Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5080 Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5080

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 2617 MHz
TDP 360 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
8,637
geekbench_opencl
N/A
235,901
geekbench_vulkan
N/A
255,450
passmark_directx_10
N/A
208
passmark_directx_11
N/A
324
passmark_directx_12
N/A
151
passmark_directx_9
N/A
389
passmark_g2d
N/A
1,415
passmark_g3d
N/A
36,565
passmark_gpu_compute
N/A
21,789

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5080

Head-to-Head Benchmarks

The Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 5080 occupy opposite ends of the graphics spectrum. The database contains no direct head-to-head benchmark entries for these two parts, but the recorded scores for the RTX 5080 provide a clear reference point. The Intel part has no benchmark scores listed, meaning its average benchmark score is 0 and it holds a 50th percentile ranking among all GPUs. The RTX 5080, by contrast, delivers an average benchmark score of 56,083 and sits in the 87th percentile.

Looking at the RTX 5080’s individual results, the gap is enormous. In 3DMark Steel Nomad DX12, it scores 8,637 points. In Geekbench OpenCL, it reaches 235,901, and in Geekbench Vulkan, 255,450. The Passmark suite shows a G3D score of 36,565 and a GPU compute score of 21,789. The Intel Graphics 24EU Mobile has no comparable figures, so the data cannot quantify the difference in raw performance. However, the architectural specifications make the scale of the disparity clear: the RTX 5080’s FP32 throughput is 56.28 TFLOPS, while the Intel part delivers 384.0 GFLOPS. That is a difference of roughly 146 times in theoretical floating-point output.

The RTX 5080’s nearest rivals in the database include the AMD Radeon 8060S, which scores 55,757 and trails by 0.6%, the AMD Radeon RX 6750 GRE 12 GB at 55,698 (0.7% behind), and the AMD Radeon Pro W5700X at 54,828 (2.3% behind). The AMD Radeon RX 9070 GRE leads the RTX 5080 by 2.2% with a score of 57,367. These deltas show the RTX 5080 is clustered tightly with high-end AMD parts, whereas the Intel Graphics 24EU Mobile has no rivals listed because it has no benchmark scores to compare.

Where Each One Wins

The Intel Graphics 24EU Mobile is an integrated graphics processor built for the Twin Lake chip, with a thermal design power of 6 W. It uses system-shared memory and has a base clock of 300 MHz with a boost of 1000 MHz. Its shading units number 192, with 12 texture mapping units and 4 raster output units. This configuration is suited to basic display output and light 2D workloads, as indicated by its 4.000 GPixel/s pixel rate and 12.00 GTexel/s texture rate. The RTX 5080, in contrast, is a discrete dual-slot card with 10,752 shading units, 336 TMUs, and 112 ROPs. Its pixel rate is 293.1 GPixel/s, and its texture rate is 879.3 GTexel/s.

In gaming and compute workloads, the RTX 5080 wins decisively. Its Passmark G3D score of 36,565 reflects strong rasterization performance, while its Passmark GPU compute score of 21,789 shows substantial parallel processing capability. The RTX 5080 also supports real-time ray tracing with 84 RT cores and AI acceleration with 336 tensor cores, features the Intel part lacks entirely. The Intel Graphics 24EU Mobile has no RT cores or tensor cores listed, meaning it cannot perform hardware-accelerated ray tracing or tensor operations.

For power-sensitive or portable scenarios, the Intel part holds an advantage by design: it draws 6 W versus the RTX 5080’s 360 W, and it requires no power connectors or suggested power supply. The RTX 5080 needs a 750 W suggested PSU and a 1x 16-pin connector. The Intel GPU is an IGP, integrated into the system, while the RTX 5080 is a dual-slot card measuring 304 mm in length, 137 mm in height, and 40 mm in width. The Intel part’s display outputs are portable-device dependent, while the RTX 5080 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b.

FAQ

Q: What is the average benchmark score for each GPU?

A: The NVIDIA GeForce RTX 5080 has an average benchmark score of 56,083. The Intel Graphics 24EU Mobile has an average benchmark score of 0, as no benchmark entries are recorded for it.

Q: How do the RTX 5080’s nearest rivals compare in performance?

A: The AMD Radeon 8060S scores 55,757, which is 0.6% lower than the RTX 5080. The AMD Radeon RX 6750 GRE 12 GB scores 55,698, 0.7% lower. The AMD Radeon Pro W5700X scores 54,828, 2.3% lower. The AMD Radeon RX 9070 GRE scores 57,367, 2.2% higher.

Q: Which GPU supports ray tracing and tensor operations?

A: The NVIDIA GeForce RTX 5080 includes 84 RT cores and 336 tensor cores. The Intel Graphics 24EU Mobile has no RT cores or tensor cores listed, so it does not support hardware-accelerated ray tracing or tensor processing.

Q: What are the memory configurations of the two GPUs?

A: The RTX 5080 has 16 GB of GDDR7 memory on a 256-bit bus, with 960.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses system-shared memory with a system-dependent bandwidth and no dedicated VRAM.

