GEFORCE

NVIDIA GeForce 210 PCI

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
31W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 16
Bus Width 64-bit
TDP 31W
Memory Type DDR2
Architecture Tesla 2.0
nm
Process 40 nm
Released Oct 2009

NVIDIA GeForce 210 PCI Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 210 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

210 PCI Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 210 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 210 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
475 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 210 PCI Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 210 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce 210 PCI by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 210 PCI, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

210 PCI Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 210 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.900 GPixel/s
Texture Rate
3.800 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 210 PCI is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 210 PCI will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT216
Process Node
40 nm
Foundry
TSMC
Transistors
486 million
Die Size
100 mm²
Density
4.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 210 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 210 PCI to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None
Suggested PSU
200 W

GeForce 210 PCI by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 210 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCI
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 210 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 210 PCI Product Information

Release and pricing details

The NVIDIA GeForce 210 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 210 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

About NVIDIA GeForce 210 PCI

Benchmark Performance

The NVIDIA GeForce 210 PCI presents a unique case in the benchmark database: its average benchmark score is 0, and it holds a 50th percentile position among all GPUs. This percentile ranking is misleading at first glance, as it reflects the distribution of a database populated with entries that may lack benchmark data rather than indicating genuine mid-pack performance. The data shows no competitive benchmarks to compare against, which means the GeForce 210 PCI does not register a measurable score in any standardized workload.

The absence of benchmark results is telling. With an FP32 compute rate of 35.20 GFLOPS, a pixel rate of 1.900 GPixel/s, and a texture rate of 3.800 GTexel/s, the hardware limits are severe. The shading units number 16, paired with 8 texture mapping units and 4 ROPs. These figures place the card firmly in the entry-level segment of its 2009 release period, but without rival scores, the data cannot substantiate any percentage deltas. The nearestRivals array is empty, so no comparative performance analysis is possible from the FACT PACK.

What the data can confirm: the GeForce 210 PCI is an end-of-life product, and its benchmark profile reflects that status. The 50th percentile is a statistical artifact, not a performance endorsement. Users should interpret the zero average score as an indication that the card was never a serious contender in the benchmark database, likely due to its limited capabilities and the narrow scope of workloads it could handle.

Power and Cooling

The thermal design power (TDP) is 31 W, which is minimal by any standard. The card requires no power connectors, drawing all its power from the PCI bus interface. The suggested power supply rating is 200 W, a figure that accommodates the card's modest draw alongside other system components. The single-slot cooling solution is adequate for the 31 W TDP, and the card's physical dimensions of 145 mm (5.7 inches) in length make it compatible with compact chassis.

The absence of power connectors simplifies installation, as no additional cabling is needed. The PCI bus interface itself is the sole power delivery mechanism, which is a constraint for older systems but also a convenience for upgrades. The data indicates that the cooling solution is passive or low-profile in nature, though the FACT PACK does not specify fan details. What is clear: the power envelope is exceptionally low, and the 200 W PSU recommendation is conservative and easily met by most power supplies.

Memory Subsystem

The memory configuration consists of 512 MB of DDR2 type memory on a 64-bit bus, yielding a bandwidth of 6.400 GB/s. The memory clock is 400 MHz, with an effective data rate of 800 Mbps. This bandwidth figure is the critical bottleneck for any workload, as 6.400 GB/s is insufficient for modern high-resolution textures or complex shader operations.

At high resolutions, the 512 MB VRAM capacity will fill quickly, and the 64-bit bus will throttle data throughput. The memory subsystem is designed for basic display output and light 2D workloads, not for gaming at 1080p or beyond. The bandwidth of 6.400 GB/s means that even if the GPU cores could process more data, the memory cannot feed them fast enough. For any application requiring large framebuffers, the card will stutter or fail outright. The DDR2 type further compounds the issue, as it lacks the speed of GDDR3 or GDDR5 found in contemporaries.

How It Compares

The FACT PACK lists no nearest rivals, so direct percentage comparisons are impossible. The data shows an empty nearestRivals array, which means the GeForce 210 PCI has no benchmark scores against which to position itself. The predecessor is the GeForce 9 series, and the successor is the GeForce 400 series, but the pack provides no performance figures for either.

In the absence of rival data, the comparison must rest on architectural facts. The GT216 chip on a 40 nm process from TSMC houses 486 million transistors on a 100 mm² die, giving a transistor density of 4.9M per mm². This is a small, low-power chip designed for basic tasks. The Tesla 2.0 architecture supports DirectX 11.1 (10_1) and OpenGL 3.3, but no Vulkan support, which limits its software compatibility. The GeForce 210 PCI is a placeholder in the database rather than a benchmarked contender, and its position relative to rivals cannot be quantified.

Who Should Consider It

Given the zero average benchmark score and the hardware specifications, the GeForce 210 PCI is not suitable for gaming at any resolution above basic 2D desktop use. The 16 shading units and 4 ROPs cap the card's ability to render even modest 3D scenes at playable frame rates. The memory bandwidth of 6.400 GB/s further restricts any high-resolution output.

The data supports only one use case: a display adapter for systems that need a PCI-based video output without any 3D performance requirement. For 1080p video playback or office applications, the card may function, but the benchmarks provide no evidence of acceptable performance. At 720p or lower resolutions, the card might handle very light 2D workloads, but the lack of benchmark scores means no performance guarantee can be made. Users with any 3D rendering or gaming expectation should look elsewhere, as the data indicates this card is end-of-life and never registered a benchmark score.

FAQ

Q: What is the average benchmark score for the GeForce 210 PCI?

A: The average benchmark score is 0, indicating no measurable performance in the database.

Q: What is the TDP and recommended PSU for this card?

A: The TDP is 31 W, and the suggested PSU is 200 W. The card requires no power connectors.

Q: How much VRAM does the card have and what type?

A: It has 512 MB of DDR2 memory on a 64-bit bus, with a bandwidth of 6.400 GB/s.

Q: What APIs does the GeForce 210 PCI support?

A: It supports DirectX 11.1 (10_1) and OpenGL 3.3. It does not support Vulkan.

Q: What is the production status and release date?

A: The production status is end-of-life, and the release date was 2009-10-11.

Q: What is the bus interface and slot width?

A: The bus interface is PCI, and the slot width is single-slot. The card has no display outputs.

Ray Tracing and Feature Set

The GeForce 210 PCI has no ray tracing cores and no tensor cores, as indicated by null values in the FACT PACK. This means the card cannot accelerate ray-traced workloads or AI-based features such as DLSS. The architecture is Tesla 2.0, which predates any dedicated RT or tensor hardware. The API support includes DirectX 11.1 (10_1) and OpenGL 3.3, but Vulkan is not supported, which limits modern game compatibility.

The feature set is minimal: 16 shading units handle all pixel and vertex shader work, and the 4 ROPs manage final pixel output. The pixel rate of 1.900 GPixel/s and texture rate of 3.800 GTexel/s are the theoretical maximums, but real-world performance will be far lower due to the memory bandwidth constraint. The card has no display outputs, which is a critical limitation — the FACT PACK lists "No outputs" for display connections, meaning it cannot drive a monitor without additional hardware. This makes the card unsuitable for any practical use as a GPU, and its feature set is effectively limited to compute tasks that do not require display output. The lack of tensor cores and RT cores confirms that this is a legacy product with no modern acceleration features.

Detailed benchmark scores and charts for the NVIDIA GeForce 210 PCI are below.

Benchmark Scores

No benchmark data available for this GPU.

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