3-LPG
nm
Process 3 nm
Released Jan 2026

Intel Arc B390 Specifications

Arc B390 GPU Core

Shader units and compute resources

The Intel Arc B390 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
48
ROPs
24
Execution Units
12

B390 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc B390's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc B390 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
2500 MHz
Boost Clock
2,500 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc B390 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc B390's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc B390 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the B390, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per EU)
L2 Cache
16 MB

B390 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc B390 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
7.680 TFLOPS
FP64 (Double)
960.0 GFLOPS (1:8)
FP16 (Half)
15.36 TFLOPS (2:1)
Pixel Rate
60.00 GPixel/s
Texture Rate
120.0 GTexel/s

Arc B390 Ray Tracing & AI

Hardware acceleration features

The Intel Arc B390 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the B390 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
12
XMX Cores
96

Xe3-LPG Architecture & Process

Manufacturing and design details

The Intel Arc B390 is built on Intel's Xe3-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the B390 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe3-LPG
GPU Name
Panther Lake
Process Node
3 nm
Foundry
Intel

Intel's Arc B390 Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc B390 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc B390 to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

Arc B390 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc B390 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc B390. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.8

Arc B390 Product Information

Release and pricing details

The Intel Arc B390 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc B390 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2026
Production
Active

Arc B390 Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc B390 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict Intel Arc B390 performance in demanding AAA games at 4K resolution.

3dmark_3dmark_steel_nomad_dx12 #131 of 188
1,482
8%
Max: 18,355

About Intel Arc B390

Intel Arc B390 is an integrated graphics processor built on Intel’s 3 nm Panther Lake process, using the Xe3-LPG architecture within the Arc Graphics-M (Panther Lake) generation. The data places this part in the 50th percentile of all GPUs, indicating a median position in the overall performance distribution, with its benchmark scores reflecting a design aimed at mainstream mobile and compact systems.

Benchmark Performance

The Intel Arc B390’s compute specifications establish a clear performance baseline. The GPU delivers 7.680 TFLOPS of FP32 throughput, with FP16 performance reaching 15.36 TFLOPS via a 2:1 ratio. Texture fill is rated at 120.0 GTexel/s, while pixel throughput sits at 60.00 GPixel/s. These figures, derived from 1536 shading units, 48 TMUs, and 24 ROPs, suggest balanced execution for both shader-heavy workloads and texture-bound scenarios. The 50th percentile ranking means the B390 sits exactly at the median of the benchmark database, outperforming half of all tracked GPUs while trailing the other half.

Clock behavior shows a base frequency of 300 MHz and a boost clock of 2500 MHz, a wide dynamic range that allows the chip to idle efficiently and ramp sharply under load. The memory subsystem is entirely system-dependent — size, type, bus width, and bandwidth are all marked as “System Shared” or “System Dependent,” meaning the B390’s effective performance will vary significantly based on the host platform’s RAM configuration. This is a critical caveat for interpreting scores: the 7.680 TFLOPS compute rate is fixed, but real-world throughput in memory-bound games will hinge on the shared memory bandwidth available from the host system.

In terms of raw output rates, the 60.00 GPixel/s pixel fill and 120.0 GTexel/s texture fill are modest figures compared to discrete solutions, but they are consistent with an integrated part designed for 1080p-class workloads. The FP32-to-pixel ratio (7.680 TFLOPS vs. 60.00 GPixel/s) indicates that compute-heavy operations like shader complexity will be handled more readily than pure rasterization throughput. The FP16 advantage, doubling to 15.36 TFLOPS, suggests that workloads leveraging reduced precision — common in some AI-assisted rendering or compute post-processing — can see a tangible uplift.

Who Should Consider It

Benchmark results indicate the Intel Arc B390 is best suited for users who prioritize efficiency and integration over absolute frame rates. The 80 W TDP, combined with an IGP slot width and no external power connectors, makes this a natural fit for thin-and-light laptops or compact desktops where thermal and power budgets are tight. The 50th percentile standing means it will handle esports titles and older AAA games at 1080p with reduced settings, but demanding modern releases will likely require significant graphical compromises.

For resolution targets, the data supports 1080p as the primary use case. The 60.00 GPixel/s pixel rate is sufficient for 1920×1080 output at moderate refresh rates, but attempting 1440p or 4K would strain the 24 ROPs and system-shared memory bandwidth. Users who play competitive shooters or MOBAs — where texture fill of 120.0 GTexel/s can keep up with lower-fidelity assets — will find the B390 adequate. Conversely, those seeking high-fidelity experiences in visually dense titles should look elsewhere, as the FP32 throughput and pixel fill are not competitive with even entry-level discrete GPUs in the database’s upper percentiles.

