GEFORCE

NVIDIA GeForce GTX 465

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
200W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 352
Bus Width 256-bit
TDP 200W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released May 2010

NVIDIA GeForce GTX 465 Specifications

GeForce GTX 465 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 465 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
352
Shaders
352
TMUs
44
ROPs
32
SM Count
11

GTX 465 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 465's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 465 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
608 MHz
Memory Clock
802 MHz 3.2 Gbps effective
Shader Clock
1215 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 465 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 465's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
102.7 GB/s

GeForce GTX 465 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 465, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB

GTX 465 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 465 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
855.4 GFLOPS
FP64 (Double)
106.9 GFLOPS (1:8)
Pixel Rate
13.38 GPixel/s
Texture Rate
26.75 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 465 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 465 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF100
Process Node
40 nm
Foundry
TSMC
Transistors
3,100 million
Die Size
529 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 465 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 465 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 465 to maintain boost clocks without throttling.

TDP
200 W
TDP
200W
Power Connectors
2x 6-pin
Suggested PSU
550 W

GeForce GTX 465 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 465 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 465. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.0
Shader Model
5.1

GeForce GTX 465 Product Information

Release and pricing details

The NVIDIA GeForce GTX 465 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 465 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2010
Launch Price
279 USD
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GTX 465 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 465 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #402 of 643
9,294
2%
Max: 388,405

About NVIDIA GeForce GTX 465

The NVIDIA GeForce GTX 465 belongs to the GeForce 400 generation and is built on the Fermi architecture with the GF100 chip. TSMC fabricated the die on a 40 nm process, with 3,100 million transistors occupying 529 mm², for a transistor density of 5.9M / mm². The launch MSRP is 279 USD. The production status is end-of-life, and the release date is 2010-05-30. The geekbench_opencl result is 9600, identical to the average benchmark score, and the card sits at the 45th percentile of all GPUs. The data places it between the GeForce 200 and GeForce 500 product sequences. The nearest rivals are separated by deltaPct values of -0.4, -0.6, -0.7, and -0.8, meaning each listed rival scores slightly above 9600.

Who Should Consider It

Benchmark results indicate a part aimed at mid-range roles rather than flagship workloads. The 9600 score and 45th percentile placement put the GTX 465 below the midpoint of the database, so it is not a top-tier compute part. Its rasterization resources are 352 shading units, 44 TMUs, and 32 ROPs, with a pixel rate of 13.38 GPixel/s and a texture rate of 26.75 GTexel/s. The FP32 throughput is 855.4 GFLOPS. For rendering, the 1024 MB frame buffer is the binding constraint. At lower resolutions, the memory figures are sufficient for modest settings; at high resolutions, the 102.7 GB/s bandwidth and 1024 MB capacity will be strained. Users with OpenCL tasks that fit within 1024 MB should consider this card, especially when their workloads require DirectX 12 (11_0) or OpenGL 4.6 support. Users targeting high-resolution, texture-heavy scenes should use the nearby rival scores as the reference: the differences are small, but the memory limit will dominate. The card is therefore best suited to lower-resolution rendering and older DirectX 12 (11_0) workloads.

Memory Subsystem

The memory subsystem is built around 1024 MB of GDDR5 on a 256-bit bus. The memory clock is 802 MHz, corresponding to 3.2 Gbps effective, which yields 102.7 GB/s of bandwidth. For high resolutions, capacity is a direct issue: 1024 MB limits how much texture and geometry data can be held on the card. Bandwidth is the second limit: 102.7 GB/s is the transfer ceiling when filling large framebuffers. In aggregate, the memory data suggests the card is best matched to lower resolutions, reduced texture detail, or less memory-intensive assets. The 256-bit bus width is the interface through which that bandwidth is delivered, and the GDDR5 type provides the effective 3.2 Gbps signaling rate. The memory configuration is coherent with the card's overall position near the 45th percentile and with its score of 9600 in geekbench_opencl.

Ray Tracing and Feature Set

The data lists no RT cores and no tensor cores for this model, so there is no dedicated ray tracing or tensor acceleration hardware in the feature set. Feature support is defined by the DirectX 12 (11_0) and OpenGL 4.6 APIs; Vulkan is not listed. The card's Fermi-based feature set is therefore centered on conventional rasterization and compute. Display connectivity consists of 2x DVI and 1x mini-HDMI 1.3a, and the bus interface is PCIe 2.0 x16. For workloads that rely on ray tracing acceleration, the absence of RT cores means there is no dedicated hardware path for those effects. For DirectX 12 (11_0) and OpenGL 4.6 workloads, the API support is present. The feature set is otherwise constrained by the end-of-life production status and the 2010-05-30 release date.

How It Compares

The nearest rival in the data is the NVIDIA Tesla M10, with an average score of 9634. The GTX 465's 9600 trails by a deltaPct of -0.4, making the two effectively adjacent in the ranking.

The NVIDIA GeForce GTX 650 Ti Boost has an average score of 9659 and a deltaPct of -0.6. The GTX 465 is 0.6% behind this part in aggregate benchmark score.

The NVIDIA GeForce GTX 960M averages 9670 with a deltaPct of -0.7. The GTX 465's score is 0.7% behind the GTX 960M.

The AMD Radeon Pro WX 2100 averages 9675 with a deltaPct of -0.8. This is the largest gap among the listed nearest rivals, but it remains only 0.8% behind the GTX 465's measured score.

Power and Cooling

The power and cooling profile is defined by a 200 W TDP and a dual-slot physical design. The suggested power supply is 550 W, and the board requires 2x 6-pin power connectors. The card is 241 mm / 9.5 inches long, which sets the case clearance requirement. A dual-slot card with 2x 6-pin inputs needs power from the PSU through both auxiliary connectors. The 550 W suggested PSU is the figure provided for system planning. The dual-slot width indicates the thermal solution occupies two expansion slots, and the 241 mm / 9.5 inch length must be accounted for in chassis selection.

FAQ

Q: What is the geekbench_opencl performance of the GTX 465?

A: The geekbench_opencl score is 9600. The average benchmark score is also 9600, and the card sits at the 45th percentile of all GPUs.

Q: How much memory does the GTX 465 have, and what is its bandwidth?

A: It has 1024 MB of GDDR5 on a 256-bit bus, with a memory clock of 802 MHz / 3.2 Gbps effective and a bandwidth of 102.7 GB/s.

Q: Does the GTX 465 have hardware ray tracing or tensor cores?

A: No RT cores or tensor cores are listed. The API support is DirectX 12 (11_0) and OpenGL 4.6; Vulkan is not listed.

Q: What power supply and power connectors are recommended?

A: The TDP is 200 W, the suggested PSU is 550 W, and the card uses 2x 6-pin power connectors. It is a dual-slot card and is 241 mm / 9.5 inches long.

Q: How does the GTX 465 compare with its nearest rivals?

A: The NVIDIA Tesla M10 averages 9634 with a deltaPct of -0.4, the GeForce GTX 650 Ti Boost averages 9659 with -0.6, the GeForce GTX 960M averages 9670 with -0.7, and the AMD Radeon Pro WX 2100 averages 9675 with -0.8. The GTX 465 trails each by these small margins.

Q: What process and die are used by the GTX 465?

A: It uses the GF100 chip on the Fermi architecture, fabricated by TSMC on a 40 nm process, with 3,100 million transistors, a 529 mm² die size, and a transistor density of 5.9M / mm².

The AMD Equivalent of GeForce GTX 465

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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