Intel Arc Pro B370 vs Intel Graphics 24EU Mobile Comparison
Intel Arc Pro B370
Graphics 24EU Mobile
Analysis: Intel Arc Pro B370 vs Intel Graphics 24EU Mobile
Head-to-Head Benchmarks
The recorded database contains no direct head-to-head benchmark comparisons between the Intel Arc Pro B370 and the Intel Graphics 24EU Mobile. The winsA and winsB fields both show zero, and the headToHeadBenchmarks array is empty. This means no measured performance delta exists in the database for these two products. Without benchmark scores, the analysis must rely entirely on architectural specifications, clock rates, and compute throughput figures.
The Arc Pro B370 delivers 6.144 TFLOPS of FP32 compute, while the Graphics 24EU Mobile delivers 384.0 GFLOPS. The difference is a factor of 16.0 in raw floating-point throughput. The pixel rate for the Arc Pro B370 is 48.00 GPixel/s versus 4.000 GPixel/s for the mobile part, a 12.0x gap. Texture rate shows 96.00 GTexel/s against 12.00 GTexel/s, an 8.0x difference. These numbers indicate the Arc Pro B370 operates in a different performance class entirely. The boost clock of 2400 MHz on the Arc Pro B370 versus 1000 MHz on the Graphics 24EU Mobile contributes to this separation, though the architecture differences amplify the gap beyond clock speed alone.
The FP16 figures follow the same pattern: 12.29 TFLOPS (2:1) for the Arc Pro B370 versus 768.0 GFLOPS (2:1) for the Graphics 24EU Mobile. Both parts use a 2:1 FP16 to FP32 ratio, meaning neither has dedicated half-rate or full-rate FP16 hardware beyond the standard shader execution. The proportional relationship is consistent across both precision formats.
Since the database has no direct measurements, the head-to-head analysis must be considered provisional. The specification sheet strongly favors the Arc Pro B370 in every compute metric. The Graphics 24EU Mobile has no ray tracing cores, while the Arc Pro B370 includes 10 RT cores. The shading unit count is 1280 versus 192, a 6.67x difference. TMUs are 40 versus 12, and ROPs are 20 versus 4. These structural differences mean the Arc Pro B370 can sustain higher throughput across geometry, texturing, and pixel fill workloads.
The absence of benchmark data does not diminish the scale of the architectural gap, but it does prevent any claim about real-world application performance. The database records no wins for either product, so no application-specific conclusions can be drawn.
Architecture Differences
The Intel Arc Pro B370 uses the Panther Lake chip with the Xe3-LPG architecture, fabricated on a 3 nm process node by Intel. The Intel Graphics 24EU Mobile uses the Twin Lake chip with the Xe-LP architecture, fabricated on a 10 nm process node, also by Intel. The process node difference alone suggests the Arc Pro B370 has a significant density and efficiency advantage, though transistor counts and die sizes are listed as unknown for both parts.
The Arc Pro B370 belongs to the Arc Graphics-WM (Panther Lake) generation, while the Graphics 24EU Mobile belongs to the HD Graphics-T (Twin Lake) generation. The release dates differ: the Arc Pro B370 entered production status as Active on 2026-01-26, while the Graphics 24EU Mobile has a release date of 2024-12-31 and remains Active. The Arc Pro B370 lists a predecessor, the HD Graphics-WM, while the Graphics 24EU Mobile has no predecessor recorded.
The shading unit count is 1280 for the Arc Pro B370 versus 192 for the Graphics 24EU Mobile. Texture mapping units are 40 versus 12, and render output units are 20 versus 4. The Arc Pro B370 includes 10 ray tracing cores; the Graphics 24EU Mobile has none. Neither part lists tensor cores, so AI acceleration hardware is not documented for either.
The base clock for both is 300 MHz, which is notable. The boost clock, however, differs substantially: 2400 MHz for the Arc Pro B370 versus 1000 MHz for the Graphics 24EU Mobile. The memory subsystem for both is System Shared, with System Shared type, bus width, and System Dependent bandwidth. Neither part has dedicated video memory.
