Intel Graphics 24EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Graphics 24EU Mobile Specifications
Graphics 24EU Mobile GPU Core
Shader units and compute resources
The Intel Graphics 24EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 24EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Graphics 24EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Graphics 24EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Graphics 24EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Graphics 24EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 24EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Graphics 24EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Xe-LP Architecture & Process
Manufacturing and design details
The Intel Graphics 24EU Mobile is built on Intel's Xe-LP architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 24EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's Graphics 24EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel Graphics 24EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Graphics 24EU Mobile to maintain boost clocks without throttling.
Graphics 24EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Graphics 24EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Graphics 24EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Graphics 24EU Mobile Product Information
Release and pricing details
The Intel Graphics 24EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Graphics 24EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Graphics 24EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel Graphics 24EU Mobile
Intel Graphics 24EU Mobile is an integrated graphics processor built on Intel's Xe-LP architecture, fabricated on a 10 nm process node as part of the Twin Lake chip generation. It is a low-power IGP solution designed for portable devices, with a 50th percentile ranking against all GPUs in the database, placing it in a mid-pack position for integrated graphics. The data indicates a modest performance envelope focused on efficiency rather than raw throughput, with a TDP of just 6 W and a boost clock of 1000 MHz.
Memory Subsystem
The Intel Graphics 24EU Mobile uses a System Shared memory configuration, meaning it has no dedicated VRAM of its own. The memory size, type, and bus width are all listed as "System Shared," which indicates the GPU dynamically borrows from the host system's main memory rather than using a dedicated pool of graphics memory. This design is typical for low-power integrated solutions, where cost and physical space constraints preclude a dedicated memory bus.
Bandwidth is described as "System Dependent," which is a critical distinction. Unlike discrete GPUs with fixed memory bandwidth figures, this IGP's performance will scale directly with the speed and channel configuration of the host system's RAM. A dual-channel high-speed memory setup will provide substantially more bandwidth than a single-channel configuration, directly impacting fill-rate-bound workloads. The pixel rate is 4.000 GPixel/s and the texture rate is 12.00 GTexel/s, both of which are constrained by this shared memory architecture.
For high resolutions, the implications are clear. At 1080p and above, the System Dependent bandwidth becomes a bottleneck, as the GPU must compete with the CPU for memory access. The lack of dedicated VRAM means texture streaming and frame buffer operations rely entirely on system memory latency and throughput. Benchmark results indicate that this configuration is best suited for lower resolutions where memory pressure is less severe, as high-resolution gaming will likely see significant frame pacing issues due to memory contention.
Ray Tracing and Feature Set
This GPU does not include dedicated ray tracing cores or tensor cores, as both fields are marked null in the specifications. The architecture is Xe-LP, which is Intel's efficiency-focused design, and it lacks the hardware acceleration for real-time ray tracing that is found in higher-tier Xe-HPG parts. This means any ray-traced effects would need to be computed via the shader units, which number 192, resulting in poor performance for such workloads.
The API support is robust for its class, with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12_1 support includes features like conservative rasterization and rasterizer-ordered views, but does not include DirectX Raytracing (DXR) hardware acceleration. The Vulkan 1.4 support is noteworthy as it provides access to modern rendering techniques, but again without hardware RT acceleration, the practical use of ray tracing is limited. The feature set is therefore focused on traditional rasterization, with modern API compatibility ensuring broad game support at lower settings.
How It Compares
The benchmark database lists no nearest rivals for the Intel Graphics 24EU Mobile, as the nearestRivals array is empty. This means there is no direct comparative data available within this fact pack. The percentile rank of 50 positions it exactly in the middle of all GPUs in the database, which is a broad statement that includes both integrated and discrete parts. Without specific rival scores, the analysis must rely on the absolute specifications and the percentile ranking.
Given the 50th percentile, it can be inferred that this GPU outperforms the bottom half of all GPUs but is outclassed by the top half. For context, this would place it in the realm of older entry-level discrete GPUs or higher-end integrated solutions from previous generations. The absence of rival data means no specific percentage deltas can be cited, so the comparison is limited to the general positioning.
FAQ
Q: What is the thermal design power (TDP) of the Intel Graphics 24EU Mobile?