Q: What is the power consumption difference?

A: The Intel Graphics 24EU Mobile has a thermal design power of 6 W. The NVIDIA GeForce RTX 5080 has a thermal design power of 360 W and requires a 750 W suggested power supply.

Q: What API levels does each GPU support?

A: The RTX 5080 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

The two GPUs differ in nearly every measurable specification. The Intel Graphics 24EU Mobile uses a 10 nm process node from Intel, while the RTX 5080 uses a 5 nm node from TSMC. The RTX 5080 contains 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6M per mm²; the Intel part’s transistor count and die size are unknown. Base clocks are 300 MHz for the Intel GPU and 2,295 MHz for the RTX 5080. Boost clocks are 1,000 MHz and 2,617 MHz, respectively. Memory differs fundamentally: the Intel part uses system-shared memory with system-dependent bandwidth, while the RTX 5080 has 16 GB of GDDR7 on a 256-bit bus with 960.0 GB/s bandwidth.

Shader resources show the scale of difference: 192 shading units, 12 TMUs, and 4 ROPs for Intel; 10,752 shading units, 336 TMUs, and 112 ROPs for NVIDIA. The RTX 5080 adds 84 RT cores and 336 tensor cores, which the Intel part lacks. Pixel rates are 4.000 GPixel/s versus 293.1 GPixel/s, and texture rates are 12.00 GTexel/s versus 879.3 GTexel/s. FP32 throughput is 384.0 GFLOPS versus 56.28 TFLOPS. FP16 rates are 768.0 GFLOPS (2:1) for Intel and 56.28 TFLOPS (1:1) for NVIDIA. The Intel GPU is an IGP with a 6 W TDP and a Ring Bus interface; the RTX 5080 is a dual-slot card with a 360 W TDP, a PCIe 5.0 x16 interface, and a 1x 16-pin power connector.

Display outputs also diverge: the Intel part’s outputs are portable-device dependent, while the RTX 5080 provides 1x HDMI 2.1b and 3x DisplayPort 2.1b. The RTX 5080 has physical dimensions of 304 mm length, 137 mm height, and 40 mm width; the Intel part has no listed dimensions. Release dates differ as well: the Intel Graphics 24EU Mobile launched on December 31, 2024, and the RTX 5080 launched on January 29, 2025. The RTX 5080 has a launch MSRP of 999 USD, while the Intel part has no listed MSRP.

Architecture Differences

The Intel Graphics 24EU Mobile is built on the Xe-LP architecture and belongs to the HD Graphics-T (Twin Lake) generation. It uses the Twin Lake chip and has a 10 nm process node from Intel. Its memory interface is system-shared, meaning it relies on the host system’s RAM rather than dedicated VRAM. The architecture includes 192 shading units organized into 12 TMUs and 4 ROPs, with no dedicated ray tracing or tensor hardware. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, and its production status is Active.

The NVIDIA GeForce RTX 5080 uses the Blackwell 2.0 architecture and the GB203 chip, part of the GeForce 50-series. It is fabricated on a 5 nm process at TSMC, with 45,600 million transistors packed into a 378 mm² die. The architecture includes 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and its production status is Active. The predecessor is the GeForce 40 series, and the successor is the GeForce 60 series.

The architectural contrast is stark: the Intel part is a low-power integrated solution with no dedicated acceleration blocks, while the RTX 5080 is a high-end discrete GPU with specialized RT and tensor cores for ray tracing and AI workloads. The RTX 5080’s memory architecture uses GDDR7 on a 256-bit bus, enabling 960.0 GB/s bandwidth, whereas the Intel part’s bandwidth is system-dependent and cannot be quantified independently. The FP16 throughput ratio also highlights a design choice: Intel offers 2:1 FP16 performance (768.0 GFLOPS from 384.0 GFLOPS FP32), while NVIDIA provides 1:1 FP16 (56.28 TFLOPS) for full-rate half-precision compute. Both GPUs are currently Active in production, but they serve entirely different use cases: one is embedded in portable devices, the other is a standalone dual-slot expansion card.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 5080
Core Specs
Shading Units
192
10,752 +5500.0%
Shaders
192
10,752 +5500.0%
TMUs
12
336 +2700.0%
ROPs
4
112 +2700.0%
SM Count
84
Execution Units
24
Clocks
Base Clock
300 MHz
2295 MHz
Boost Clock
1000 MHz
2617 MHz
Memory Clock
System Shared
1875 MHz 30 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
960.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
Performance
Pixel Rate
4.000 GPixel/s
293.1 GPixel/s
Texture Rate
12.00 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
6 W
360 W
TDP (W)
6
360 +5900.0%
Suggested PSU
750 W
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB203
Generation
HD Graphics-T (Twin Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
unknown
45,600 million
Die Size
unknown
378 mm²
Foundry
Intel
TSMC
Density
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
304 mm 12 inches
Height
137 mm 5.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
999 USD
Production
Active
Active
Predecessor
GeForce 40
Successor
GeForce 60
View Graphics 24EU Mobile Details View GeForce RTX 5080 Details