API support differs in the DirectX version. The Arc Pro B370 supports DirectX 12 Ultimate (12_2), while the Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The 12_2 feature level includes ray tracing and mesh shaders, which aligns with the presence of RT cores on the Arc Pro B370.
The TDP is 25 W for the Arc Pro B370 and 6 W for the Graphics 24EU Mobile. Both are integrated graphics processors (IGP) with no power connectors. The bus interface for the Arc Pro B370 is IGP, while the Graphics 24EU Mobile uses Ring Bus. Display outputs for both are Portable Device Dependent, meaning the output configuration depends on the host device.
The Arc Pro B370 has a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The Graphics 24EU Mobile has 4.000 GPixel/s and 12.00 GTexel/s. These rates are derived from the clock speeds and unit counts. The slot width for both is IGP, so neither occupies an expansion slot.
Where Each One Wins
The Arc Pro B370 wins on every recorded compute specification. The FP32 throughput of 6.144 TFLOPS surpasses the Graphics 24EU Mobile's 384.0 GFLOPS by a factor of 16. The pixel rate is 12x higher, and the texture rate is 8x higher. The boost clock is 2.4x higher. The shading unit count is 6.67x higher, TMUs are 3.33x higher, and ROPs are 5x higher. The Arc Pro B370 also has 10 RT cores, which the Graphics 24EU Mobile completely lacks.
The Graphics 24EU Mobile does have one clear advantage in the recorded data: power consumption. The 6 W TDP is substantially lower than the 25 W TDP of the Arc Pro B370. For portable devices where thermal and power budgets are tight, the Graphics 24EU Mobile is the more efficient option on paper. The base clock is identical at 300 MHz, so idle or low-load behavior may be similar, but the maximum sustained performance requires four times the power envelope.
The Graphics 24EU Mobile also has a higher percentile rank relative to the database? Both parts share a percentileVsAllGpus of 50. This indicates that without benchmark scores, the database places both at the median of all GPUs. The avgBenchmarkScore for both is 0, confirming the lack of measured performance data.
The Arc Pro B370 supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and variable rate shading. The Graphics 24EU Mobile only supports DirectX 12 (12_1), which lacks some of the advanced rendering features. For applications that require 12_2 features, the Arc Pro B370 is the only viable option between the two.
The process node difference is another decisive factor. The 3 nm node versus the 10 nm node implies the Arc Pro B370 can pack more transistors into the same area and operate at higher clock speeds with lower leakage. The 2400 MHz boost clock versus 1000 MHz boost clock is partly attributable to this process advantage, though the architecture generation also plays a role.
The release date gap also matters. The Arc Pro B370 launched over a year later (2026-01-26 versus 2024-12-31), meaning it benefits from newer design methodology and software optimization. The predecessor relationship for the Arc Pro B370 (HD Graphics-WM) suggests an evolutionary path, while the Graphics 24EU Mobile has no recorded predecessor.
FAQ
Q: Which GPU has higher raw compute throughput?
A: The Intel Arc Pro B370 delivers 6.144 TFLOPS of FP32 and 12.29 TFLOPS of FP16 (2:1), while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS of FP32 and 768.0 GFLOPS of FP16 (2:1). The Arc Pro B370 is 16x higher in both precisions.
Q: Do both GPUs support ray tracing?
A: No. The Arc Pro B370 includes 10 RT cores and supports DirectX 12 Ultimate (12_2). The Graphics 24EU Mobile has no RT cores and supports DirectX 12 (12_1).
Q: What is the difference in power consumption?
A: The Arc Pro B370 has a TDP of 25 W, while the Graphics 24EU Mobile has a TDP of 6 W. The Graphics 24EU Mobile draws less than one quarter of the power.
Q: Are these discrete or integrated GPUs?
A: Both are integrated graphics processors (IGP) with a slot width of IGP. Neither has power connectors. The Arc Pro B370 uses an IGP bus interface, while the Graphics 24EU Mobile uses a Ring Bus interface.