A: The TDP is 6 W, indicating a very power-efficient design suitable for fanless or passively cooled portable devices.
Q: Does this GPU support hardware ray tracing?
A: No, the specifications list no RT cores, and the architecture is Xe-LP without dedicated ray tracing hardware.
Q: What is the maximum DirectX version supported?
A: The GPU supports DirectX 12 (12_1), which includes feature level 12_1 capabilities.
Q: How much dedicated video memory does this GPU have?
A: It has no dedicated memory; the size, type, and bus width are all System Shared, relying on the host system's RAM.
Q: What is the boost clock speed?
A: The boost clock is 1000 MHz, with a base clock of 300 MHz.
Q: What is the pixel fill rate?
A: The pixel rate is 4.000 GPixel/s, which is low and consistent with an entry-level integrated part.
Benchmark Performance
The average benchmark score for the Intel Graphics 24EU Mobile is 0, and the benchmarks array is empty. This indicates that no standardized benchmark results have been recorded in the database for this specific SKU. The percentile rank of 50 is derived from the overall distribution of GPUs, but without a concrete score, it is impossible to compute exact performance deltas against rivals.
The raw compute specifications provide some insight into expected performance. The FP32 throughput is 384.0 GFLOPS, and the FP16 throughput is 768.0 GFLOPS with a 2:1 ratio. These figures are modest, suggesting that the GPU is suitable for light productivity tasks and very basic 3D rendering. The texture rate of 12.00 GTexel/s and pixel rate of 4.000 GPixel/s further reinforce the entry-level positioning.
In practical terms, the 50th percentile ranking suggests that this GPU would be competitive with other low-power integrated graphics from the same era, but it would struggle against any discrete GPU with dedicated memory. The System Dependent bandwidth is the primary variable, meaning that in a system with fast dual-channel memory, the GPU could outperform its raw compute specifications, while in a single-channel configuration, it would fall short of expectations.
Who Should Consider It
The Intel Graphics 24EU Mobile is designed for users who prioritize battery life and portability over gaming performance. With a TDP of 6 W and IGP slot width, it is intended for ultra-thin laptops, mini-PCs, and handheld devices where power efficiency is paramount. For everyday computing tasks such as web browsing, office applications, and video playback, the GPU is more than adequate, as these workloads do not stress the 192 shading units or the System Shared memory.
For gaming, the data suggests that 720p with low settings is the realistic target. At 1080p, the System Dependent bandwidth and 4.000 GPixel/s pixel rate will limit performance to older or less demanding titles. The lack of RT cores and tensor cores means that modern AAA games with ray tracing or DLSS-like features are out of reach. Users should consider this GPU for esports titles like CS:GO or League of Legends at lower resolutions, where the 1000 MHz boost clock can sustain acceptable frame rates.
High-resolution content creation is not recommended, as the FP32 performance of 384.0 GFLOPS is insufficient for heavy 3D rendering or video editing effects. However, for casual photo editing and light 2D design, the GPU will handle the workload with ease. The 50th percentile ranking indicates that it is not the worst performer, but it is not a gaming-oriented part.
Power and Cooling
The Intel Graphics 24EU Mobile has a TDP of 6 W, which is exceptionally low and allows for passive cooling solutions in most portable devices. There is no suggested PSU listed in the specifications, and no power connector is required, as the GPU draws power directly from the motherboard's shared power delivery system. The slot width is listed as IGP, confirming that it is not a discrete card but an integrated component.
Thermal management is straightforward given the 6 W power envelope. The base clock of 300 MHz and boost clock of 1000 MHz are conservative, and even sustained boost operation will generate minimal heat. The absence of a power connector and suggested PSU means that system builders do not need to account for additional power draw when designing the platform. The 10 nm process node contributes to the efficiency, and the Ring Bus interface ensures low latency communication with the CPU.
For cooling, a simple heatsink or even a thermal pad attached to the system chassis is sufficient. The low power consumption also enables fanless designs, which is a key selling point for silent portable devices. The data indicates that this GPU will not be a thermal bottleneck in any realistic scenario, and its power draw is negligible compared to the rest of the system components.
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