AMD Radeon RX 460 Mobile
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 460 Mobile Specifications
Radeon RX 460 Mobile GPU Core
Shader units and compute resources
The AMD Radeon RX 460 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 460 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 460 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 460 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 460 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 460 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 460 Mobile by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 460 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 460 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 460 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 460 Mobile is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 460 Mobile will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 460 Mobile Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 460 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 460 Mobile to maintain boost clocks without throttling.
Radeon RX 460 Mobile by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 460 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 460 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 460 Mobile Product Information
Release and pricing details
The AMD Radeon RX 460 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 460 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 460 Mobile Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon RX 460 Mobile
The AMD Radeon RX 460 Mobile is a GCN 4.0 architecture part built on the Baffin chip, manufactured on a 14 nm process at GlobalFoundries. It integrates 3,000 million transistors on a 123 mm² die, resulting in a transistor density of 24.4M per mm². This analysis focuses strictly on the data available for this mobile graphics processor, which sits at the 50th percentile against all GPUs in the database, indicating it is positioned at the median of the performance spectrum.
Memory Subsystem
The RX 460 Mobile is equipped with 4 GB of GDDR5 memory, a configuration that was standard for its generation. The memory interface is a 128-bit bus, which is a moderate width for a mobile part of this class. The memory clock runs at 1250 MHz, translating to 5 Gbps effective data rate. When combined with the 128-bit bus, this yields a total memory bandwidth of 80.00 GB/s.
This bandwidth figure is a critical constraint for high-resolution gaming. At 1080p, the 80.00 GB/s is generally sufficient to feed the GPU’s 896 shading units without creating a severe bottleneck in most titles. However, the data suggests that as resolution increases, the demand on memory bandwidth scales non-linearly. At 1440p or higher, the 80.00 GB/s throughput will likely become a limiting factor, causing frame pacing issues in texture-heavy scenes. The 4 GB VRAM capacity is also a consideration; while adequate for 1080p textures in older titles, it may be insufficient for maximum texture quality in more recent releases that require more than 4 GB of frame buffer. The pixel rate of 18.88 GPixel/s and texture rate of 66.08 GTexel/s are consistent with a 16 ROP and 56 TMU configuration, respectively, meaning the memory subsystem is balanced for 1080p throughput rather than high-resolution fill-rate demands.
Who Should Consider It
Given the benchmark percentile of 50, the RX 460 Mobile is a median performer. The data indicates it is best suited for 1080p gaming with medium to high settings in esports and older AAA titles. Users targeting 60 frames per second in competitive shooters will find the 2.115 TFLOPS of FP32 compute adequate, as these titles are typically less demanding on both compute and memory bandwidth. The 1:1 FP16 to FP32 ratio of 2.115 TFLOPS does not offer any compute advantage for standard gaming workloads.
For users with a 1440p monitor, the data suggests this GPU is not a recommended choice. The combination of 80.00 GB/s bandwidth and 16 ROPs will struggle to maintain playable frame rates in modern games at that resolution, even with settings reduced. The card is also not suitable for high-refresh-rate 1080p gaming (144Hz+), as the raw pixel throughput of 18.88 GPixel/s caps the fill-rate ceiling. The 50th percentile ranking implies that half of all GPUs in the database outperform it, making it a sensible choice only for a secondary machine, a light gaming laptop, or for users whose primary workload is not graphically intensive. The 4 GB VRAM is a hard limit; users must be willing to lower texture quality in games that exceed this capacity to avoid stuttering.
Benchmark Performance
The benchmark data for this specific SKU is sparse, with an average benchmark score of 0 and no entries in the nearestRivals array. This absence of direct comparative scores makes a quantitative delta analysis impossible. However, the 50th percentile ranking against all GPUs provides a contextual anchor. This score indicates that in aggregate, it performs better than roughly half of all GPUs ever benchmarked in the database, which includes integrated graphics, older discrete parts, and entry-level mobile chips.
Without nearestRivals data, we cannot state specific percentage deltas against named competitors. The performance profile must be inferred from the internal specifications. The FP32 throughput of 2.115 TFLOPS, combined with a texture rate of 66.08 GTexel/s, places it in a performance class that is distinctly below high-end Polaris parts but above the lowest tier of dedicated graphics. The 50th percentile figure is the only concrete performance metric available, and it suggests that while not a top-tier part, it is by no means a bottom-feeder. Users should expect consistent 1080p performance in less demanding titles, but the lack of rival scores means we cannot provide a head-to-head percentage advantage or disadvantage. The data simply shows a mid-pack position.
FAQ
Q: What is the memory bandwidth of the AMD Radeon RX 460 Mobile?
A: The GPU has a memory bandwidth of 80.00 GB/s, derived from a 128-bit bus and 5 Gbps effective GDDR5 memory speed.
Q: Does this GPU support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores (rtCores: null) and no tensor cores (tensorCores: null). It relies on traditional rasterization through its GCN 4.0 architecture.
Q: What is the thermal design power (TDP) of this mobile GPU?
A: The TDP is rated at 55 W. The card uses an MXM Module slot width and does not require any power connectors, indicating it draws power solely from the MXM slot.
Q: What is the transistor count and die size?
A: The Baffin chip contains 3,000 million transistors on a die size of 123 mm², fabricated on a 14 nm process at GlobalFoundries.
Q: Which DirectX version is supported?
A: The GPU supports DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.3.
Q: What is the boost clock speed?
A: The base clock is 1000 MHz, and the boost clock is 1180 MHz.
Ray Tracing and Feature Set
The RX 460 Mobile does not include any ray tracing acceleration hardware. The FACT PACK explicitly lists rtCores as null and tensorCores as null. This means all rendering is done via the traditional GCN 4.0 shader pipeline, which relies on the 896 shading units. Consequently, any ray-traced effects in games must be computed on the shader units, which would incur a significant performance penalty. Given the 2.115 TFLOPS FP32 throughput, the GPU is not suitable for real-time ray tracing at playable frame rates, even at 1080p with low ray-tracing settings.
The feature set is defined by its API support rather than dedicated hardware. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. This API coverage ensures compatibility with modern game engines and allows for low-level access to the hardware in Vulkan and DX12 titles. The lack of tensor cores also means that any AI-accelerated features, such as DLSS (which is Nvidia-specific), are not applicable. In terms of display outputs, the specification is "Portable Device Dependent," meaning the outputs are determined by the laptop manufacturer rather than the GPU itself. The bus interface is MXM-B (3.0), which is a standard for mobile modules.
Power and Cooling
The power profile of the RX 460 Mobile is modest, with a TDP of 55 W. This is a relatively low figure for a discrete GPU, making it suitable for thinner laptops. The card is an MXM Module, which dictates the physical form factor and cooling solution design. The slot width is listed as "MXM Module," and it uses the MXM-B (3.0) bus interface.
Crucially, the power connectors field is "None." This indicates that the GPU receives all its power through the MXM slot itself, with no auxiliary 6-pin or 8-pin connectors required. This simplifies laptop design and reduces the peak power draw that the system must handle. The absence of a suggested PSU (suggestedPsu: null) is expected for a mobile part, as power is supplied by the laptop's AC adapter and internal power delivery system. The 55 W TDP means that a cooling solution consisting of a modest heatsink and fan should be sufficient to manage thermals. The production status is "End-of-life," and the release date was August 7, 2016, with the predecessor listed as "Gem System" and the successor as "Navi Mobile." The low power draw makes it an efficient part, but the 55 W envelope also limits its maximum performance ceiling compared to higher-TDP mobile GPUs.
The NVIDIA Equivalent of Radeon RX 460 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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