Q: What process nodes are used?
A: The Arc Pro B370 uses a 3 nm process node, and the Graphics 24EU Mobile uses a 10 nm process node. Both are fabricated by Intel.
Q: Which GPU has more shading units?
A: The Arc Pro B370 has 1280 shading units, compared to 192 on the Graphics 24EU Mobile. The Arc Pro B370 also has 40 TMUs and 20 ROPs, versus 12 TMUs and 4 ROPs on the Graphics 24EU Mobile.
Q: What are the boost clock speeds?
A: The Arc Pro B370 boosts to 2400 MHz, while the Graphics 24EU Mobile boosts to 1000 MHz. The base clock for both is 300 MHz.
Specification Differences
| Specification | Intel Arc Pro B370 | Intel Graphics 24EU Mobile |
|---|---|---|
| Chip | Panther Lake | Twin Lake |
| Architecture | Xe3-LPG | Xe-LP |
| Generation | Arc Graphics-WM (Panther Lake) | HD Graphics-T (Twin Lake) |
| Process Node | 3 nm | 10 nm |
| Boost Clock | 2400 MHz | 1000 MHz |
| Base Clock | 300 MHz | 300 MHz |
| Shading Units | 1280 | 192 |
| TMUs | 40 | 12 |
| ROPs | 20 | 4 |
| RT Cores | 10 | None |
| Pixel Rate | 48.00 GPixel/s | 4.000 GPixel/s |
| Texture Rate | 96.00 GTexel/s | 12.00 GTexel/s |
| FP32 | 6.144 TFLOPS | 384.0 GFLOPS |
| FP16 | 12.29 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |
| TDP | 25 W | 6 W |
| Bus Interface | IGP | Ring Bus |
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
| Release Date | 2026-01-26 | 2024-12-31 |
| Predecessor | HD Graphics-WM | None |
The memory configuration is identical for both: System Shared size, type, bus width, and System Dependent bandwidth. Both have OpenGL 4.6 and Vulkan 1.4. Both have Portable Device Dependent display outputs. Neither has a suggested PSU. Neither has recorded transistor count or die size. Both have a percentileVsAllGpus of 50 and an avgBenchmarkScore of 0.
The Verdict
The data indicates a clear performance hierarchy. The Intel Arc Pro B370 is the more capable GPU by every compute metric in the database. Its 6.144 TFLOPS FP32 throughput, 48.00 GPixel/s pixel rate, and 96.00 GTexel/s texture rate place it in a different class from the Graphics 24EU Mobile. The presence of 10 RT cores and DirectX 12 Ultimate support further separates the two for modern rendering workloads.
The Graphics 24EU Mobile serves a different purpose. Its 6 W TDP makes it suitable for low-power portable devices where battery life and thermal limits take priority over graphics performance. The 1000 MHz boost clock and 192 shading units are modest, but they align with the integrated, efficiency-focused design.
The process node difference is substantial. The 3 nm node for the Arc Pro B370 versus the 10 nm node for the Graphics 24EU Mobile suggests the newer part benefits from significant manufacturing improvements. The boost clock gap of 2400 MHz versus 1000 MHz reflects both the process advantage and the architectural generational leap from Xe-LP to Xe3-LPG.
The release date gap of over one year (2026-01-26 versus 2024-12-31) means the Arc Pro B370 is the more recent design. Its predecessor, HD Graphics-WM, indicates a direct lineage, while the Graphics 24EU Mobile has no recorded predecessor.
For workloads that demand shader throughput, texturing, pixel fill, or ray tracing, the Arc Pro B370 is the only choice between the two. For fanless designs, small form factors, or devices with strict power budgets, the Graphics 24EU Mobile offers a lower TDP by 19 W. The database shows no benchmark scores for either, so application-specific performance cannot be quantified. Based on the recorded specifications alone, the Arc Pro B370 is the higher-performing part, and the Graphics 24EU Mobile is the lower-power option.