The 300 MHz base clock indicates excellent idle efficiency, while the 2500 MHz boost ensures responsiveness when needed. This dynamic range makes the B390 suitable for productivity tasks that involve occasional GPU acceleration, such as video encoding or light 3D rendering, without the power draw of a dedicated card. The absence of a suggested PSU rating reinforces its role in pre-configured systems where power delivery is already fixed. Ultimately, the data suggests a buyer who values portability and battery life over gaming headroom, or a secondary machine for light gaming and media consumption.

How It Compares

The FACT PACK lists no nearest rivals for the Intel Arc B390, which means the benchmark database currently has no direct comparison points within the specified proximity threshold. This absence is notable — it implies that the B390’s performance profile is either too unique or too newly added to match against other entries. Without deltaPct values or rival names, a positional analysis against specific competitors is not possible from the provided data.

Given the lack of nearest rivals, the 50th percentile is the sole reference marker. This ranking places the B390 in the middle of the entire GPU landscape, but the practical implications are limited because the percentile is not broken down by architecture, form factor, or generation. The B390’s integrated nature and system-shared memory mean that its effective standing could shift dramatically depending on the host system’s RAM speed and capacity — a factor that benchmark aggregation often normalizes or ignores.

The absence of rival data also means no direct speculation on relative strengths or weaknesses against specific parts. The B390’s 7.680 TFLOPS FP32 and 12 RT cores are fixed figures, but how they translate into game-by-game comparisons remains unquantified. Future database updates may populate the nearestRivals field, but as of the current FACT PACK, the B390 stands alone in the rankings, defined only by its absolute specifications and median percentile.

FAQ

Q: What is the Intel Arc B390’s performance percentile?

A: The B390 sits in the 50th percentile of all GPUs in the benchmark database, meaning it performs better than half of all tracked graphics processors and worse than the other half.

Q: What is the FP32 compute throughput of the Arc B390?

A: The GPU delivers 7.680 TFLOPS of FP32 performance, with FP16 reaching 15.36 TFLOPS at a 2:1 ratio.

Q: What memory configuration does the Arc B390 use?

A: The memory size, type, bus width, and bandwidth are all system-shared, meaning they are dependent on the host platform’s RAM rather than dedicated VRAM.

Q: Is the Intel Arc B390 suitable for 4K gaming?

A: The data indicates 1080p is the practical target, as the 60.00 GPixel/s pixel rate and 24 ROPs are insufficient for the higher resolution demands of 4K rendering.

Q: Does the Arc B390 require external power connectors?

A: No, the B390 is an IGP with no power connectors, operating within an 80 W TDP and drawing power directly from the system.

Q: What is the boost clock speed of the Arc B390?

A: The boost clock is rated at 2500 MHz, with a base clock of 300 MHz, providing a wide dynamic frequency range.

Ray Tracing and Feature Set

The Intel Arc B390 includes 12 RT cores, enabling hardware-accelerated ray tracing for supported titles. This is a dedicated set of cores within the Xe3-LPG architecture, distinct from the 1536 shading units. The presence of these cores means the B390 can handle ray-traced effects like shadows and reflections, though the overall compute budget of 7.680 TFLOPS will limit the complexity of ray-traced scenes. The 12 RT cores are a notable inclusion for an integrated GPU, as many IGP solutions omit dedicated ray tracing hardware entirely.

API support is comprehensive for modern gaming. The B390 supports DirectX 12 Ultimate with feature level 12_2, which includes hardware ray tracing and variable rate shading as part of the specification. OpenGL 4.6 is supported for legacy and professional applications, while Vulkan 1.4 provides low-level access for cross-platform titles and compute workloads. The DirectX 12 Ultimate certification ensures compatibility with the latest Windows games that require mesh shaders and other advanced features.

The feature set is rounded out by the 3 nm process node and Intel’s foundry production. The 80 W TDP and IGP form factor mean the B390 is not designed for standalone upgrade paths, but its integration into Panther Lake systems offers a baseline feature set that includes modern rendering APIs and dedicated ray tracing cores. The absence of a dedicated tensor core count in the FACT PACK means AI-accelerated features like DLSS-style upscaling are unquantified, though the FP16 throughput of 15.36 TFLOPS could support some compute-based enhancements. The display outputs are marked as portable-device dependent, reinforcing the mobile-centric design of this part.

The NVIDIA Equivalent of Arc B390

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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